]>
git.gir.st - VIper.git/blob - viiper.c
1 /*******************************************************************************
3 By Tobias Girstmair, 2018
6 (see ./viiper -h for full list of options)
8 KEYBINDINGS: - hjkl to move
9 - p to pause and resume
12 - (see `./minesviiper -h' for all keybindings)
14 GNU GPL v3, see LICENSE or https://www.gnu.org/licenses/gpl-3.0.txt
15 *******************************************************************************/
18 #define _POSIX_C_SOURCE 2 /*for getopt and sigaction in c99, sigsetjmp*/
24 #include <sys/ioctl.h>
33 #define MIN(a,b) (a>b?b:a)
34 #define MAX(a,b) (a>b?a:b)
35 #define CLAMP(a,m,M) (a<m?m:(a>M?M:a))
36 #define printm(n, s) for (int _loop = 0; _loop < n; _loop++) fputs (s, stdout)
37 #define print(str) fputs (str?str:"", stdout)
40 #define OPPOSITE(dir) ( \
41 dir == EAST ? WEST : \
42 dir == WEST ? EAST : \
43 dir == NORTH ? SOUTH : \
44 dir == SOUTH ? NORTH : -1)
49 #define CW op.sch->cell_width
51 #define SPEEDUP_AFTER 100 /* increment speed every n points */
52 #define BONUS_INTERVAL 90 /* how often a bonus item is spawned */
53 #define BONUS_DURATION 15 /* how long one can catch the bonus */
54 #define BONUS_WARN 5 /* how long before the removal to warn */
57 int w
; /* field width */
58 int h
; /* field height */
59 int d
; /* direction the snake is looking */
61 float v
; /* velocity in moves per second */
62 time_t t
; /* time of game start */
63 time_t b
; /* time of next bonus item spawn */
64 struct snake
* s
; /* snek */
65 struct item
* i
; /* items (food, boni) */
67 int h
; /* write head */
68 int n
; /* number of elements */
70 } k
; /* ring buffer for direction events */
74 int l
; /* initial snake length */
75 int s
; /* initial snake speed */
81 int main (int argc
, char** argv
) {
90 opterr
= 0; /* don't print message on unrecognized option */
91 while ((optget
= getopt (argc
, argv
, "+s:l:dh")) != -1) {
96 fprintf (stderr
, "speed must be >= 1\n");
102 if (op
.s
< 2 || op
.s
> g
.w
*g
.h
-1) {
103 fprintf (stderr
, "length must be >= 2 and < W*H\n");
107 case 'd': op
.sch
= &vt220_charset
; break;
110 fprintf (stderr
, SHORTHELP LONGHELP
, argv
[0]);
111 return !(optget
=='h');
113 } if (optind
< argc
) { /* parse Fieldspec */
114 int n
= sscanf (argv
[optind
], "%dx%d", &g
.w
, &g
.h
);
117 fprintf(stderr
,"FIELDSIZE is WxH (width 'x' height)\n");
129 char* end_screen_msg
= "";
131 switch (sigsetjmp(game_over
, 1)) {
135 break; /* function doesn't return, but `-Wextra' complains */
137 end_screen_msg
= " GAME OVER ";
140 end_screen_msg
= "CONGRATULATIONS!";
145 for (;;) switch (end_screen(end_screen_msg
)) {
146 case 'r': goto restart
;
172 g
.b
= time(NULL
) + BONUS_INTERVAL
;
174 spawn_item(FOOD
, rand() % NUM_FOODS
, NULL
); //TODO: shape distribution, so bigger values get selected less
177 switch (getctrlseq()) {
178 case 'h': case CTRSEQ_CURSOR_LEFT
: append_movement(WEST
); break;
179 case 'j': case CTRSEQ_CURSOR_DOWN
: append_movement(SOUTH
);break;
180 case 'k': case CTRSEQ_CURSOR_UP
: append_movement(NORTH
);break;
181 case 'l': case CTRSEQ_CURSOR_RIGHT
:append_movement(EAST
); break;
182 case 'p': pause_game(); break;
