2 #include "action_code.h"
3 #include "actionmap_common.h"
4 // use ____ or T0D0 as keyboard keys in KEYMAP
9 * ^I(AC_TAB) has not been placed (best on layer2)
10 * §(AC_SECT) has not been placed (best on layer3)
12 * define bottom row Fn keys
15 // action key names are from german layout!
16 #define AC_FN1 ACTION_LAYER_MOMENTARY(1)
17 #define AC_FN2 ACTION_LAYER_MOMENTARY(2)
18 #define AC_FN3 ACTION_LAYER_MOMENTARY(3)
19 #define AC_DEG ACTION_MODS_KEY(MOD_LSFT, KC_GRV)
20 #define AC_EXCL ACTION_MODS_KEY(MOD_LSFT, KC_1)
21 #define AC_DQOT ACTION_MODS_KEY(MOD_LSFT, KC_2)
22 #define AC_SECT ACTION_MODS_KEY(MOD_LSFT, KC_3)
23 #define AC_DLLR ACTION_MODS_KEY(MOD_LSFT, KC_4)
24 #define AC_PERC ACTION_MODS_KEY(MOD_LSFT, KC_5)
25 #define AC_AMP ACTION_MODS_KEY(MOD_LSFT, KC_6)
26 #define AC_SLAS ACTION_MODS_KEY(MOD_LSFT, KC_7)
27 #define AC_LPAR ACTION_MODS_KEY(MOD_LSFT, KC_8)
28 #define AC_RPAR ACTION_MODS_KEY(MOD_LSFT, KC_9)
29 #define AC_EQUL ACTION_MODS_KEY(MOD_LSFT, KC_0)
30 #define AC_QEST ACTION_MODS_KEY(MOD_LSFT, KC_MINS)
31 #define AC_GRAV ACTION_MODS_KEY(MOD_LSFT, KC_EQL)
32 #define AC_SUP2 ACTION_MODS_KEY(MOD_RALT, KC_2)
33 #define AC_SUP3 ACTION_MODS_KEY(MOD_RALT, KC_3)
34 #define AC_LBRA ACTION_MODS_KEY(MOD_RALT, KC_7)
35 #define AC_LBRK ACTION_MODS_KEY(MOD_RALT, KC_8)
36 #define AC_RBRK ACTION_MODS_KEY(MOD_RALT, KC_9)
37 #define AC_RBRA ACTION_MODS_KEY(MOD_RALT, KC_0)
38 #define AC_BKSL ACTION_MODS_KEY(MOD_RALT, KC_MINS)
39 #define AC_ASTK ACTION_MODS_KEY(MOD_LSFT, KC_RBRC)
40 #define AC_SQOT ACTION_MODS_KEY(MOD_LSFT, KC_NUHS)
41 #define AC_AT ACTION_MODS_KEY(MOD_RALT, KC_Q)
42 #define AC_EUR ACTION_MODS_KEY(MOD_RALT, KC_E)
43 #define AC_TILD ACTION_MODS_KEY(MOD_RALT, KC_RBRC)
44 #define AC_RANG ACTION_MODS_KEY(MOD_LSFT, KC_NUBS)
45 #define AC_BAR ACTION_MODS_KEY(MOD_RALT, KC_NUBS)
46 #define AC_MU ACTION_MODS_KEY(MOD_RALT, KC_M)
47 #define AC_CIRC AC_GRV
49 #define AC_PLUS AC_RBRC
50 #define AC_HASH AC_NUHS
51 #define AC_LANG AC_NUBS
52 #define AC_DASH AC_SLSH
53 #define AC_WORD ACTION_MODS_KEY(MOD_LCTL, KC_RIGHT)
54 #define AC_BACK ACTION_MODS_KEY(MOD_LCTL, KC_LEFT)
55 #define AC_AUML ACTION_MODS_KEY(MOD_LSFT, AC_QUOT)
56 #define AC_OUML ACTION_MODS_KEY(MOD_LSFT, AC_SCLN)
57 #define AC_UUML ACTION_MODS_KEY(MOD_LSFT, AC_LBRC)
58 #define AC_aUML AC_QUOT
59 #define AC_oUML AC_SCLN
60 #define AC_uUML AC_LBRC
63 const action_t PROGMEM actionmaps
[][MATRIX_ROWS
][MATRIX_COLS
] = {
65 * ,-------------------------------------------------.
