]>
git.gir.st - VIper.git/blob - viiper.c
1 /*******************************************************************************
3 By Tobias Girstmair, 2018
6 (see ./viiper -h for full list of options)
8 KEYBINDINGS: - hjkl to move
9 - p to pause and resume
12 - (see `./minesviiper -h' for all keybindings)
14 GNU GPL v3, see LICENSE or https://www.gnu.org/licenses/gpl-3.0.txt
15 *******************************************************************************/
18 #define _POSIX_C_SOURCE 2 /*for getopt and sigaction in c99, sigsetjmp*/
24 #include <sys/ioctl.h>
33 #define MIN(a,b) (a>b?b:a)
34 #define MAX(a,b) (a>b?a:b)
35 #define CLAMP(a,m,M) (a<m?m:(a>M?M:a))
36 #define printm(n, s) for (int _loop = 0; _loop < n; _loop++) fputs (s, stdout)
37 #define print(str) fputs (str?str:"", stdout)
40 #define OPPOSITE(dir) ( \
41 dir == EAST ? WEST : \
42 dir == WEST ? EAST : \
43 dir == NORTH ? SOUTH : \
44 dir == SOUTH ? NORTH : -1)
49 #define CW op.sch->cell_width
51 #define SPEEDUP_AFTER 100 /* increment speed every n points */
52 #define BONUS_INTERVAL 90 /* how often a bonus item is spawned */
53 #define BONUS_DURATION 15 /* how long one can catch the bonus */
54 #define BONUS_WARN 5 /* how long before the removal to warn */
57 int w
; /* field width */
58 int h
; /* field height */
59 int d
; /* direction the snake is looking */
60 int t
; /* time of game start */
62 int b
; /* time of next bonus item spawn */
63 float v
; /* velocity in moves per second */
64 struct snake
* s
; /* snek */
65 struct item
* i
; /* items (food, boni) */
67 int h
; /* write head */
68 int n
; /* number of elements */
70 } k
; /* ring buffer for direction events */
74 int l
; /* initial snake length */
75 int s
; /* initial snake speed */
81 int main (int argc
, char** argv
) {
90 opterr
= 0; /* don't print message on unrecognized option */
91 while ((optget
= getopt (argc
, argv
, "+s:l:dh")) != -1) {
96 fprintf (stderr
, "speed must be >= 1\n");
102 if (op
.s
< 2 || op
.s
> g
.w
*g
.h
-1) {
103 fprintf (stderr
, "length must be >= 2 and < W*H\n");
107 case 'd': op
.sch
= &vt220_charset
; break;
110 fprintf (stderr
, SHORTHELP LONGHELP
, argv
[0]);
111 return !(optget
=='h');
113 } if (optind
< argc
) { /* parse Fieldspec */
114 int n
= sscanf (argv
[optind
], "%dx%d", &g
.w
, &g
.h
);
117 fprintf(stderr
,"FIELDSIZE is WxH (width 'x' height)\n");
129 char* end_screen_msg
= "";
131 switch (sigsetjmp(game_over
, 1)) {
135 break; /* function doesn't return, but `-Wextra' complains */
137 end_screen_msg
= " GAME OVER ";
140 end_screen_msg
= "CONGRATULATIONS!";
145 for (;;) switch (end_screen(end_screen_msg
)) {
146 case 'r': goto restart
;
172 g
.b
= time(NULL
) + BONUS_INTERVAL
;
174 spawn_item(FOOD
, rand() % NUM_FOODS
, NULL
); //TODO: shape distribution, so bigger values get selected less
177 switch (getctrlseq()) {
178 case CTRSEQ_CURSOR_LEFT
: case 'h':append_movement(WEST
); break;
179 case CTRSEQ_CURSOR_DOWN
: case 'j':append_movement(SOUTH
); break;
180 case CTRSEQ_CURSOR_UP
: case 'k':append_movement(NORTH
); break;
181 case CTRSEQ_CURSOR_RIGHT
:case 'l':append_movement(EAST
); break;
182 case 'p': //TODO: causes bonus items to be spawned too early; have to increase all timers