183 case 'r': siglongjmp(game_over
, GAME_START
);
184 case 'q': siglongjmp(game_over
, GAME_EXIT
);
189 case 0x02: /* STX; gets sent when returning from SIGALRM */
196 #define pop_dir() (g.k.n? g.k.c[(16+g.k.h-g.k.n--)%16] : NONE)
197 void snake_advance (void) {
199 struct item
* i
; /*temporary item (defined here to respawn at the end) */
200 int new_dir
= pop_dir();
201 /* switch direction if new one is in the buffer and it won't kill us: */
202 if (new_dir
&& g
.d
!= OPPOSITE(new_dir
)) g
.d
= new_dir
;
204 int new_row
= g
.s
->r
+(g
.d
==SOUTH
) -(g
.d
==NORTH
);
205 int new_col
= g
.s
->c
+(g
.d
==EAST
) -(g
.d
==WEST
);
207 /* detect food hit and spawn a new food */
208 for (i
= g
.i
; i
; i
= i
->next
) {
209 if (i
->r
== new_row
&& i
->c
== new_col
) {
213 case FOOD
: respawn
= 1; break;
214 case BONUS
: remove_bonus(i
); break;
220 if (new_row
>= g
.h
|| new_col
>= g
.w
|| new_row
< 0 || new_col
< 0)
221 siglongjmp(game_over
, GAME_OVER
);
223 struct snake
* new_head
;
224 struct snake
* new_tail
; /* former second-to-last element */
225 for (new_tail
= g
.s
; new_tail
->next
->next
; new_tail
= new_tail
->next
)
226 /*use the opportunity of looping to check if we eat ourselves:*/
227 if(new_tail
->next
->r
== new_row
&& new_tail
->next
->c
== new_col
)
228 siglongjmp(game_over
, GAME_OVER
);
229 int old_tail
[2] = {new_tail
->next
->r
, new_tail
->next
->c
};/*gets erased*/
230 new_head
= new_tail
->next
; /* reuse element instead of malloc() */
231 new_tail
->next
= NULL
;
233 new_head
->r
= new_row
;
234 new_head
->c
= new_col
;
235 new_head
->next
= g
.s
;
239 if (respawn
) spawn_item(FOOD
, rand() % NUM_FOODS
, i
);
240 draw_sprites (old_tail
[0], old_tail
[1]);
243 void spawn_item (int type
, int value
, struct item
* p_item
) {
245 char occupied
[g
.w
][g
.h
]; int snake_len
= 0;
246 memset(*occupied
, 0, g
.w
*g
.h
);
250 if (snake_len
>= g
.w
*g
.h
-1) siglongjmp(game_over
, GAME_WON
);
251 /* loop through snake to check if we aren't on it */
252 if (occupied
[row
][col
]) goto try_again
; /* shortcut */
253 for (struct snake
* s
= g
.s
; s
; s
= s
->next
)
254 if (s
->r
== row
&& s
->c
== col
) {
255 occupied
[s
->r
][s
->c
] = 1; snake_len
++;
259 /* if we got a item buffer reuse it, otherwise create a new one: */
260 struct item
* new_item
;
261 if (p_item
) new_item
= p_item
;
262 else new_item
= malloc (sizeof(struct item
));
268 new_item
->s
= time(0);
269 if (g
.i
) g
.i
->prev
= new_item
;
270 new_item
->next
= g
.i
;
271 new_item
->prev
= NULL
;
276 void consume_item (struct item
* i
) {
282 case FOOD_5
: g
.p
+= 5; break;
283 case FOOD_10
: g
.p
+= 10; break;
284 case FOOD_20
: g
.p
+= 20; break;
286 snake_append(&g
.s
, -1, -1);
287 break; /* will be reused as the head before it is drawn */
291 for (int i
= 5; i
&& g
.s
->next
->next
; i
--) {
292 struct snake
* p
= g
.s
;
293 while (p
->next
->next
) p
= p
->next
;
300 for (int i
= 5; i
; i
--) snake_append(&g
.s
, -1, -1);
314 if (i
->next
) i
->next
->prev
= i
->prev
;
315 if (i
->prev
) i
->prev
->next
= i
->next
;
318 /* snake speedup every 100 points: */
319 if (g
.p
/SPEEDUP_AFTER
- old_score
/SPEEDUP_AFTER
) g
.v
++, timer_setup(1);
