/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _psbuzz_h_ #define _psbuzz_h_ #include "hiduniversal.h" #include "controllerEnums.h" #define PSBUZZ_VID 0x054C // Sony Corporation #define PSBUZZ_PID 0x1000 // PS Buzz Controller /** Struct used to easily read the different buttons on the controllers */ union PSBUZZButtons { struct { uint8_t red : 1; uint8_t yellow : 1; uint8_t green : 1; uint8_t orange : 1; uint8_t blue : 1; } __attribute__((packed)) btn[4]; uint32_t val : 20; } __attribute__((packed)); /** * This class implements support for the PS Buzz controllers via USB. * It uses the HIDUniversal class for all the USB communication. */ class PSBuzz : public HIDUniversal { public: /** * Constructor for the PSBuzz class. * @param p Pointer to the USB class instance. */ PSBuzz(USB *p) : HIDUniversal(p) { Reset(); }; /** * Used to check if a PS Buzz controller is connected. * @return Returns true if it is connected. */ bool connected() { return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID; }; /** * Used to call your own function when the device is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; /** @name PS Buzzer Controller functions */ /** * getButtonPress(ButtonEnum b) will return true as long as the button is held down. * * While getButtonClick(ButtonEnum b) will only return it once. * * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). * @param b ::ButtonEnum to read. * @param controller The controller to read from. Default to 0. * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press. */ bool getButtonPress(ButtonEnum b, uint8_t controller = 0); bool getButtonClick(ButtonEnum b, uint8_t controller = 0); /**@}*/ /** @name PS Buzzer Controller functions */ /** * Set LED value without using ::LEDEnum. * @param value See: ::LEDEnum. */ /** * Set LED values directly. * @param value Used to set whenever the LED should be on or off * @param controller The controller to control. Defaults to 0. */ void setLedRaw(bool value, uint8_t controller = 0); /** Turn all LEDs off. */ void setLedOffAll() { for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw ledState[i] = false; // Just an easy way to set all four off at the same time setLedRaw(false); // Turn the LED off, on all four controllers }; /** * Turn the LED off on a specific controller. * @param controller The controller to turn off. Defaults to 0. */ void setLedOff(uint8_t controller = 0) { setLedRaw(false, controller); }; /** Turn all LEDs on. */ void setLedOnAll() { for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw ledState[i] = true; // Just an easy way to set all four off at the same time setLedRaw(true); // Turn the LED on, on all four controllers }; /** * Turn the LED on on a specific controller. * @param controller The controller to turn off. Defaults to 0. */ void setLedOn(uint8_t controller = 0) { setLedRaw(true, controller); }; /** * Toggle the LED on a specific controller. * @param controller The controller to turn off. Defaults to 0. */ void setLedToggle(uint8_t controller = 0) { setLedRaw(!ledState[controller], controller); }; /**@}*/ protected: /** @name HIDUniversal implementation */ /** * Used to parse USB HID data. * @param hid Pointer to the HID class. * @param is_rpt_id Only used for Hubs. * @param len The length of the incoming data. * @param buf Pointer to the data buffer. */ void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf); /** * Called when a device is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. */ uint8_t OnInitSuccessful(); /**@}*/ /** Used to reset the different buffers to their default values */ void Reset() { psbuzzButtons.val = 0; oldButtonState.val = 0; buttonClickState.val = 0; for (uint8_t i = 0; i < sizeof(ledState); i++) ledState[i] = 0; }; /** @name USBDeviceConfig implementation */ /** * Used by the USB core to check what this driver support. * @param vid The device's VID. * @param pid The device's PID. * @return Returns true if the device's VID and PID matches this driver. */ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { return (vid == PSBUZZ_VID && pid == PSBUZZ_PID); }; /**@}*/ private: void (*pFuncOnInit)(void); // Pointer to function called in onInit() void PSBuzz_Command(uint8_t *data, uint16_t nbytes); PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState; bool ledState[4]; }; #endif