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1 | #include <stdint.h> | |
2 | #include "keyboard.h" | |
3 | #include "action.h" | |
4 | #include "util.h" | |
5 | #include "action_layer.h" | |
6 | #include "hook.h" | |
7 | ||
8 | #ifdef DEBUG_ACTION | |
9 | #include "debug.h" | |
10 | #else | |
11 | #include "nodebug.h" | |
12 | #endif | |
13 | ||
14 | ||
15 | /* | |
16 | * Default Layer State | |
17 | */ | |
18 | uint32_t default_layer_state = 0; | |
19 | ||
20 | static void default_layer_state_set(uint32_t state) | |
21 | { | |
22 | debug("default_layer_state: "); | |
23 | default_layer_debug(); debug(" to "); | |
24 | default_layer_state = state; | |
25 | hook_default_layer_change(default_layer_state); | |
26 | default_layer_debug(); debug("\n"); | |
27 | clear_keyboard_but_mods(); // To avoid stuck keys | |
28 | } | |
29 | ||
30 | void default_layer_debug(void) | |
31 | { | |
32 | dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state)); | |
33 | } | |
34 | ||
35 | void default_layer_set(uint32_t state) | |
36 | { | |
37 | default_layer_state_set(state); | |
38 | } | |
39 | ||
40 | #ifndef NO_ACTION_LAYER | |
41 | void default_layer_or(uint32_t state) | |
42 | { | |
43 | default_layer_state_set(default_layer_state | state); | |
44 | } | |
45 | void default_layer_and(uint32_t state) | |
46 | { | |
47 | default_layer_state_set(default_layer_state & state); | |
48 | } | |
49 | void default_layer_xor(uint32_t state) | |
50 | { | |
51 | default_layer_state_set(default_layer_state ^ state); | |
52 | } | |
53 | #endif | |
54 | ||
55 | ||
56 | #ifndef NO_ACTION_LAYER | |
57 | /* | |
58 | * Keymap Layer State | |
59 | */ | |
60 | uint32_t layer_state = 0; | |
61 | ||
62 | static void layer_state_set(uint32_t state) | |
63 | { | |
64 | dprint("layer_state: "); | |
65 | layer_debug(); dprint(" to "); | |
66 | layer_state = state; | |
67 | hook_layer_change(layer_state); | |
68 | layer_debug(); dprintln(); | |
69 | clear_keyboard_but_mods(); // To avoid stuck keys | |
70 | } | |
71 | ||
72 | void layer_clear(void) | |
73 | { | |
74 | layer_state_set(0); | |
75 | } | |
76 | ||
77 | void layer_move(uint8_t layer) | |
78 | { | |
79 | layer_state_set(1UL<<layer); | |
80 | } | |
81 | ||
82 | void layer_on(uint8_t layer) | |
83 | { | |
84 | layer_state_set(layer_state | (1UL<<layer)); | |
85 | } | |
86 | ||
87 | void layer_off(uint8_t layer) | |
88 | { | |
89 | layer_state_set(layer_state & ~(1UL<<layer)); | |
90 | } | |
91 | ||
92 | void layer_invert(uint8_t layer) | |
93 | { | |
94 | layer_state_set(layer_state ^ (1UL<<layer)); | |
95 | } | |
96 | ||
97 | void layer_or(uint32_t state) | |
98 | { | |
99 | layer_state_set(layer_state | state); | |
100 | } | |
101 | void layer_and(uint32_t state) | |
102 | { | |
103 | layer_state_set(layer_state & state); | |
104 | } | |
105 | void layer_xor(uint32_t state) | |
106 | { | |
107 | layer_state_set(layer_state ^ state); | |
108 | } | |
109 | ||
110 | void layer_debug(void) | |
111 | { | |
112 | dprintf("%08lX(%u)", layer_state, biton32(layer_state)); | |
113 | } | |
114 | #endif | |
115 | ||
116 | ||
117 | ||
118 | action_t layer_switch_get_action(keypos_t key) | |
119 | { | |
120 | action_t action = { .code = ACTION_TRANSPARENT }; | |
121 | ||
122 | #ifndef NO_ACTION_LAYER | |
123 | uint32_t layers = layer_state | default_layer_state; | |
124 | /* check top layer first */ | |
125 | for (int8_t i = 31; i >= 0; i--) { | |
126 | if (layers & (1UL<<i)) { | |
127 | action = action_for_key(i, key); | |
128 | if (action.code != ACTION_TRANSPARENT) { | |
129 | return action; | |
130 | } | |
131 | } | |
132 | } | |
133 | /* fall back to layer 0 */ | |
134 | action = action_for_key(0, key); | |
135 | return action; | |
136 | #else | |
137 | action = action_for_key(biton32(default_layer_state), key); | |
138 | return action; | |
139 | #endif | |
140 | } |