184 move_ph (g
.h
/2+LINE_OFFSET
, g
.w
*CW
/2);
185 printf ("\033[5mPAUSE\033[0m"); /* blinking text */
186 if (getchar() == 'q') exit(0);
190 case 'r': siglongjmp(game_over
, GAME_START
);
191 case 'q': siglongjmp(game_over
, GAME_EXIT
);
196 case 0x02: /* STX; gets sent when returning from SIGALRM */
203 #define pop_dir() (g.k.n? g.k.c[(16+g.k.h-g.k.n--)%16] : NONE)
204 void snake_advance (void) {
206 struct item
* i
; /*temporary item (defined here to respawn at the end) */
207 int new_dir
= pop_dir();
208 /* switch direction if new one is in the buffer and it won't kill us: */
209 if (new_dir
&& g
.d
!= OPPOSITE(new_dir
)) g
.d
= new_dir
;
211 int new_row
= g
.s
->r
+(g
.d
==SOUTH
) -(g
.d
==NORTH
);
212 int new_col
= g
.s
->c
+(g
.d
==EAST
) -(g
.d
==WEST
);
214 /* detect food hit and spawn a new food */
215 for (i
= g
.i
; i
; i
= i
->next
) {
216 if (i
->r
== new_row
&& i
->c
== new_col
) {
220 case FOOD
: respawn
= 1; break;
221 case BONUS
: remove_bonus(i
); break;
227 if (new_row
>= g
.h
|| new_col
>= g
.w
|| new_row
< 0 || new_col
< 0)
228 siglongjmp(game_over
, GAME_OVER
);
230 struct snake
* new_head
;
231 struct snake
* new_tail
; /* former second-to-last element */
232 for (new_tail
= g
.s
; new_tail
->next
->next
; new_tail
= new_tail
->next
)
233 /*use the opportunity of looping to check if we eat ourselves:*/
234 if(new_tail
->next
->r
== new_row
&& new_tail
->next
->c
== new_col
)
235 siglongjmp(game_over
, GAME_OVER
);
236 int old_tail
[2] = {new_tail
->next
->r
, new_tail
->next
->c
};/*gets erased*/
237 new_head
= new_tail
->next
; /* reuse element instead of malloc() */
238 new_tail
->next
= NULL
;
240 new_head
->r
= new_row
;
241 new_head
->c
= new_col
;
242 new_head
->next
= g
.s
;
246 if (respawn
) spawn_item(FOOD
, rand() % NUM_FOODS
, i
);
247 draw_sprites (old_tail
[0], old_tail
[1]);
250 void spawn_item (int type
, int value
, struct item
* p_item
) {
252 char occupied
[g
.w
][g
.h
]; int snake_len
= 0;
253 memset(*occupied
, 0, g
.w
*g
.h
);
257 if (snake_len
>= g
.w
*g
.h
-1) siglongjmp(game_over
, GAME_WON
);
258 /* loop through snake to check if we aren't on it */
259 if (occupied
[row
][col
]) goto try_again
; /* shortcut */
260 for (struct snake
* s
= g
.s
; s
; s
= s
->next
)
261 if (s
->r
== row
&& s
->c
== col
) {
262 occupied
[s
->r
][s
->c
] = 1; snake_len
++;
266 /* if we got a item buffer reuse it, otherwise create a new one: */
267 struct item
* new_item
;
268 if (p_item
) new_item
= p_item
;
269 else new_item
= malloc (sizeof(struct item
));
275 new_item
->s
= time(0);
276 if (g
.i
) g
.i
->prev
= new_item
;
277 new_item
->next
= g
.i
;
278 new_item
->prev
= NULL
;
283 void consume_item (struct item
* i
) {
289 case FOOD_5
: g
.p
+= 5; break;
290 case FOOD_10
: g
.p
+= 10; break;
291 case FOOD_20
: g
.p
+= 20; break;
293 snake_append(&g
.s
, -1, -1);
294 break; /* will be reused as the head before it is drawn */
298 for (int i
= 5; i
&& g
.s
->next
->next
; i
--) {
299 struct snake
* p
= g
.s
;
300 while (p
->next
->next
) p
= p
->next
;
307 for (int i
= 5; i
; i
--) snake_append(&g
.s
, -1, -1);
309 case BONUS_SLOW
: //TODO: this sometimes speeds the snake up?!