322 void spawn_bonus(void) {
323 for (struct item
* i
= g
.i
; i
; i
= i
->next
)
324 if (i
->t
== BONUS
) { /* bonus already there */
325 if (((i
->s
+BONUS_DURATION
)-time(NULL
)) < 0) {
326 remove_bonus(i
); /* remove if over lifetime */
330 if (g
.b
< time(NULL
)) { /* time to spawn item: */
331 spawn_item(BONUS
, rand() % NUM_BONI
, NULL
);
332 g
.b
= time(NULL
) + BONUS_INTERVAL
; //TODO: only start counting after old bonus was removed/eaten
336 void show_playfield (void) {
341 printm (g
.w
, BORDER(T
,C
));
342 printf ("%s\n", BORDER(T
,R
));
345 for (int row
= 0; row
< g
.h
; row
++)
346 printf ("%s%*s%s\n", BORDER(C
,L
), CW
*g
.w
, "", BORDER(C
,R
));
350 printm (g
.w
, BORDER(B
,C
));
353 draw_sprites (-1,-1);
356 void draw_sprites (int erase_r
, int erase_c
) {
357 /* erase old tail, if any */
358 if (erase_r
>= 0 && erase_c
>= 0) {
359 move_ph (erase_r
+LINE_OFFSET
, erase_c
*CW
+COL_OFFSET
);
364 struct snake
* last
= NULL
;
366 for (struct snake
* s
= g
.s
; s
; s
= s
->next
) {
367 if (s
->r
< 0 || s
->c
< 0) continue; /*can't draw outside term.*/
368 move_ph (s
->r
+LINE_OFFSET
, s
->c
*CW
+COL_OFFSET
);
370 int predecessor
= (last
==NULL
)?NONE
:
371 (last
->r
< s
->r
) ? NORTH
:
372 (last
->r
> s
->r
) ? SOUTH
:
373 (last
->c
> s
->c
) ? EAST
:
374 (last
->c
< s
->c
) ? WEST
:NONE
;
375 int successor
= (s
->next
== NULL
)?NONE
:
376 (s
->next
->r
< s
->r
) ? NORTH
:
377 (s
->next
->r
> s
->r
) ? SOUTH
:
378 (s
->next
->c
> s
->c
) ? EAST
:
379 (s
->next
->c
< s
->c
) ? WEST
:NONE
;
381 printf ("\033[%sm", op
.sch
->color
[color
]);
382 print (op
.sch
->snake
[predecessor
][successor
]);
388 /* print item queue */
389 for (struct item
* i
= g
.i
; i
; i
= i
->next
) {
390 move_ph (i
->r
+LINE_OFFSET
, i
->c
*CW
+COL_OFFSET
);
391 if (i
->t
== FOOD
) print(op
.sch
->food
[i
->v
]);
392 else if (i
->t
== BONUS
) {
393 if (i
->s
+ BONUS_DURATION
-BONUS_WARN
< time(NULL
))
394 printf("\033[5m%s\033[25m", op
.sch
->boni
[i
->v
]);
395 else print(op
.sch
->boni
[i
->v
]);
400 int score_width
= g
.p
> 9999?6:4;
401 move_ph (0, (g
.w
*CW
-score_width
)/2-COL_OFFSET
);
402 printf ("%s %0*d %s", BORDER(S
,L
), score_width
, g
.p
, BORDER(S
,R
));
405 void pause_game (void) {
406 time_t pause_start
= time(NULL
);
410 move_ph (g
.h
/2+LINE_OFFSET
, g
.w
*CW
/2);
411 printf ("\033[5;7m PAUSE \033[0m"); /* blinking reverse text */
412 if (getchar() == 'q')
413 siglongjmp(game_over
, GAME_EXIT
);
415 /* update all timers, so bonus items don't get out of sync: */
416 pause_diff
= time(NULL
) - pause_start
;
418 for (struct item
* i
= g
.i
; i
; i
= i
->next
)
425 #define MOVE_POPUP(WIDTH, LINE) \
426 move_ph(g.h/2+LINE_OFFSET-1+LINE,(g.w*op.sch->display_width-WIDTH)/2)
427 //TODO: macro does not correctly centre in DEC mode
428 int end_screen(char* message
) {
429 int msg_w
= strlen(message
);
430 MOVE_POPUP(msg_w
, -1);
432 printm ((msg_w
+2)/op
.sch
->display_width
, BORDER(T
,C
));
435 MOVE_POPUP(msg_w
, 0);
436 printf("%s %s %s", BORDER(C
,L
), message
, BORDER(C
,R
));
437 MOVE_POPUP(msg_w
, 1);
438 //TODO: requires shifting into ASCII/multilingual charset in DEC mode -- put graphics into upper/right charset?
