#include "keymap_common.h" #include "action_layer.h" #include "backlight.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer 0: Default */ KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \ LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL), /* Layer 1: Arrow keys */ KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS), /* Layer 2: Space Fn */ KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS), /* Layer 3: Functions */ KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, FN4, \ TRNS,TRNS,UP, END, PSCR,SLCK,BRK, TRNS,INS, HOME,TRNS,VOLD,VOLU,FN5, \ CAPS,LEFT,DOWN,RGHT,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, TRNS, \ TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ MPRV,MPLY,MNXT, TRNS, FN2,TRNS,FN3), }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(3), // Switch to function layer [1] = ACTION_LAYER_TAP_KEY(3, KC_SPACE), // Switch to function layer (Space Fn) [2] = ACTION_LAYER_TOGGLE(1), // Toggle "Arrow keys" layer [3] = ACTION_LAYER_TOGGLE(2), // Toggle "Space fn" layer [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH), // Toggle switch leds [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB), // Toggle pcb leds };