321 if (i
->next
) i
->next
->prev
= i
->prev
;
322 if (i
->prev
) i
->prev
->next
= i
->next
;
325 /* snake speedup every 100 points: */
326 if (g
.p
/SPEEDUP_AFTER
- old_score
/SPEEDUP_AFTER
) g
.v
++;
329 void spawn_bonus(void) {
330 for (struct item
* i
= g
.i
; i
; i
= i
->next
)
331 if (i
->t
== BONUS
) { /* bonus already there */
332 if (((i
->s
+BONUS_DURATION
)-time(NULL
)) < 0) {
333 remove_bonus(i
); /* remove if over lifetime */
337 if (g
.b
< time(NULL
)) { /* time to spawn item: */
338 spawn_item(BONUS
, rand() % NUM_BONI
, NULL
);
339 g
.b
= time(NULL
) + BONUS_INTERVAL
;
343 void show_playfield (void) {
348 printm (g
.w
, BORDER(T
,C
));
349 printf ("%s\n", BORDER(T
,R
));
352 for (int row
= 0; row
< g
.h
; row
++)
353 printf ("%s%*s%s\n", BORDER(C
,L
), CW
*g
.w
, "", BORDER(C
,R
));
357 printm (g
.w
, BORDER(B
,C
));
360 draw_sprites (-1,-1);
363 void draw_sprites (int erase_r
, int erase_c
) {
364 /* erase old tail, if any */
365 if (erase_r
>= 0 && erase_c
>= 0) {
366 move_ph (erase_r
+LINE_OFFSET
, erase_c
*CW
+COL_OFFSET
);
371 struct snake
* last
= NULL
;
373 for (struct snake
* s
= g
.s
; s
; s
= s
->next
) {
374 if (s
->r
< 0 || s
->c
< 0) continue; /*can't draw outside term.*/
375 move_ph (s
->r
+LINE_OFFSET
, s
->c
*CW
+COL_OFFSET
);
377 int predecessor
= (last
==NULL
)?NONE
:
378 (last
->r
< s
->r
) ? NORTH
:
379 (last
->r
> s
->r
) ? SOUTH
:
380 (last
->c
> s
->c
) ? EAST
:
381 (last
->c
< s
->c
) ? WEST
:NONE
;
382 int successor
= (s
->next
== NULL
)?NONE
:
383 (s
->next
->r
< s
->r
) ? NORTH
:
384 (s
->next
->r
> s
->r
) ? SOUTH
:
385 (s
->next
->c
> s
->c
) ? EAST
:
386 (s
->next
->c
< s
->c
) ? WEST
:NONE
;
388 printf ("\033[%sm", op
.sch
->color
[color
]);
389 print (op
.sch
->snake
[predecessor
][successor
]);
395 /* print item queue */
396 for (struct item
* i
= g
.i
; i
; i
= i
->next
) {
397 move_ph (i
->r
+LINE_OFFSET
, i
->c
*CW
+COL_OFFSET
);
398 if (i
->t
== FOOD
) print(op
.sch
->food
[i
->v
]);
399 else if (i
->t
== BONUS
) {
400 if (i
->s
+ BONUS_DURATION
-BONUS_WARN
< time(NULL
))
401 printf("\033[5m%s\033[25m", op
.sch
->boni
[i
->v
]);
402 else print(op
.sch
->boni
[i
->v
]);
407 int score_width
= g
.p
> 9999?6:4;
408 move_ph (0, (g
.w
*CW
-score_width
)/2-COL_OFFSET
);
409 printf ("%s %0*d %s", BORDER(S
,L
), score_width
, g
.p
, BORDER(S
,R
));
410 printf ("->%f<-", g
.v
); //TODO: debug only! (BONUS_SLOW)
413 #define MOVE_POPUP(WIDTH, LINE) \
414 move_ph(g.h/2+LINE_OFFSET-1+LINE,(g.w*op.sch->display_width-WIDTH)/2)
415 int end_screen(char* message
) {
416 int msg_w
= strlen(message
);
417 MOVE_POPUP(msg_w
, -1);
419 printm ((msg_w
+2)/op
.sch
->display_width
, BORDER(T
,C
));
422 MOVE_POPUP(msg_w
, 0);
423 printf("%s %s %s", BORDER(C
,L
), message
, BORDER(C
,R
));
424 MOVE_POPUP(msg_w
, 1);
425 printf("%s `r' restart%*s%s", BORDER(C
,L
), msg_w
-10, "", BORDER(C
,R
));
426 MOVE_POPUP(msg_w
, 2);
427 printf("%s `q' quit%*s%s", BORDER(C
,L
), msg_w
-7, "", BORDER(C
,R
));
429 MOVE_POPUP(msg_w
, 3);
431 printm ((msg_w
+2)/op
.sch
->display_width
, BORDER(B
,C
));
438 void snake_append (struct snake
** s
, int row
, int col
) {
439 struct snake
* new = malloc (sizeof(struct snake
));
445 struct snake
* p
= *s
;
446 while (p
->next
) p
= p
->next
;
453 void remove_bonus (struct item
* i
) {
454 if (i
->next
) i
->next
->prev
= i
->prev
;
455 if (i
->prev
) i
->prev
->next
= i
->next
;
458 draw_sprites (i
->r
, i
->c
); /* overwrite sprite */
