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1 t.m.k. Keyboard Firmware Collection
2 ====================================
3 This is a keyboard firmware with some features for Atmel AVR controller.
4
5 Source code is available here: <http://github.com/tmk/tmk_keyboard>
6
7
8 Features
9 --------
10 * Multi-layer keymap - Multiple keyboard layouts with layer switching.
11 * Mouse key - Mouse control with keyboard
12 * System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
13 * Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
14 * USB NKRO - 120 keys(+ 8 modifiers) simultaneously
15 * PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
16 * Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
17 * User Function - Customizable function of key with writing code
18 * Macro - Very primitive at this time
19 * Keyboard Tricks - Oneshot modifier and modifier with tapping feature
20 * Debug Console - Messages for debug and interaction with firmware
21
22
23 Projects
24 --------
25 ### converter
26 * ps2_usb - [PS/2 keyboard to USB][GH_ps2]
27 * adb_usb - [ADB keyboard to USB][GH_adb]
28 * m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110]
29 * terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
30 * news_usb - [Sony NEWS keyboard to USB][GH_news]
31 * x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k]
32 * sun_usb - Sun to USB(type4, 5 and 3?)
33 * usb_usb - USB to USB(experimental)
34
35 ### keyboard
36 * hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
37 * macway - [Compact keyboard mod][GH_macway]
38 * hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
39 * IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung)
40 * hid_liber - [HID liberation controller][HID_liber](by alaricljs)
41 * phantom - [Phantom keyboard][PHANTOM] (by Tranquilite)
42 * gh60 - [GH60 keyboard][GH60]
43
44 [GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
45 [GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
46 [GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
47 [GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
48 [GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
49 [GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
50 [GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
51 [GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
52 [GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
53 [GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
54 [HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
55 [PHANTOM]: http://geekhack.org/index.php?topic=26742
56 [GH60]: http://geekhack.org/index.php?topic=34959
57
58
59
60 Build & Program
61 ---------------
62 ### Install Tools
63 First, you need tools to build firmware and program your controller. I assume you are on Windows here.
64
65 1. Install [WinAVR][winavr]. This is old but works well for this purpose. `WinAVR` is a tool set to build firmware including C compiler(gcc) and make commands. You can use [CrossPack][crosspack] instead if you are on Mac.
66
67 2. Install [Atmel FLIP][flip]. `FLIP` is a tool to program(load) firmware into AVR controller(ATMega32u4) via DFU bootloader. ATMega32u4 has DFU bootloader by factory default. You can use [dfu-programmer][dfu-prog] instead if you are on Mac.
68
69 3. Install driver for DFU bootloader. At first time you start DFU bootloader on Chip 'Found New Hardware Wizard' will come up on Windows. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. If you use `dfu-programmer` install its driver.
70
71 If you use PJRC Teensy you don't need step 2 and 3, just get [Teensy loader][teensy-loader].
72
73
74 ### Download source
75 You can find firmware source at github: https://github.com/tmk/tmk_keyboard
76
77 If you are familiar with `Git` tools you are recommended to use it.
78 If not you can download zip archive from: https://github.com/tmk/tmk_keyboard/archive/master.zip
79
80
81 ### Build firmware
82 1. Open terminal window to get access to commands. You can use `cmd` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in Run command dialog showing up.
83
84 2. Move to project directory in the firmware source.
85
86 cd tmk_keyboard/{keyboard or converter}/<project>
87
88 3. Build firmware using GNU `make` command. You'll see <project>_<variant>.hex file in that directory unless something unexpected occurs in build process.
89
90 mkae -f Makefile.<variant> clean
91 make -f Makefile.<variant>
92
93
94
95
96 ### Program Controller
97 Sock AVR USB chip including ATmega32U4 has DFU bootloader by factory default, you can use DFU tools for this purpose. `FLIP` is a DFU tool on Windows offered by Atmel. Open source command line DFU tool `dfu-programmer` also supports AVR chips, which run on Linux, Mac OSX and even Windows. If you have a PJRC Teensy you should use `Teensy Loader`.
98
99 #### DFU bootloader
100 To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
101 If you have a proper program command in `Makefile` just type this.
102
103 `FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial section below.
