/* Copyright 2011 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * Keymap for ADB keyboard */ #include #include #include #include "usb_keyboard.h" #include "usb_keycodes.h" #include "print.h" #include "debug.h" #include "util.h" #include "keymap.h" #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) // Convert physical keyboard layout to matrix array. // This is a macro to define keymap easily in keyboard layout form. /* Apple Extended Keyboard */ #define KEYMAP( \ K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \ K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \ K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \ K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \ K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \ K36,K3A,K37, K31, K3B,K3D,K3C, K52, K41,K4C \ ) { \ { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \ { KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \ { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \ { KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \ { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \ { KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \ { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_NO, KB_##K35, KB_##K36, KB_##K37 }, \ { KB_##K38, KB_##K39, KB_##K3A, KB_##K3B, KB_##K3C, KB_##K3D, KB_##K3E, KB_NO }, \ { KB_NO, KB_##K41, KB_NO, KB_##K43, KB_NO, KB_##K45, KB_NO, KB_##K47 }, \ { KB_NO, KB_NO, KB_NO, KB_##K4B, KB_##K4C, KB_NO, KB_##K4E, KB_NO }, \ { KB_NO, KB_##K51, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \ { KB_##K58, KB_##K59, KB_NO, KB_##K5B, KB_##K5C, KB_NO, KB_NO, KB_NO }, \ { KB_##K60, KB_##K61, KB_##K62, KB_##K63, KB_##K64, KB_##K65, KB_NO, KB_##K67 }, \ { KB_NO, KB_##K69, KB_NO, KB_##K6B, KB_NO, KB_##K6D, KB_NO, KB_##K6F }, \ { KB_NO, KB_##K71, KB_##K72, KB_##K73, KB_##K74, KB_##K75, KB_##K76, KB_##K77 }, \ { KB_##K78, KB_##K79, KB_##K7A, KB_##K7B, KB_NO, KB_NO, KB_NO, KB_##K7F } \ } // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { 0, // Fn0 0, // Fn1 0, // Fn2 0, // Fn3 0, // Fn4 0, // Fn5 0, // Fn6 0 // Fn7 }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { KB_NO, // Fn0 KB_NO, // Fn1 KB_NO, // Fn2 KB_NO, // Fn3 KB_NO, // Fn4 KB_NO, // Fn5 KB_NO, // Fn6 KB_NO // Fn7 }; static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Default Layer: plain keymap * ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,---. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr| * `---' `---------------' `---------------' `---------------' `-----------' `---' * ,-----------------------------------------------------------. ,-----------. ,---------------. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| =| /| *| * |-----------------------------------------------------------| |-----------| |---------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| -| * |-----------------------------------------------------------| `-----------' |---------------| * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| +| * |-----------------------------------------------------------| ,---. |---------------| * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| | * |-----------------------------------------------------------| ,-----------. |-----------|Ent| * |Ctrl |Gui |Alt | Space | | | | |Lef|Dow|Rig| | 0| .| | * `-----------------------------------------------------------' `-----------' `---------------' */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, PWR, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,EQL, PSLS,PAST, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, PMNS, CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, LCTL,LGUI,LALT, SPC, LEFT,DOWN,RGHT, P0, PDOT,PENT ), }; uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return KEYCODE(layer, row, col); } uint8_t keymap_fn_layer(uint8_t fn_bits) { return pgm_read_byte(&fn_layer[biton(fn_bits)]); } uint8_t keymap_fn_keycode(uint8_t fn_bits) { return pgm_read_byte(&fn_keycode[(biton(fn_bits))]); }