/* * keymap for modified macway keyboarq */ #include #include #include "matrix.h" #include "keymap_hhkb.h" #include "usb_keyboard.h" int current_layer = 0; bool key_sent = false; /* * Layer0(Default Layer) * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| * |-----------------------------------------------------------| * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Fn2 |Fn1| * `-----------------------------------------------------------' * |Gui|Alt |Space |Fn3 |Gui| * `-------------------------------------------' * * Layer1(Fn) HHKB mode * ,-----------------------------------------------------------. * |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| * |-----------------------------------------------------------| * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs| * |-----------------------------------------------------------| * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| * |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx| * `-----------------------------------------------------------' * |Gui |Alt |Space |Alt |Gui| * `--------------------------------------------' * * Layer3(RALT) vi mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| * |-----------------------------------------------------------| * |Tab | | | | | |Hom|PgD|PgUlEnd| | | |Backs| * |-----------------------------------------------------------| * |Contro| | | | | |Lef|Dow|Up |Rig| | |Return | * |-----------------------------------------------------------| * |Shift | | | | | |McL|McD|McU|McR|Mb1|Mb2 | | * `-----------------------------------------------------------' * |Gui|Alt |Sapce |xxxxx|Mb3| * `-------------------------------------------' * * Layer4(semicolon) mouse mode * ,-----------------------------------------------------------. * |Esc| | | | | | | | | | | | | | | * |-----------------------------------------------------------| * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs| * |-----------------------------------------------------------| * |Contro| | | | | |McL|McD|McU|McR|xxx| |Return | * |-----------------------------------------------------------| * |Shift | | | | | | |Mb1|Mb2|Mb3| |Shift | | * `-----------------------------------------------------------' * |Gui |Alt |Mb1 |Alt |Gui| * `--------------------------------------------' * * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ /* keycode sent when Fn key released without using layer keys. */ static const uint8_t PROGMEM FnKey[] = { KB_NO, // this must be KB_NO. (not used) KB_NO, // FN_1 KB_RALT, // FN_2 KB_SCOLON, // FN_3 }; static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = { /* plain keymap { { KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C }, { KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B }, { KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO }, { KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE }, { KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO }, { KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, KB_RSHIFT, KB_RGUI, KB_RALT }, { KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO }, { KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO }, }, */ // 0: default { { KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C }, { KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B }, { KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO }, { KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE }, { KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO }, { KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, KB_RSHIFT, KB_RGUI, FN_2 }, { KB_9, KB_0, KB_O, KB_P, FN_3, KB_L, KB_COMMA, KB_NO }, { KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO }, }, // 1: FN_1 HHKB mode(Fn) { { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, { KB_F3, KB_F4, KB_NO, KB_NO, KB_MUTE, KB_F20, KB_NO, KB_NO }, { KB_F5, KB_F6, KB_NO, KB_NO, KB_NO, KP_ASTERISK,KP_PLUS, KB_NO }, { KB_F1, KB_POWER, KB_CAPSLOCK,KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE }, { KB_F7, KB_F8, KB_NO, KB_PSCREEN, KB_HOME, KP_SLASH, KB_MINUS, KB_NO }, { KB_INSERT, KB_DELETE, KB_BSPACE, KP_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT }, { KB_F9, KB_F10, KB_SCKLOCK, KB_BREAK, KB_LEFT, KB_PGUP, KB_END, KB_NO }, { KB_F11, KB_F12, KB_NO, KB_UP, KB_RIGHT, KB_DOWN, KB_PGDOWN, KB_NO }, }, // 2: FN_2 vi mode(RALT) { { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, { KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, { KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, MS_LEFT, KB_NO }, { KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE }, { KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_DOWN, KB_NO }, { KB_INSERT, KB_DELETE, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN2, MS_BTN3, KB_NO }, { KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_UP, KB_NO }, { KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_BTN1, MS_RIGHT, KB_NO }, }, // 3: FN_3 vi mouse mode(SCOLON) { { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, { KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, { KB_F5, KB_F6, MS_WH_LEFT, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO }, { KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 }, { KB_F7, KB_F8, MS_WH_DOWN, MS_WH_UP, MS_UP, MS_DOWN, MS_BTN1, KB_NO }, { KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT }, { KB_F9, KB_F10, MS_WH_RIGHT,KB_NO, KB_NO, MS_RIGHT, MS_BTN2, KB_NO }, { KB_F11, KB_F12, KB_NO, KB_NO, KB_NO, KB_NO, MS_BTN3, KB_NO }, }, }; uint8_t get_keycode(int layer, int row, int col) { if (row >= MATRIX_ROWS) return KB_NO; if (col >= MATRIX_COLS) return KB_NO; return pgm_read_byte(&Keymap[layer][row][col]); } int get_layer(void) { // keep modifier state when Fn key pressed static uint8_t preserved_modifiers = 0; int layer = 0; uint8_t modifiers = 0; for (int row = 0; row < MATRIX_ROWS; row++) { for (int col = 0; col < MATRIX_ROWS; col++) { if (matrix[row] & 1<