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Clean action.h and add keymap doc
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1 /*
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17 #include <stdint.h>
18 #include <stdbool.h>
19 #include <avr/pgmspace.h>
20 #include "keycode.h"
21 #include "action.h"
22 #include "action_macro.h"
23 #include "layer_switch.h"
24 #include "report.h"
25 #include "host.h"
26 #include "print.h"
27 #include "debug.h"
28 #include "keymap.h"
29
30
31 /* GH60 keymap definition macro
32 * K2C, K31 and K3C are extra keys for ISO
33 */
34 #define KEYMAP( \
35 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
36 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
37 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
38 K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
39 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
40 ) { \
41 { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
42 { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
43 { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
44 { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
45 { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
46 }
47
48 /* ANSI valiant. No extra keys for ISO */
49 #define KEYMAP_ANSI( \
50 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
51 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
52 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
53 K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
54 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
55 ) KEYMAP( \
56 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
57 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
58 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
59 K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
60 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
61 )
62
63
64 #if defined(KEYMAP_PLAIN)
65 #include "keymap_plain.h"
66 #elif defined(KEYMAP_POKER)
67 #include "keymap_poker.h"
68 #elif defined(KEYMAP_POKER_SET)
69 #include "keymap_poker_set.h"
70 #elif defined(KEYMAP_POKER_BIT)
71 #include "keymap_poker_bit.h"
72 #else
73 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
74 /*
75 * Funky
76 */
77 /* Keymap 0: Default Layer
78 * ,-----------------------------------------------------------.
79 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
80 * |-----------------------------------------------------------|
81 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
82 * |-----------------------------------------------------------|
83 * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
84 * |-----------------------------------------------------------|
85 * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
86 * |-----------------------------------------------------------|
87 * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
88 * `-----------------------------------------------------------'
89 */
90 KEYMAP_ANSI(
91 ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
92 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
93 LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
94 LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \
95 LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
96 /* Keymap 1: colemak */
97 KEYMAP_ANSI(
98 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
99 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
100 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
101 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
102 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
103 /* Keymap 2: dvorak */
104 KEYMAP_ANSI(
105 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
106 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
107 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
108 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
109 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
110 /* Keymap 3: workman */
111 KEYMAP_ANSI(
112 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
113 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
114 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
115 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
116 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
117
118 /* Overlay 4: HHKB mode
119 * ,-----------------------------------------------------------.
120 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
121 * |-----------------------------------------------------------|
122 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
123 * |-----------------------------------------------------------|
124 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
125 * |-----------------------------------------------------------|
126 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
127 * |-----------------------------------------------------------|
128 * |Ctrl|Gui |Alt | Space |Alt |Gui |App | |
129 * `-----------------------------------------------------------'
130 */
131 KEYMAP_ANSI(
132 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
133 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \
134 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
135 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \
136 LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS),
137 /* Overlay 5: Vi mode (Slash)
138 * ,-----------------------------------------------------------.
139 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
140 * |-----------------------------------------------------------|
141 * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
142 * |-----------------------------------------------------------|
143 * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
144 * |-----------------------------------------------------------|
145 * |Shift | | | | | |Hom|PgD|PgU|End| |Shift |
146 * |-----------------------------------------------------------|
147 * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
148 * `-----------------------------------------------------------'
149 */
150 KEYMAP_ANSI(
151 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
152 TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
153 LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \
154 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \
155 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
156 /* Overlay 6: Mouse mode (Semicolon/App)
157 * ,-----------------------------------------------------------.
158 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
159 * |-----------------------------------------------------------|
160 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
161 * |-----------------------------------------------------------|
162 * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return |
163 * |-----------------------------------------------------------|
164 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
165 * |-----------------------------------------------------------|
166 * |Ctrl|Gui |Alt | Space | | | | |
167 * `-----------------------------------------------------------'
168 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
169 */
170 KEYMAP_ANSI(
171 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
172 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
173 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \
174 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \
175 LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL),
176 /* Overlay 7: Layout selector
177 * ,-----------------------------------------------------------.
178 * | Lq| Lc| Ld| Lw| | | | | | | | | | |
179 * |-----------------------------------------------------------|
180 * | |Lq |Lw | | | | | | | | | | | |
181 * |-----------------------------------------------------------|
182 * | | | |Ld | | | | | | | | | |
183 * |-----------------------------------------------------------|
184 * | | | |Lc | | | | | | | | |
185 * |-----------------------------------------------------------|
186 * | | | | | | | | |
187 * `-----------------------------------------------------------'
188 * Lq: set Qwerty layout
189 * Lc: set Colemak layout
190 * Ld: set Dvorak layout
191 * Lw: set Workman layout
192 */
193 KEYMAP_ANSI(
194 FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
195 TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
196 TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
197 TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
198 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
199 };
200
201 static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
202
203 /*
204 * Fn action definition
205 */
206 static const uint16_t PROGMEM fn_actions[] = {
207 [0] = ACTION_KEYMAP_MOMENTARY(4),
208 [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH),
209 [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN),
210 [3] = ACTION_KEYMAP_MOMENTARY(6),
211 [4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector
212 [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
213 [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
214 [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
215 [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
216 };
217 #endif
218
219
220
221 #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
222 #define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
223 #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
224
225 /* translates key to keycode */
226 uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
227 {
228 /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
229 if (layer & OVERLAY_BIT) {
230 layer &= OVERLAY_MASK;
231 if (layer < OVERLAYS_SIZE) {
232 return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
233 } else {
234 debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
235 return KC_TRANSPARENT;
236 }
237 }
238 /* Keymap: 0-15 */
239 else {
240 if (layer < KEYMAPS_SIZE) {
241 return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
242 } else {
243 // fall back to layer 0
244 debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
245 return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
246 }
247 }
248 }
249
250 /* translates Fn keycode to action */
251 action_t keymap_fn_to_action(uint8_t keycode)
252 {
253 action_t action;
254 if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
255 action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
256 } else {
257 action.code = ACTION_NO;
258 }
259 return action;
260 }
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