]> git.gir.st - tmk_keyboard.git/blob - protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino
Squashed 'tmk_core/' changes from caca2c0..dc0e46e
[tmk_keyboard.git] / protocol / usb_hid / USB_Host_Shield_2.0 / examples / Bluetooth / Wii / Wii.ino
1 /*
2 Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
3 For more information visit my blog: http://blog.tkjelectronics.dk/ or
4 send me an e-mail: kristianl@tkjelectronics.com
5 */
6
7 #include <Wii.h>
8 #include <usbhub.h>
9
10 // Satisfy the IDE, which needs to see the include statment in the ino too.
11 #ifdef dobogusinclude
12 #include <spi4teensy3.h>
13 #include <SPI.h>
14 #endif
15
16 USB Usb;
17 //USBHub Hub1(&Usb); // Some dongles have a hub inside
18
19 BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
20 /* You can create the instance of the class in two ways */
21 WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
22 //WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
23
24 bool printAngle;
25
26 void setup() {
27 Serial.begin(115200);
28 #if !defined(__MIPSEL__)
29 while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
30 #endif
31 if (Usb.Init() == -1) {
32 Serial.print(F("\r\nOSC did not start"));
33 while (1); //halt
34 }
35 Serial.print(F("\r\nWiimote Bluetooth Library Started"));
36 }
37 void loop() {
38 Usb.Task();
39 if (Wii.wiimoteConnected) {
40 if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
41 Serial.print(F("\r\nHOME"));
42 Wii.disconnect();
43 }
44 else {
45 if (Wii.getButtonClick(LEFT)) {
46 Wii.setLedOff();
47 Wii.setLedOn(LED1);
48 Serial.print(F("\r\nLeft"));
49 }
50 if (Wii.getButtonClick(RIGHT)) {
51 Wii.setLedOff();
52 Wii.setLedOn(LED3);
53 Serial.print(F("\r\nRight"));
54 }
55 if (Wii.getButtonClick(DOWN)) {
56 Wii.setLedOff();
57 Wii.setLedOn(LED4);
58 Serial.print(F("\r\nDown"));
59 }
60 if (Wii.getButtonClick(UP)) {
61 Wii.setLedOff();
62 Wii.setLedOn(LED2);
63 Serial.print(F("\r\nUp"));
64 }
65
66 if (Wii.getButtonClick(PLUS))
67 Serial.print(F("\r\nPlus"));
68 if (Wii.getButtonClick(MINUS))
69 Serial.print(F("\r\nMinus"));
70
71 if (Wii.getButtonClick(ONE))
72 Serial.print(F("\r\nOne"));
73 if (Wii.getButtonClick(TWO))
74 Serial.print(F("\r\nTwo"));
75
76 if (Wii.getButtonClick(A)) {
77 printAngle = !printAngle;
78 Serial.print(F("\r\nA"));
79 }
80 if (Wii.getButtonClick(B)) {
81 Wii.setRumbleToggle();
82 Serial.print(F("\r\nB"));
83 }
84 }
85 #if 0 // Set this to 1 in order to see the angle of the controllers
86 if (printAngle) {
87 Serial.print(F("\r\nPitch: "));
88 Serial.print(Wii.getPitch());
89 Serial.print(F("\tRoll: "));
90 Serial.print(Wii.getRoll());
91 if (Wii.motionPlusConnected) {
92 Serial.print(F("\tYaw: "));
93 Serial.print(Wii.getYaw());
94 }
95 if (Wii.nunchuckConnected) {
96 Serial.print(F("\tNunchuck Pitch: "));
97 Serial.print(Wii.getNunchuckPitch());
98 Serial.print(F("\tNunchuck Roll: "));
99 Serial.print(Wii.getNunchuckRoll());
100 }
101 }
102 #endif
103 }
104 #if 0 // Set this to 1 if you are using a Nunchuck controller
105 if (Wii.nunchuckConnected) {
106 if (Wii.getButtonClick(Z))
107 Serial.print(F("\r\nZ"));
108 if (Wii.getButtonClick(C))
109 Serial.print(F("\r\nC"));
110 if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
111 Serial.print(F("\r\nHatX: "));
112 Serial.print(Wii.getAnalogHat(HatX));
113 Serial.print(F("\tHatY: "));
114 Serial.print(Wii.getAnalogHat(HatY));
115 }
116 }
117 #endif
118 }
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