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1 Keymap framework - how to define your keymap
2 ============================================
3 ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
4
5 ## 0. Keymap and layers
6 The **keymap** is an array composed of one or more layers.
7 Each **layer** is an array of **keycodes**, defining **actions** for each physical key.
8 Layers can be activated and deactivated independently. Multiple layers may be active at once, resulting in the currently-active **layer state**. Each layer has an index between 0-31. As active layers are stacked together, higher layers take precedence over lower layers.
9
10 Keymap: 32 Layers Layer: Keycode matrix
11 ----------------- ---------------------
12 stack of layers array_of_keycode[row][column]
13 ____________ precedence _______________________
14 / / | high / ESC / F1 / F2 / F3 ....
15 31 /___________// | /-----/-----/-----/-----
16 30 /___________// | / TAB / Q / W / E ....
17 29 /___________/ | /-----/-----/-----/-----
18 : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
19 : / : : : : : / | : / : : : :
20 2 /___________// | 2 `--------------------------
21 1 /___________// | 1 `--------------------------
22 0 /___________/ V low 0 `--------------------------
23
24 **Note:** The keymap array is limited to **32 layers**.
25
26
27
28 ### 0.1 Layer state
29 The current keymap layer state is determined by two parameters: the *default layer*, and the individual *layer states*. Changing the default layer is useful for switching key layouts completely; for example, switching to Dvorak, Colemak or Workman instead of QWERTY. Individual layer states, on the other hand, can be used to overlay the base layer with other functions such as navigation keys, function keys (F1-F12), media keys or other actions.
30
31 Because the default layer is really just a special case affecting the overall layer state, it is important to first understand how the layer state is determined.
32
33 #### 0.1.1 The layer state
34 The **layer state** indicates the current on/off status of all layers. It is defined in the firmware by a 32-bit integer, `layer_state`, which stores each layer's on/off status in a single bit: 0 for off, 1 for on. As layers are activated and deactivated, their respective bits are flipped, changing the value of `layer_state`.
35
36 Overlay feature layer
37 --------------------- bit|status
38 ____________ ---+------
39 31 / / 31 | 0
40 30 /___________// -----> 30 | 1
41 29 /___________/ -----> 29 | 1
42 : : | :
43 : ____________ : | :
44 2 / / 2 | 0
45 ,->1 /___________/ -----> 1 | 1
46 | 0 0 | 0
47 | +
48 `--- default_layer = 1 |
49 layer_state = 0x60000002 <-'
50
51 #### 0.1.2 The default layer
52 The **default layer** is the base keymap layer (0-31) which is always active and considered the "bottom" of the stack. When the firmware boots, the default layer is the only active layer. It is set to layer 0 by default, though this can be changed ~~in *config.h*~~ via Boot Magic settings.
53
54 Initial state of Keymap Change base layout
55 ----------------------- ------------------
56
57 31 31
58 30 30
59 29 29
60 : :
61 : : ____________
62 2 ____________ 2 / /
63 1 / / ,->1 /___________/
64 ,->0 /___________/ | 0
65 | |
66 `--- default_layer = 0 `--- default_layer = 1
67 layer_state = 0x00000001 layer_state = 0x00000002
68
69 Note that the `default_layer_state` variable only determines the lowest value to which `layer_state` may be set, and that `default_layer_state` is used by the core firmware when determining the starting value of `layer_state` before applying changes. In other words, the default layer will *always* be set to *on* in `layer_state`.
70
71 The default layer is defined in the firmware by the `default_layer_state` variable, which is identical in format to the `layer_state` variable exlpained above. The value may be changed using the following functions:
72
73 - `default_layer_state_set(state)` sets the state to the specified 32-bit integer value.
74 - AND/OR/XOR functions set the state based on a boolean logic comparison between the current state and the specified 32-bit integer value:
75 - `default_layer_state_and(state)`
76 - `default_layer_state_or(state)`
77 - `default_layer_state_xor(state)`
78
79 For example, to set layer 3 as the default layer:
80
81 ```C
82 // convert 3 to a 32-bit unsigned long value, and set the default layer
83 default_layer_state_set(1UL<<3);
84 ```
85
86
87
88 ### 0.2 Layer Precedence and Transparency
89 Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
90
91 You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
92 Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
93 See example below.
94
95
96 ### 0.3 Keymap Example
97 Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
98
99 This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
100 This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
101 In this example,
102
103 `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
104
105 `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
106
107 `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
108
109 You can find other keymap definitions in file `keymap.c` located on project directories.
110
111 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
112 /* 0: Qwerty
113 * ,-----------------------------------------------------------.
