#include "keymap_common.h" #ifdef KEYMAP_SECTION_ENABLE const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { #else const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { #endif /* 0: qwerty * ,-----------------------------------------------------------. * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp| * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | * |-----------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | * |-----------------------------------------------------------| * |Shft| \| Z| X| C| V| B| N| M| ,| .| /|Shift |Esc| * |-----------------------------------------------------------' * |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl | * `-----------------------------------------------------------' */ KEYMAP( \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \ LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \ LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,RCTL), }; #ifdef KEYMAP_SECTION_ENABLE const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = { #else const action_t fn_actions[] PROGMEM = { #endif [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_LAYER_MOMENTARY(2), [2] = ACTION_LAYER_MOMENTARY(3), [3] = ACTION_LAYER_MOMENTARY(4), [4] = ACTION_LAYER_MOMENTARY(5), [5] = ACTION_LAYER_MOMENTARY(6), [6] = ACTION_LAYER_MOMENTARY(7), [7] = ACTION_LAYER_TOGGLE(1), [8] = ACTION_LAYER_TOGGLE(2), [9] = ACTION_LAYER_TOGGLE(3), [10] = ACTION_LAYER_TAP_TOGGLE(1), [11] = ACTION_LAYER_TAP_TOGGLE(2), [12] = ACTION_LAYER_TAP_TOGGLE(3), [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH), [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB), [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER), [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE), [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON), [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE), [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH), [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE), [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE), [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE), [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER), [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC), [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE), [26] = ACTION_MODS_ONESHOT(MOD_LCTL), [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC), [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE), [29] = ACTION_MODS_ONESHOT(MOD_LSFT), [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE), [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH), };