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git.gir.st - VIper.git/blob - viiper.c
1 /*******************************************************************************
3 By Tobias Girstmair, 2018
6 (see ./viiper -h for full list of options)
8 KEYBINDINGS: - hjkl to move
9 - p to pause and resume
12 - (see `./minesviiper -h' for all keybindings)
14 GNU GPL v3, see LICENSE or https://www.gnu.org/licenses/gpl-3.0.txt
15 *******************************************************************************/
18 #define _POSIX_C_SOURCE 2 /*for getopt and sigaction in c99, sigsetjmp*/
23 #include <sys/ioctl.h>
32 #define MIN(a,b) (a>b?b:a)
33 #define MAX(a,b) (a>b?a:b)
34 #define CLAMP(a,m,M) (a<m?m:(a>M?M:a))
35 #define printm(n, s) for (int _loop = 0; _loop < n; _loop++) fputs (s, stdout)
36 #define print(str) fputs (str?str:"", stdout)
39 #define OPPOSITE(dir) ( \
40 dir == EAST ? WEST : \
41 dir == WEST ? EAST : \
42 dir == NORTH ? SOUTH : \
43 dir == SOUTH ? NORTH : -1)
48 #define CW op.scheme->cell_width
51 int w
; /* field width */
52 int h
; /* field height */
53 int d
; /* direction the snake is looking */
54 int t
; /* time of game start */
56 float v
; /* velocity in moves per second */
57 struct snake
* s
; /* snek */
58 struct item
* i
; /* items (food, boni) */
60 int h
; /* write head */
61 int n
; /* number of elements */
63 } k
; /* ring buffer for direction events */
67 int l
; /* initial snake length */
68 int s
; /* initial snake speed */
69 struct scheme
* scheme
;
74 int main (int argc
, char** argv
) {
76 g
.w
= 30; //two-char-width
83 opterr
= 0; /* don't print message on unrecognized option */
84 while ((optget
= getopt (argc
, argv
, "+s:dh")) != -1) {
89 fprintf (stderr
, "speed must be >= 1\n");
93 case 'd': op
.scheme
= &vt220_charset
; break;
96 fprintf (stderr
, SHORTHELP LONGHELP
, argv
[0]);
97 return !(optget
=='h');
99 } if (optind
< argc
) { /* parse Fieldspec */
100 int n
= sscanf (argv
[optind
], "%dx%d", &g
.w
, &g
.h
);
103 fprintf(stderr
,"FIELDSIZE is WxH (width 'x' height)\n");
115 switch (sigsetjmp(game_over
, 1)) {
122 move_ph (g
.h
/2+LINE_OFFSET
, g
.w
);
123 printf ("snek ded :(");
142 spawn_item(FOOD
, rand() % NUM_FOODS
, NULL
); //TODO: shape distribution, so bigger values get selected less
145 switch (getctrlseq()) {
146 case CTRSEQ_CURSOR_LEFT
: case 'h':append_movement(WEST
); break;
147 case CTRSEQ_CURSOR_DOWN
: case 'j':append_movement(SOUTH
); break;
148 case CTRSEQ_CURSOR_UP
: case 'k':append_movement(NORTH
); break;
149 case CTRSEQ_CURSOR_RIGHT
:case 'l':append_movement(EAST
); break;
152 move_ph (g
.h
/2+LINE_OFFSET
, g
.w
*CW
/2);
153 printf ("\033[5mPAUSE\033[0m"); /* blinking text */
154 if (getchar() == 'q') exit(0);
158 case 'r': siglongjmp(game_over
, GAME_START
);
159 case 'q': siglongjmp(game_over
, GAME_EXIT
);
164 case 0x02: /* STX; gets sent when returning from SIGALRM */
171 #define pop_dir() (g.k.n? g.k.c[(16+g.k.h-g.k.n--)%16] : NONE)
172 void snake_advance (void) {
174 struct item
* i
; /* temporary item (defined here to respawn at the end) */
175 int new_dir
= pop_dir();
176 /* switch direction if new one is in the buffer and it won't kill us: */
177 if (new_dir
&& g
.d
!= OPPOSITE(new_dir
)) g
.d
= new_dir
;
179 int new_row
= g
.s
->r
+(g
.d
==SOUTH
) -(g
.d
==NORTH
);
180 int new_col
= g
.s
->c
+(g
.d
==EAST
) -(g
.d
==WEST
);
182 /* detect food hit and spawn a new food */
183 for (i
= g
.i
; i
; i
= i
->next
) {
184 if (i
->r
== new_row
&& i
->c
== new_col
) {
186 respawn
