/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _controllerenums_h #define _controllerenums_h /** * This header file is used to store different enums for the controllers, * This is necessary so all the different libraries can be used at once. */ /** Enum used to turn on the LEDs on the different controllers. */ enum LEDEnum { OFF = 0, LED1 = 1, LED2 = 2, LED3 = 3, LED4 = 4, LED5 = 5, LED6 = 6, LED7 = 7, LED8 = 8, LED9 = 9, LED10 = 10, /** Used to blink all LEDs on the Xbox controller */ ALL = 5, }; /** Used to set the colors of the Move and PS4 controller. */ enum ColorsEnum { /** r = 255, g = 0, b = 0 */ Red = 0xFF0000, /** r = 0, g = 255, b = 0 */ Green = 0xFF00, /** r = 0, g = 0, b = 255 */ Blue = 0xFF, /** r = 255, g = 235, b = 4 */ Yellow = 0xFFEB04, /** r = 0, g = 255, b = 255 */ Lightblue = 0xFFFF, /** r = 255, g = 0, b = 255 */ Purble = 0xFF00FF, /** r = 255, g = 255, b = 255 */ White = 0xFFFFFF, /** r = 0, g = 0, b = 0 */ Off = 0x00, }; enum RumbleEnum { RumbleHigh = 0x10, RumbleLow = 0x20, }; /** This enum is used to read all the different buttons on the different controllers */ enum ButtonEnum { /**@{*/ /** These buttons are available on all the the controllers */ UP = 0, RIGHT = 1, DOWN = 2, LEFT = 3, /**@}*/ /**@{*/ /** Wii buttons */ PLUS = 5, TWO = 6, ONE = 7, MINUS = 8, HOME = 9, Z = 10, C = 11, B = 12, A = 13, /**@}*/ /**@{*/ /** These are only available on the Wii U Pro Controller */ L = 16, R = 17, ZL = 18, ZR = 19, /**@}*/ /**@{*/ /** PS3 controllers buttons */ SELECT = 4, START = 5, L3 = 6, R3 = 7, L2 = 8, R2 = 9, L1 = 10, R1 = 11, TRIANGLE = 12, CIRCLE = 13, CROSS = 14, SQUARE = 15, PS = 16, MOVE = 17, // Covers 12 bits - we only need to read the top 8 T = 18, // Covers 12 bits - we only need to read the top 8 /**@}*/ /** PS4 controllers buttons - SHARE and OPTIONS are present instead of SELECT and START */ SHARE = 4, OPTIONS = 5, TOUCHPAD = 17, /**@}*/ /**@{*/ /** Xbox buttons */ BACK = 4, X = 14, Y = 15, XBOX = 16, SYNC = 17, BLACK = 8, // Available on the original Xbox controller WHITE = 9, // Available on the original Xbox controller /**@}*/ /** PS Buzz controllers */ RED = 0, YELLOW = 1, GREEN = 2, ORANGE = 3, BLUE = 4, /**@}*/ }; /** Joysticks on the PS3 and Xbox controllers. */ enum AnalogHatEnum { /** Left joystick x-axis */ LeftHatX = 0, /** Left joystick y-axis */ LeftHatY = 1, /** Right joystick x-axis */ RightHatX = 2, /** Right joystick y-axis */ RightHatY = 3, }; /** * Sensors inside the Sixaxis Dualshock 3, Move controller and PS4 controller. * Note: that the location is shifted 9 when it's connected via USB on the PS3 controller. */ enum SensorEnum { /** Accelerometer values */ aX = 50, aY = 52, aZ = 54, /** Gyro z-axis */ gZ = 56, gX, gY, // These are not available on the PS3 controller /** Accelerometer x-axis */ aXmove = 28, /** Accelerometer z-axis */ aZmove = 30, /** Accelerometer y-axis */ aYmove = 32, /** Gyro x-axis */ gXmove = 40, /** Gyro z-axis */ gZmove = 42, /** Gyro y-axis */ gYmove = 44, /** Temperature sensor */ tempMove = 46, /** Magnetometer x-axis */ mXmove = 47, /** Magnetometer z-axis */ mZmove = 49, /** Magnetometer y-axis */ mYmove = 50, }; /** Used to get the angle calculated using the PS3 controller and PS4 controller. */ enum AngleEnum { Pitch = 0x01, Roll = 0x02, }; #endif