#include "keymap_common.h" /* * SpaceFN * http://geekhack.org/index.php?topic=51069.0 */ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |-----------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * `-----------------------------------------------------------' */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL), /* Overlay 1: SpaceFN * ,-----------------------------------------------------------. * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| * | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins | * |-----------------------------------------------------------| * | | | | | | |PgU|Lef|Dow|Rig| | | | * |-----------------------------------------------------------| * | | | | | |Spc|PgD|` |~ | | | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; /* * Fn action definition */ const action_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), [1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde };