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1 #define _DEFAULT_SOURCE /* for getopt, sigaction, usleep */
2 #include <poll.h>
3 #include <signal.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <sys/ioctl.h>
7 #include <time.h>
8 #include <termios.h>
9 #include <unistd.h>
10
11 #include "sol.h"
12 #include "schemes.h"
13
14 struct playfield f;
15 struct opts op;
16
17 // action table {{{
18 /* stores a function pointer for every takeable action; called by game loop */
19 int (*action[NUM_PLACES][10])(int,int,int) = {
20 #ifdef KLONDIKE
21 /* 1 2 3 4 5 6 7 stk wst fnd*/
22 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
23 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
24 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
25 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
26 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
27 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
28 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
29 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
30 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
31 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
32 #elif defined SPIDER
33 /* 1 2 3 4 5 6 7 8 9 10*/
34 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
35 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
36 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
37 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t },
38 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t },
39 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t },
40 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t },
41 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t },
42 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t },
43 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f },
44 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
45 #endif
46 };
47 // }}}
48
49 // argv parsing, game loops, cleanup {{{
50 int main(int argc, char** argv) {
51 /* opinionated defaults: */
52 op.s = &unicode_large_color;
53 #ifdef SPIDER
54 op.m = MEDIUM;
55 #endif
56
57 int optget;
58 opterr = 0; /* don't print message on unrecognized option */
59 while ((optget = getopt (argc, argv, "+:hs:vbcm")) != -1) {
60 switch (optget) {
61 #ifdef SPIDER
62 case 's': /* number of suits */
63 switch (optarg[0]) {
64 case '1': op.m = EASY; break;
65 case '2': op.m = MEDIUM; break;
66 case '4': op.m = NORMAL; break;
67 default: goto error;
68 } break;
69 #endif
70 case 'b': op.s = &unicode_large_mono; break;
71 case 'c': op.s = &unicode_large_color; break;
72 case 'm': op.s = &unicode_small_mono; break; /* "mini" */
73 case 'h': default: goto error;
74 error:
75 fprintf (stderr, SHORTHELP LONGHELP KEYHELP, argv[0]);
76 return optget != 'h';
77 }
78 }
79
80 signal_setup();
81 atexit (*quit);
82
83 signal_handler(SIGWINCH); /* initialize window size */
84
85 newgame:
86 screen_setup(1);
87
88 switch(sol()) {
89 case GAME_NEW: goto newgame;
90 case GAME_WON:
91 print_table(NO_HI, NO_HI);
92 win_anim();
93 if (getch(NULL)=='q') return 0;
94 goto newgame;
95 case GAME_QUIT: return 0;
96 }
97 }
98
99 int sol(void) {
100 int ret;
101 long seed = time(NULL);
102 restart:
103 free_undo(f.u);
104 deal(seed);
105
106 int from, to, opt;
107 for(;;) {
108 switch (get_cmd(&from, &to, &opt)) {
109 case CMD_MOVE:
110 ret = action[from][to](from,to,opt);
111 if (ret == ERR) /* try again with from/to swapped: */
112 ret = action[to][from](to,from,opt);
113 switch (ret) {
114 case OK: break;
115 case ERR: visbell(); break;
116 case WON: return GAME_WON;
117 }
118 break;
119 case CMD_JOIN:
120 switch (join(to)) {
121 case OK: break;
122 case ERR: visbell(); break;
123 case WON: return GAME_WON;
124 }
125 break;
126 case CMD_HINT: break;//TODO: show a possible (and sensible) move. if possible, involve active cursor
127 case CMD_UNDO: undo_pop(f.u); break;
128 case CMD_INVAL: visbell(); break;
129 case CMD_NEW: return GAME_NEW;
130 case CMD_AGAIN: goto restart;
131 case CMD_QUIT: return GAME_QUIT;
132 }
133 }
134 }
135
136 void quit(void) {
137 screen_setup(0);
138 free_undo(f.u);
139 }
140 //}}}
141
142 // card games helper functions {{{
143 #define get_suit(card) \
144 ((card-1) % NUM_SUITS)
145 #define get_rank(card) \
146 ((card-1) / NUM_SUITS)
147 #define get_color(card) \
148 ((get_suit(card) ^ get_suit(card)>>1) & 1)
149
150 #define is_tableu(where) (where <= TAB_MAX)
151
152 int find_top(card_t* pile) {
153 int i;
154 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
155 return i;
156 }
157 int first_movable(card_t* pile) {
158 int i = 0;
159 for (;pile[i] && !is_movable(pile, i); i++);
160 return i;
161 }
162 int turn_over(card_t* pile) {
163 int top = find_top(pile);
164 if (pile[top] < 0) {
165 pile[top] *= -1;
166 return 1;
167 } else return 0;
168 }
169 int check_won(void) {
170 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
171 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
172
173 return 1;
174 }
175 int rank_next (card_t a, card_t b) {
176 return get_rank(a) == get_rank(b)-1;
177 }
178 int is_consecutive (card_t* pile, int pos) {
179 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
180 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
181
182 #ifdef KLONDIKE
183 /* ranks consecutive? */
184 if (!rank_next(pile[pos+1], pile[pos])) return 0;
185 /* color opposite? */
186 if (get_color(pile[pos+1]) == get_color(pile[pos])) return 0;
187 #elif defined SPIDER
188 /* ranks consecutive? */
189 if (!rank_next(pile[pos+1], pile[pos])) return 0;
190 /* same suit? */
191 if (get_suit(pile[pos+1]) != get_suit(pile[pos])) return 0;
192 #endif
193
194 return 1;
195 }
196
197 int is_movable(card_t* pile, int n) {
198 #ifdef KLONDIKE
199 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
200 #elif defined SPIDER
201 int top = find_top(pile);
202 for (int i = top; i >= 0; i--) {
203 if (pile[i] <= NO_CARD) return 0; /*no card or card face down?*/
204 if (!is_consecutive(pile, i)) return 0;
205 if (i == n) return 1; /* card reached, must be movable */
206 }
207 return 0;
208 #endif
209 }
210 //}}}
211
212 // takeable actions {{{
213 #ifdef KLONDIKE
214 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
215 card_t card = f.s[f.w];
216 /* move stack one over, so there are no gaps in it: */
217 for (int i = f.w; i < f.z-1; i++)
218 f.s[i] = f.s[i+1];
219 f.z--;
220 f.w--; /* make previous card visible again */
221 return card;
222 }
223 int t2f(int from, int to, int opt) { /* tableu to foundation */
224 (void) to; (void) opt; /* don't need */
225 int top_from = find_top(f.t[from]);
226 to = get_suit(f.t[from][top_from]);
227 int top_to = find_top(f.f[to]);
228 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
229 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
230 f.f[to][top_to+1] = f.t[from][top_from];
231 f.t[from][top_from] = NO_CARD;
232 undo_push(from, FOUNDATION, to,
233 turn_over(f.t[from]));
234 if (check_won()) return WON;
235 return OK;
236 } else return ERR;
237 }
238 int w2f(int from, int to, int opt) { /* waste to foundation */
239 (void) from; (void) to; (void) opt; /* don't need */
240 if (f.w < 0) return ERR;
241 to = get_suit(f.s[f.w]);
242 int top_to = find_top(f.f[to]);
243 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
244 || (top_to >= 0 && rank_next(f.f[to][top_to], f.s[f.w]))) {
245 undo_push(WASTE, FOUNDATION, f.w | to<<16, 0);//ugly encoding :|
246 f.f[to][top_to+1] = stack_take();
247 if (check_won()) return WON;
248 return OK;
249 } else return ERR;
250
251 }
252 int s2w(int from, int to, int opt) { /* stock to waste */
253 (void) from; (void) to; (void) opt; /* don't need */
254 if (f.z == 0) return ERR;
255 f.w++;
256 if (f.w == f.z) f.w = -1;
257 return OK;
258 }
259 int w2s(int from, int to, int opt) { /* waste to stock (undo stock to waste) */
260 (void) from; (void) to; (void) opt; /* don't need */
261 if (f.z == 0) return ERR;
262 f.w--;
263 if (f.w < -1) f.w = f.z-1;
264 return OK;
265 }
266 int f2t(int from, int to, int opt) { /* foundation to tableu */
267 (void) from; /* don't need */
268 int top_to = find_top(f.t[to]);
269 from = opt;
270 int top_from = find_top(f.f[from]);
271
272 if ((get_color(f.t[to][top_to]) != get_color(f.f[from][top_from]))
273 && (rank_next(f.f[from][top_from], f.t[to][top_to]))) {
274 f.t[to][top_to+1] = f.f[from][top_from];
275 f.f[from][top_from] = NO_CARD;
276 undo_push(FOUNDATION, to, from, 0);
277 return OK;
278 } else return ERR;
279 }
280 int w2t(int from, int to, int opt) { /* waste to tableu */
281 (void) from; (void) opt; /* don't need */
282 int top_to = find_top(f.t[to]);
283 if (((get_color(f.t[to][top_to]) != get_color(f.s[f.w]))
284 && (rank_next(f.s[f.w], f.t[to][top_to])))
285 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
286 undo_push(WASTE, to, f.w, 0);
287 f.t[to][top_to+1] = stack_take();
288 return OK;
289 } else return ERR;
290 }
291 int t2t(int from, int to, int opt) { /* tableu to tableu */
292 (void) opt; /* don't need */
293 int top_to = find_top(f.t[to]);
294 int top_from = find_top(f.t[from]);
295 int count = 0; //NOTE: could probably be factored out
296 for (int i = top_from; i >=0; i--) {
297 if (((get_color(f.t[to][top_to]) != get_color(f.t[from][i]))
298 && (rank_next(f.t[from][i], f.t[to][top_to]))
299 && f.t[from][i] > NO_CARD) /* card face up? */
300 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
301 /* move cards [i..top_from] to their destination */
302 for (;i <= top_from; i++) {
303 top_to++;
304 f.t[to][top_to] = f.t[from][i];
305 f.t[from][i] = NO_CARD;
306 count++;
307 }
308 undo_push(from, to, count,
309 turn_over(f.t[from]));
310 return OK;
311 }
312 }
313 return ERR; /* no such move possible */
314 }
315 #elif defined SPIDER
316 int remove_if_complete (int pileno) { //cleanup!
317 card_t* pile = f.t[pileno];
318 /* test if K...A complete; move to foundation if so */
319 int top_from = find_top(pile);
320 if (get_rank(pile[top_from]) != RANK_A) return 0;
321 for (int i = top_from; i>=0; i--) {
322 if (!is_consecutive (pile, i)) return 0;
323 if (i+RANK_K == top_from /* if ace to king: remove it */
324 && get_rank(pile[top_from-RANK_K]) == RANK_K) {
325 for(int i=top_from, j=0; i>top_from-NUM_RANKS; i--,j++){
326 f.f[f.w][j] = pile[i];
327 pile[i] = NO_CARD;
328 }
329 undo_push(pileno, FOUNDATION, f.w,
330 turn_over(pile));
331 f.w++;
332 return 1;
333 }
334 }
335
336 return 0;
337 }
338 int t2t(int from, int to, int opt) { //in dire need of cleanup
339 int top_from = find_top(f.t[from]);
340 int top_to = find_top(f.t[to]);
341 int empty_to = (top_to < 0)? opt: -1; /* empty pile? */
342 int count = 0; //NOTE: could probably be factored out
343
344 for (int i = top_from; i >= 0; i--) {
345 if (!is_consecutive(f.t[from], i)) break;
346
347 /* is consecutive OR to empty pile and rank ok? */
348 if (rank_next(f.t[from][i], f.t[to][top_to])
349 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) {
350 for (;i <= top_from; i++) {
351 top_to++;
352 f.t[to][top_to] = f.t[from][i];
353 f.t[from][i] = NO_CARD;
354 count++;
355 }
356 undo_push(from, to, count,
357 turn_over(f.t[from]));
358 remove_if_complete(to);
359 if (check_won()) return WON;
360 return OK;
361 }
362 }
363
364 return ERR; /* no such move possible */
365 }
366 int s2t(int from, int to, int opt) {
367 (void) from; (void) to; (void) opt; /* don't need */
368 if (f.z <= 0) return ERR; /* stack out of cards */
369 for (int pile = 0; pile < NUM_PILES; pile++)
370 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
371 for (int pile = 0; pile < NUM_PILES; pile++) {
372 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
373 remove_if_complete(pile);
374 if (check_won()) return WON;
375 }
376 undo_push(STOCK, TABLEU, 1, 0);/*NOTE: puts 1 card on each tableu pile*/
377 return OK;
378 }
379 int t2f(int from, int to, int opt) {
380 (void) to; (void) opt; /* don't need */
381 /* manually retrigger remove_if_complete() (e.g. after undo_pop) */
382 return remove_if_complete(from)?OK:ERR;
383 }
384 #endif
385 //TODO: generalize prediction engine for CMD_HINT
386 #ifdef KLONDIKE
387 #define would_complete(pile) 0
388 #elif defined SPIDER
389 #define would_complete(pile) \
390 (get_rank(f.t[pile][r[pile].top]) == RANK_A \
391 && get_rank(f.t[to][bottom_to]) == RANK_K)
392 #endif
393 #define would_turn(pile) \
394 (f.t[pile][r[pile].pos-1] < 0)
395 #define would_empty(pile) \
396 (r[pile].pos == 0)
397
398 int join(int to) {
399 int top_to = find_top(f.t[to]);
400 #ifdef SPIDER
401 int bottom_to = first_movable(f.t[to]);
402 #endif
403
404 #ifdef KLONDIKE
405 if (to == FOUNDATION) {
406 int status = ERR;
407 for (int i = 0; i <= TAB_MAX; i++)
408 switch ((i?t2f:w2f)(i-1, FOUNDATION, 0)) {
409 case WON: return WON;
410 case OK: status = OK;
411 case ERR: /* nop */;
412 }
413 return status;
414 }
415
416 if (top_to < 0) { /* move a king to empty pile: */
417 for (int i = 0; i < TAB_MAX; i++) {
418 if (f.t[i][0] < 0) /* i.e. would turn? */
419 if (t2t(i, to, 0) == OK) return OK;
420 }
421 return w2t(WASTE, to, 0);
422 }
423 #endif
424
425 struct rating {
426 int ok:1; /* card to move in pile? */
427 int above; /* number of movable cards above */
428 int below; /* number of cards below ours */
429 int pos; /* where the card to move is in the pile */
430 int top; /* find_top() */
431 } r[NUM_PILES] = {{0}};
432 int complete = 0;/* SPIDER: true if any pile would complete a stack */
433 int turn = 0; /* SPIDER: true if any pile would turn_over */
434 int empty = 0; /* true if any pile would become empty */
435
436 /* 1. rate each pile: */
437 #ifdef SPIDER
438 if (top_to < 0) {
439 for (int pile = 0; pile < NUM_PILES; pile++) {
440 if (pile == to) continue;
441 int top = find_top(f.t[pile]);
442 int bottom = first_movable(f.t[pile]);
443 r[pile].pos = bottom; /* need for would_empty */
444
445 if (top < 0) continue; /* no cards to move */
446 if (would_empty(pile)) continue; /* doesn't help */
447
448 r[pile].ok++;
449 r[pile].above = 0; /* always take as many as possible */
450 r[pile].below = top - bottom;
451 r[pile].top = top;
452 complete |= would_complete(pile); /* never happens */
453 turn |= would_turn(pile);
454 empty |= would_empty(pile);
455 }
456 } else
457 #endif
458 for (int pile = 0; pile < NUM_PILES; pile++) {
459 r[pile].top = r[pile].pos = find_top(f.t[pile]);
460 /* backtrack until we find a compatible-to-'to'-pile card: */
461 while (r[pile].pos >= 0 && is_movable(f.t[pile], r[pile].pos)) {
462 int rankdiff = get_rank(f.t[pile][r[pile].pos])
463 - get_rank(f.t[to][top_to]);
464 if (rankdiff >= 0) break; /* past our card */
465 if (rankdiff == -1 /* rank matches */
466 #ifdef KLONDIKE
467 && get_color(f.t[pile][r[pile].pos]) /* color OK */
468 != get_color(f.t[to][top_to])
469 #elif defined SPIDER
470 && get_suit(f.t[pile][r[pile].pos]) /* color OK */
471 == get_suit(f.t[to][top_to])
472 #endif
473 ) {
474 r[pile].ok++;
475 complete |= would_complete(pile);
476 turn |= would_turn(pile);
477 empty |= would_empty(pile);
478 for (int i = r[pile].pos; i >= 0; i--)
479 if (is_movable(f.t[pile], i-1))
480 r[pile].above++;
481 else break;
482 break;
483 }
484 r[pile].pos--;
485 r[pile].below++;
486 }
487 }
488
489 /* 2. find optimal pile: (optimized for spider) */
490 //todo: in spider, prefer longest piles if above==0 (faster completions)
491 int from = -1;
492 for (int pile = 0, above = 99, below = 99; pile < NUM_PILES; pile++) {
493 if (!r[pile].ok) continue;
494 /* don't bother if another pile would be better: prefer ... */
495 /* ... to complete a stack: */
496 if (!would_complete(pile) && complete) continue;
497 /* ... emptying piles: */
498 if (!would_empty(pile) && empty && !complete) continue;
499 /* ... to turn_over: */
500 if (!would_turn(pile) && turn && !complete && !empty) continue;
501 /* ... not to rip apart too many cards: */
502 if (r[pile].above > above) continue;
503 /* if tied, prefer ... */
504 if (r[pile].above == above
505 /* ... larger pile if destination is empty */
506 && (top_to < 0? r[pile].below < below
507 /* ... shorter pile otherwise */
508 : r[pile].below > below))
509 continue;
510
511 from = pile;
512 above = r[pile].above;
513 below = r[pile].below;
514 }
515
516 /* 3. move cards over and return: */
517 #ifdef KLONDIKE
518 /* prefer waste if it wouldn't turn_over: */
519 if (!turn && w2t(WASTE, to, 0) == OK)
520 return OK;
521 if (from < 0) /* nothing found */
522 return ERR;
523 return t2t(from, to, 0);
524 #elif defined SPIDER
525 if (from < 0) /* nothing found */
526 return ERR;
527 int bottom = first_movable(f.t[from]);
528 return t2t(from, to, get_rank(f.t[from][bottom]));
529 #endif
530 }
531 #undef would_empty
532 #undef would_turn
533 #undef would_complete
534 int nop(int from, int to, int opt) { (void)from;(void)to;(void)opt;return ERR; }
535 // }}}
536
537 // keyboard input handling {{{
