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1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /*
15 * Default Layer State
16 */
17 uint32_t default_layer_state = 0;
18
19 static void default_layer_state_set(uint32_t state)
20 {
21 debug("default_layer_state: ");
22 default_layer_debug(); debug(" to ");
23 default_layer_state = state;
24 default_layer_debug(); debug("\n");
25 clear_keyboard_but_mods(); // To avoid stuck keys
26 }
27
28 void default_layer_debug(void)
29 {
30 dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
31 }
32
33 void default_layer_set(uint32_t state)
34 {
35 default_layer_state_set(state);
36 }
37
38 #ifndef NO_ACTION_LAYER
39 void default_layer_or(uint32_t state)
40 {
41 default_layer_state_set(default_layer_state | state);
42 }
43 void default_layer_and(uint32_t state)
44 {
45 default_layer_state_set(default_layer_state & state);
46 }
47 void default_layer_xor(uint32_t state)
48 {
49 default_layer_state_set(default_layer_state ^ state);
50 }
51 #endif
52
53
54 #ifndef NO_ACTION_LAYER
55 /*
56 * Keymap Layer State
57 */
58 uint32_t layer_state = 0;
59
60 static void layer_state_set(uint32_t state)
61 {
62 dprint("layer_state: ");
63 layer_debug(); dprint(" to ");
64 layer_state = state;
65 layer_debug(); dprintln();
66 clear_keyboard_but_mods(); // To avoid stuck keys
67 }
68
69 void layer_clear(void)
70 {
71 layer_state_set(0);
72 }
73
74 void layer_move(uint8_t layer)
75 {
76 layer_state_set(1UL<<layer);
77 }
78
79 void layer_on(uint8_t layer)
80 {
81 layer_state_set(layer_state | (1UL<<layer));
82 }
83
84 void layer_off(uint8_t layer)
85 {
86 layer_state_set(layer_state & ~(1UL<<layer));
87 }
88
89 void layer_invert(uint8_t layer)
90 {
91 layer_state_set(layer_state ^ (1UL<<layer));
92 }
93
94 void layer_or(uint32_t state)
95 {
96 layer_state_set(layer_state | state);
97 }
98 void layer_and(uint32_t state)
99 {
100 layer_state_set(layer_state & state);
101 }
102 void layer_xor(uint32_t state)
103 {
104 layer_state_set(layer_state ^ state);
105 }
106
107 void layer_debug(void)
108 {
109 dprintf("%08lX(%u)", layer_state, biton32(layer_state));
110 }
111 #endif
112
113
114
115 action_t layer_switch_get_action(key_t key)
116 {
117 action_t action;
118 action.code = ACTION_TRANSPARENT;
119
120 #ifndef NO_ACTION_LAYER
121 uint32_t layers = layer_state | default_layer_state;
122 /* check top layer first */
123 for (int8_t i = 31; i >= 0; i--) {
124 if (layers & (1UL<<i)) {
125 action = action_for_key(i, key);
126 if (action.code != ACTION_TRANSPARENT) {
127 return action;
128 }
129 }
130 }
131 /* fall back to layer 0 */
132 action = action_for_key(0, key);
133 return action;
134 #else
135 action = action_for_key(biton32(default_layer_state), key);
136 return action;
137 #endif
138 }
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