= 1; /* must respawn after advancing head */
191 if (new_row
>= g
.h
|| new_col
>= g
.w
|| new_row
< 0 || new_col
< 0)
192 siglongjmp(game_over
, GAME_OVER
);
194 struct snake
* new_head
;
195 struct snake
* new_tail
; /* former second-to-last element */
196 for (new_tail
= g
.s
; new_tail
->next
->next
; new_tail
= new_tail
->next
)
197 /*use the opportunity of looping to check if we eat ourselves:*/
198 if(new_tail
->next
->r
== new_row
&& new_tail
->next
->c
== new_col
)
199 siglongjmp(game_over
, GAME_OVER
);
200 int old_tail
[2] = {new_tail
->next
->r
, new_tail
->next
->c
};/*gets erased*/
201 new_head
= new_tail
->next
; /* reuse element instead of malloc() */
202 new_tail
->next
= NULL
;
204 new_head
->r
= new_row
;
205 new_head
->c
= new_col
;
206 new_head
->next
= g
.s
;
210 if (respawn
) spawn_item(FOOD
, rand() % NUM_FOODS
, i
);
211 draw_sprites (old_tail
[0], old_tail
[1]);
214 void spawn_item (int type
, int value
, struct item
* p_item
) {
219 /* loop through snake to check if we aren't on it */
220 //WARN: inefficient as snake gets longer; near impossible in the end
221 for (struct snake
* s
= g
.s
; s
; s
= s
->next
)
222 if (s
->r
== row
&& s
->c
== col
) goto try_again
;
224 /* if we got a item buffer reuse it, otherwise create a new one: */
225 struct item
* new_item
;
226 if (p_item
) new_item
= p_item
;
227 else new_item
= malloc (sizeof(struct item
));
233 new_item
->s
= time(0);
234 if (g
.i
) g
.i
->prev
= new_item
;
235 new_item
->next
= g
.i
;
236 new_item
->prev
= NULL
;
241 void consume_item (struct item
* i
) {
245 case FOOD_5
: g
.p
+= 5; break;
246 case FOOD_10
: g
.p
+= 10; break;
247 case FOOD_20
: g
.p
+= 20; break;
249 snake_append(&g
.s
, 0,0); /* position doesn't matter, as item */
250 break; /* will be reused as the head before it is drawn */
256 if (i
->next
) i
->next
->prev
= i
->prev
;
257 if (i
->prev
) i
->prev
->next
= i
->next
;
261 void show_playfield (void) {
266 printm (g
.w
, BORDER(T
,C
));
267 printf ("%s\n", BORDER(T
,R
));
270 for (int row
= 0; row
< g
.h
; row
++)
271 printf ("%s%*s%s\n", BORDER(C
,L
), CW
*g
.w
, "", BORDER(C
,R
));
275 printm (g
.w
, BORDER(B
,C
));
281 void draw_sprites (int erase_r
, int erase_c
) {
283 move_ph (erase_r
+LINE_OFFSET
, erase_c
*CW
+COL_OFFSET
);
287 struct snake
* last
= NULL
;
289 for (struct snake
* s
= g
.s
; s
; s
= s
->next
) {
290 move_ph (s
->r
+LINE_OFFSET
, s
->c
*CW
+COL_OFFSET
); /*NOTE: all those are actually wrong; draws snake 1 col too far left*/
292 int predecessor
= (last
==NULL
)?NONE
:
293 (last
->r
< s
->r
) ? NORTH
:
294 (last
->r
> s
->r
) ? SOUTH
:
295 (last
->c
> s
->c
) ? EAST
:
296 (last
->c
< s
->c
) ? WEST
:NONE
;
297 int successor
= (s
->next
== NULL
)?NONE
:
298 (s
->next
->r
< s
->r
) ? NORTH
:
299 (s
->next
->r
> s
->r
) ? SOUTH
:
300 (s
->next
->c
> s
->c
) ? EAST
:
301 (s
->next
->c
< s
->c
) ? WEST
:NONE
;
303 printf ("\033[%sm", op
.scheme
->color
[color
]);
304 print (op
.scheme
->snake
[predecessor
][successor
]);
310 /* print item queue */
311 for (struct item
* i
= g
.i
; i
; i
= i
->next
) {
312 move_ph (i
->r
+LINE_OFFSET
, i
->c
*CW
+COL_OFFSET
);
313 if (i
->t
== FOOD
) print (op
.scheme
->item
[i
->v
]);
314 else if (i
->t
==BONUS
) /* TODO: print bonus */;
318 int score_width
= g
.p
> 9999?6:4;
319 move_ph (0, (g
.w
*CW
-score_width
)/2-COL_OFFSET
);
320 printf ("%s %0*d %s", BORDER(S
,L
), score_width
, g
.p
, BORDER(S
,R
));
323 void snake_append (struct snake
** s
, int row
, int col
) {
324 struct snake