104 To use command line tool run this command. Note that you need to set PATH variable properly.
105
106 $ make -f Makefile.<variant> flip
107
108 To program with `dfu-programmer` run:
109
110 $ make -f Makefile.<variant> dfu
111
112 #### Teensy
113 If you have PJRC Teensy see instruction of `Teensy Loader` at: <http://www.pjrc.com/teensy/loader.html>
114 Or use this command if you have command line version of Teensy Loader installed.
115
116 $ make -f Makefile.<variant> teensy
117
118
119 #### Other programmer
120 You may want to use other you favorite programmer like `avrdude` with AVRISPmkII, Aruduino or USBasp. In that case you can still use make target `program` for build with configuring PROGRAM_CMD in Makefile.
121
122 $ make -f Makefile.<variant> program
123
124
125
126 #### FLIP GUI tutorial
127 1. On menu bar click Device -> Select, then. `ATmega32u4`.
128 2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
129 At this point you'll see greyouted widgets on the app get colored and ready.
130
131 3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
132 4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
133 5. Re-plug USB cord or click 'Start Application' button to restart your controller.
134 Done.
135
136 See also these instaructions if you need.
137
138 - <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
139 - <http://www.atmel.com/Images/doc7769.pdf>
140
141
142 [winavr]: http://winavr.sourceforge.net/
143 [crosspack]: http://www.obdev.at/products/crosspack/index.html
144 [flip]: http://www.atmel.com/tools/FLIP.aspx
145 [dfu-prog]: http://dfu-programmer.sourceforge.net/
146 [teensy-loader]:http://www.pjrc.com/teensy/loader.html
147
148
149
150 Makefile Options
151 ----------------
152 ### 1. MCU and Frequency.
153
154 MCU = atmega32u4 # Teensy 2.0
155 #MCU = at90usb1286 # Teensy++ 2.0
156 F_CPU = 16000000
157
158 ### 2. Features
159 Note that ***comment out*** to disable them.
160
161 MOUSEKEY_ENABLE = yes # Mouse keys
162 PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
163 EXTRAKEY_ENABLE = yes # Enhanced feature for Windows(Audio control and System control)
164 NKRO_ENABLE = yes # USB Nkey Rollover
165
166 ### 3. Programmer
167 Optional. Set proper command for your controller, bootloader and programmer.
168
169 # for PJRC Teensy
170 PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
171
172 # for Atmel chip with DFU bootloader
173 PROGRAM_CMD = dfu-programmer $(MCU) flash $(TARGET).hex
174
175 # avrdude with other methods
176 PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
177 PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
178 PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
179
180
181
182 Config.h Options
183 ----------------
184 ### 1. USB vendor/product ID and device description
185 #define VENDOR_ID 0xFEED
186 #define PRODUCT_ID 0xBEEF
187 /* device description */
188 #define MANUFACTURER t.m.k.
189 #define PRODUCT Macway mod
190 #define DESCRIPTION t.m.k. keyboard firmware for Macway mod
191
192 ### 2. Keyboard matrix configuration
193 #define MATRIX_ROWS 8
194 #define MATRIX_COLS 8
195 #define MATRIX_HAS_GHOST
196
197 ### 3. Mouse keys
198
199 ### 4. PS/2 mouse
200
201 ### 5. COMMAND key combination
202
203 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
204
205
206 Keymap
207 ------
208 Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework.
209 Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
210
211 This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keyamp is defined in `keymaps[]` array.
212
213 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
214 /* Layer 0: Default Layer
215 * ,-----------------------------------------------------------.
216 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
217 * |-----------------------------------------------------------|
218 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
219 * |-----------------------------------------------------------|
220 * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
221 * |-----------------------------------------------------------|
222 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1|
223 * `-----------------------------------------------------------'
224 * |Gui|Alt |Space |Alt |Fn2|
225 * `-------------------------------------------'
226 */
227 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
228 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
229 LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT,ENT, \
230 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN1, \
231 LGUI,LALT, SPC, RALT,FN3),
232
233 /* Layer 1: HHKB mode (HHKB Fn)
234 * ,-----------------------------------------------------------.
235 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
236 * |-----------------------------------------------------------|
237 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
238 * |-----------------------------------------------------------|
239 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
240 * |-----------------------------------------------------------|
241 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn1|
242 * `-----------------------------------------------------------'
243 * |Gui |Alt |Space |Alt |Gui|
244 * `--------------------------------------------'
245 */
246 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
247 CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, \
248 LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
249 LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
250 LGUI,LALT, SPC, RALT,RGUI),
251 /* Layer 2: Mouse mode (Semicolon)
252 * ,-----------------------------------------------------------.
