// // Inspired by MicroDox: // http://geekhack.org/index.php?topic=42231.msg1062851#msg1062851 // https://www.massdrop.com/ext/ergodox/?referer=CTL63V&hash=9ff8ddbb75e03e517aaa39acabc81669 // #include #include "bootloader.h" #include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Keymap: Default Layer in QWERTY * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | Tab | Q | W | E | R | T | | | | Y | U | I | O | P | [ | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab/Shf| A | S | D | F | G |------| |------| H | J | K | L | ; | ' | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | LCtrl/~| Z | X | C | V | B | | | | N | M | , | . | / | ] | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | Caps | LAlt | LGui | | RGui | | | | | * | | | | Spc | Esc | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | | | | | | | * | BkSp | Del |------| |------| Enter| Space| * | | | Esc | | Ins | | | * | LCtl | LSft | LAlt | | RAlt | RSft | RCtl | * `--------------------' `--------------------' * * * **************************************************************************************************** * * Under XOrg, I use my own mapping from QWERTY to "Workman for Programmers" * See XOrg files in ./addons/ subdirectory. * * I have to do so, because of two things: * 1) my native language is Russian, and XOrg keymap for it is based on QWERTY layout * 2) I want to have non-standart shifted keys, like $ (as normal) and @ (as shifted), or _ and - * * And even if (2) could be solved using FN* keys (but there is limit in firmware for only 32 such * keys), then (1) can't be solved at firmware level at all. * * So, I have to stick with QWERTY as my main layout + my own XOrg keyboard layout for English. * But sometimes I have to input something when XOrg is not active - for example, in Linux console, * or in firmware console (while debugging firmware), or when keyboard is connected to not my computer. * * For such cases I have Layer1 :) * // hint: switch to Layer1 is only at Layer6 * **************************************************************************************************** * * * * Keymap: Default Layer in Workman * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | Tab | Q | D | R | W | B | | | | J | F | U | P | $ | : | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab/Shf| A | S | H | T | G |------| |------| Y | N | E | O | I | - | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | LCtrl | Z | X | M | C | V | | | | K | L | , | . | / | | | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | Caps | LAlt | LGui | | RGui | | | | | * | | | | Spc | Esc | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | | | | | | | * | BkSp | Del |------| |------| Enter| Space| * | | | Esc | | Ins | | | * | LCtl | LSft | LAlt | | RAlt | RSft | RCtl | * `--------------------' `--------------------' * * Keymap: Default Layer in Workman / with Shift * * ,--------------------------------------------------. ,--------------------------------------------------. * | | | | | | | | | | | | | | | | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | Tab | Q | D | R | W | B | | | | J | F | U | P | @ | % | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | Tab/Shf| A | S | H | T | G |------| |------| Y | N | E | O | I | _ | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| * | LCtrl | Z | X | M | C | V | | | | K | L | , | . | / | & | * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' * | | | Caps | LAlt | LGui | | RGui | | | | | * | | | | Spc | Esc | | | | | | | * `----------------------------------' `----------------------------------' * ,-------------. ,-------------. * | | | | | | * ,------|------|------| |------+------+------. * | | | | | | | | * | BkSp | Del |------| |------| Enter| Space| * | | | Esc | | Ins | | | * | LCtl | LSft | LAlt | | RAlt | RSft | RCtl | * `--------------------' `--------------------' * * | ~ | ; | ! | # | { | } | ' | | ^ | [ | ] | * | ( | ) | = | * | ` | 1 | 2 | 3 | 4 | 5 | " | | \ | 6 | 7 | 8 | 9 | 0 | + | */ KEYMAP( // Layer0: default, leftled:none // left hand NO, NO, NO, NO, NO, NO, NO, TAB, Q, W, E, R, T, NO, FN11,FN28,FN29,FN30,FN21,G, FN12,FN24,FN25,FN26,FN27,B, NO, NO, NO, CAPS,FN13,FN14, NO, NO, NO, FN5, FN6, FN7, // right hand NO, NO, NO, NO, NO, NO, NO, NO, Y, U, I, O, P, LBRC, H, J, K, L, FN22,FN15, NO, N, M, COMM,DOT, SLSH,FN16, RGUI,FN17,NO, NO, NO, NO, NO, NO, FN8, FN9, FN10 ), KEYMAP( // Layer1: Workman layout, leftled:all // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,Q, D, R, W, B, TRNS, TRNS,A, S, H, T, G, TRNS,Z, X, M, C, V, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,J, F, U, P, 4, TRNS, Y, N, E, O, I, TRNS, TRNS,K, L, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // Layer2: numpad, leftled:blue // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,NO, NO, NO, TRNS,NO, TRNS,NO, NO, NO, TRNS,NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NLCK,P7, P8, P9, PMNS,PGUP, PAST,P4, P5, P6, PPLS,PGDN, TRNS,FN17,P1, P2, P3, PSLS,PENT, P0, PDOT,SLSH,NO, NO, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // Layer3: F-keys + PgUp/PgDn on right hand, leftled:green // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,NO, TRNS,NO, NO, NO, TRNS,NO, TRNS,NO, NO, NO, TRNS, TRNS,TRNS,TRNS,LALT,LGUI, TRNS,TRNS, TRNS, LCTL,LSFT,LALT, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,PSCR,F1, F2, F3, F4, PGUP, SLCK,F5, F6, F7, F8, PGDN, TRNS,PAUS,F9, F10, F11, F12, APP, RGUI,RALT,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, RALT,RSFT,RCTL ), KEYMAP( // Layer4: unconvenient