#include "backlight.h" static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP(\ FN0, F1, DEL, BSPC, \ NLCK,PSLS,PAST,PMNS, \ P7, P8, P9, PPLS, \ P4, P5, P6, \ P1, P2, P3, PENT, \ P0, NO, PDOT), \ KEYMAP(\ TRNS,PGDN,PGUP,MUTE, \ MSEL,MPRV,MNXT,VOLD, \ P7, P8, P9, VOLU, \ FN4, FN5, FN6, \ FN1, FN2, FN3, MPLY, \ FN7, NO, MSTP) }; static const action_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN1), [2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN2), [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN3), [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN4), [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMPAD), [6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_REAR), [7] = ACTION_BACKLIGHT_TOGGLE() };