538 // cursor functions{{{
539 #ifdef KLONDIKE
540 void cursor_left (struct cursor* cursor) {
541 if (is_tableu(cursor->pile)) {
542 if (cursor->pile > 0) cursor->pile--;
543 cursor->opt = 0;
544 } else { /* stock/waste/foundation*/
545 switch (cursor->pile) {
546 case WASTE: cursor->pile = STOCK; cursor->opt = 0; break;
547 case FOUNDATION:
548 if (cursor->opt <= 0)
549 cursor->pile = WASTE;
550 else
551 cursor->opt--;
552 }
553 }
554 }
555 void cursor_down (struct cursor* cursor) {
556 if (!is_tableu(cursor->pile)) {
557 switch (cursor->pile) {
558 case STOCK: cursor->pile = TAB_1; break;
559 case WASTE: cursor->pile = TAB_2; break;
560 case FOUNDATION:
561 cursor->pile = TAB_4 + cursor->opt;
562 }
563 cursor->opt = 0;
564 }
565 }
566 void cursor_up (struct cursor* cursor) {
567 if (is_tableu(cursor->pile)) {
568 switch (cursor->pile) { //ugly :|
569 case TAB_1: cursor->pile = STOCK; break;
570 case TAB_2: cursor->pile = WASTE; break;
571 case TAB_3: cursor->pile = WASTE; break;
572 case TAB_4: case TAB_5: case TAB_6: case TAB_7:
573 cursor->opt=cursor->pile-TAB_4;
574 cursor->pile = FOUNDATION;
575 break;
576 }
577 }
578 }
579 void cursor_right (struct cursor* cursor) {
580 if (is_tableu(cursor->pile)) {
581 if (cursor->pile < TAB_MAX) cursor->pile++;
582 } else {
583 switch (cursor->pile) {
584 case STOCK: cursor->pile = WASTE; break;
585 case WASTE: cursor->pile = FOUNDATION;cursor->opt = 0; break;
586 case FOUNDATION:
587 if (cursor->opt < NUM_SUITS-1)
588 cursor->opt++;
589 }
590 }
591 }
592 #elif defined SPIDER
593 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
594 void cursor_left (struct cursor* cursor) {
595 if (cursor->pile > 0) cursor->pile--;
596 cursor->opt = 0;
597 }
598 void cursor_down (struct cursor* cursor) {
599 int first = first_movable(f.t[cursor->pile]);
600 int top = find_top(f.t[cursor->pile]);
601 if (first + cursor->opt < top)
602 cursor->opt++;
603 }
604 void cursor_up (struct cursor* cursor) {
605 if (cursor->opt > 0) cursor->opt--;
606 }
607 void cursor_right (struct cursor* cursor) {
608 if (cursor->pile < TAB_MAX) cursor->pile++;
609 cursor->opt = 0;
610 }
611 #endif
612 void cursor_to (struct cursor* cursor, int pile) {
613 cursor->pile = pile;
614 cursor->opt = 0;
615 }
616 int set_mouse(int pile, int* main, int* opt) {
617 if (pile < 0) return 1;
618 *main = pile;
619 #ifdef KLONDIKE
620 if (pile >= FOUNDATION)
621 *main = FOUNDATION,
622 *opt = pile - FOUNDATION;
623 #elif defined SPIDER
624 (void)opt;
625 //TODO: set opt if to field is empty (maybe not good to do there)
626 #endif
627 return 0;
628 }
629 //}}}
630 int get_cmd (int* from, int* to, int* opt) {
631 int _f, t;
632 unsigned char mouse[6] = {0}; /* must clear [3]! */
633 struct cursor inactive = {-1,-1};
634 static struct cursor active = {0,0};
635 active.opt = 0; /* always reset offset, but keep pile */
636
637 /***/
638 from_l: print_table(&active, &inactive);
639 _f = getch(mouse);
640
641 switch (_f) {
642 /* direct addressing: */
643 case '1': *from = TAB_1; break;
644 case '2': *from = TAB_2; break;
645 case '3': *from = TAB_3; break;
646 case '4': *from = TAB_4; break;
647 case '5': *from = TAB_5; break;
648 case '6': *from = TAB_6; break;
649 case '7': *from = TAB_7; break;
650 #ifdef SPIDER
651 case '8': *from = TAB_8; break;
652 case '9': *from = TAB_9; break;
653 case '0': *from = TAB_10;break;
654 #elif defined KLONDIKE
655 case '9': *from = WASTE; break;
656 case '0': *from = FOUNDATION; break;
657 case '8': /* fallthrough */
658 #endif
659 case '\n': *from = STOCK; break;
660 /* cursor keys addressing: */
661 case KEY_LEFT:
662 case 'h': cursor_left (&active); goto from_l;
663 case KEY_DOWN:
664 case 'j': cursor_down (&active); goto from_l;
665 case KEY_UP:
666 case 'k': cursor_up (&active); goto from_l;
667 case KEY_RIGHT:
668 case 'l': cursor_right(&active); goto from_l;
669 case KEY_HOME:
670 case 'H': cursor_to(&active,TAB_1); goto from_l; /* leftmost tableu */
671 case KEY_END:
672 case 'L': cursor_to(&active,TAB_MAX);goto from_l; /* rigthmost tableu */
673 case KEY_INS:
674 case 'M': cursor_to(&active,TAB_MAX/2); goto from_l; /* center tableu */
675 case ' ': /* continue with second cursor */
676 *from = active.pile;
677 #ifdef KLONDIKE
678 *opt = active.opt; /* when FOUNDATION */
679 #endif
680 inactive = active;
681 break;
682 /* mouse addressing: */
683 case MOUSE_MIDDLE:
684 case MOUSE_RIGHT: return CMD_NONE;
685 case MOUSE_LEFT:
686 if (set_mouse(term2pile(mouse), from, opt))
687 return CMD_INVAL;
688 break;
689 /* misc keys: */
690 case ':':
691 {char buf[256];
692 fprintf (stderr, ":");
693 raw_mode(0); /* turn on echo */
694 fgets (buf, 256, stdin);
695 raw_mode(1);
696 switch(buf[0]) {
697 case 'q': return CMD_QUIT;
698 case 'n': return CMD_NEW;
699 case 'r': return CMD_AGAIN;
700 default: return CMD_INVAL;
701 }}
702 case 'J':
703 *to = active.pile;
704 #ifdef KLONDIKE
705 if (*to == FOUNDATION) return CMD_JOIN;
706 #endif
707 if (*to > TAB_MAX) return CMD_INVAL;
708 return CMD_JOIN;
709 case 'K': /* fallthrough */
710 case '?': return CMD_HINT;
711 case 'u': return CMD_UNDO;
712 case EOF: return CMD_NONE; /* sent by SIGCONT */
713 default: return CMD_INVAL;
714 }
715 inactive.pile = *from; /* for direct addressing highlighting */
716 if (is_tableu(*from) && f.t[*from][0] == NO_CARD) return CMD_INVAL;
717
718 if (*from == STOCK) {
719 *to = WASTE;
720 return CMD_MOVE;
721 }
722
723 /***/
724 to_l: print_table(&active, &inactive);
725 t = getch(mouse);
726
727 switch (t) {
728 case KEY_LEFT:
729 case 'h': cursor_left (&active); goto to_l;
730 case KEY_DOWN:
