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fix: snake speed bug
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1 # VIIper - a Snake Clone for Unicode-compatible Terminals
2
3 TODO: find a better name
4
5 ## Dependencies
6
7 You'll need either a terminal emulator with good Unicode (Emoji) support and a
8 compatible fonts, or an actual DEC VT220 to fully enjoy the graphics of this
9 game. This is what I'd recommend:
10
11 - A VTE based terminal (like GNOME Terminal and a whole bunch of others)
12 - Google Noto's Color Emoji Font (Fedora: `google-noto-emoji-color-fonts.noarch`)
13 - DejaVu Sans Mono with Braille characters patched in (fetch from Ubuntu)
14
15 ## Keybindings
16
17 `h`, `j`, `k`, `l` or cursor keys move the snake.
18 `r` to restart, `p` to pause, `q` to quit.
19
20 ## TODO
21
22 - DONE ~~base game: fixed field size, fixed speed~~
23 - DONE ~~food (unicode)~~
24 - DONE ~~put 'sprites' into `schemes.h`~~
25 - DONE ~~snake elongates~~
26 - DONE ~~unicode chars~~
27 - DONE ~~input buffer (so fast 180° turns get executed)~~
28 - DONE ~~only redraw changing parts of the screen~~
29 - DONE ~~input out of whack when stopping (^Z) and resuming~~
30 - DONE ~~keybindings for restart, pause, redraw~~
31 - DONE ~~on dying: show end screen, allow restarting~~
32 - DONE ~~score, increasing speed, ~~timer~~~~
33 - DONE ~~bonus/special items: slower snake, shorter snake, etc.~~
34 - TODO decaying points? (more points the faster you get the food)
35 - TODO wall-wrap-around mode?
36 - TODO fix all `grep -n TODO viiper.c`
37 - TODO VT220 chrsaet based on soft downloadable character set (->minesviiper)
38
39 ## Notes
40
41 ### terminal compat
42
43 to display emojis, we need a terminal that can handle a color emoji font (no
44 shit, sherlock). mlterm, xterm and urxvt didn't work in my tests (mlterm might
45 work if compiled correctly, the other two use bitmap fonts and i don't think
46 there are any w/ emoji support).
47 i intend to put bonus items in the game that will only be visible for a short
48 time. when they get near the end of their life, SGI-5 (blink) will make them
49 blink. this is supported in gnome-term 3.28 (vte 0.52) which is supplied with
50 fedora 28. [bug report](https://bugzilla.gnome.org/show_bug.cgi?id=579964)
51 for KDE's konsole you'll need [this
52 fontconfig](https://gist.github.com/IgnoredAmbience/7c99b6cf9a8b73c9312a71d1209d9bbb)
53 and follow the steps inside.
54
55
56 ### strange behaviour of SIGALRM
57
58 I'm using SIGALRM to advance the snake's position. during some refactoring I
59 noticed that when the signal handler returns, a STX (ASCII 0x02) byte gets
60 pushed onto stdin.
61
62 ### DejaVu Sans Mono: Braille Characters
63
64 This font (while otherwise beautiful) does not by default include glyphs for the
65 braille characters in Unicode. And gnome-terminal falls back to some very ugly
66 rendition.
67
68 Ubuntu patches this font to include those glyphs, so you can just fetch it from
69 there, or patch the font yourself. For this, open
70 `/usr/share/fonts/dejavu/DejaVuSansMono.ttf` and `DejaVuSans.ttf` and copy the
71 braille section to the Mono variant. You can save the font under a different
72 name in the same directory and the fallback will then work correctly.
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