#include "keymap_common.h" #include "backlight.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer 0: Default */ KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \ LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT), /* Layer 1: Space Fn */ KEYMAP_ANSI150(TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ ESC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS, TRNS,TRNS,TRNS), /* Layer 2: Functions */ KEYMAP_ANSI150(SLEP, MYCM,WSCH,WHOM,MAIL,VOLD,VOLU,MUTE,MSEL,MPLY,MPRV,MNXT,MSTP, TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,END, TRNS,TRNS,TRNS,TRNS,TRNS,HOME,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \ TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,TRNS,TRNS,INS, TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS, \ CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, FN2, \ TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS), }; const action_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(2), [1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), [2] = ACTION_LAYER_TOGGLE(1), [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH) };