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1 | #include <stdint.h> | |
2 | #include "keyboard.h" | |
3 | #include "action.h" | |
4 | #include "util.h" | |
5 | #include "action_layer.h" | |
6 | ||
7 | #ifdef DEBUG_ACTION | |
8 | #include "debug.h" | |
9 | #else | |
10 | #include "nodebug.h" | |
11 | #endif | |
12 | ||
13 | ||
14 | /* | |
15 | * Default Layer State | |
16 | */ | |
17 | uint32_t default_layer_state = 0; | |
18 | ||
19 | static void default_layer_state_set(uint32_t state) | |
20 | { | |
21 | debug("default_layer_state: "); | |
22 | default_layer_debug(); debug(" to "); | |
23 | default_layer_state = state; | |
24 | default_layer_debug(); debug("\n"); | |
25 | clear_keyboard_but_mods(); // To avoid stuck keys | |
26 | } | |
27 | ||
28 | void default_layer_debug(void) | |
29 | { | |
30 | dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state)); | |
31 | } | |
32 | ||
33 | void default_layer_set(uint32_t state) | |
34 | { | |
35 | default_layer_state_set(state); | |
36 | } | |
37 | ||
38 | #ifndef NO_ACTION_LAYER | |
39 | void default_layer_or(uint32_t state) | |
40 | { | |
41 | default_layer_state_set(default_layer_state | state); | |
42 | } | |
43 | void default_layer_and(uint32_t state) | |
44 | { | |
45 | default_layer_state_set(default_layer_state & state); | |
46 | } | |
47 | void default_layer_xor(uint32_t state) | |
48 | { | |
49 | default_layer_state_set(default_layer_state ^ state); | |
50 | } | |
51 | #endif | |
52 | ||
53 | ||
54 | #ifndef NO_ACTION_LAYER | |
55 | /* | |
56 | * Keymap Layer State | |
57 | */ | |
58 | uint32_t layer_state = 0; | |
59 | ||
60 | static void layer_state_set(uint32_t state) | |
61 | { | |
62 | dprint("layer_state: "); | |
63 | layer_debug(); dprint(" to "); | |
64 | layer_state = state; | |
65 | layer_debug(); dprintln(); | |
66 | clear_keyboard_but_mods(); // To avoid stuck keys | |
67 | } | |
68 | ||
69 | void layer_clear(void) | |
70 | { | |
71 | layer_state_set(0); | |
72 | } | |
73 | ||
74 | void layer_move(uint8_t layer) | |
75 | { | |
76 | layer_state_set(1UL<<layer); | |
77 | } | |
78 | ||
79 | void layer_on(uint8_t layer) | |
80 | { | |
81 | layer_state_set(layer_state | (1UL<<layer)); | |
82 | } | |
83 | ||
84 | void layer_off(uint8_t layer) | |
85 | { | |
86 | layer_state_set(layer_state & ~(1UL<<layer)); | |
87 | } | |
88 | ||
89 | void layer_invert(uint8_t layer) | |
90 | { | |
91 | layer_state_set(layer_state ^ (1UL<<layer)); | |
92 | } | |
93 | ||
94 | void layer_or(uint32_t state) | |
95 | { | |
96 | layer_state_set(layer_state | state); | |
97 | } | |
98 | void layer_and(uint32_t state) | |
99 | { | |
100 | layer_state_set(layer_state & state); | |
101 | } | |
102 | void layer_xor(uint32_t state) | |
103 | { | |
104 | layer_state_set(layer_state ^ state); | |
105 | } | |
106 | ||
107 | void layer_debug(void) | |
108 | { | |
109 | dprintf("%08lX(%u)", layer_state, biton32(layer_state)); | |
110 | } | |
111 | #endif | |
112 | ||
113 | ||
114 | ||
115 | action_t layer_switch_get_action(keypos_t key) | |
116 | { | |
117 | action_t action; | |
118 | action.code = ACTION_TRANSPARENT; | |
119 | ||
120 | #ifndef NO_ACTION_LAYER | |
121 | uint32_t layers = layer_state | default_layer_state; | |
122 | /* check top layer first */ | |
123 | for (int8_t i = 31; i >= 0; i--) { | |
124 | if (layers & (1UL<<i)) { | |
125 | action = action_for_key(i, key); | |
126 | if (action.code != ACTION_TRANSPARENT) { | |
127 | return action; | |
128 | } | |
129 | } | |
130 | } | |
131 | /* fall back to layer 0 */ | |
132 | action = action_for_key(0, key); | |
133 | return action; | |
134 | #else | |
135 | action = action_for_key(biton32(default_layer_state), key); | |
136 | return action; | |
137 | #endif | |
138 | } |