/* ---------------------------------------------------------------------- * Copyright (C) 2010-2013 ARM Limited. All rights reserved. * * $Date: 17. January 2013 * $Revision: V1.4.1 * * Project: CMSIS DSP Library * Title: arm_mat_add_q15.c * * Description: Q15 matrix addition * * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * - Neither the name of ARM LIMITED nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * -------------------------------------------------------------------- */ #include "arm_math.h" /** * @ingroup groupMatrix */ /** * @addtogroup MatrixAdd * @{ */ /** * @brief Q15 matrix addition. * @param[in] *pSrcA points to the first input matrix structure * @param[in] *pSrcB points to the second input matrix structure * @param[out] *pDst points to output matrix structure * @return The function returns either * ARM_MATH_SIZE_MISMATCH or ARM_MATH_SUCCESS based on the outcome of size checking. * * Scaling and Overflow Behavior: * \par * The function uses saturating arithmetic. * Results outside of the allowable Q15 range [0x8000 0x7FFF] will be saturated. */ arm_status arm_mat_add_q15( const arm_matrix_instance_q15 * pSrcA, const arm_matrix_instance_q15 * pSrcB, arm_matrix_instance_q15 * pDst) { q15_t *pInA = pSrcA->pData; /* input data matrix pointer A */ q15_t *pInB = pSrcB->pData; /* input data matrix pointer B */ q15_t *pOut = pDst->pData; /* output data matrix pointer */ uint16_t numSamples; /* total number of elements in the matrix */ uint32_t blkCnt; /* loop counters */ arm_status status; /* status of matrix addition */ #ifdef ARM_MATH_MATRIX_CHECK /* Check for matrix mismatch condition */ if((pSrcA->numRows != pSrcB->numRows) || (pSrcA->numCols != pSrcB->numCols) || (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols)) { /* Set status as ARM_MATH_SIZE_MISMATCH */ status = ARM_MATH_SIZE_MISMATCH; } else #endif /* #ifdef ARM_MATH_MATRIX_CHECK */ { /* Total number of samples in the input matrix */ numSamples = (uint16_t) (pSrcA->numRows * pSrcA->numCols); #ifndef ARM_MATH_CM0_FAMILY /* Run the below code for Cortex-M4 and Cortex-M3 */ /* Loop unrolling */ blkCnt = (uint32_t) numSamples >> 2u; /* First part of the processing with loop unrolling. Compute 4 outputs at a time. ** a second loop below computes the remaining 1 to 3 samples. */ while(blkCnt > 0u) { /* C(m,n) = A(m,n) + B(m,n) */ /* Add, Saturate and then store the results in the destination buffer. */ *__SIMD32(pOut)++ = __QADD16(*__SIMD32(pInA)++, *__SIMD32(pInB)++); *__SIMD32(pOut)++ = __QADD16(*__SIMD32(pInA)++, *__SIMD32(pInB)++); /* Decrement the loop counter */ blkCnt--; } /* If the blockSize is not a multiple of 4, compute any remaining output samples here. ** No loop unrolling is used. */ blkCnt = (uint32_t) numSamples % 0x4u; /* q15 pointers of input and output are initialized */ while(blkCnt > 0u) { /* C(m,n) = A(m,n) + B(m,n) */ /* Add, Saturate and then store the results in the destination buffer. */ *pOut++ = (q15_t) __QADD16(*pInA++, *pInB++); /* Decrement the loop counter */ blkCnt--; } #else /* Run the below code for Cortex-M0 */ /* Initialize blkCnt with number of samples */ blkCnt = (uint32_t) numSamples; /* q15 pointers of input and output are initialized */ while(blkCnt > 0u) { /* C(m,n) = A(m,n) + B(m,n) */ /* Add, Saturate and then store the results in the destination buffer. */ *pOut++ = (q15_t) __SSAT(((q31_t) * pInA++ + *pInB++), 16); /* Decrement the loop counter */ blkCnt--; } #endif /* #ifndef ARM_MATH_CM0_FAMILY */ /* set status as ARM_MATH_SUCCESS */ status = ARM_MATH_SUCCESS; } /* Return to application */ return (status); } /** * @} end of MatrixAdd group */