#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer: Base Layer * ,-------------------------------------------------. * |Tab| Q| W| E| R| T| Y| U| I| O| P| BSp | * |-------------------------------------------------| * |FN1 | A| S| D| F| G| H| J| K| L| ;|Fn1'| * |-------------------------------------------------| * |SftEs| Z| X| C| V| B| N| M| ,| .| /|FN2| * |-------------------------------------------------| * |Ctrl| FN2 |Gui |Enter| Space |Alt |Shift| FN3 | * `-------------------------------------------------' */ KEYMAP( TAB , Q, W, E, R, T, Y, U, I, O, P, BSPC, \ FN0 , A, S, D, F, G, H, J, K, L,SCLN, FN21, \ FN22 , Z, X, C, V, B, N, M,COMM, DOT,SLSH, FN1, \ LCTL, FN1, LGUI, ENT, SPC, RALT, RSFT, FN2 ), /* Layer: Function Layer 1 * ,-------------------------------------------------. * | `| !| @| #| $| %| ^| &| *| (| )| Del | * |-------------------------------------------------| * | | \| '| -| =| [| ]| Dn| Up|Lft| Rt| | * |-------------------------------------------------| * | |Esc|LED|PSc| | | |Stp|Ply|Prv|Nxt|Sft| * |-------------------------------------------------| * | | Gui | | | | | | | * `-------------------------------------------------' */ KEYMAP( GRV , FN4, FN5, FN6, FN7, FN8, FN9,FN10,FN11,FN12,FN13, DEL, \ TRNS ,BSLS,QUOT,MINS, EQL,LBRC,RBRC,DOWN, UP,LEFT,RGHT, TRNS, \ TRNS , ESC,FN20,PSCR,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT,RSFT, \ TRNS, LGUI, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ), /* Layer: Function Layer 2 * ,-------------------------------------------------. * | ~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| | * |-------------------------------------------------| * | Esc| || "| _| +| {| }| 4| 5| 6|Vl+|Entr| * |-------------------------------------------------| * | | | | | | | | 1| 2| 3|Vl-| | * |-------------------------------------------------| * | | | | | | | | | * `-------------------------------------------------' */ KEYMAP( FN3 , 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS, \ ESC ,FN14,FN15,FN16,FN17,FN18,FN19, 4, 5, 6,VOLU, ENT, \ TRNS ,TRNS,TRNS,TRNS,TRNS,TRNS, 0, 1, 2, 3,VOLD,TRNS, \ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ), /* Layer: Game Layer * ,-------------------------------------------------. * | | | | | | | | F1| F2| F3| F4| | * |-------------------------------------------------| * | Esc| | | | | | | F5| F6| F7| F8|Entr| * |-------------------------------------------------| * |Shift| 1| 2| 3| 4| 5| 6| F9|F10|F11|F12|Sft| * |-------------------------------------------------| * | | Shift | B |Space| C | | | | * `-------------------------------------------------' */ KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, F1, F2, F3, F4, TRNS, \ ESC ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, F5, F6, F7, F8, ENT, \ LSFT , 1, 2, 3, 4, 5, 6, F9, F10, F11, F12,RSFT, \ TRNS, LSFT, B, SPC, C, TRNS, TRNS, TRNS ), }; const action_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_LAYER_MOMENTARY(2), [2] = ACTION_LAYER_TOGGLE(3), [3] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), [4] = ACTION_MODS_KEY(MOD_LSFT, KC_1), [5] = ACTION_MODS_KEY(MOD_LSFT, KC_2), [6] = ACTION_MODS_KEY(MOD_LSFT, KC_3), [7] = ACTION_MODS_KEY(MOD_LSFT, KC_4), [8] = ACTION_MODS_KEY(MOD_LSFT, KC_5), [9] = ACTION_MODS_KEY(MOD_LSFT, KC_6), [10] = ACTION_MODS_KEY(MOD_LSFT, KC_7), [11] = ACTION_MODS_KEY(MOD_LSFT, KC_8), [12] = ACTION_MODS_KEY(MOD_LSFT, KC_9), [13] = ACTION_MODS_KEY(MOD_LSFT, KC_0), [14] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), [15] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT), [16] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), [17] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), [18] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), [19] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), [20] = ACTION_BACKLIGHT_STEP(), [21] = ACTION_LAYER_TAP_KEY(1, KC_QUOT), [22] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC) };