]> git.gir.st - tmk_keyboard.git/blame_incremental - README.md
Fix is_tap_key()
[tmk_keyboard.git] / README.md
... / ...
CommitLineData
1t.m.k. Keyboard Firmware Collection
2====================================
3This is a keyboard firmware with some features for Atmel AVR controller.
4
5Source code is available here: <http://github.com/tmk/tmk_keyboard>
6
7
8Features
9--------
10* Multi-layer keymap - Multiple keyboard layouts with layer switching.
11* Mouse key - Mouse control with keyboard
12* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
13* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
14* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
15* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
16* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
17* User Function - Customizable function of key with writing code
18* Macro - Very primitive at this time
19* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
20* Debug Console - Messages for debug and interaction with firmware
21
22
23Projects
24--------
25### converter
26* ps2_usb - [PS/2 keyboard to USB][GH_ps2]
27* adb_usb - [ADB keyboard to USB][GH_adb]
28* m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110]
29* terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
30* news_usb - [Sony NEWS keyboard to USB][GH_news]
31* x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k]
32* sun_usb - Sun to USB(type4, 5 and 3?)
33* usb_usb - USB to USB(experimental)
34
35### keyboard
36* hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
37* macway - [Compact keyboard mod][GH_macway]
38* hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
39* IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung)
40* hid_liber - [HID liberation controller][HID_liber](by alaricljs)
41* phantom - [Phantom keyboard][PHANTOM] (by Tranquilite)
42* gh60 - [GH60 keyboard][GH60]
43
44[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
45[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
46[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
47[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
48[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
49[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
50[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
51[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
52[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
53[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
54[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
55[PHANTOM]: http://geekhack.org/index.php?topic=26742
56[GH60]: http://geekhack.org/index.php?topic=34959
57
58
59
60Build & Program
61---------------
62### Install Tools
63First, you need tools to build firmware and program your controller. I assume you are on Windows here.
64
651. Install [WinAVR][winavr]. This is old but works well for this purpose. `WinAVR` is a tool set to build firmware including C compiler(gcc) and make commands. You can use [CrossPack][crosspack] instead if you are on Mac.
66
672. Install [Atmel FLIP][flip]. `FLIP` is a tool to program(load) firmware into AVR controller(ATMega32u4) via DFU bootloader. ATMega32u4 has DFU bootloader by factory default. You can use [dfu-programmer][dfu-prog] instead if you are on Mac.
68
693. Install driver for DFU bootloader. At first time you start DFU bootloader on Chip 'Found New Hardware Wizard' will come up on Windows. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. If you use `dfu-programmer` install its driver.
70
71If you use PJRC Teensy you don't need step 2 and 3, just get [Teensy loader][teensy-loader].
72
73
74### Download source
75You can find firmware source at github: https://github.com/tmk/tmk_keyboard
76
77If you are familiar with `Git` tools you are recommended to use it.
78If not you can download zip archive from: https://github.com/tmk/tmk_keyboard/archive/master.zip
79
80
81### Build firmware
821. Open terminal window to get access to commands. You can use `cmd` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in Run command dialog showing up.
83
842. Move to project directory in the firmware source.
85
86 cd tmk_keyboard/{keyboard or converter}/<project>
87
883. Build firmware using GNU `make` command. You'll see <project>_<variant>.hex file in that directory unless something unexpected occurs in build process.
89
90 mkae -f Makefile.<variant> clean
91 make -f Makefile.<variant>
92
93
94
95
96### Program Controller
97Sock AVR USB chip including ATmega32U4 has DFU bootloader by factory default, you can use DFU tools for this purpose. `FLIP` is a DFU tool on Windows offered by Atmel. Open source command line DFU tool `dfu-programmer` also supports AVR chips, which run on Linux, Mac OSX and even Windows. If you have a PJRC Teensy you should use `Teensy Loader`.
98
99#### DFU bootloader
100To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
101If you have a proper program command in `Makefile` just type this.
102
103`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial section below.
104To use command line tool run this command. Note that you need to set PATH variable properly.
105
106 $ make -f Makefile.<variant> flip
107
108To program with `dfu-programmer` run:
109
110 $ make -f Makefile.<variant> dfu
111
112#### Teensy
113If you have PJRC Teensy see instruction of `Teensy Loader` at: <http://www.pjrc.com/teensy/loader.html>
114Or use this command if you have command line version of Teensy Loader installed.