114 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
115 * |-----------------------------------------------------------|
116 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
117 * |-----------------------------------------------------------|
118 * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
119 * |-----------------------------------------------------------|
120 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
121 * `-----------------------------------------------------------'
122 * |Gui|Alt |Space |Alt |Fn2|
123 * `-------------------------------------------'
124 */
125 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
126 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
127 LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
128 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
129 LGUI,LALT, SPC, RALT,FN2),
130 /* 1: Cursor(HHKB mode)
131 * ,-----------------------------------------------------------.
132 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
133 * |-----------------------------------------------------------|
134 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
135 * |-----------------------------------------------------------|
136 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
137 * |-----------------------------------------------------------|
138 * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
139 * `-----------------------------------------------------------'
140 * |Gui |Alt |Space |Alt |Gui|
141 * `--------------------------------------------'
142 */
143 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
144 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
145 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
146 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
147 LGUI,LALT, SPC, RALT,RGUI),
148 /* 2: Mousekey
149 * ,-----------------------------------------------------------.
150 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
151 * |-----------------------------------------------------------|
152 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
153 * |-----------------------------------------------------------|
154 * |Contro| | | | | |McL|McD|McU|McR| | |Return |
155 * |-----------------------------------------------------------|
156 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
157 * `-----------------------------------------------------------'
158 * |Gui |Alt |Mb1 |Alt | |
159 * `--------------------------------------------'
160 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
161 */
162 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
163 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
164 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
165 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
166 LGUI,LALT, BTN1, RALT,TRNS),
167 };
168
169 static const uint16_t PROGMEM fn_actions[] = {
170 ACTION_LAYER_MOMENTARY(1), // FN0
171 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
172 ACTION_LAYER_TOGGLE(2), // FN2
173 };
174
175
176
177
178 ## 1. Keycode
179 See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
180
181 ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
182
183 ### 1.0 Other key
184 - `KC_NO` for no action
185 - `KC_TRNS` for layer transparency (See above)
186
187 ### 1.1 Normal key
188 - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
189 - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
190 - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
191 - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
192 - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
193 - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
194
195 ### 1.2 Modifier
196 There are 8 modifiers which has discrimination between left and right.
197
198 - `KC_LCTL` and `KC_RCTL` for Control
199 - `KC_LSFT` and `KC_RSFT` for Shift
200 - `KC_LALT` and `KC_RALT` for Alt
201 - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
202
203 ### 1.3 Mousekey
204 - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
205 - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
206 - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
207
208 ### 1.4 System & Media key
209 - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
210 - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
211 - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
212 - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
213 - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
214
215 ### 1.5 Fn key
216 `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
217
218 ### 1.6 Keycode Table
219 See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
220
221 In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
222 [HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
223
224
225
226 ## 2. Action
227 See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
228
229 Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
230
231 ***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
232
233
234 ### 2.1 Key Action
235 This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
236
237 #### Parameters
238 + **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
239 ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
240 + **key**: keycode
241
242
243 #### 2.1.1 Normal key and Modifier
244 ***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
245
246 You can define these actions on *'A'* key and *'left shift'* modifier with:
247
248 ACTION_KEY(KC_A)
249 ACTION_KEY(KC_LSFT)
250
251 #### 2.1.2 Modified key
252 This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
253
254 Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
255
256 ACTION_MODS_KEY(MOD_LSFT, KC_1)
257 ACTION_MODS_KEY(MOD_LALT, KC_TAB)
258
259 Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
260
261 ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
262
263 #### 2.1.3 Multiple Modifiers
264 Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
265
266 ACTION_MODS(MOD_ALT | MOD_LSFT)
267
268 #### 2.1.3 Modifier with Tap key([Dual role][dual_role])