253 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
254 * |-----------------------------------------------------------|
255 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
256 * |-----------------------------------------------------------|
257 * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
258 * |-----------------------------------------------------------|
259 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
260 * `-----------------------------------------------------------'
261 * |Gui |Alt |Mb1 |Alt |Fn0|
262 * `--------------------------------------------'
263 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
264 */
265 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
266 TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
267 LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
268 LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
269 LGUI,LALT, BTN1, RALT,FN0),
270 };
271
272 static const uint16_t PROGMEM fn_actions[] = {
273 ACTION_LAYER_DEFAULT, // FN0
274 ACTION_LAYER_SET(1), // FN1
275 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN2
276 ACTION_LAYER_BIT_TOGGLE(2), // FN3
277 };
278
279
280
281 ### 1. Keycode
282 See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like 'KC_A' have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
283
284 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
285
286 **`KC_NO`** indicates the key has no keycode to transmit.
287
288 **`KC_LGUI`** and **`KC_RGUI`** are windows key or command key in Mac.
289
290 **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
291
292 See keycode table or `keycode.h` for other keycodes.
293 ***TODO: Keycode table link here.***
294
295 In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
296 [HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
297
298
299
300 ### 2. Action
301 See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
302
303 Most of keys just register 8bit keycode as HID usage(or scan code) to host, but to support other complex functions needs 16bit extended action codes internally. But using 16bit action codes with keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. ***Keycodes can be considered as subset of action codes.*** Like `KC_A`(0x04) is equal to a `Key` action(0x0004) that transmit keycode of `A`.
304
305 #### 2.1 Key action
306 Key is simple action that registers keycode on press of key and unregister on release.
307 You can define `Key` action on `A` with:
308
309 ACTION_KEY(KC_A)
310
311 But you won't need to use this expression directly because you can just put symbol like `A` in `KEYMAP`.
312
313 Say you want to assign a key to `Shift + 1` to get *!* or `Alt + Tab` to switch windows.
314
315 ACTION_MOD_KEY(KC_LSHIFT, KC_1)
316 ACTION_MOD_KEY(KC_LALT, KC_TAB)
317
318 `Alt,Shift + Tab`
319 ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
320
321 These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
322
323 #### 2.2 Layer Actions
324 This sets `default layer` into `current layer`. With this action you can return to `default layer`.
325
326 ACTION_LAYER_DEFAULT
327
328 `Layer Set` action sets given layer argument to `current layer`. `Layer Set` action can take 0 to 15 as argument.
329
330 ACTION_LAYER_SET(layer)
331 ACTION_LAYER_SET_TOGGLE(layer)
332 ACTION_LAYER_SET_TAP_KEY(layer, key)
333 ACTION_LAYER_SET_TAP_TOGGLE(layer)
334
335 `Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument.
336
337 ACTION_LAYER_BIT(bits)
338 ACTION_LAYER_BIT_TOGGLE(bits)
339 ACTION_LAYER_BIT_TAP_KEY(bits, key)
340 ACTION_LAYER_BIT_TAP_TOGGLE(bits)
341
342 These acitons change `default layer`.
343 ACTION_LAYER_SET_DEFAULT(layer)
344 ACTION_LAYER_BIT_DEFAULT(bits)
345
346
347 #### 2.3 Macro action
348 `Macro` action indicates complex key strokes. ***TODO***
349
350
351 #### 2.4 Function action
352 `Function` action can be defined freely in C function. ***TODO***
353 `Function` action is implemented in `keymap_call_function()`
354
355
356
357 ### 3. Layer
358 Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and select a layer out of keymap during operation at will.
359
360 First layer is indexed by `Layer 0` which usually become **`default layer`** and active in initial state. **`current layer`** is active layer at that time and can be changed with user interaction. You can define **16 layers** at most in default keymap framework.
