Change for default keymap of keymap editor
authortmk <nobody@nowhere>
Wed, 25 Sep 2013 11:41:40 +0000 (20:41 +0900)
committertmk <nobody@nowhere>
Wed, 25 Sep 2013 11:41:40 +0000 (20:41 +0900)
converter/m0110_usb/keymap.c

index 02c6ef9cd23bb57f8b7f8510bbb655010b9f2f1b..031c881b7285254743845b786d766ff2c3f81a7a 100644 (file)
@@ -126,12 +126,12 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
      * |Ctl  |Gui    |         Space         |Alt|  \|Lft|Rgt|Dn | |      0|  .|   |
      * `---------------------------------------------------------' `---------------'
      */
-    KEYMAP(
+    [0] = KEYMAP(
     GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,    CLR, EQL, PSLS,PAST,
     TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,         P7,  P8,  P9,  PMNS,
-    LCAP,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     FN1    P4,  P5,  P6,  PPLS,
+    LCAP,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     FN15,    P4,  P5,  P6,  PPLS,
     LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          UP,      P1,  P2,  P3,  PENT,
-    LCTL,LGUI,               FN0,                LALT,FN2, LEFT,RGHT,DOWN,    P0,       PDOT
+    LCTL,LGUI,               FN16,               LALT,FN31,LEFT,RGHT,DOWN,    P0,       PDOT
     ),
     /* Cursor Layer(WASD, IJKL)
      * ,---------------------------------------------------------. ,---------------.
@@ -146,13 +146,21 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
      * |Ctl  |Gui    |         Space        |Alt |  \|Hom|End|PgD| |      0|  .|   |
      * `---------------------------------------------------------' `---------------'
      */
-    KEYMAP(
+    [3] = KEYMAP(
     ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,     NLCK,EQL, PSLS,PAST,
     CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  INS,          P7,  P8,  P9,  PMNS,
-    LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN1    P4,  P5,  P6,  PPLS,
+    LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN15,    P4,  P5,  P6,  PPLS,
     LSFT,END, NO,  PGDN,NO,  NO,  NO,  NO,  END, PGDN,DOWN,          PGUP,    P1,  P2,  P3,  PENT,
-    LCTL,LGUI,               FN0,                LALT,FN2, HOME,END, PGDN,    P0,       PDOT
+    LCTL,LGUI,               FN16,               LALT,FN31,HOME,END, PGDN,    P0,       PDOT
     ),
+    [4] = KEYMAP(
+    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,     NLCK,EQL, PSLS,PAST,
+    CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  INS,          P7,  P8,  P9,  PMNS,
+    LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN15,    P4,  P5,  P6,  PPLS,
+    LSFT,END, NO,  PGDN,NO,  NO,  NO,  NO,  END, PGDN,DOWN,          PGUP,    P1,  P2,  P3,  PENT,
+    LCTL,LGUI,               FN16,               LALT,FN31,HOME,END, PGDN,    P0,       PDOT
+    ),
+    [7] = {},
 };
 
 
@@ -164,9 +172,38 @@ const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
 #else
 static const uint16_t fn_actions[] PROGMEM = {
 #endif
-    [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),        // Layer switch with Tap key Space
-    [1] = ACTION_LAYER_TAP_KEY(1, KC_ENTER),        // Layer switch with Tap key Enter
-    [2] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_BSLS),   // LALT with Tap key Backslash
+    [0]  = ACTION_LAYER_MOMENTARY(1),
+    [1]  = ACTION_LAYER_MOMENTARY(2),
+    [2]  = ACTION_LAYER_MOMENTARY(3),
+    [3]  = ACTION_LAYER_MOMENTARY(4),
+    [4]  = ACTION_LAYER_MOMENTARY(5),
+    [5]  = ACTION_LAYER_MOMENTARY(6),
+    [6]  = ACTION_LAYER_MOMENTARY(7),
+    [7]  = ACTION_LAYER_TOGGLE(1),
+    [8]  = ACTION_LAYER_TOGGLE(2),
+    [9]  = ACTION_LAYER_TOGGLE(3),
+    [10] = ACTION_LAYER_TAP_TOGGLE(1),
+    [11] = ACTION_LAYER_TAP_TOGGLE(2),
+    [12] = ACTION_LAYER_TAP_TOGGLE(3),
+    [13] = ACTION_LAYER_TAP_KEY(1, KC_F),
+    [14] = ACTION_LAYER_TAP_KEY(2, KC_J),
+    [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
+    [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
+    [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
+    [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
+    [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
+    [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
+    [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
+    [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
+    [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
+    [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
+    [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
+    [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
+    [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
+    [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
+    [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
+    [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+    [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
 };
 
 
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