269 Works as a modifier key while holding, but registers a key on tap(press and release quickly).
270
271
272 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
273
274
275
276 ### 2.2 Layer Action
277 These actions operate layers of keymap.
278
279 #### Parameters
280 You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
281
282
283 + **layer**: `0`-`31`
284 + **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
285 + **bits**: 4-bit value and 1-bit mask bit
286
287
288 #### 2.2.1 Default Layer
289 Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
290
291 This sets Default Layer to given parameter `layer` and activate it.
292
293 ACTION_DEFAULT_LAYER_SET(layer)
294
295
296 #### 2.2.2 Momentary
297 Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
298
299 ACTION_LAYER_MOMENTARY(layer)
300
301
302 #### 2.2.3 Toggle Switch
303 Turns on `layer` with first type(press and release) and turns off with next.
304
305 ACTION_LAYER_TOGGLE(layer)
306
307
308 #### 2.2.4 Momentary Switch with tap key
309 Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
310
311 ACTION_LAYER_TAP_KEY(layer, key)
312
313
314 #### 2.2.5 Momentary Switch with tap toggle
315 Turns on `layer` momentary while holding and toggles it with serial taps.
316
317 ACTION_LAYER_TAP_TOGGLE(layer)
318
319
320 #### 2.2.6 Invert state of layer
321 Inverts current state of `layer`. If the layer is on it becomes off with this action.
322
323 ACTION_LAYER_INVERT(layer, on)
324
325
326 #### 2.2.7 Turn On layer
327 Turns on layer state.
328
329 ACTION_LAYER_ON(layer, on)
330
331 Turns on layer state on press and turns off on release.
332
333 ACTION_LAYER_ON_OFF(layer)
334
335
336 #### 2.2.8 Turn Off layer
337 Turns off layer state.
338
339 ACTION_LAYER_OFF(layer, on)
340
341 Turns off layer state on press and activates on release.
342
343 ACTION_LAYER_OFF_ON(layer)
344
345
346 #### 2.2.9 Set layer
347 Turn on layer only.
348 `layer_state = (1<<layer) [layer: 0-31]`
349
350 ACTION_LAYER_SET(layer, on)
351
352 Turns on layer only and clear all layer on release..
353
354 ACTION_LAYER_SET_CLEAR(layer)
355
356
357 #### 2.2.10 Bitwise operation
358
359 **part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
360
361 ACTION_LAYER_BIT_AND(part, bits, on)
362 ACTION_LAYER_BIT_OR(part, bits, on)
363 ACTION_LAYER_BIT_XOR(part, bits, on)
364 ACTION_LAYER_BIT_SET(part, bits, on)
365
366 These actions works with parameters as following code.
367
368 uint8_t shift = part*4;
369 uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
370 uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
371
372
373 Default Layer also has bitwise operations, they are executed when key is released.
374
375 ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
376 ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
377 ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
378 ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
379
380
381
382 ### 2.3 Macro action
383 ***TBD***
384
385 `Macro` action indicates complex key strokes.
386
387 MACRO( D(LSHIFT), D(D), END )
388 MACRO( U(D), U(LSHIFT), END )
389 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
390
391 #### 2.3.1 Macro Commands
392 - **MACRO()**
393 - **MACRO_NONE**
394
395 - **I()** change interval of stroke.
396 - **D()** press key
397 - **U()** release key
398 - **T()** type key(press and release)
399 - **W()** wait
400 - **SM()** store modifier state
401 - **RM()** restore modifier state
402 - **CM()** clear modifier state
403 - **END** end mark
404
405 #### 2.3.2 Examples
406 ***TBD***
407
408 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
409 {
410 switch (id) {
411 case HELLO:
412 return (record->event.pressed ?
413 MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) :
414 MACRO_NONE );
415 case ALT_TAB:
416 return (record->event.pressed ?
417 MACRO( D(LALT), D(TAB), END ) :
418 MACRO( U(TAB), END ));
419 }
420 return MACRO_NONE;