463 #define free_ll(head) do{ \
476 int direction
= WEST
;
483 for (int i
= 0; i
< op
.l
; i
++) {
485 case NORTH
: r
--; if(r
<= min_r
){direction
=EAST
; min_r
++;}break;
486 case EAST
: c
++; if(c
>= max_c
){direction
=SOUTH
;max_c
--;}break;
487 case SOUTH
: r
++; if(r
>= max_r
){direction
=WEST
; max_r
--;}break;
488 case WEST
: c
--; if(c
<= min_c
){direction
=NORTH
;min_c
++;}break;
491 snake_append(&g
.s
, r
, c
);
507 int getctrlseq (void) {
510 while ((c
= getchar()) != EOF
) {
514 case '\033': state
=ESC_SENT
; break;
520 case '[': state
=CSI_SENT
; break;
521 default: return CTRSEQ_INVALID
;
526 case 'A': return CTRSEQ_CURSOR_UP
;
527 case 'B': return CTRSEQ_CURSOR_DOWN
;
528 case 'C': return CTRSEQ_CURSOR_RIGHT
;
529 case 'D': return CTRSEQ_CURSOR_LEFT
;
530 default: return CTRSEQ_INVALID
;
534 return CTRSEQ_INVALID
;
540 void append_movement (int dir
) {
541 if (g
.k
.n
> 15) return; /* no space in buffer */
542 if (g
.k
.n
&& g
.k
.c
[(16+g
.k
.h
-1)%16] == dir
)
543 return; /* don't add the same direction twice */
547 g
.k
.h
= (g
.k
.h
+1) % 16;
550 void move_ph (int line
, int col
) {
551 /* move printhead to zero-indexed position */
552 printf ("\033[%d;%dH", line
+1, col
+1);
555 void clamp_fieldsize (void) {
556 /* clamp field size to terminal size and mouse maximum: */
558 ioctl(STDOUT_FILENO
, TIOCGWINSZ
, &w
);
560 if (g
.w
< 10) g
.w
= 10;
561 if (g
.h
< 10) g
.h
= 10;
563 if (COL_OFFSET
+ g
.w
*CW
+ COL_OFFSET
> w
.ws_col
)
564 g
.w
= (w
.ws_col
- 2*COL_OFFSET
) / op
.sch
->display_width
;
565 if (LINE_OFFSET
+ g
.h
+ LINES_AFTER
> w
.ws_row
)
566 g
.h
= w
.ws_row
- (LINE_OFFSET
+LINES_AFTER
);
569 void timer_setup (int enable
) {
570 static struct itimerval tbuf
;
571 tbuf
.it_interval
.tv_sec
= 0;
572 tbuf
.it_interval
.tv_usec
= (1000000/g
.v
)-1; /*WARN: 1 <= g.v <= 999999*/
575 tbuf
.it_value
.tv_sec
= tbuf
.it_interval
.tv_sec
;
576 tbuf
.it_value
.tv_usec
= tbuf
.it_interval
.tv_usec
;
578 tbuf
.it_value
.tv_sec
= 0;
579 tbuf
.it_value
.tv_usec
= 0;
582 if ( setitimer(ITIMER_REAL
, &tbuf
, NULL
) == -1 ) {
589 void signal_setup (void) {
590 struct sigaction saction
;
592 saction
.sa_handler
= signal_handler
;
593 sigemptyset(&saction
.sa_mask
);
594 saction
.sa_flags
= 0;
595 if (sigaction(SIGALRM
, &saction
, NULL
) < 0 ) {
600 if (sigaction(SIGINT
, &saction
, NULL
) < 0 ) {
605 if (sigaction(SIGCONT
, &saction
, NULL
) < 0 ) {
611 void signal_handler (int signum
) {
625 void screen_setup (int enable
) {
628 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
629 printf ("\033[H\033[J"); /* reset cursor, clear screen */
630 printf ("\033[?25l"); /* hide cursor */
631 print (op
.sch
->init_seq
); /* swich charset, if necessary */
633 print (op
.sch
->reset_seq
); /* reset charset, if necessary */
634 printf ("\033[?25h"); /* show cursor */
635 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
640 /* http://users.csc.calpoly.edu/~phatalsk/357/lectures/code/sigalrm.c */
641 void raw_mode(int enable
) {
642 static struct termios saved_term_mode
;
643 struct termios raw_term_mode
;
646 tcgetattr(STDIN_FILENO
, &saved_term_mode
);
647 raw_term_mode
= saved_term_mode
;
648 raw_term_mode
.c_lflag
&= ~(ICANON
| ECHO
);
649 raw_term_mode
.c_cc
[VMIN
] = 1 ;
650 raw_term_mode
.c_cc
[VTIME
] = 0;
651 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &raw_term_mode
);
653 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &saved_term_mode
);