731 case 'j': cursor_down (&active); goto to_l;
732 case KEY_UP:
733 case 'k': cursor_up (&active); goto to_l;
734 case KEY_RIGHT:
735 case 'l': cursor_right(&active); goto to_l;
736 case KEY_HOME:
737 case 'H': cursor_to(&active,TAB_1); goto to_l;
738 case KEY_END:
739 case 'L': cursor_to(&active,TAB_MAX); goto to_l;
740 case KEY_INS:
741 case 'M': cursor_to(&active,TAB_MAX/2); goto to_l;
742 case 'J': /* fallthrough; just join selected pile */
743 case ' ':
744 *to = active.pile;
745 break; /* continues with the foundation/empty tableu check */
746 case MOUSE_MIDDLE:
747 case MOUSE_RIGHT: return CMD_NONE;
748 case MOUSE_LEFT:
749 if (set_mouse(term2pile(mouse), to, opt))
750 return CMD_INVAL;
751 break;
752 case 'K': /* fallthrough */
753 case '?': return CMD_HINT;
754 case 'u': return CMD_NONE; /* cancel selection */
755 case EOF: return CMD_NONE; /* sent by SIGCONT */
756 default:
757 if (t < '0' || t > '9') return CMD_INVAL;
758 if (t == '0')
759 #ifdef KLONDIKE
760 *to = FOUNDATION;
761 #elif defined SPIDER
762 *to = TAB_10;
763 #endif
764 else
765 *to = t-'1';
766 }
767
768 /***/
769 #ifdef KLONDIKE
770 if (*from == FOUNDATION) {
771 int top = find_top(f.t[*to]);
772 if (top < 0) return CMD_INVAL;
773 int color = get_color(f.t[*to][top]);
774 int choice_1 = 1-color; /* selects piles of */
775 int choice_2 = 2+color; /* the opposite color */
776 int top_c1 = find_top(f.f[choice_1]);
777 int top_c2 = find_top(f.f[choice_2]);
778
779 switch ((rank_next(f.f[choice_1][top_c1], f.t[*to][top])
780 && top_c1 >= 0 ) << 0
781 |(rank_next(f.f[choice_2][top_c2], f.t[*to][top])
782 && top_c2 >= 0 ) << 1) {
783 case ( 1<<0): *opt = choice_1; break; /* choice_1 only */
784 case (1<<1 ): *opt = choice_2; break; /* choice_2 only */
785 case (1<<1 | 1<<0): /* both, ask user which to pick from */
786 printf ("take from (1-4): "); fflush (stdout);
787 *opt = getch(NULL) - '1';
788 if (*opt < 0 || *opt > 3) return CMD_INVAL;
789 break;
790 default: return CMD_INVAL; /* none matched */
791 }
792 /* `opt` is the foundation index (0..3) */
793 }
794 #elif defined SPIDER
795 /* moving to empty tableu? */
796 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
797 int bottom = first_movable(f.t[*from]);
798 if (inactive.opt >= 0) { /*if from was cursor addressed: */
799 *opt = get_rank(f.t[*from][bottom + inactive.opt]);
800 return CMD_MOVE;
801 }
802 int top = find_top(f.t[*from]);
803 if (top < 0) return CMD_INVAL;
804 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
805 *opt = get_rank(f.t[*from][top]);
806 } else { /* only ask the user if it's unclear: */
807 printf ("\rup to ([a23456789xjqk] or space/return): ");
808 *opt = getch(NULL);
809 switch (*opt) {
810 case ' ': *opt = get_rank(f.t[*from][top]); break;
811 case'\n': *opt = get_rank(f.t[*from][bottom]); break;
812 case 'a': case 'A': *opt = RANK_A; break;
813 case '0': /* fallthrough */
814 case 'x': case 'X': *opt = RANK_X; break;
815 case 'j': case 'J': *opt = RANK_J; break;
816 case 'q': case 'Q': *opt = RANK_Q; break;
817 case 'k': case 'K': *opt = RANK_K; break;
818 default: *opt -= '1';
819 }
820 if (*opt < RANK_A || *opt > RANK_K) return ERR;
821 }
822 /* `opt` is the rank of the highest card to move */
823 }
824 #endif
825 return CMD_MOVE;
826 }
827
828 int getctrlseq(unsigned char* buf) {
829 int c;
830 enum esc_states {
831 START,
832 ESC_SENT,
833 CSI_SENT,
834 MOUSE_EVENT,
835 } state = START;
836 int offset = 0x20; /* never sends control chars as data */
837 while ((c = getchar()) != EOF) {
838 switch (state) {
839 case START:
840 switch (c) {
841 case '\033': state=ESC_SENT; break;
842 default: return c;
843 }
844 break;
845 case ESC_SENT:
846 switch (c) {
847 case '[': state=CSI_SENT; break;
848 default: return KEY_INVAL;
849 }
850 break;
851 case CSI_SENT:
852 switch (c) {
853 case 'A': return KEY_UP;
854 case 'B': return KEY_DOWN;
855 case 'C': return KEY_RIGHT;
856 case 'D': return KEY_LEFT;
857 /*NOTE: home/end send ^[[x~ . no support for modifiers*/
858 case 'H': return KEY_HOME;
859 case 'F': return KEY_END;
860 case '2': getchar(); return KEY_INS;
861 case '5': getchar(); return KEY_PGUP;
862 case '6': getchar(); return KEY_PGDN;
863 case 'M': state=MOUSE_EVENT; break;
864 default: return KEY_INVAL;
865 }
866 break;
867 case MOUSE_EVENT:
868 if (buf == NULL) return KEY_INVAL;
869 buf[0] = c - offset;
870 buf[1] = getchar() - offset;
871 buf[2] = getchar() - offset;
872 return MOUSE_ANY;
873 default:
874 return KEY_INVAL;
875 }
876 }
877 return 2;
878 }
879 int term2pile(unsigned char *mouse) {
880 int line = (mouse[2]-1);
881 int column = (mouse[1]-1) / op.s->width;
882
883 if (line < op.s->height) { /* first line */
884 #ifdef KLONDIKE
885 switch (column) {
886 case 0: return STOCK;
887 case 1: return WASTE;
888 case 2: return -1; /* spacer */
889 case 3: return FOUNDATION+0;
890 case 4: return FOUNDATION+1;
891 case 5: return FOUNDATION+2;
892 case 6: return FOUNDATION+3;
893 }
894 #elif defined SPIDER
895 if (column < 3) return STOCK;
896 return -1;
897 #endif
898 } else if (line > op.s->height) { /* tableu */
899 if (column <= TAB_MAX) return column;
900 }
901 return -1;
902 }
903 int wait_mouse_up(unsigned char* mouse) {
904 struct cursor cur = {-1,-1};
905 int level = 1;
906 /* note: if dragged [3]==1 and second position is in mouse[0,4,5] */
907
908 /* display a cursor while mouse button is pushed: */
909 int pile = term2pile(mouse);
910 cur.pile = pile;
911 #ifdef KLONDIKE
912 if (pile >= FOUNDATION) {
913 cur.pile = FOUNDATION;
914 cur.opt = pile-FOUNDATION;
915 }
916 #endif
917 print_table(&cur, NO_HI); //TODO: should not overwrite inactive cursor!
