/* Copyright 2011 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * Keymap for ADB keyboard */ #include #include #include #include "usb_keyboard.h" #include "usb_keycodes.h" #include "print.h" #include "debug.h" #include "util.h" #include "keymap.h" #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) // Convert physical keyboard layout to matrix array. // This is a macro to define keymap easily in keyboard layout form. // TODO: layout for M0110A /* M0110 */ #define KEYMAP( \ K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, \ K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, \ K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, \ K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, \ K3A,K37, K31, K34 \ ) { \ { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \ { KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \ { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \ { KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \ { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \ { KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \ { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \ { KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } \ } // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { 0, // Fn0 0, // Fn1 0, // Fn2 0, // Fn3 0, // Fn4 0, // Fn5 0, // Fn6 0 // Fn7 }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { KB_NO, // Fn0 KB_NO, // Fn1 KB_NO, // Fn2 KB_NO, // Fn3 KB_NO, // Fn4 KB_NO, // Fn5 KB_NO, // Fn6 KB_NO // Fn7 }; static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Default Layer: plain keymap * ,---------------------------------------------------------. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Bacpa| * |---------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |---------------------------------------------------------| * |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return| * |---------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | * `---------------------------------------------------------' * |Opt|Alt | Space |Alt |Opt| * `-----------------------------------------------' */ KEYMAP( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, LGUI,LALT, SPC, RALT ), }; uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return KEYCODE(layer, row, col); } uint8_t keymap_fn_layer(uint8_t fn_bits) { return pgm_read_byte(&fn_layer[biton(fn_bits)]); } uint8_t keymap_fn_keycode(uint8_t fn_bits) { return pgm_read_byte(&fn_keycode[(biton(fn_bits))]); }