#include "mbed.h" #if defined(TARGET_LPC4088) InterruptIn button(p18); InterruptIn button1(p17); InterruptIn button2(p16); InterruptIn button3(p15); InterruptIn button4(p14); InterruptIn button5(p13); InterruptIn button6(p12); InterruptIn button7(p11); InterruptIn button8(p10); InterruptIn button9(p9); DigitalOut led(LED1); DigitalOut flash(LED4); #elif defined(TARGET_LPC1114) InterruptIn button(p30); // SW2 (User switch) InterruptIn button1(p5); InterruptIn button2(p6); InterruptIn button3(p7); InterruptIn button4(p9); InterruptIn button5(p10); InterruptIn button6(p12); InterruptIn button7(p13); InterruptIn button8(p14); InterruptIn button9(p15); DigitalOut led(LED1); DigitalOut flash(LED2); #else InterruptIn button(p30); InterruptIn button1(p29); InterruptIn button2(p28); InterruptIn button3(p27); InterruptIn button4(p26); InterruptIn button5(p25); InterruptIn button6(p24); InterruptIn button7(p23); InterruptIn button8(p22); InterruptIn button9(p21); DigitalOut led(LED1); DigitalOut flash(LED4); #endif void flip() { led = !led; } int main() { flash = 0; led = 0; #if defined(TARGET_LPC1114) button.mode(PullUp); #endif button.rise(&flip); // attach the address of the flip function to the rising edge button1.rise(&flip); button2.rise(&flip); button3.rise(&flip); button4.rise(&flip); button5.rise(&flip); button6.rise(&flip); button7.rise(&flip); button8.rise(&flip); button9.rise(&flip); while(1) { // wait around, interrupts will interrupt this! flash = !flash; wait(0.25); } }