918
919 while (level > 0) {
920 if (getctrlseq (mouse+3) == MOUSE_ANY) {
921 /* ignore mouse wheel events: */
922 if (mouse[3] & 0x40) continue;
923
924 else if((mouse[3]&3) == 3) level--; /* release event */
925 else level++; /* another button pressed */
926 }
927 }
928
929 int success = mouse[1] == mouse[4] && mouse[2] == mouse[5];
930 if (success) {
931 mouse[3] = 0;
932 }
933 return success;
934 }
935
936 int getch(unsigned char* buf) {
937 /* returns a character, EOF, or constant for an escape/control sequence - NOT
938 compatible with the ncurses implementation of same name */
939 int action;
940 if (buf[3]) {
941 /* mouse was dragged; return 'ungetted' previous destination */
942 action = MOUSE_DRAG;
943 /* keep original [0], as [3] only contains release event */
944 buf[1] = buf[4];
945 buf[2] = buf[5];
946 buf[3] = 0;
947 } else {
948 action = getctrlseq(buf);
949 }
950
951 switch (action) {
952 case MOUSE_ANY:
953 if (buf[0] > 3) break; /* ignore wheel events */
954 wait_mouse_up(buf);
955 /* fallthrough */
956 case MOUSE_DRAG:
957 switch (buf[0]) {
958 case 0: return MOUSE_LEFT;
959 case 1: return MOUSE_MIDDLE;
960 case 2: return MOUSE_RIGHT;
961 }
962 }
963
964 return action;
965 }
966 // }}}
967
968 // shuffling and dealing {{{
969 void deal(long seed) {
970 f = (const struct playfield){0}; /* clear playfield */
971 card_t deck[DECK_SIZE*NUM_DECKS];
972 int avail = DECK_SIZE*NUM_DECKS;
973 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
974 #ifdef SPIDER
975 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
976 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
977 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
978 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
979 }
980 #endif
981 srand (seed);
982 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { /* fisher-yates */
983 int j = rand() % (i+1);
984 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
985 }
986
987 /* deal cards: */
988 for (int i = 0; i < NUM_PILES; i++) {
989 #ifdef KLONDIKE
990 int closed = i; /* pile n has n closed cards, then 1 open */
991 #elif defined SPIDER
992 int closed = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
993 #endif
994 /* face down cards are negated: */
995 for (int j = 0; j < closed; j++) f.t[i][j] = -deck[--avail];
996 f.t[i][closed] = deck[--avail]; /* the face-up card */
997 }
998 /* rest of the cards to the stock; NOTE: assert(avail==50) for spider */
999 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
1000 #ifdef KLONDIKE
1001 f.w = -1; /* @start: nothing on waste */
1002 #elif defined SPIDER
1003 f.w = 0; /* number of used foundations */
1004 #endif
1005
1006 f.u = &undo_sentinel;
1007 }
1008 //}}}
1009
1010 // screen drawing routines {{{
1011 void print_hi(int invert, int grey_bg, int bold, char* str) {
1012 if (bold && op.s == &unicode_large_color){ //awful hack for bold + faint
1013 int offset = str[3]==017?16:str[4]==017?17:0;
1014 printf ("%s%s%s""%.*s%s%s""%s%s%s",
1015 "\033[1m", invert?"\033[7m":"", grey_bg?"\033[100m":"",
1016 offset, str, bold?"\033[1m":"", str+offset,
1017 grey_bg?"\033[49m":"", invert?"\033[27m":"","\033[22m");
1018 return;
1019 }
1020 printf ("%s%s%s%s%s%s%s",
1021 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"",
1022 str,
1023 grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
1024 }
1025 void print_table(const struct cursor* active, const struct cursor* inactive) {
1026 printf("\033[2J\033[H"); /* clear screen, reset cursor */
1027 #ifdef KLONDIKE
1028 /* print stock, waste and foundation: */
1029 for (int line = 0; line < op.s->height; line++) {
1030 /* stock: */
1031 print_hi (active->pile == STOCK, inactive->pile == STOCK, 1, (
1032 (f.w < f.z-1)?op.s->facedown
1033 :op.s->placeholder)[line]);
1034 /* waste: */
1035 print_hi (active->pile == WASTE, inactive->pile == WASTE, 1, (
1036 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
1037 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
1038 :op.s->placeholder)[line]);
1039 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
1040 /* foundation: */
1041 for (int pile = 0; pile < NUM_SUITS; pile++) {
1042 int card = find_top(f.f[pile]);
1043 print_hi (active->pile==FOUNDATION && active->opt==pile,
1044 inactive->pile==FOUNDATION && (
1045 /* cursor addr. || direct addr. */
1046 inactive->opt==pile || inactive->opt < 0
1047 ), 1,
1048 (card < 0)?op.s->placeholder[line]
1049 :op.s->card[f.f[pile][card]][line]);
1050 }
1051 printf("\n");
1052 }
1053 printf("\n");
1054 #elif defined SPIDER
1055 int fdone; for (fdone = NUM_DECKS*NUM_SUITS; fdone; fdone--)
1056 if (f.f[fdone-1][RANK_K]) break; /*number of completed stacks*/
1057 int spacer_from = f.z?(f.z/10-1) * op.s->halfwidth[0] + op.s->width:0;
1058 int spacer_to = NUM_PILES*op.s->width -
1059 ((fdone?(fdone-1) * op.s->halfwidth[1]:0)+op.s->width);
