a074364c |
1 | #include <stdint.h> |
2 | #include "keyboard.h" |
3 | #include "action.h" |
4 | #include "util.h" |
5 | #include "action_layer.h" |
6 | |
7 | #ifdef DEBUG_ACTION |
8 | #include "debug.h" |
9 | #else |
10 | #include "nodebug.h" |
11 | #endif |
12 | |
13 | |
14 | /* |
15 | * Default Layer State |
16 | */ |
17 | uint32_t default_layer_state = 0; |
18 | |
19 | static void default_layer_state_set(uint32_t state) |
20 | { |
21 | debug("default_layer_state: "); |
22 | default_layer_debug(); debug(" to "); |
23 | default_layer_state = state; |
24 | default_layer_debug(); debug("\n"); |
25 | clear_keyboard_but_mods(); // To avoid stuck keys |
26 | } |
27 | |
28 | void default_layer_debug(void) |
29 | { |
30 | dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state)); |
31 | } |
32 | |
33 | void default_layer_set(uint32_t state) |
34 | { |
35 | default_layer_state_set(state); |
36 | } |
37 | |
38 | #ifndef NO_ACTION_LAYER |
39 | void default_layer_or(uint32_t state) |
40 | { |
41 | default_layer_state_set(default_layer_state | state); |
42 | } |
43 | void default_layer_and(uint32_t state) |
44 | { |
45 | default_layer_state_set(default_layer_state & state); |
46 | } |
47 | void default_layer_xor(uint32_t state) |
48 | { |
49 | default_layer_state_set(default_layer_state ^ state); |
50 | } |
51 | #endif |
52 | |
53 | |
54 | #ifndef NO_ACTION_LAYER |
55 | /* |
56 | * Keymap Layer State |
57 | */ |
58 | uint32_t layer_state = 0; |
59 | |
60 | static void layer_state_set(uint32_t state) |
61 | { |
62 | dprint("layer_state: "); |
63 | layer_debug(); dprint(" to "); |
64 | layer_state = state; |
65 | layer_debug(); dprintln(); |
66 | clear_keyboard_but_mods(); // To avoid stuck keys |
67 | } |
68 | |
69 | void layer_clear(void) |
70 | { |
71 | layer_state_set(0); |
72 | } |
73 | |
74 | void layer_move(uint8_t layer) |
75 | { |
76 | layer_state_set(1UL<<layer); |
77 | } |
78 | |
79 | void layer_on(uint8_t layer) |
80 | { |
81 | layer_state_set(layer_state | (1UL<<layer)); |
82 | } |
83 | |
84 | void layer_off(uint8_t layer) |
85 | { |
86 | layer_state_set(layer_state & ~(1UL<<layer)); |
87 | } |
88 | |
89 | void layer_invert(uint8_t layer) |
90 | { |
91 | layer_state_set(layer_state ^ (1UL<<layer)); |
92 | } |
93 | |
94 | void layer_or(uint32_t state) |
95 | { |
96 | layer_state_set(layer_state | state); |
97 | } |
98 | void layer_and(uint32_t state) |
99 | { |
100 | layer_state_set(layer_state & state); |
101 | } |
102 | void layer_xor(uint32_t state) |
103 | { |
104 | layer_state_set(layer_state ^ state); |
105 | } |
106 | |
107 | void layer_debug(void) |
108 | { |
109 | dprintf("%08lX(%u)", layer_state, biton32(layer_state)); |
110 | } |
111 | #endif |
112 | |
113 | |
114 | |
115 | action_t layer_switch_get_action(keypos_t key) |
116 | { |
117 | action_t action; |
118 | action.code = ACTION_TRANSPARENT; |
119 | |
120 | #ifndef NO_ACTION_LAYER |
121 | uint32_t layers = layer_state | default_layer_state; |
122 | /* check top layer first */ |
123 | for (int8_t i = 31; i >= 0; i--) { |
124 | if (layers & (1UL<<i)) { |
125 | action = action_for_key(i, key); |
126 | if (action.code != ACTION_TRANSPARENT) { |
127 | return action; |
128 | } |
129 | } |
130 | } |
131 | /* fall back to layer 0 */ |
132 | action = action_for_key(0, key); |
133 | return action; |
134 | #else |
135 | action = action_for_key(biton32(default_layer_state), key); |
136 | return action; |
137 | #endif |
138 | } |