* new = malloc (sizeof(struct snake
));
330 struct snake
* p
= *s
;
331 while (p
->next
) p
= p
->next
;
338 #define free_ll(head) do{ \
352 for (int i
= 0; i
< op
.l
; i
++) {
353 if (g
.w
/2-i
< 0) /* go upwards if we hit left wall */
354 snake_append(&g
.s
, g
.h
/2-(i
-g
.w
/2), 0);
355 else /* normally just keep goint left */
356 snake_append(&g
.s
, g
.h
/2, g
.w
/2-i
);
372 int getctrlseq (void) {
375 while ((c
= getchar()) != EOF
) {
379 case '\033': state
=ESC_SENT
; break;
385 case '[': state
=CSI_SENT
; break;
386 default: return CTRSEQ_INVALID
;
391 case 'A': return CTRSEQ_CURSOR_UP
;
392 case 'B': return CTRSEQ_CURSOR_DOWN
;
393 case 'C': return CTRSEQ_CURSOR_RIGHT
;
394 case 'D': return CTRSEQ_CURSOR_LEFT
;
395 default: return CTRSEQ_INVALID
;
399 return CTRSEQ_INVALID
;
405 void append_movement (int dir
) {
406 if (g
.k
.n
> 15) return; /* no space in buffer */
407 if (g
.k
.n
&& g
.k
.c
[(16+g
.k
.h
-1)%16] == dir
)
408 return; /* don't add the same direction twice */
412 g
.k
.h
= ++g
.k
.h
% 16;
415 void move_ph (int line
, int col
) {
416 /* move printhead to zero-indexed position */
417 printf ("\033[%d;%dH", line
+1, col
+1);
420 void clamp_fieldsize (void) {
421 /* clamp field size to terminal size and mouse maximum: */
423 ioctl(STDOUT_FILENO
, TIOCGWINSZ
, &w
);
425 if (g
.w
< 10) g
.w
= 10;
426 if (g
.h
< 10) g
.h
= 10;
428 if (COL_OFFSET
+ g
.w
*CW
+ COL_OFFSET
> w
.ws_col
)
429 g
.w
= (w
.ws_col
- (COL_OFFSET
+COL_OFFSET
))/op
.scheme
->display_width
;
430 if (LINE_OFFSET
+ g
.h
+ LINES_AFTER
> w
.ws_row
)
431 g
.h
= w
.ws_row
- (LINE_OFFSET
+LINES_AFTER
);
434 void timer_setup (int enable
) {
435 static struct itimerval tbuf
;
436 tbuf
.it_interval
.tv_sec
= 0;//TODO: make it speed up automatically
437 tbuf
.it_interval
.tv_usec
= (1000000/g
.v
)-1; /*WARN: 1 <= g.v <= 999999*/
440 tbuf
.it_value
.tv_sec
= tbuf
.it_interval
.tv_sec
;
441 tbuf
.it_value
.tv_usec
= tbuf
.it_interval
.tv_usec
;
443 tbuf
.it_value
.tv_sec
= 0;
444 tbuf
.it_value
.tv_usec
= 0;
447 if ( setitimer(ITIMER_REAL
, &tbuf
, NULL
) == -1 ) {
454 void signal_setup (void) {
455 struct sigaction saction
;
457 saction
.sa_handler
= signal_handler
;
458 sigemptyset(&saction
.sa_mask
);
459 saction
.sa_flags
= 0;
460 if (sigaction(SIGALRM
, &saction
, NULL
) < 0 ) {
465 if (sigaction(SIGINT
, &saction
, NULL
) < 0 ) {
470 if (sigaction(SIGCONT
, &saction
, NULL
) < 0 ) {
476 void signal_handler (int signum
) {
484 siglongjmp(game_over
, GAME_EXIT
);/*TODO:returning from ^Z breaks input*/
488 void screen_setup (int enable
) {
491 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
492 printf ("\033[H\033[J"); /* reset cursor, clear screen */
493 printf ("\033[?25l"); /* hide cursor */
494 print (op
.scheme
->init_seq
); /* swich charset, if necessary */
496 print (op
.scheme
->reset_seq
); /* reset charset, if necessary */
497 printf ("\033[?25h"); /* show cursor */
498 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
503 /* http://users.csc.calpoly.edu/~phatalsk/357/lectures/code/sigalrm.c */
504 void raw_mode(int enable
) {
505 static struct termios saved_term_mode
;
506 struct termios raw_term_mode
;
509 tcgetattr(STDIN_FILENO
, &saved_term_mode
);
510 raw_term_mode
= saved_term_mode
;
511 raw_term_mode
.c_lflag
&= ~(ICANON
| ECHO
);
512 raw_term_mode
.c_cc
[VMIN
] = 1 ;
513 raw_term_mode
.c_cc
[VTIME
] = 0;
514 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &raw_term_mode
);
516 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &saved_term_mode
);