From: tmk Date: Thu, 21 Nov 2013 07:32:45 +0000 (+0900) Subject: Add new keymap management on gh60 X-Git-Url: https://git.gir.st/tmk_keyboard.git/commitdiff_plain/22e293696db661dc83f4c463507c0dd410b4c147 Add new keymap management on gh60 --- diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile similarity index 92% rename from keyboard/gh60/Makefile.lufa rename to keyboard/gh60/Makefile index ad7d219e..108a85c5 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile @@ -48,9 +48,14 @@ TOP_DIR = ../.. TARGET_DIR = . # project specific files -SRC = keymap.c \ +SRC = keymap_common.c \ matrix.c \ led.c +ifdef KEYMAP + SRC := keymap_$(KEYMAP).c $(SRC) +else + SRC := keymap_poker.c $(SRC) +endif CONFIG_H = config.h @@ -93,7 +98,7 @@ ARCH = AVR8 F_USB = $(F_CPU) # Interrupt driven control endpoint task(+60) -#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT # Boot Section Size in *bytes* @@ -114,7 +119,7 @@ EXTRAKEY_ENABLE = yes # Audio control and System control(+450) CONSOLE_ENABLE = yes # Console for debug(+400) COMMAND_ENABLE = yes # Commands for debug and configuration SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend -#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA +NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA # Optimize size but this may cause error "relocation truncated to fit" @@ -127,15 +132,3 @@ VPATH += $(TOP_DIR) include $(TOP_DIR)/protocol/lufa.mk include $(TOP_DIR)/common.mk include $(TOP_DIR)/rules.mk - -plain: OPT_DEFS += -DKEYMAP_PLAIN -plain: all - -poker: OPT_DEFS += -DKEYMAP_POKER -poker: all - -poker_set: OPT_DEFS += -DKEYMAP_POKER_SET -poker_set: all - -poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT -poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 4dc4e5ee..9068c389 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -10,28 +10,20 @@ DIY compact keyboard designed and run by komar007 and Geekhack community. ## Build Move to this directory then just run `make` like: - $ make -f Makfile.[pjrc|lufa] + $ make -Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. - - -## Boot Magic -Plugin pressing these `Boot Magic` key. - -- `Fn` key for bootloader kick up. -- `D` key for Debug enable. +Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now. ## Keymap -Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). -See keymap.c to define your own favourite keymap. +Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap. - $ make -f Makefile.[pjrc|lufa] [plain|poker] + $ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu] ### 1. Plain keymap -This will be useful if you want to use key mapping tool like AHK. +Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK. -See [keymap_plain.h](keymap_plain.h) for detail. +See [keymap_plain.c](keymap_plain.c) for detail. #### 1.0 Plain Default Layer ,-----------------------------------------------------------. @@ -48,9 +40,13 @@ See [keymap_plain.h](keymap_plain.h) for detail. ### 2 Poker keymap -See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. +[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation. +[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like: - These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. + Fn + Esc = ` + Fn + {left, down, up, right} = {home, pgdown, pgup, end} + + `poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`. #### 2.0 Poker Default Layer ,-----------------------------------------------------------. @@ -65,32 +61,6 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| `-----------------------------------------------------------' -#### 2.1 Poker Arrow Layer - ,-----------------------------------------------------------. - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | Up | - |-----------------------------------------------------------| - | | | | |Fn |Left|Down|Righ| - `-----------------------------------------------------------' - -#### 2.2 Poker Esc Layer - ,-----------------------------------------------------------. - |Esc| | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | |Fn | | | | - `-----------------------------------------------------------' - #### 2.1 Poker Fn Layer ,-----------------------------------------------------------. |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | @@ -99,17 +69,15 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi |-----------------------------------------------------------| | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | |-----------------------------------------------------------| - | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up | |-----------------------------------------------------------| - | | | | FnS |Fn | | | | + | | | | FnS |Fn |Left|Down|Righ| `-----------------------------------------------------------' -### 3. Funky keymap -This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. - -See [keymap.c](keymap.c) for detail. +### 3. Hasu keymap +This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. #### 3.0 Funky Default Layer ,-----------------------------------------------------------. diff --git a/keyboard/gh60/keymap_common.c b/keyboard/gh60/keymap_common.c new file mode 100644 index 00000000..7b6379f6 --- /dev/null +++ b/keyboard/gh60/keymap_common.c @@ -0,0 +1,30 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#include "keymap_common.h" + + +/* translates key to keycode */ +uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) +{ + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); +} + +/* translates Fn keycode to action */ +action_t keymap_fn_to_action(uint8_t keycode) +{ + return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; +} diff --git a/keyboard/gh60/keymap_common.h b/keyboard/gh60/keymap_common.h new file mode 100644 index 00000000..2105caab --- /dev/null +++ b/keyboard/gh60/keymap_common.h @@ -0,0 +1,69 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#ifndef KEYMAP_COMMON_H +#define KEYMAP_COMMON_H + +#include +#include +#include +#include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "report.h" +#include "host.h" +#include "print.h" +#include "debug.h" +#include "keymap.h" + + +extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; +extern const uint16_t fn_actions[]; + + +/* GH60 keymap definition macro + * K2C, K31 and K3C are extra keys for ISO + */ +#define KEYMAP( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ + K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ + K40, K41, K42, K45, K4A, K4B, K4C, K4D \ +) { \ + { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ + { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ + { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ + { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ + { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ +} + +/* ANSI valiant. No extra keys for ISO */ +#define KEYMAP_ANSI( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ + K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ + K40, K41, K42, K45, K4A, K4B, K4C, K4D \ +) KEYMAP( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ + K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ + K40, K41, K42, K45, K4A, K4B, K4C, K4D \ +) + +#endif diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap_hasu.c similarity index 65% rename from keyboard/gh60/keymap.c rename to keyboard/gh60/keymap_hasu.c index edc1caf1..e648687a 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap_hasu.c @@ -1,77 +1,8 @@ -/* -Copyright 2012,2013 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ -#include -#include -#include -#include "keycode.h" -#include "action.h" -#include "action_macro.h" -#include "report.h" -#include "host.h" -#include "print.h" -#include "debug.h" -#include "keymap.h" - - -/* GH60 keymap definition macro - * K2C, K31 and K3C are extra keys for ISO - */ -#define KEYMAP( \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ - K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ - K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ - K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ - K40, K41, K42, K45, K4A, K4B, K4C, K4D \ -) { \ - { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ - { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ - { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ - { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ - { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ -} +#include "keymap_common.h" -/* ANSI valiant. No extra keys for ISO */ -#define KEYMAP_ANSI( \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ - K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ - K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ - K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ - K40, K41, K42, K45, K4A, K4B, K4C, K4D \ -) KEYMAP( \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ - K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ - K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ - K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ - K40, K41, K42, K45, K4A, K4B, K4C, K4D \ -) - - -#if defined(KEYMAP_PLAIN) - #include "keymap_plain.h" -#elif defined(KEYMAP_POKER) - #include "keymap_poker.h" -#elif defined(KEYMAP_POKER_SET) - #include "keymap_poker_set.h" -#elif defined(KEYMAP_POKER_BIT) - #include "keymap_poker_bit.h" -#else -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* - * Funky + * Hasu */ /* Keymap 0: Default Layer * ,-----------------------------------------------------------. @@ -200,7 +131,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Fn action definition */ -static const uint16_t PROGMEM fn_actions[] = { +const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(4), [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), @@ -212,34 +143,3 @@ static const uint16_t PROGMEM fn_actions[] = { [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), }; -#endif - - - -#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) -#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) - -/* translates key to keycode */ -uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) -{ - if (layer < KEYMAPS_SIZE) { - return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); - } else { - // XXX: this may cuaes bootlaoder_jump inconsistent fail. - //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); - // fall back to layer 0 - return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); - } -} - -/* translates Fn keycode to action */ -action_t keymap_fn_to_action(uint8_t keycode) -{ - action_t action; - if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { - action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); - } else { - action.code = ACTION_NO; - } - return action; -} diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.c similarity index 77% rename from keyboard/gh60/keymap_plain.h rename to keyboard/gh60/keymap_plain.c index 52d11256..3138c180 100644 --- a/keyboard/gh60/keymap_plain.h +++ b/keyboard/gh60/keymap_plain.c @@ -1,4 +1,6 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ @@ -6,4 +8,4 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), }; -static const uint16_t PROGMEM fn_actions[] = {}; +const uint16_t PROGMEM fn_actions[] = {}; diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.c similarity index 97% rename from keyboard/gh60/keymap_poker.h rename to keyboard/gh60/keymap_poker.c index 16429994..7a612ee4 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.c @@ -1,4 +1,6 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -88,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; -static const uint16_t PROGMEM fn_actions[] = { +const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.c similarity index 95% rename from keyboard/gh60/keymap_poker_bit.h rename to keyboard/gh60/keymap_poker_bit.c index 1b498351..b8870fdd 100644 --- a/keyboard/gh60/keymap_poker_bit.h +++ b/keyboard/gh60/keymap_poker_bit.c @@ -1,7 +1,9 @@ +#include "keymap_common.h" + // Poker fix with toggle and bit operation // Fn + Esc = ` // Fn + {left, down, up, right} = {home, pgdown, pgup, end} -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -38,7 +40,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), }; -static const uint16_t PROGMEM fn_actions[] = { +const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.c similarity index 97% rename from keyboard/gh60/keymap_poker_set.h rename to keyboard/gh60/keymap_poker_set.c index e1e4d80e..aaa31fc5 100644 --- a/keyboard/gh60/keymap_poker_set.h +++ b/keyboard/gh60/keymap_poker_set.c @@ -1,7 +1,9 @@ +#include "keymap_common.h" + // Poker fix with set(state transition) // Fn + Esc = ` // Fn + {left, down, up, right} = {home, pgdown, pgup, end} -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -63,7 +65,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Fn action definition */ -static const uint16_t PROGMEM fn_actions[] = { +const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press