#include "keymap_common.h" /* * HHKB Layout */ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: Default layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc | * |-----------------------------------------------------------| * |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn | * |-----------------------------------------------------------| * | |Gui |Alt | Space | |Alt |Gui | | * `-----------------------------------------------------------' */ KEYMAP_HHKB( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS, GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \ NO, LGUI,LALT, SPC, NO, RALT,RGUI,NO), /* 1: HHKB Fn layer * ,-----------------------------------------------------------. * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| * |-----------------------------------------------------------| * |Caps | | | | | | | |Psc|Slk|Pus|Up | | | * |-----------------------------------------------------------| * | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| * | | | | | | | +| -|End|PgD|Dow| | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */ KEYMAP_HHKB( PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,TRNS, \ TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; /* * Fn action definition */ const action_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), };