1060 for (int line = 0; line < op.s->height; line++) {
1061 /* available stock: */
1062 for (int i = f.z/10; i; i--) {
1063 if (i==1) printf ("%s", op.s->facedown[line]);
1064 else printf ("%s", op.s->halfstack[line]);
1065 }
1066 /* spacer: */
1067 for (int i = spacer_from; i < spacer_to; i++) printf (" ");
1068 /* foundation (overlapping): */
1069 for (int i = NUM_DECKS*NUM_SUITS-1, half = 0; i >= 0; i--) {
1070 int overlap = half? op.s->halfcard[line]: 0;
1071 if (f.f[i][RANK_K]) printf ("%.*s", op.s->halfwidth[2],
1072 op.s->card[f.f[i][RANK_K]][line]+overlap),
1073 half++;
1074 }
1075 printf("\n");
1076 }
1077 printf("\n");
1078 #endif
1079 #ifdef KLONDIKE
1080 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty))
1081 #define TOP_HI(c) 1 /* can't select partial stacks in KLONDIKE */
1082 #define INC_OFFSET
1083 #elif defined SPIDER
1084 int offset[NUM_PILES]={1,1,1,1,1,1,1,1,1,1}; // :|
1085 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty) \
1086 && offset[pile] > cursor->opt)
1087 #define TOP_HI(cursor) (cursor->pile == pile && movable \
1088 && offset[pile]-1 == cursor->opt)
1089 #define INC_OFFSET if (movable) offset[pile]++
1090 #endif
1091 /* print tableu piles: */
1092 int row[NUM_PILES] = {0};
1093 int line[NUM_PILES]= {0};
1094 int label[NUM_PILES]={0};
1095 int line_had_card;
1096 int did_placeholders = 0;
1097 do {
1098 line_had_card = 0;
1099 for (int pile = 0; pile < NUM_PILES; pile++) {
1100 card_t card = f.t[pile][row[pile]];
1101 card_t next = f.t[pile][row[pile]+1];
1102 int movable = is_movable(f.t[pile], row[pile]);
1103 int empty = !card && row[pile] == 0;
1104
1105 print_hi (DO_HI(active), DO_HI(inactive), movable, (
1106 (!card && row[pile] == 0)?op.s->placeholder
1107 :(card<0)?op.s->facedown
1108 :op.s->card[card]
1109 )[line[pile]]);
1110
1111 int extreme_overlap = ( 3 /* spacer, labels, status */
1112 + 2 * op.s->height /* stock, top tableu card */
1113 + find_top(f.t[pile]) * op.s->overlap) >op.w[0];
1114 /* normal overlap: */
1115 if (++line[pile] >= (next?op.s->overlap:op.s->height)
1116 /* extreme overlap on closed cards: */
1117 || (extreme_overlap &&
1118 line[pile] >= 1 &&
1119 f.t[pile][row[pile]] < 0 &&
1120 f.t[pile][row[pile]+1] <0)
1121 /* extreme overlap on sequences: */
1122 || (extreme_overlap &&
1123 !TOP_HI(active) && /*always show top selected card*/
1124 line[pile] >= 1 && row[pile] > 0 &&
1125 f.t[pile][row[pile]-1] > NO_CARD &&
1126 is_consecutive (f.t[pile], row[pile]) &&
1127 is_consecutive (f.t[pile], row[pile]-1) &&
1128 f.t[pile][row[pile]+1] != NO_CARD)
1129 ) {
1130 line[pile]=0;
1131 row[pile]++;
1132 INC_OFFSET;
1133 }
1134 /* tableu labels: */
1135 if(!card && !label[pile] && row[pile]>0&&line[pile]>0) {
1136 label[pile] = 1;
1137 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
1138 }
1139 line_had_card |= !!card;
1140 did_placeholders |= row[pile] > 0;
1141 }
1142 printf ("\n");
1143 } while (line_had_card || !did_placeholders);
1144 }
1145
1146 void visbell (void) {
1147 printf ("\033[?5h"); fflush (stdout);
1148 usleep (100000);
1149 printf ("\033[?5l"); fflush (stdout);
1150 }
1151 void win_anim(void) {
1152 printf ("\033[?25l"); /* hide cursor */
1153 for (;;) {
1154 /* set cursor to random location */
1155 int row = 1+rand()%(24-op.s->width);
1156 int col = 1+rand()%(80-op.s->height);
1157
1158 /* draw random card */
1159 int face = 1 + rand() % 52;
1160 for (int l = 0; l < op.s->height; l++) {
1161 printf ("\033[%d;%dH", row+l, col);
1162 printf ("%s", op.s->card[face][l]);
1163 }
1164 fflush (stdout);
1165
1166 /* exit on keypress */
1167 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
1168 if (poll (&p, 1, 80)) goto fin;
1169 }
1170 fin:
1171 printf ("\033[?25h"); /* show cursor */
1172 return;
1173 }
1174 //}}}
1175
1176 // undo logic {{{
1177 void undo_push (int _f, int t, int n, int o) {
1178 struct undo* new = malloc(sizeof(struct undo));
1179 new->f = _f;
1180 new->t = t;
1181 new->n = n;
1182 new->o = o;
1183 new->prev = f.u;
1184 new->next = NULL;
1185 f.u->next = new;
1186 f.u = f.u->next;
1187 }
1188 void undo_pop (struct undo* u) {
1189 if (u == &undo_sentinel) return;
1190
1191 #ifdef KLONDIKE
1192 if (u->f == FOUNDATION) {
1193 /* foundation -> tableu */
1194 int top_f = find_top(f.f[u->n]);
1195 int top_t = find_top(f.t[u->t]);
1196 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1197 f.t[u->t][top_t] = NO_CARD;
1198 } else if (u->f == WASTE && u->t == FOUNDATION) {
1199 /* waste -> foundation */
1200 /* split u->n into wst and fnd: */
1201 int wst = u->n & 0xffff;
1202 int fnd = u->n >> 16;
1203 /* move stock cards one position up to make room: */
1204 for (int i = f.z; i >= wst; i--) f.s[i+1] = f.s[i];
1205 /* move one card from foundation to waste: */
1206 int top = find_top(f.f[fnd]);
1207 f.s[wst] = f.f[fnd][top];
1208 f.f[fnd][top] = NO_CARD;