439 printf("%s `r' restart%*s%s", BORDER(C
,L
), msg_w
-10, "", BORDER(C
,R
));
440 MOVE_POPUP(msg_w
, 2);
441 printf("%s `q' quit%*s%s", BORDER(C
,L
), msg_w
-7, "", BORDER(C
,R
));
443 MOVE_POPUP(msg_w
, 3);
445 printm ((msg_w
+2)/op
.sch
->display_width
, BORDER(B
,C
));
452 void snake_append (struct snake
** s
, int row
, int col
) {
453 struct snake
* new = malloc (sizeof(struct snake
));
459 struct snake
* p
= *s
;
460 while (p
->next
) p
= p
->next
;
467 void remove_bonus (struct item
* i
) {
468 if (i
->next
) i
->next
->prev
= i
->prev
;
469 if (i
->prev
) i
->prev
->next
= i
->next
;
472 draw_sprites (i
->r
, i
->c
); /* overwrite sprite */
477 #define free_ll(head) do{ \
490 int direction
= WEST
;
497 for (int i
= 0; i
< op
.l
; i
++) {
499 case NORTH
: r
--; if(r
<= min_r
){direction
=EAST
; min_r
++;}break;
500 case EAST
: c
++; if(c
>= max_c
){direction
=SOUTH
;max_c
--;}break;
501 case SOUTH
: r
++; if(r
>= max_r
){direction
=WEST
; max_r
--;}break;
502 case WEST
: c
--; if(c
<= min_c
){direction
=NORTH
;min_c
++;}break;
505 snake_append(&g
.s
, r
, c
);
521 int getctrlseq (void) {
524 while ((c
= getchar()) != EOF
) {
528 case '\033': state
=ESC_SENT
; break;
534 case '[': state
=CSI_SENT
; break;
535 default: return CTRSEQ_INVALID
;
540 case 'A': return CTRSEQ_CURSOR_UP
;
541 case 'B': return CTRSEQ_CURSOR_DOWN
;
542 case 'C': return CTRSEQ_CURSOR_RIGHT
;
543 case 'D': return CTRSEQ_CURSOR_LEFT
;
544 default: return CTRSEQ_INVALID
;
548 return CTRSEQ_INVALID
;
554 void append_movement (int dir
) {
555 if (g
.k
.n
> 15) return; /* no space in buffer */
556 if (g
.k
.n
&& g
.k
.c
[(16+g
.k
.h
-1)%16] == dir
)
557 return; /* don't add the same direction twice */
561 g
.k
.h
= (g
.k
.h
+1) % 16;
564 void move_ph (int line
, int col
) {
565 /* move printhead to zero-indexed position */
566 printf ("\033[%d;%dH", line
+1, col
+1);
569 void clamp_fieldsize (void) {
570 /* clamp field size to terminal size and mouse maximum: */
572 ioctl(STDOUT_FILENO
, TIOCGWINSZ
, &w
);
574 if (g
.w
< 10) g
.w
= 10;
575 if (g
.h
< 10) g
.h
= 10;
577 if (COL_OFFSET
+ g
.w
*CW
+ COL_OFFSET
> w
.ws_col
)
578 g
.w
= (w
.ws_col
- 2*COL_OFFSET
) / op
.sch
->display_width
;
579 if (LINE_OFFSET
+ g
.h
+ LINES_AFTER
> w
.ws_row
)
580 g
.h
= w
.ws_row
- (LINE_OFFSET
+LINES_AFTER
);
583 void timer_setup (int enable
) {
584 static struct itimerval tbuf
;
585 tbuf
.it_interval
.tv_sec
= 0;
586 tbuf
.it_interval
.tv_usec
= (1000000/g
.v
)-1; /*WARN: 1 <= g.v <= 999999*/
589 tbuf
.it_value
.tv_sec
= tbuf
.it_interval
.tv_sec
;
590 tbuf
.it_value
.tv_usec
= tbuf
.it_interval
.tv_usec
;
592 tbuf
.it_value
.tv_sec
= 0;
593 tbuf
.it_value
.tv_usec
= 0;
596 if ( setitimer(ITIMER_REAL
, &tbuf
, NULL
) == -1 ) {
603 void signal_setup (void) {
604 struct sigaction saction
;
606 saction
.sa_handler
= signal_handler
;
607 sigemptyset(&saction
.sa_mask
);
608 saction
.sa_flags
= 0;
609 if (sigaction(SIGALRM
, &saction
, NULL
) < 0 ) {
614 if (sigaction(SIGINT
, &saction
, NULL
) < 0 ) {
619 if (sigaction(SIGCONT
, &saction
, NULL
) < 0 ) {
625 void signal_handler (int signum
) {
629 spawn_bonus(); //TODO: currently, a bonus is spawned every x secs. should be x secs after last bonus disappeared.
639 void screen_setup (int enable
) {
642 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
643 printf ("\033[H\033[J"); /* reset cursor, clear screen */
644 printf ("\033[?25l"); /* hide cursor */
645 print (op
.sch
->init_seq
); /* swich charset, if necessary */
647 print (op
.sch
->reset_seq
); /* reset charset, if necessary */
648 printf ("\033[?25h"); /* show cursor */
649 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
654 /* http://users.csc.calpoly.edu/~phatalsk/357/lectures/code/sigalrm.c */
655 void raw_mode(int enable
) {
656 static struct termios saved_term_mode
;
657 struct termios raw_term_mode
;
660 tcgetattr(STDIN_FILENO
, &saved_term_mode
);
661 raw_term_mode
= saved_term_mode
;
662 raw_term_mode
.c_lflag
&= ~(ICANON
| ECHO
);
663 raw_term_mode
.c_cc
[VMIN
] = 1 ;
664 raw_term_mode
.c_cc
[VTIME
] = 0;
665 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &raw_term_mode
);
667 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &saved_term_mode
);