Commit | Line | Data |
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a209c962 ES |
1 | #include "keymap_common.h" |
2 | ||
3 | // Poker fix with set(state transition) | |
4 | // Fn + Esc = ` | |
5 | // Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |
6 | const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
7 | /* 0: qwerty */ | |
8 | KEYMAP_ANSI( | |
9 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |
10 | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |
11 | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |
12 | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |
13 | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |
14 | /* 1: Poker with Arrow */ | |
15 | KEYMAP_ANSI( | |
16 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |
17 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |
18 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |
19 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |
20 | TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | |
21 | /* 2: Poker with Esc */ | |
22 | KEYMAP_ANSI( | |
23 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |
24 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |
25 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |
26 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |
27 | TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |
28 | /* 3: Poker with Arrow and Esc */ | |
29 | KEYMAP_ANSI( | |
30 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |
31 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |
32 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |
33 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |
34 | TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | |
35 | /* 4: Poker Fn'd */ | |
36 | KEYMAP_ANSI( | |
37 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |
38 | TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |
39 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |
40 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |
41 | TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | |
42 | /* 5: Poker Fn'd arrow */ | |
43 | KEYMAP_ANSI( | |
44 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |
45 | TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |
46 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |
47 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |
48 | TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | |
49 | /* 6: Poker Fn'd Esc */ | |
50 | KEYMAP_ANSI( | |
51 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |
52 | TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |
53 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |
54 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |
55 | TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | |
56 | /* 7: Poker Fn'd Arrow + Esc */ | |
57 | KEYMAP_ANSI( | |
58 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |
59 | TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |
60 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | |
61 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |
62 | TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), | |
63 | }; | |
64 | ||
65 | /* | |
66 | * Fn action definition | |
67 | */ | |
68 | const uint16_t PROGMEM fn_actions[] = { | |
69 | /* Poker Layout */ | |
70 | [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press | |
71 | [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press | |
72 | [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press | |
73 | [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press | |
74 | ||
75 | //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release | |
76 | [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release | |
77 | [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release | |
78 | [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release | |
79 | [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release | |
80 | ||
81 | [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) | |
82 | }; |