]> git.gir.st - tmk_keyboard.git/blob - protocol/usb_hid/USB_Host_Shield_2.0/XBOXONE.h
Squashed 'tmk_core/' changes from caca2c0..dc0e46e
[tmk_keyboard.git] / protocol / usb_hid / USB_Host_Shield_2.0 / XBOXONE.h
1 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
2 Copyright (C) 2015 guruthree
3
4 This software may be distributed and modified under the terms of the GNU
5 General Public License version 2 (GPL2) as published by the Free Software
6 Foundation and appearing in the file GPL2.TXT included in the packaging of
7 this file. Please note that GPL2 Section 2[b] requires that all works based
8 on this software must also be made publicly available under the terms of
9 the GPL2 ("Copyleft").
10
11 Contact information
12 -------------------
13
14 Kristian Lauszus, TKJ Electronics
15 Web : http://www.tkjelectronics.com
16 e-mail : kristianl@tkjelectronics.com
17
18 guruthree
19 Web : https://github.com/guruthree/
20 */
21
22
23 #ifndef _xboxone_h_
24 #define _xboxone_h_
25
26 #include "Usb.h"
27 #include "xboxEnums.h"
28
29 /* Data Xbox ONE taken from descriptors */
30 #define EP_MAXPKTSIZE 32 // max size for data via USB
31
32 /* Names we give to the 3 XboxONE pipes */
33 #define XBOX_CONTROL_PIPE 0
34 #define XBOX_OUTPUT_PIPE 1
35 #define XBOX_INPUT_PIPE 2
36
37 // PID and VID of the different devices
38 #define XBOX_VID 0x045E // Microsoft Corporation
39 #define XBOX_ONE_PID 0x02D1 // Microsoft One Wired controller
40
41 #define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
42
43 #define XBOX_MAX_ENDPOINTS 3
44
45 /** This class implements support for a Xbox ONE controller connected via USB. */
46 class XBOXONE : public USBDeviceConfig {
47 public:
48 /**
49 * Constructor for the XBOXONE class.
50 * @param pUsb Pointer to USB class instance.
51 */
52 XBOXONE(USB *pUsb);
53
54 /** @name USBDeviceConfig implementation */
55 /**
56 * Initialize the Xbox Controller.
57 * @param parent Hub number.
58 * @param port Port number on the hub.
59 * @param lowspeed Speed of the device.
60 * @return 0 on success.
61 */
62 virtual uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
63 /**
64 * Release the USB device.
65 * @return 0 on success.
66 */
67 virtual uint8_t Release();
68 /**
69 * Poll the USB Input endpoins and run the state machines.
70 * @return 0 on success.
71 */
72 virtual uint8_t Poll();
73
74 /**
75 * Get the device address.
76 * @return The device address.
77 */
78 virtual uint8_t GetAddress() {
79 return bAddress;
80 };
81
82 /**
83 * Used to check if the controller has been initialized.
84 * @return True if it's ready.
85 */
86 virtual bool isReady() {
87 return bPollEnable;
88 };
89
90 /**
91 * Used by the USB core to check what this driver support.
92 * @param vid The device's VID.
93 * @param pid The device's PID.
94 * @return Returns true if the device's VID and PID matches this driver.
95 */
96 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
97 return (vid == XBOX_VID && pid == XBOX_ONE_PID);
98 };
99 /**@}*/
100
101 /** @name Xbox Controller functions */
102 /**
103 * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
104 *
105 * While getButtonClick(ButtonEnum b) will only return it once.
106 *
107 * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
108 * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
109 * @param b ::ButtonEnum to read.
110 * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a word if reading ::L2 or ::R2.
111 */
112 uint16_t getButtonPress(ButtonEnum b);
113 bool getButtonClick(ButtonEnum b);
114
115 /**
116 * Return the analog value from the joysticks on the controller.
117 * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
118 * @return Returns a signed 16-bit integer.
119 */
120 int16_t getAnalogHat(AnalogHatEnum a);
121
122 /**
123 * Used to call your own function when the controller is successfully initialized.
124 * @param funcOnInit Function to call.
125 */
126 void attachOnInit(void (*funcOnInit)(void)) {
127 pFuncOnInit = funcOnInit;
128 };
129 /**@}*/
130
131 /** True if a Xbox ONE controller is connected. */
132 bool XboxOneConnected;
133
134 protected:
135 /** Pointer to USB class instance. */
136 USB *pUsb;
137 /** Device address. */
138 uint8_t bAddress;
139 /** Endpoint info structure. */
140 EpInfo epInfo[XBOX_MAX_ENDPOINTS];
141
142 private:
143 /**
144 * Called when the controller is successfully initialized.
145 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
146 */
147 void onInit();
148 void (*pFuncOnInit)(void); // Pointer to function called in onInit()
149
150 bool bPollEnable;
151
152 /* Variables to store the buttons */
153 uint16_t ButtonState;
154 uint16_t OldButtonState;
155 uint16_t ButtonClickState;
156 int16_t hatValue[4];
157 uint16_t triggerValue[2];
158 uint16_t triggerValueOld[2];
159
160 bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
161 bool R2Clicked;
162
163 uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
164 uint8_t writeBuf[12]; // General purpose buffer for output data
165
166 void readReport(); // read incoming data
167 void printReport(); // print incoming date - Uncomment for debugging
168
169 /* Private commands */
170 uint8_t XboxCommand(uint8_t* data, uint16_t nbytes);
171 };
172 #endif
Imprint / Impressum