/* Copyright 2016 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "keymap_common.h" #ifndef KEYMAP_SECTION_ENABLE #error "KEYMAP_SECTION_ENABLE is not defined." #endif const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { /* 0: plain Qwerty without layer switching * ,---------------. ,---------------. ,---------------. * |F13|F14|F15|F16| |F17|F18|F19|F20| |F21|F22|F23|F24| * ,---. |---------------| |---------------| |---------------| ,-----------. ,---------------. ,-------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |VDn|VUp|Mut|Pwr| | Help | * `---' `---------------' `---------------' `---------------' `-----------' `---------------' `-------' * ,-----------------------------------------------------------. ,-----------. ,---------------. ,-------. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|JPY|Bsp| |Ins|Hom|PgU| |NmL| /| *| -| |Stp|Agn| * |-----------------------------------------------------------| |-----------| |---------------| |-------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | |Del|End|PgD| | 7| 8| 9| +| |Mnu|Und| * |-----------------------------------------------------------| `-----------' |---------------| |-------| * |CapsL | A| S| D| F| G| H| J| K| L| ;| :| #|Retn| | 4| 5| 6|KP,| |Sel|Cpy| * |-----------------------------------------------------------| ,---. |---------------| |-------| * |Shft| <| Z| X| C| V| B| N| M| ,| ,| /| RO|Shift | |Up | | 1| 2| 3|KP=| |Exe|Pst| * |-----------------------------------------------------------| ,-----------. |---------------| |-------| * |Ctl|Gui|Alt|MHEN|HNJ| Space |H/E|HENK|KANA|Alt|Gui|App|Ctl| |Lef|Dow|Rig| | 0 | .|Ent| |Fnd|Cut| * `-----------------------------------------------------------' `-----------' `---------------' `-------' */ KEYMAP_ALL( F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24, ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, VOLD,VOLU,MUTE,PWR, HELP, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, JYEN,BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, STOP,AGIN, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSLS, DEL, END, PGDN, P7, P8, P9, PPLS, MENU,UNDO, CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, NUHS,ENT, P4, P5, P6, PCMM, SLCT,COPY, LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RO, RSFT, UP, P1, P2, P3, PEQL, EXEC,PSTE, LCTL,LGUI,LALT,MHEN,HANJ, SPC, HAEN,HENK,KANA,RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT, FIND,CUT ), }; const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = { [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_LAYER_MOMENTARY(2), [2] = ACTION_LAYER_MOMENTARY(3), [3] = ACTION_LAYER_MOMENTARY(4), [4] = ACTION_LAYER_MOMENTARY(5), [5] = ACTION_LAYER_MOMENTARY(6), [6] = ACTION_LAYER_MOMENTARY(7), [7] = ACTION_LAYER_TOGGLE(1), [8] = ACTION_LAYER_TOGGLE(2), [9] = ACTION_LAYER_TOGGLE(3), [10] = ACTION_LAYER_TAP_TOGGLE(1), [11] = ACTION_LAYER_TAP_TOGGLE(2), [12] = ACTION_LAYER_TAP_TOGGLE(3), [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH), [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB), [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER), [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE), [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON), [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE), [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH), [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE), [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE), [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE), [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER), [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC), [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE), [26] = ACTION_MODS_ONESHOT(MOD_LCTL), [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC), [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE), [29] = ACTION_MODS_ONESHOT(MOD_LSFT), [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE), [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH), };