115
116 $ make -f Makefile.<variant> teensy
117
118
119#### Other programmer
120You may want to use other you favorite programmer like `avrdude` with AVRISPmkII, Aruduino or USBasp. In that case you can still use make target `program` for build with configuring PROGRAM_CMD in Makefile.
121
122 $ make -f Makefile.<variant> program
123
124
125
126#### FLIP GUI tutorial
1271. On menu bar click Device -> Select, then. `ATmega32u4`.
1282. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
129At this point you'll see greyouted widgets on the app get colored and ready.
130
1313. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
1324. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
1335. Re-plug USB cord or click 'Start Application' button to restart your controller.
134Done.
135
136See also these instaructions if you need.
137
138- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
139- <http://www.atmel.com/Images/doc7769.pdf>
140
141
142[winavr]: http://winavr.sourceforge.net/
143[crosspack]: http://www.obdev.at/products/crosspack/index.html
144[flip]: http://www.atmel.com/tools/FLIP.aspx
145[dfu-prog]: http://dfu-programmer.sourceforge.net/
146[teensy-loader]:http://www.pjrc.com/teensy/loader.html
147
148
149
150Makefile Options
151----------------
152### 1. MCU and Frequency.
153
154 MCU = atmega32u4 # Teensy 2.0
155 #MCU = at90usb1286 # Teensy++ 2.0
156 F_CPU = 16000000
157
158### 2. Features
159Note that ***comment out*** to disable them.
160
161 MOUSEKEY_ENABLE = yes # Mouse keys
162 PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
163 EXTRAKEY_ENABLE = yes # Enhanced feature for Windows(Audio control and System control)
164 NKRO_ENABLE = yes # USB Nkey Rollover
165
166### 3. Programmer
167Optional. Set proper command for your controller, bootloader and programmer.
168
169 # for PJRC Teensy
170 PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
171
172 # for Atmel chip with DFU bootloader
173 PROGRAM_CMD = dfu-programmer $(MCU) flash $(TARGET).hex
174
175 # avrdude with other methods
176 PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
177 PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
178 PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
179
180
181
182Config.h Options
183----------------
184### 1. USB vendor/product ID and device description
185 #define VENDOR_ID 0xFEED
186 #define PRODUCT_ID 0xBEEF
187 /* device description */
188 #define MANUFACTURER t.m.k.
189 #define PRODUCT Macway mod
190 #define DESCRIPTION t.m.k. keyboard firmware for Macway mod
191
192### 2. Keyboard matrix configuration
193 #define MATRIX_ROWS 8
194 #define MATRIX_COLS 8
195 #define MATRIX_HAS_GHOST
196
197### 3. Mouse keys
198
199### 4. PS/2 mouse
200
201### 5. COMMAND key combination
202
203 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
204
205
206Keymap
207------
208Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework.
209 Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
210
211This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keyamp is defined in `keymaps[]` array.
212
213 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
214 /* Layer 0: Default Layer
215 * ,-----------------------------------------------------------.
216 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
217 * |-----------------------------------------------------------|
218 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
219 * |-----------------------------------------------------------|
220 * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
221 * |-----------------------------------------------------------|
222 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1|
223 * `-----------------------------------------------------------'
224 * |Gui|Alt |Space |Alt |Fn2|
225 * `-------------------------------------------'
226 */
227 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
228 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
229 LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT,ENT, \
230 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN1, \
231 LGUI,LALT, SPC, RALT,FN3),
232
233 /* Layer 1: HHKB mode (HHKB Fn)
234 * ,-----------------------------------------------------------.
235 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
236 * |-----------------------------------------------------------|
237 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
238 * |-----------------------------------------------------------|
239 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
240 * |-----------------------------------------------------------|
241 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn1|
242 * `-----------------------------------------------------------'
243 * |Gui |Alt |Space |Alt |Gui|
244 * `--------------------------------------------'
245 */
246 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
247 CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, \
248 LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
249 LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
250 LGUI,LALT, SPC, RALT,RGUI),
251 /* Layer 2: Mouse mode (Semicolon)
252 * ,-----------------------------------------------------------.