361
362 you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
363
364
365
366 ### 4. Layer switching
367 You can have some ways to switch layer with these actions.
368 There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
369
370 #### 4.1 Momentary switching
371 Momentary switching changes layer only while holding Fn key.
372
373 ##### 4.1.1 Momentary Set
374 This `Layer Set` action sets new layer(`Layer 1`) to `current layer` on key press event.
375
376 ACTION_LAYER_SET(1)
377
378 It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
379
380 ACTION_LAYER_DEFAULT
381
382 ##### 4.1.2 Momentary Bit
383 This `Layer Bit` action performs XOR(`1`) with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
384
385 ACTION_LAYER_BIT(1)
386
387 #### 4.2 Toggle switching
388 Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
389
390 ##### 4.2.1 Toggle Set
391 This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
392
393 ACTION_LAYER_SET_TOGGLE(1)
394
395 To get back to `default layer` you can use this action.
396
397 ACTION_LAYER_DEFAULT
398
399 ##### 4.2.2 Toggle Bit
400 This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
401
402 ACTION_LAYER_BIT_TOGGLE(1)
403
404
405 #### 4.3 Momentary switching with Tap key
406 These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
407
408 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
409 ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
410
411 With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
412
413 #### 4.4 Momentary switching with Tap Toggle
414 This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
415
416 ACTION_LAYER_SET_TAP_TOGGLE(layer)
417 ACTION_LAYER_BIT_TAP_TOGGLE(layer)
418
419 Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
420
421
422
423
424 Legacy Keymap
425 -------------
426 This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
427
428 In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
429
430 In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
431
432 static const uint8_t PROGMEM fn_layer[] = {
433 1, // Fn0
434 2, // Fn1
435 2, // Fn2
436 };
437
438 static const uint8_t PROGMEM fn_keycode[] = {
439 KC_NO, // Fn0
440 KC_NO, // Fn1
441 KC_SPC, // Fn2
442 };
443
444
445
446 Debuging
447 --------
448 Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
449
450 You will see output from firmware like this.
451
452 r/c 01234567
453 00: 00000000
454 01: 00000000
455 02: 00000000
456 03: 00000000
457 04: 00000000
458 05: 00000000
459 06: 00000000
460 07: 00000000
461
462 ---- action_exec: start -----
463 EVENT: 0307u(22511)
464 Tapping: Tap release(2)
465 ACTION: ACT_LAYER[5:2C]
466 LAYER_PRESSED: Tap: unregister_code
467 TAPPING_KEY=0307u(22511):2
468 processed: 0307u(22511):2
469
470 Tapping: End(Timeout after releasing last tap): FFFFu(22715)
471 TAPPING_KEY=0000u(0):0
472
473
474
475
476 Magic Comannds
477 --------------
478 To see help press `Magic` + `H`.
479
480 `Magic` key bind may be `LShift` + `RShift` in many project, but `Power` key on ADB converter. `Magic` keybind can be vary on each project, check `config.h` in project directory.
481
482 Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
483
484 ----- Command Help -----
485 c: enter console mode
486 d: toggle debug enable
487 x: toggle matrix debug
488 k: toggle keyboard debug
489 m: toggle mouse debug
490 p: toggle print enable
491 v: print device version & info
492 t: print timer count
493 s: print status
494 0/F10: switch to Layer0
495 1/F1: switch to Layer1
496 2/F2: switch to Layer2
497 3/F3: switch to Layer3
498 4/F4: switch to Layer4
499 PScr: power down/remote wake-up
500 Caps: Lock Keyboard(Child Proof)
501 Paus: jump to bootloader
502
503
504
505 Start Your Own Project
506 -----------------------
507
508
509
510 Files & Directories
511 -------------------
512 ### Top
513 * common/ - common codes
514 * protocol/ - keyboard protocol support
515 * keyboard/ - keyboard projects
516 * converter/ - protocol converter projects
517 * doc/ - documents
518 * common.mk - Makefile for common
519 * protoco.mk - Makefile for protocol
520 * rules.mk - Makefile for build rules
521
522 ### Common
523 ***TODO***
524
525 ### Keyboard Protocols
526 * lufa/ - LUFA USB stack
527 * pjrc/ - PJRC USB stack
528 * vusb/ - Objective Development V-USB
529 * iwrap/ - Bluetooth HID for Bluegiga iWRAP
530 * ps2.c - PS/2 protocol
531 * adb.c - Apple Desktop Bus protocol
532 * m0110.c - Macintosh 128K/512K/Plus keyboard protocol
533 * news.c - Sony NEWS keyboard protocol
534 * x68k.c - Sharp X68000 keyboard protocol
535 * serial_soft.c - Asynchronous Serial protocol implemented by software
536
537
538
539 License
540 -------
541 Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
542 PJRC stack has its own license.
Imprint / Impressum