/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. This software may be distributed and modified under the terms of the GNU General Public License version 2 (GPL2) as published by the Free Software Foundation and appearing in the file GPL2.TXT included in the packaging of this file. Please note that GPL2 Section 2[b] requires that all works based on this software must also be made publicly available under the terms of the GPL2 ("Copyleft"). Contact information ------------------- Kristian Lauszus, TKJ Electronics Web : http://www.tkjelectronics.com e-mail : kristianl@tkjelectronics.com */ #ifndef _xboxenums_h #define _xboxenums_h #include "controllerEnums.h" /** Enum used to set special LED modes supported by the Xbox controller. */ enum LEDModeEnum { ROTATING = 0x0A, FASTBLINK = 0x0B, SLOWBLINK = 0x0C, ALTERNATING = 0x0D, }; /** Used to set the LEDs on the controllers */ const uint8_t XBOX_LEDS[] PROGMEM = { 0x00, // OFF 0x02, // LED1 0x03, // LED2 0x04, // LED3 0x05, // LED4 0x01, // ALL - Used to blink all LEDs }; /** Buttons on the controllers */ const uint16_t XBOX_BUTTONS[] PROGMEM = { 0x0100, // UP 0x0800, // RIGHT 0x0200, // DOWN 0x0400, // LEFT 0x2000, // BACK 0x1000, // START 0x4000, // L3 0x8000, // R3 0, 0, // Skip L2 and R2 as these are analog buttons 0x0001, // L1 0x0002, // R1 0x0020, // B 0x0010, // A 0x0040, // X 0x0080, // Y 0x0004, // XBOX 0x0008, // SYNC }; #endif