/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net */ #ifndef _xboxrecv_h_ #define _xboxrecv_h_ #include "Usb.h" #include "xboxEnums.h" /* Data Xbox 360 taken from descriptors */ #define EP_MAXPKTSIZE 32 // max size for data via USB /* Names we give to the 9 Xbox360 pipes */ #define XBOX_CONTROL_PIPE 0 #define XBOX_INPUT_PIPE_1 1 #define XBOX_OUTPUT_PIPE_1 2 #define XBOX_INPUT_PIPE_2 3 #define XBOX_OUTPUT_PIPE_2 4 #define XBOX_INPUT_PIPE_3 5 #define XBOX_OUTPUT_PIPE_3 6 #define XBOX_INPUT_PIPE_4 7 #define XBOX_OUTPUT_PIPE_4 8 // PID and VID of the different devices #define XBOX_VID 0x045E // Microsoft Corporation #define MADCATZ_VID 0x1BAD // For unofficial Mad Catz receivers #define JOYTECH_VID 0x162E // For unofficial Joytech controllers #define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver #define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver #define XBOX_MAX_ENDPOINTS 9 /** * This class implements support for a Xbox Wireless receiver. * * Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class. */ class XBOXRECV : public USBDeviceConfig { public: /** * Constructor for the XBOXRECV class. * @param pUsb Pointer to USB class instance. */ XBOXRECV(USB *pUsb); /** @name USBDeviceConfig implementation */ /** * Address assignment and basic initilization is done here. * @param parent Hub number. * @param port Port number on the hub. * @param lowspeed Speed of the device. * @return 0 on success. */ uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed); /** * Initialize the Xbox wireless receiver. * @param parent Hub number. * @param port Port number on the hub. * @param lowspeed Speed of the device. * @return 0 on success. */ uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); /** * Release the USB device. * @return 0 on success. */ uint8_t Release(); /** * Poll the USB Input endpoins and run the state machines. * @return 0 on success. */ uint8_t Poll(); /** * Get the device address. * @return The device address. */ virtual uint8_t GetAddress() { return bAddress; }; /** * Used to check if the controller has been initialized. * @return True if it's ready. */ virtual bool isReady() { return bPollEnable; }; /** * Used by the USB core to check what this driver support. * @param vid The device's VID. * @param pid The device's PID. * @return Returns true if the device's VID and PID matches this driver. */ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID)); }; /**@}*/ /** @name Xbox Controller functions */ /** * getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down. * * While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once. * * So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b), * but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b). * @param b ::ButtonEnum to read. * @param controller The controller to read from. Default to 0. * @return getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2. */ uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0); bool getButtonClick(ButtonEnum b, uint8_t controller = 0); /**@}*/ /** @name Xbox Controller functions */ /** * Return the analog value from the joysticks on the controller. * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. * @param controller The controller to read from. Default to 0. * @return Returns a signed 16-bit integer. */ int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0); /** * Used to disconnect any of the controllers. * @param controller The controller to disconnect. Default to 0. */ void disconnect(uint8_t controller = 0); /** * Turn rumble off and all the LEDs on the specific controller. * @param controller The controller to write to. Default to 0. */ void setAllOff(uint8_t controller = 0) { setRumbleOn(0, 0, controller); setLedOff(controller); }; /** * Turn rumble off the specific controller. * @param controller The controller to write to. Default to 0. */ void setRumbleOff(uint8_t controller = 0) { setRumbleOn(0, 0, controller); }; /** * Turn rumble on. * @param lValue Left motor (big weight) inside the controller. * @param rValue Right motor (small weight) inside the controller. * @param controller The controller to write to. Default to 0. */ void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0); /** * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum. * @param value See: * setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l), * setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm). * @param controller The controller to write to. Default to 0. */ void setLedRaw(uint8_t value, uint8_t controller = 0); /** * Turn all LEDs off the specific controller. * @param controller The controller to write to. Default to 0. */ void setLedOff(uint8_t controller = 0) { setLedRaw(0, controller); }; /** * Turn on a LED by using ::LEDEnum. * @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. * @param controller The controller to write to. Default to 0. */ void setLedOn(LEDEnum l, uint8_t controller = 0); /** * Turn on a LED by using ::LEDEnum. * @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. * @param controller The controller to write to. Default to 0. */ void setLedBlink(LEDEnum l, uint8_t controller = 0); /** * Used to set special LED modes supported by the Xbox controller. * @param lm See ::LEDModeEnum. * @param controller The controller to write to. Default to 0. */ void setLedMode(LEDModeEnum lm, uint8_t controller = 0); /** * Used to get the battery level from the controller. * @param controller The controller to read from. Default to 0. * @return Returns the battery level as an integer in the range of 0-3. */ uint8_t getBatteryLevel(uint8_t controller = 0); /** * Used to check if a button has changed. * @param controller The controller to read from. Default to 0. * @return True if a button has changed. */ bool buttonChanged(uint8_t controller = 0); /** * Used to call your own function when the controller is successfully initialized. * @param funcOnInit Function to call. */ void attachOnInit(void (*funcOnInit)(void)) { pFuncOnInit = funcOnInit; }; /**@}*/ /** True if a wireless receiver is connected. */ bool XboxReceiverConnected; /** Variable used to indicate if the XBOX 360 controller is successfully connected. */ uint8_t Xbox360Connected[4]; protected: /** Pointer to USB class instance. */ USB *pUsb; /** Device address. */ uint8_t bAddress; /** Endpoint info structure. */ EpInfo epInfo[XBOX_MAX_ENDPOINTS]; private: /** * Called when the controller is successfully initialized. * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. * This is useful for instance if you want to set the LEDs in a specific way. * @param controller The initialized controller. */ void onInit(uint8_t controller); void (*pFuncOnInit)(void); // Pointer to function called in onInit() bool bPollEnable; /* Variables to store the buttons */ uint32_t ButtonState[4]; uint32_t OldButtonState[4]; uint16_t ButtonClickState[4]; int16_t hatValue[4][4]; uint16_t controllerStatus[4]; bool buttonStateChanged[4]; // True if a button has changed bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not bool R2Clicked[4]; uint32_t checkStatusTimer; // Timing for checkStatus() signals uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data uint8_t writeBuf[7]; // General purpose buffer for output data void readReport(uint8_t controller); // read incoming data void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging /* Private commands */ void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes); void checkStatus(); }; #endif