66 * |Esc| Q| W| E| R| T| Z| U| I| O| P| BSp |
67 * |-------------------------------------------------|
68 * |C/^I| A| S| D| F| G| H| J| K| L| /|Fn2 |
69 * |-------------------------------------------------|
70 * |Shift| Y| X| C| V| B| N| M| ,| .| -|Sft|
71 * |-------------------------------------------------|
72 * |Alt | XXX |XXX |Enter| Space |XXX |XXX | Fn3 | TODO: where to put Fn1
73 * `-------------------------------------------------'
76 ESC
, Q
, W
, E
, R
, T
, Y
, U
, I
, O
, P
, BSPC
, \
77 LCTRL
, A
, S
, D
, F
, G
, H
, J
, K
, L
,SLAS
, FN2
, \
78 LSHIFT
, Z
, X
, C
, V
, B
, N
, M
,COMM
, DOT
,DASH
, RSHIFT
, \
79 LALT
, FN1
, LGUI
, ENT
, SPC
, RALT
, RSFT
, FN3
),
81 /* Layer: Movement Layer (wrd=ctrl-right, bck=crtl-left) TOGGLE
82 * ,-------------------------------------------------.
83 * |Esc| |wrd| |END| | |PUp| |Hom| | Del | TODO: move Home?
84 * |-------------------------------------------------|
85 * | | | |PDn| | |Lft| Up| Dn| Rt| | |
86 * |-------------------------------------------------|
87 * | |Psc| | | |bck| | | | | | | TODO: where NUM, CAPS,
88 * |-------------------------------------------------| SCROLL, PAUSE
89 * | | Gui | | | | | | |
90 * `-------------------------------------------------'
93 ESC
,____
,WORD
,____
, END
,____
,____
,PGUP
,____
,HOME
,____
, DEL
, \
94 TRNS
,____
,____
,PGDN
,____
,____
,LEFT
,DOWN
, UP
,RGHT
,____
, TRNS
, \
95 TRNS
,PSCR
,____
,____
,____
,BACK
,____
,____
,____
,____
,____
,TRNS
, \
96 TRNS
, TRNS
, TRNS
, TRNS
, TRNS
, TRNS
, TRNS
, TRNS
),
98 /* Layer: Numbers and ASCII-Symbols Layer MOMENTARY+TOGGLE
99 * ,-------------------------------------------------.
100 * | ^| !| "| '| $| %| &| /| (| )| =| ? |
101 * |-------------------------------------------------|
102 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0|Fn2 | TODO: where to put §
103 * |-------------------------------------------------|
104 * | #| <| || >| +| *| {| [| ]| }| \| ~|
105 * |-------------------------------------------------|
107 * `-------------------------------------------------'
110 CIRC
,EXCL
,DQOT
,SQOT
,DLLR
,PERC
, AMP
,SLAS
,LPAR
,RPAR
,EQUL
, QEST
, \
111 GRAV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS
, \
112 HASH
,LANG
, BAR
,RANG
,PLUS
,ASTK
,LBRA
,LBRK
,RBRK
,RBRA
,BKSL
,TILD
, \
113 TRNS
, TRNS
, TRNS
, TRNS
, TRNS
, TRNS
, TRNS
, TRNS
),
115 /* Layer: Layer for Function keys and Unicode Symbols MOMENTARY
116 * ,-------------------------------------------------.
117 * | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11| F12|
118 * |-------------------------------------------------|
119 * | | | | | | | | | Ä| Ö| Ü|Entr|
120 * |-------------------------------------------------|
121 * | | | | °| ²| ³| µ| ä| ö| ü| ß| |
122 * |-------------------------------------------------|
123 * | | | |Space| Enter | | | |
124 * `-------------------------------------------------'
127 F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, \
128 TRNS
,____
,____
,____
,____
,____
,____
,____
,AUML
,OUML
,UUML
, ENT
, \
129 TRNS
,____
,____
, DEG
,SUP2
,SUP3
, MU
,aUML
,oUML
,uUML
, SS
,TRNS
, \
130 TRNS
, TRNS
, TRNS
, SPC
, ENT
, TRNS
, TRNS
, TRNS
),