1209 f.z++;
1210 f.w++;
1211 } else if (u->f == WASTE) {
1212 /* waste -> tableu */
1213 /* move stock cards one position up to make room: */
1214 for (int i = f.z; i >= u->n; i--) f.s[i+1] = f.s[i];
1215 /* move one card from tableu to waste: */
1216 int top = find_top(f.t[u->t]);
1217 f.s[u->n] = f.t[u->t][top];
1218 f.t[u->t][top] = NO_CARD;
1219 f.z++;
1220 f.w++;
1221 } else if (u->t == FOUNDATION) {
1222 /* tableu -> foundation */
1223 int top_f = find_top(f.t[u->f]);
1224 int top_t = find_top(f.f[u->n]);
1225 /* close topcard if previous action caused turn_over(): */
1226 if (u->o) f.t[u->f][top_f] *= -1;
1227 /* move one card from foundation to tableu: */
1228 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1229 f.f[u->n][top_t] = NO_CARD;
1230 } else {
1231 /* tableu -> tableu */
1232 int top_f = find_top(f.t[u->f]);
1233 int top_t = find_top(f.t[u->t]);
1234 /* close topcard if previous action caused turn_over(): */
1235 if (u->o) f.t[u->f][top_f] *= -1;
1236 /* move n cards from tableu[f] to tableu[t]: */
1237 for (int i = 0; i < u->n; i++) {
1238 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1239 f.t[u->t][top_t-i] = NO_CARD;
1240 }
1241 }
1242 #elif defined SPIDER
1243 if (u->f == STOCK) {
1244 /* stock -> tableu */
1245 /*remove a card from each pile and put it back onto the stock:*/
1246 for (int pile = NUM_PILES-1; pile >= 0; pile--) {
1247 int top = find_top(f.t[pile]);
1248 f.s[f.z++] = f.t[pile][top];
1249 f.t[pile][top] = NO_CARD;
1250 }
1251 } else if (u->t == FOUNDATION) {
1252 /* tableu -> foundation */
1253 int top = find_top(f.t[u->f]);
1254 /* close topcard if previous action caused turn_over(): */
1255 if (u->o) f.t[u->f][top] *= -1;
1256 /* append cards from foundation to tableu */
1257 for (int i = RANK_K; i >= RANK_A; i--) {
1258 f.t[u->f][++top] = f.f[u->n][i];
1259 f.f[u->n][i] = NO_CARD;
1260 }
1261 f.w--; /* decrement complete-foundation-counter */
1262
1263 } else {
1264 /* tableu -> tableu */
1265 int top_f = find_top(f.t[u->f]);
1266 int top_t = find_top(f.t[u->t]);
1267 /* close topcard if previous action caused turn_over(): */
1268 if (u->o) f.t[u->f][top_f] *= -1;
1269 /* move n cards from tableu[f] to tableu[t]: */
1270 for (int i = 0; i < u->n; i++) {
1271 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1272 f.t[u->t][top_t-i] = NO_CARD;
1273 }
1274 }
1275 #endif
1276
1277 void* old = f.u;
1278 f.u = f.u->prev;
1279 free(old);
1280 }
1281 void free_undo (struct undo* u) {
1282 while (u && u != &undo_sentinel) {
1283 void* old = u;
1284 u = u->prev;
1285 free (old);
1286 }
1287 }
1288 //}}}
1289
1290 // initialization stuff {{{
1291 void screen_setup (int enable) {
1292 if (enable) {
1293 raw_mode(1);
1294 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
1295 printf ("\033[H\033[J"); /* reset cursor, clear screen */
1296 printf ("\033[?1000h"); /* enable mouse */
1297 } else {
1298 printf ("\033[?1000l"); /* disable mouse */
1299 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
1300 raw_mode(0);
1301 }
1302 }
1303
1304 void raw_mode(int enable) {
1305 static struct termios saved_term_mode;
1306 struct termios raw_term_mode;
1307
1308 if (enable) {
1309 if (saved_term_mode.c_lflag == 0)/*don't overwrite stored mode*/
1310 tcgetattr(STDIN_FILENO, &saved_term_mode);
1311 raw_term_mode = saved_term_mode;
1312 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
1313 raw_term_mode.c_cc[VMIN] = 1 ;
1314 raw_term_mode.c_cc[VTIME] = 0;
1315 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
1316 } else {
1317 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
1318 }
1319 }
1320
1321 void signal_handler (int signum) {
1322 struct winsize w;
1323 switch (signum) {
1324 case SIGTSTP:
1325 screen_setup(0);
1326 signal(SIGTSTP, SIG_DFL); /* NOTE: assumes SysV semantics! */
1327 raise(SIGTSTP);
1328 break;
1329 case SIGCONT:
1330 screen_setup(1);
1331 print_table(NO_HI, NO_HI);
1332 break;
1333 case SIGINT: //TODO: don't exit; just warn like vim does
1334 exit(128+SIGINT);
1335 case SIGWINCH:
1336 ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
1337 op.w[0] = w.ws_row;
1338 op.w[1] = w.ws_col;
1339 break;
1340 }
1341 }
1342 void signal_setup(void) {
1343 struct sigaction saction;
1344
1345 saction.sa_handler = signal_handler;
1346 sigemptyset(&saction.sa_mask);
1347 saction.sa_flags = 0;
1348 if (sigaction(SIGTSTP, &saction, NULL) < 0) {
1349 perror ("SIGTSTP");
1350 exit (1);
1351 }
1352 if (sigaction(SIGCONT, &saction, NULL) < 0) {
1353 perror ("SIGCONT");
1354 exit (1);
1355 }
1356 if (sigaction(SIGINT, &saction, NULL) < 0) {
1357 perror ("SIGINT");
1358 exit (1);
1359 }
1360 if (sigaction(SIGWINCH, &saction, NULL) < 0) {
1361 perror ("SIGWINCH");
1362 exit (1);
1363 }
1364 }
1365 //}}}
1366
1367 //vim: foldmethod=marker
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