/* Copyright 2011 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * Keymap for Phantom controller */ #include #include #include #include "keycode.h" #include "print.h" #include "debug.h" #include "util.h" #include "keymap.h" // Convert physical keyboard layout to matrix array. // This is a macro to define keymap easily in keyboard layout form. #define KEYMAP( \ K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \ K5B, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4N, K4O, K4P, K4Q, \ K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \ K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, K2O, K2P, K2Q, \ K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1O, K1P, K1Q, \ K0A, K0B, K0C, K0H, K0K, K0L, K0M, K0N, K0O, K0P, K0Q \ ) { \ /* A B C D E F G H I J K L M N O P Q */ \ /* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO , KC_NO , KC_NO , KC_NO , KC_##K0H, KC_NO , KC_NO , KC_##K0K, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q}, \ /* 1 */ { KC_##K1A, KC_NO , KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO , KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q}, \ /* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO , KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q}, \ /* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \ /* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_NO , KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \ /* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \ } #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { 0, // Fn0 1, // Fn1 2, // Fn2 3, // Fn3 4, // Fn4 5, // Fn5 6, // Fn6 7 // Fn7 }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { KC_NO, // Fn0 KC_NO, // Fn1 KC_NO, // Fn2 KC_NO, // Fn3 KC_NO, // Fn4 KC_NO, // Fn5 KC_NO, // Fn6 KC_NO // Fn7 }; /* * Phantom keyboard layout with winkeys and 7bit style editing block. I am * Not in the mood to implement full 7-bit keymap. * * * ,---. ,---------------. ,---------------. ,---------------. ,-----------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| * `---' `---------------' `---------------' `---------------' `-----------' * ,-----------------------------------------------------------. ,-----------. * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU| * |-----------------------------------------------------------| |-----------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| * |-----------------------------------------------------------| |---|---|---| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???| * |-----------------------------------------------------------| |---|---|---| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???| * |-----------------------------------------------------------| |-----------| * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig| * `-----------------------------------------------------------' `-----------' */ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer 0: Default Layer * * ANSI: * * ,---. ,---------------. ,---------------. ,---------------. ,-----------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| * `---' `---------------' `---------------' `---------------' `-----------' * ,-----------------------------------------------------------. ,-----------. * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU| * |-----------------------------------------------------------| |-----------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| * |-----------------------------------------------------------| |---|---|---| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???| * |-----------------------------------------------------------| |---|---|---| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???| * |-----------------------------------------------------------| |-----------| * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig| * `-----------------------------------------------------------' `-----------' */ KEYMAP(\ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \ FN1, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, 0, 0, 0, \ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, 0, UP, 0, \ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT), /* * ,---. ,---------------. ,---------------. ,---------------. ,-----------. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Slp| * `---' `---------------' `---------------' `---------------' `-----------' * ,-----------------------------------------------------------. ,-----------. * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9|Mut|V- |V+ |Backsp | |Ins|Hom|PgU| * |-----------------------------------------------------------| |-----------| * |Tab | Q| W| E| R| T| Y| U| I|MSt|Ply|Prv|Nxt|Media| |Del|End|PgD| * |-----------------------------------------------------------| |-----------| * |FN1 | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???| * |-----------------------------------------------------------| |-----------| * |Shft | Z| X|Clc| V| B| N| M| ,| .| /|Caps | |???|Up |???| * |-----------------------------------------------------------| |-----------| * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig| * `-----------------------------------------------------------' `-----------' */ KEYMAP(\ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, SLEP, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9,MUTE, VOLD, VOLU, BSPC, INS, HOME, PGUP, \ TAB, Q, W, E, R, T, Y, U, I,MSTP,MPLY, MPRV, MNXT, MSEL, DEL, END, PGDN, \ FN1, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, 0, 0, 0, \ LSFT, Z, X,CALC, V, B, N, M, COMM, DOT, SLSH, CAPS, 0, UP, 0, \ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT), }; uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return KEYCODE(layer, row, col); } uint8_t keymap_fn_layer(uint8_t index) { return pgm_read_byte(&fn_layer[index]); } uint8_t keymap_fn_keycode(uint8_t index) { return pgm_read_byte(&fn_keycode[index]); }