keys on right hand, leftled:red // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,TRNS,NO, NO, NO, NO, TRNS,TRNS,NO, NO, NO, NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, /* in Workman right hand will be: * * ^ { } ( ) + * ' ! $ " ; = * # [ < > ] \ */ // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,MINS,4, 5, 9, 0, PPLS, BSLS,2, P, FN1, 1, EQL, TRNS,3, 6, FN3, FN4, 7, FN2, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // Layer5: cursor, leftled:red // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,NO, NO, NO, TRNS,NO, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,PGUP,HOME,END, DEL, INS, PGUP, PGDN,LEFT,UP, DOWN,RGHT,PGDN, TRNS,NO, HOME,END, DEL, INS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // Layer6: F1-F10, Workman-layer switch, Teensy, layer switches, leftled:red+onboard // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN0, F1, F2, F3, F4, F5, TRNS, TRNS,FN18,NO, NO, FN19,NO, TRNS,NO, NO, NO, FN19,NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,F6, F7, F8, F9, F10, FN0, FN0, NO, NO, NO, TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), // // rarely used // KEYMAP( // Layer7: F-keys only, leftled:red // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,F13, F14, F15, F16, NO, TRNS, TRNS,F17, F18, F19, F20, NO, TRNS,F21, F22, F23, F24, NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, F1, F2, F3, F4, TRNS, NO, F5, F6, F7, F8, TRNS, TRNS,NO, F9, F10, F11, F12, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // Layer8: mouse and navigation, leftled:blue and green // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,NO, NO, TRNS,NO, NO, TRNS,NO, NO, TRNS,NO, NO, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,BTN2,WH_L,WH_U,WH_D,WH_R,PGUP, BTN1,MS_L,MS_U,MS_D,MS_R,PGDN, TRNS,BTN3,HOME,END, DEL, INS, NO, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), /* // templates to copy from KEYMAP( // LayerN: transparent on edges + hard-defined thumb keys, all others are empty // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,NO, NO, NO, NO, NO, TRNS,NO, NO, NO, NO, NO, TRNS, TRNS,TRNS,TRNS,LALT,LGUI, TRNS,TRNS, TRNS, LCTL,LSFT,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, NO, NO, NO, NO, NO, TRNS, TRNS,NO, NO, NO, NO, NO, TRNS, RGUI,RALT,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,RSFT,RCTL ), KEYMAP( // LayerN: fully transparent // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), */ }; /* id for user defined functions */ enum function_id { TEENSY_KEY, }; /* * Fn action definition */ const uint16_t PROGMEM fn_actions[] = { ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key // Layer4: unconvenient keys on right hand ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // FN1 = Shifted BackSlash // " in Workman ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // FN2 = Shifted Minus // \ in Workman ACTION_MODS_KEY(MOD_LSFT, KC_COMM), // FN3 = Shifted comma // < in Workman ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // FN4 = Shifted dot // > in Workman // Dual-role keys on thumbs ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPC), // FN5 = LShift with tap BackSpace ACTION_MODS_TAP_KEY(MOD_LSFT, KC_DEL), // FN6 = LCtrl with tap Delete ACTION_MODS_TAP_KEY(MOD_LALT, KC_ESC), // FN7 = LAlt with tap Escape ACTION_MODS_TAP_KEY(MOD_RALT, KC_INS), // FN8 = RAlt with tap Ins ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), // FN9 = RShift with tap Enter ACTION_MODS_TAP_KEY(MOD_RCTL, KC_SPC), // FN10 = RCtrl with tap Space // Dual-role keys on pinkies ACTION_MODS_TAP_KEY(MOD_LSFT, KC_TAB), // FN11 = LShift with tap Tab ACTION_MODS_TAP_KEY(MOD_LCTL, KC_GRV), // FN12 = LCtrl with tap Tilda ACTION_MODS_TAP_KEY(MOD_LALT, KC_SPC), // FN13 = LAlt with tap Space ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN14 = LGui with tap Escape ACTION_MODS_TAP_KEY(MOD_RSFT, KC_QUOT), // FN15 = RShift with tap quotes ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RBRC), // FN16 = RCtrl with tap ] // Layers switching ACTION_LAYER_SET(0, ON_BOTH), // FN17 - set Layer0 ACTION_LAYER_SET(1, ON_BOTH), // FN18 - set Layer1, to use Workman layout at firmware level ACTION_LAYER_SET(2, ON_BOTH), // FN19 - set Layer2, to use with Numpad keys ACTION_LAYER_MOMENTARY(2), // UNUSED: FN20 - momentary Layer2, to use with Numpad keys ACTION_LAYER_TAP_KEY(5, KC_F), // FN21 - momentary Layer5, to use with cursor ACTION_LAYER_TAP_KEY(6, KC_SCLN), // FN22 - tapping ; Layer6, to use with F1-F10, Workman-layer switch, Teensy, layer switches ACTION_LAYER_MOMENTARY(7), // UNUSED: FN23 - momentary Layer7, to use with F* keys (F1-F24) ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys ACTION_LAYER_TAP_KEY(3, KC_X), // FN25 = momentary Layer3 on X key, to use with F* keys ACTION_LAYER_TAP_KEY(8, KC_C), // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys ACTION_LAYER_TAP_KEY(2, KC_V), // FN27 = momentary Layer2 on V key, to use with Numpad keys // i'd like to remove this - will try to get used to live without this and convert them to usual keys ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys ACTION_LAYER_TAP_KEY(2, KC_F), // UNUSED: FN31 = momentary Layer2 on F key, to use with Numpad keys }; void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) { print("action_function called\n"); print("id = "); phex(id); print("\n"); print("opt = "); phex(opt); print("\n"); if (id == TEENSY_KEY) { clear_keyboard(); print("\n\nJump to bootloader... "); _delay_ms(250); bootloader_jump(); // should not return print("not supported.\n"); } }