253 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
254 * |-----------------------------------------------------------|
255 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
256 * |-----------------------------------------------------------|
257 * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
258 * |-----------------------------------------------------------|
259 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
260 * `-----------------------------------------------------------'
261 * |Gui |Alt |Mb1 |Alt |Fn0|
262 * `--------------------------------------------'
263 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
264 */
265 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
266 TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
267 LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
268 LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
269 LGUI,LALT, BTN1, RALT,FN0),
270 };
271
272 static const uint16_t PROGMEM fn_actions[] = {
273 ACTION_LAYER_DEFAULT, // FN0
274 ACTION_LAYER_SET(1), // FN1
275 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN2
276 ACTION_LAYER_BIT_TOGGLE(2), // FN3
277 };
278
279
280
281### 1. Keycode
282See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like 'KC_A' have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
283
284 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
285
286 **`KC_NO`** indicates the key has no keycode to transmit.
287
288 **`KC_LGUI`** and **`KC_RGUI`** are windows key or command key in Mac.
289
290 **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
291
292 See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for other keycodes.
293
294 In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
295[HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
296
297
298
299### 2. Action
300See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
301
302Most of keys just register 8bit keycode as HID usage(or scan code) to host, but to support other complex functions needs 16bit extended action codes internally. But using 16bit action codes with keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. ***Keycodes can be considered as subset of action codes.*** Like `KC_A`(0x04) is equal to a `Key` action(0x0004) that transmit keycode of `A`.
303
304#### 2.1 Key action
305Key is simple action that registers keycode on press of key and unregister on release.
306You can define `Key` action on `A` with:
307
308 ACTION_KEY(KC_A)
309
310But you won't need to use this expression directly because you can just put symbol like `A` in `KEYMAP`.
311
312 Say you want to assign a key to `Shift + 1` to get *!* or `Alt + Tab` to switch windows.
313
314 ACTION_MOD_KEY(KC_LSHIFT, KC_1)
315 ACTION_MOD_KEY(KC_LALT, KC_TAB)
316
317`Alt,Shift + Tab`
318 ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
319
320These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
321
322#### 2.2 Layer Actions
323This sets `default layer` into `current layer`. With this action you can return to `default layer`.
324
325 ACTION_LAYER_DEFAULT
326
327`Layer Set` action sets given layer argument to `current layer`. `Layer Set` action can take 0 to 15 as argument.
328
329 ACTION_LAYER_SET(layer)
330 ACTION_LAYER_SET_TOGGLE(layer)
331 ACTION_LAYER_SET_TAP_KEY(layer, key)
332 ACTION_LAYER_SET_TAP_TOGGLE(layer)
333
334`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument.
335
336 ACTION_LAYER_BIT(bits)
337 ACTION_LAYER_BIT_TOGGLE(bits)
338 ACTION_LAYER_BIT_TAP_KEY(bits, key)
339 ACTION_LAYER_BIT_TAP_TOGGLE(bits)
340
341These acitons change `default layer`.
342 ACTION_LAYER_SET_DEFAULT(layer)
343 ACTION_LAYER_BIT_DEFAULT(bits)
344
345
346#### 2.3 Macro action
347`Macro` action indicates complex key strokes. ***TODO***
348
349
350#### 2.4 Function action
351`Function` action can be defined freely in C function. ***TODO***
352`Function` action is implemented in `keymap_call_function()`
353
354
355
356### 3. Layer
357 Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and select a layer out of keymap during operation at will.
358
359 First layer is indexed by `Layer 0` which usually become **`default layer`** and active in initial state. **`current layer`** is active layer at that time and can be changed with user interaction. You can define **16 layers** at most in default keymap framework.
360
361 you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
362
363
364
365### 4. Layer switching
366You can have some ways to switch layer with these actions.
367There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
368
369#### 4.1 Momentary switching
370Momentary switching changes layer only while holding Fn key.
371
372##### 4.1.1 Momentary Set
373This `Layer Set` action sets new layer(`Layer 1`) to `current layer` on key press event.
374
375 ACTION_LAYER_SET(1)
376
377It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
378
379 ACTION_LAYER_DEFAULT
380
381##### 4.1.2 Momentary Bit
382This `Layer Bit` action performs XOR(`1`) with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
383
384 ACTION_LAYER_BIT(1)
385
386#### 4.2 Toggle switching
387Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
388
389##### 4.2.1 Toggle Set
390This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
391
392 ACTION_LAYER_SET_TOGGLE(1)
393
394To get back to `default layer` you can use this action.
