]> git.gir.st - tmk_keyboard.git/blob - protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h
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[tmk_keyboard.git] / protocol / usb_hid / USB_Host_Shield_2.0 / XBOXUSB.h
1 /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
2
3 This software may be distributed and modified under the terms of the GNU
4 General Public License version 2 (GPL2) as published by the Free Software
5 Foundation and appearing in the file GPL2.TXT included in the packaging of
6 this file. Please note that GPL2 Section 2[b] requires that all works based
7 on this software must also be made publicly available under the terms of
8 the GPL2 ("Copyleft").
9
10 Contact information
11 -------------------
12
13 Kristian Lauszus, TKJ Electronics
14 Web : http://www.tkjelectronics.com
15 e-mail : kristianl@tkjelectronics.com
16 */
17
18 #ifndef _xboxusb_h_
19 #define _xboxusb_h_
20
21 #include "Usb.h"
22 #include "hid.h"
23 #include "xboxEnums.h"
24
25 /* Data Xbox 360 taken from descriptors */
26 #define EP_MAXPKTSIZE 32 // max size for data via USB
27
28 /* Names we give to the 3 Xbox360 pipes */
29 #define XBOX_CONTROL_PIPE 0
30 #define XBOX_INPUT_PIPE 1
31 #define XBOX_OUTPUT_PIPE 2
32
33 // PID and VID of the different devices
34 #define XBOX_VID 0x045E // Microsoft Corporation
35 #define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
36 #define JOYTECH_VID 0x162E // For unofficial Joytech controllers
37 #define GAMESTOP_VID 0x0E6F // Gamestop controller
38
39 #define XBOX_WIRED_PID 0x028E // Microsoft 360 Wired controller
40 #define XBOX_WIRELESS_PID 0x028F // Wireless controller only support charging
41 #define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
42 #define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
43 #define MADCATZ_WIRED_PID 0xF016 // Mad Catz wired controller
44 #define JOYTECH_WIRED_PID 0xBEEF // For Joytech wired controller
45 #define GAMESTOP_WIRED_PID 0x0401 // Gamestop wired controller
46 #define AFTERGLOW_WIRED_PID 0x0213 // Afterglow wired controller - it uses the same VID as a Gamestop controller
47
48 #define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
49
50 #define XBOX_MAX_ENDPOINTS 3
51
52 /** This class implements support for a Xbox wired controller via USB. */
53 class XBOXUSB : public USBDeviceConfig {
54 public:
55 /**
56 * Constructor for the XBOXUSB class.
57 * @param pUsb Pointer to USB class instance.
58 */
59 XBOXUSB(USB *pUsb);
60
61 /** @name USBDeviceConfig implementation */
62 /**
63 * Initialize the Xbox Controller.
64 * @param parent Hub number.
65 * @param port Port number on the hub.
66 * @param lowspeed Speed of the device.
67 * @return 0 on success.
68 */
69 uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
70 /**
71 * Release the USB device.
72 * @return 0 on success.
73 */
74 uint8_t Release();
75 /**
76 * Poll the USB Input endpoins and run the state machines.
77 * @return 0 on success.
78 */
79 uint8_t Poll();
80
81 /**
82 * Get the device address.
83 * @return The device address.
84 */
85 virtual uint8_t GetAddress() {
86 return bAddress;
87 };
88
89 /**
90 * Used to check if the controller has been initialized.
91 * @return True if it's ready.
92 */
93 virtual bool isReady() {
94 return bPollEnable;
95 };
96
97 /**
98 * Used by the USB core to check what this driver support.
99 * @param vid The device's VID.
100 * @param pid The device's PID.
101 * @return Returns true if the device's VID and PID matches this driver.
102 */
103 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
104 return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == MADCATZ_WIRED_PID || pid == GAMESTOP_WIRED_PID || pid == AFTERGLOW_WIRED_PID || pid == JOYTECH_WIRED_PID));
105 };
106 /**@}*/
107
108 /** @name Xbox Controller functions */
109 /**
110 * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
111 *
112 * While getButtonClick(ButtonEnum b) will only return it once.
113 *
114 * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
115 * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
116 * @param b ::ButtonEnum to read.
117 * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
118 */
119 uint8_t getButtonPress(ButtonEnum b);
120 bool getButtonClick(ButtonEnum b);
121 /**@}*/
122
123 /** @name Xbox Controller functions */
124 /**
125 * Return the analog value from the joysticks on the controller.
126 * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
127 * @return Returns a signed 16-bit integer.
128 */
129 int16_t getAnalogHat(AnalogHatEnum a);
130
131 /** Turn rumble off and all the LEDs on the controller. */
132 void setAllOff() {
133 setRumbleOn(0, 0);
134 setLedRaw(0);
135 };
136
137 /** Turn rumble off the controller. */
138 void setRumbleOff() {
139 setRumbleOn(0, 0);
140 };
141 /**
142 * Turn rumble on.
143 * @param lValue Left motor (big weight) inside the controller.
144 * @param rValue Right motor (small weight) inside the controller.
145 */
146 void setRumbleOn(uint8_t lValue, uint8_t rValue);
147 /**
148 * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
149 * @param value See:
150 * setLedOff(), setLedOn(LEDEnum l),
151 * setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm).
152 */
153 void setLedRaw(uint8_t value);
154
155 /** Turn all LEDs off the controller. */
156 void setLedOff() {
157 setLedRaw(0);
158 };
159 /**
160 * Turn on a LED by using ::LEDEnum.
161 * @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
162 */
163 void setLedOn(LEDEnum l);
164 /**
165 * Turn on a LED by using ::LEDEnum.
166 * @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
167 */
168 void setLedBlink(LEDEnum l);
169 /**
170 * Used to set special LED modes supported by the Xbox controller.
171 * @param lm See ::LEDModeEnum.
172 */
173 void setLedMode(LEDModeEnum lm);
174
175 /**
176 * Used to call your own function when the controller is successfully initialized.
177 * @param funcOnInit Function to call.
178 */
179 void attachOnInit(void (*funcOnInit)(void)) {
180 pFuncOnInit = funcOnInit;
181 };
182 /**@}*/
183
184 /** True if a Xbox 360 controller is connected. */
185 bool Xbox360Connected;
186
187 protected:
188 /** Pointer to USB class instance. */
189 USB *pUsb;
190 /** Device address. */
191 uint8_t bAddress;
192 /** Endpoint info structure. */
193 EpInfo epInfo[XBOX_MAX_ENDPOINTS];
194
195 private:
196 /**
197 * Called when the controller is successfully initialized.
198 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
199 * This is useful for instance if you want to set the LEDs in a specific way.
200 */
201 void onInit();
202 void (*pFuncOnInit)(void); // Pointer to function called in onInit()
203
204 bool bPollEnable;
205
206 /* Variables to store the buttons */
207 uint32_t ButtonState;
208 uint32_t OldButtonState;
209 uint16_t ButtonClickState;
210 int16_t hatValue[4];
211 uint16_t controllerStatus;
212
213 bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
214 bool R2Clicked;
215
216 uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
217 uint8_t writeBuf[8]; // General purpose buffer for output data
218
219 void readReport(); // read incoming data
220 void printReport(); // print incoming date - Uncomment for debugging
221
222 /* Private commands */
223 void XboxCommand(uint8_t* data, uint16_t nbytes);
224 };
225 #endif
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