/* Copyright 2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef ACTION_LAYER_H #define ACTION_LAYER_H #include #include "keyboard.h" #include "action.h" /* * Default Layer */ extern uint32_t default_layer_state; void default_layer_debug(void); void default_layer_set(uint32_t state); #ifndef NO_ACTION_LAYER /* bitwise operation */ void default_layer_or(uint32_t state); void default_layer_and(uint32_t state); void default_layer_xor(uint32_t state); #endif /* * Keymap Layer */ #ifndef NO_ACTION_LAYER extern uint32_t layer_state; void layer_debug(void); void layer_clear(void); void layer_move(uint8_t layer); void layer_on(uint8_t layer); void layer_off(uint8_t layer); void layer_invert(uint8_t layer); /* bitwise operation */ void layer_or(uint32_t state); void layer_and(uint32_t state); void layer_xor(uint32_t state); #endif /* return action depending on current layer status */ action_t layer_switch_get_action(keyevent_t key); #endif