395
396 ACTION_LAYER_DEFAULT
397
398##### 4.2.2 Toggle Bit
399This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
400
401 ACTION_LAYER_BIT_TOGGLE(1)
402
403
404#### 4.3 Momentary switching with Tap key
405These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
406
407 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
408 ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
409
410With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
411
412#### 4.4 Momentary switching with Tap Toggle
413This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
414
415 ACTION_LAYER_SET_TAP_TOGGLE(layer)
416 ACTION_LAYER_BIT_TAP_TOGGLE(layer)
417
418Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
419
420
421
422
423Legacy Keymap
424-------------
425This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
426
427In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
428
429In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
430
431 static const uint8_t PROGMEM fn_layer[] = {
432 1, // Fn0
433 2, // Fn1
434 2, // Fn2
435 };
436
437 static const uint8_t PROGMEM fn_keycode[] = {
438 KC_NO, // Fn0
439 KC_NO, // Fn1
440 KC_SPC, // Fn2
441 };
442
443
444
445Debuging
446--------
447Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
448
449You will see output from firmware like this.
450
451 r/c 01234567
452 00: 00000000
453 01: 00000000
454 02: 00000000
455 03: 00000000
456 04: 00000000
457 05: 00000000
458 06: 00000000
459 07: 00000000
460
461 ---- action_exec: start -----
462 EVENT: 0307u(22511)
463 Tapping: Tap release(2)
464 ACTION: ACT_LAYER[5:2C]
465 LAYER_PRESSED: Tap: unregister_code
466 TAPPING_KEY=0307u(22511):2
467 processed: 0307u(22511):2
468
469 Tapping: End(Timeout after releasing last tap): FFFFu(22715)
470 TAPPING_KEY=0000u(0):0
471
472
473
474
475Magic Comannds
476--------------
477To see help press `Magic` + `H`.
478
479 `Magic` key bind may be `LShift` + `RShift` in many project, but `Power` key on ADB converter. `Magic` keybind can be vary on each project, check `config.h` in project directory.
480
481Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
482
483 ----- Command Help -----
484 c: enter console mode
485 d: toggle debug enable
486 x: toggle matrix debug
487 k: toggle keyboard debug
488 m: toggle mouse debug
489 p: toggle print enable
490 v: print device version & info
491 t: print timer count
492 s: print status
493 0/F10: switch to Layer0
494 1/F1: switch to Layer1
495 2/F2: switch to Layer2
496 3/F3: switch to Layer3
497 4/F4: switch to Layer4
498 PScr: power down/remote wake-up
499 Caps: Lock Keyboard(Child Proof)
500 Paus: jump to bootloader
501
502
503
504Start Your Own Project
505-----------------------
506
507
508
509Files & Directories
510-------------------
511### Top
512* common/ - common codes
513* protocol/ - keyboard protocol support
514* keyboard/ - keyboard projects
515* converter/ - protocol converter projects
516* doc/ - documents
517* common.mk - Makefile for common
518* protoco.mk - Makefile for protocol
519* rules.mk - Makefile for build rules
520
521### Common
522* action.[ch]
523* action_macro.[ch]
524* bootloader.[ch]
525* command.[ch]
526* controller_teensy.h
527* debug.[ch]
528* host.[ch]
529* host_driver.h
530* keyboard.[ch]
531* keycode.h
532* keymap.[ch]
533* led.h
534* matrix.h
535* mousekey.[ch]
536* print.[ch]
537* report.h
538* sendchar.h
539* sendchar_null.c
540* sendchar_uart.c
541* timer.[ch]
542* uart.[ch]
543* util.[ch]
544
545### Keyboard Protocols
546* lufa/ - LUFA USB stack
547* pjrc/ - PJRC USB stack
548* vusb/ - Objective Development V-USB
549* iwrap/ - Bluetooth HID for Bluegiga iWRAP
550* ps2.c - PS/2 protocol
551* adb.c - Apple Desktop Bus protocol
552* m0110.c - Macintosh 128K/512K/Plus keyboard protocol
553* news.c - Sony NEWS keyboard protocol
554* x68k.c - Sharp X68000 keyboard protocol
555* serial_soft.c - Asynchronous Serial protocol implemented by software
556
557
558
559License
560-------
561Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
562PJRC stack has its own license.
Imprint / Impressum