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1 | #include "keymap_common.h" | |
2 | ||
3 | const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
4 | /* Layer: Base Layer | |
5 | * ,-------------------------------------------------. | |
6 | * |Tab| Q| W| E| R| T| Y| U| I| O| P| BSp | | |
7 | * |-------------------------------------------------| | |
8 | * |FN1 | A| S| D| F| G| H| J| K| L| ;|Fn1'| | |
9 | * |-------------------------------------------------| | |
10 | * |SftEs| Z| X| C| V| B| N| M| ,| .| /|FN2| | |
11 | * |-------------------------------------------------| | |
12 | * |Ctrl| FN2 |Gui |Enter| Space |Alt |Shift| FN3 | | |
13 | * `-------------------------------------------------' | |
14 | */ | |
15 | KEYMAP( | |
16 | TAB , Q, W, E, R, T, Y, U, I, O, P, BSPC, \ | |
17 | FN0 , A, S, D, F, G, H, J, K, L,SCLN, FN21, \ | |
18 | FN22 , Z, X, C, V, B, N, M,COMM, DOT,SLSH, FN1, \ | |
19 | LCTL, FN1, LGUI, ENT, SPC, RALT, RSFT, FN2 ), | |
20 | ||
21 | /* Layer: Function Layer 1 | |
22 | * ,-------------------------------------------------. | |
23 | * | `| !| @| #| $| %| ^| &| *| (| )| Del | | |
24 | * |-------------------------------------------------| | |
25 | * | | \| '| -| =| [| ]| Dn| Up|Lft| Rt| | | |
26 | * |-------------------------------------------------| | |
27 | * | |Esc|LED|PSc| | | |Stp|Ply|Prv|Nxt|Sft| | |
28 | * |-------------------------------------------------| | |
29 | * | | Gui | | | | | | | | |
30 | * `-------------------------------------------------' | |
31 | */ | |
32 | KEYMAP( | |
33 | GRV , FN4, FN5, FN6, FN7, FN8, FN9,FN10,FN11,FN12,FN13, DEL, \ | |
34 | TRNS ,BSLS,QUOT,MINS, EQL,LBRC,RBRC,DOWN, UP,LEFT,RGHT, TRNS, \ | |
35 | TRNS , ESC,FN20,PSCR,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,RSFT, \ | |
36 | TRNS, LGUI, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ), | |
37 | ||
38 | /* Layer: Function Layer 2 | |
39 | * ,-------------------------------------------------. | |
40 | * | ~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| | | |
41 | * |-------------------------------------------------| | |
42 | * | Esc| || "| _| +| {| }| 4| 5| 6|Vl+|Entr| | |
43 | * |-------------------------------------------------| | |
44 | * | | | | | | | | 1| 2| 3|Vl-| | | |
45 | * |-------------------------------------------------| | |
46 | * | | | | | | | | | | |
47 | * `-------------------------------------------------' | |
48 | */ | |
49 | KEYMAP( | |
50 | FN3 , 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS, \ | |
51 | ESC ,FN14,FN15,FN16,FN17,FN18,FN19, 4, 5, 6,VOLU, ENT, \ | |
52 | TRNS ,TRNS,TRNS,TRNS,TRNS,TRNS, 0, 1, 2, 3,VOLD,TRNS, \ | |
53 | TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ), | |
54 | ||
55 | /* Layer: Game Layer | |
56 | * ,-------------------------------------------------. | |
57 | * | | | | | | | | F1| F2| F3| F4| | | |
58 | * |-------------------------------------------------| | |
59 | * | Esc| | | | | | | F5| F6| F7| F8|Entr| | |
60 | * |-------------------------------------------------| | |
61 | * |Shift| 1| 2| 3| 4| 5| 6| F9|F10|F11|F12|Sft| | |
62 | * |-------------------------------------------------| | |
63 | * | | Shift | B |Space| C | | | | | |
64 | * `-------------------------------------------------' | |
65 | */ | |
66 | KEYMAP( | |
67 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, F1, F2, F3, F4, TRNS, \ | |
68 | ESC ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, F5, F6, F7, F8, ENT, \ | |
69 | LSFT , 1, 2, 3, 4, 5, 6, F9, F10, F11, F12,RSFT, \ | |
70 | TRNS, LSFT, B, SPC, C, TRNS, TRNS, TRNS ), | |
71 | }; | |
72 | ||
73 | const action_t PROGMEM fn_actions[] = { | |
74 | [0] = ACTION_LAYER_MOMENTARY(1), | |
75 | [1] = ACTION_LAYER_MOMENTARY(2), | |
76 | [2] = ACTION_LAYER_TOGGLE(3), | |
77 | [3] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), | |
78 | [4] = ACTION_MODS_KEY(MOD_LSFT, KC_1), | |
79 | [5] = ACTION_MODS_KEY(MOD_LSFT, KC_2), | |
80 | [6] = ACTION_MODS_KEY(MOD_LSFT, KC_3), | |
81 | [7] = ACTION_MODS_KEY(MOD_LSFT, KC_4), | |
82 | [8] = ACTION_MODS_KEY(MOD_LSFT, KC_5), | |
83 | [9] = ACTION_MODS_KEY(MOD_LSFT, KC_6), | |
84 | [10] = ACTION_MODS_KEY(MOD_LSFT, KC_7), | |
85 | [11] = ACTION_MODS_KEY(MOD_LSFT, KC_8), | |
86 | [12] = ACTION_MODS_KEY(MOD_LSFT, KC_9), | |
87 | [13] = ACTION_MODS_KEY(MOD_LSFT, KC_0), | |
88 | [14] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), | |
89 | [15] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT), | |
90 | [16] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), | |
91 | [17] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), | |
92 | [18] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), | |
93 | [19] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), | |
94 | [20] = ACTION_BACKLIGHT_STEP(), | |
95 | [21] = ACTION_LAYER_TAP_KEY(1, KC_QUOT), | |
96 | [22] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC) | |
97 | }; |