421 }
422
423
424
425
426 ### 2.4 Function action
427 ***TBD***
428
429 There are two type of action, normal `Function` and tappable `Function`.
430 These actions call user defined function with `id`, `opt`, and key event information as arguments.
431
432 #### 2.4.1 Function
433 To define normal `Function` action in keymap use this.
434
435 ACTION_FUNCTION(id, opt)
436
437 #### 2.4.2 Function with tap
438 To define tappable `Function` action in keymap use this.
439
440 ACTION_FUNCTION_TAP(id, opt)
441
442 #### 2.4.3 Implement user function
443 `Function` actions can be defined freely with C by user in callback function:
444
445 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
446
447 This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
448
449 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
450
451 typedef struct {
452 keyevent_t event;
453 uint8_t tap_count;
454 } keyrecord_t;
455
456 typedef struct {
457 key_t key;
458 bool pressed;
459 uint16_t time;
460 } keyevent_t;
461
462 typedef struct {
463 uint8_t col;
464 uint8_t row;
465 } key_t;
466
467 ***TODO: sample implementation***
468 See `keyboard/hhkb/keymap.c` for sample.
469
470
471
472 ### 2.5 Backlight Action
473 These actions control the backlight.
474
475 #### 2.5.1 Change backlight level
476 Increase backlight level.
477
478 ACTION_BACKLIGHT_INCREASE()
479
480 Decrease backlight level.
481
482 ACTION_BACKLIGHT_DECREASE()
483
484 Step through backlight levels.
485
486 ACTION_BACKLIGHT_STEP()
487
488 Turn a specific backlight level on or off.
489
490 ACTION_BACKLIGHT_LEVEL(1)
491
492 #### 2.5.2 Turn on / off backlight
493 Turn the backlight on and off without changing level.
494
495 ACTION_BACKLIGHT_TOGGLE()
496
497
498
499 ## 3. Layer switching Example
500 There are some ways to switch layer with 'Layer' actions.
501
502 ### 3.1 Momentary switching
503 Momentary switching changes layer only while holding Fn key.
504
505 This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
506
507 ACTION_LAYER_MOMENTARY(1)
508
509
510 Note that after switching on press the actions on destination layer(Layer 1) are performed.
511 ***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
512
513
514 ### 3.2 Toggle switching
515 Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
516
517 This performs toggle switching action of 'Layer 2'.
518
519 ACTION_LAYER_TOGGLE(2)
520
521
522
523 ### 3.3 Momentary switching with Tap key
524 These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
525
526 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
527
528 With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
529
530
531
532 ### 3.4 Momentary switching with Tap Toggle
533 This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
534
535 ACTION_LAYER_TAP_TOGGLE(1)
536
537 Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
538
539
540
541 ### 3.5 Momentary switching with Modifiers
542 This registers modifier key(s) simultaneously with layer switching.
543
544 ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
545
546
547
548 ## 4. Tapping
549 Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
550
551 ### 4.1 Tap Key
552 This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
553
554 Modifier with tap key:
555
556 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
557
558 Layer switching with tap key:
559
560 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
561
562 [dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
563
564
565 ### 4.2 Tap Toggle
566 This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
567
568 ACTION_LAYER_TAP_TOGGLE(1)
569
570
571 ### 4.3 Oneshot Modifier
572 This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
573
574 ACTION_MODS_ONESHOT(MOD_LSFT)
575
576 Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
577
578 Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
579
580
581 ### 4.4 Tap Toggle Mods
582 Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
583
584 ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
585
586
587
588
589 ## 5. Legacy Keymap
590 This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
591
592 To enable Legacy Keymap support define this macro in `config.h`.
593
594 #define USE_LEGACY_KEYMAP
595
596 Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
597
598 In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
599
600 static const uint8_t PROGMEM fn_layer[] = {
601 1, // Fn0
602 2, // Fn1
603 2, // Fn2
604 };
605
606 static const uint8_t PROGMEM fn_keycode[] = {
607 KC_NO, // Fn0
608 KC_NO, // Fn1
609 KC_SPC, // Fn2
610 };
611
612
613 ## 6. Terminology
614 ***TBD***
615 ### keymap
616 is comprised of multiple layers.
617 ### layer
618 is matrix of keycodes.
619 ### key
620 is physical button on keyboard or logical switch on software.
621 ### keycode
622 is codes used on firmware.
623 ### action
624 is a function assigned on a key.
625 ### layer transparency
626 Using transparent keycode one layer can refer key definition on other lower layer.
627 ### layer precedence
628 Top layer has higher precedence than lower layers.
629 ### tapping
630 is to press and release a key quickly.
631 ### Fn key
632 is key which executes a special action like layer switching, mouse key, macro or etc.
633 ### dual role key
634 <http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>
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