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[solVItaire.git] / sol.c
1 #define _DEFAULT_SOURCE /* for getopt, sigaction, usleep */
2 #include <poll.h>
3 #include <signal.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <sys/ioctl.h>
7 #include <time.h>
8 #include <termios.h>
9 #include <unistd.h>
10
11 #include "sol.h"
12 #include "schemes.h"
13
14 struct playfield f;
15 struct opts op;
16
17 // action table {{{
18 /* stores a function pointer for every takeable action; called by game loop */
19 int (*action[NUM_PLACES][10])(int,int,int) = {
20 #ifdef KLONDIKE
21 /* 1 2 3 4 5 6 7 stk wst fnd*/
22 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
23 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
24 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
25 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
26 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
27 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
28 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
29 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
30 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
31 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
32 #elif defined SPIDER
33 /* 1 2 3 4 5 6 7 8 9 10*/
34 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
35 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
36 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
37 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t },
38 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t },
39 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t },
40 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t },
41 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t },
42 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t },
43 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f },
44 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
45 #endif
46 };
47 // }}}
48
49 // argv parsing, game loops, cleanup {{{
50 int main(int argc, char** argv) {
51 /* opinionated defaults: */
52 op.s = &unicode_large_color;
53 #ifdef SPIDER
54 op.m = MEDIUM;
55 #endif
56
57 int optget;
58 opterr = 0; /* don't print message on unrecognized option */
59 while ((optget = getopt (argc, argv, "+:hs:vbcm")) != -1) {
60 switch (optget) {
61 #ifdef SPIDER
62 case 's': /* number of suits */
63 switch (optarg[0]) {
64 case '1': op.m = EASY; break;
65 case '2': op.m = MEDIUM; break;
66 case '4': op.m = NORMAL; break;
67 default: goto error;
68 } break;
69 #endif
70 case 'b': op.s = &unicode_large_mono; break;
71 case 'c': op.s = &unicode_large_color; break;
72 case 'm': op.s = &unicode_small_mono; break; /* "mini" */
73 case 'h': default: goto error;
74 error:
75 fprintf (stderr, SHORTHELP LONGHELP KEYHELP, argv[0]);
76 return optget != 'h';
77 }
78 }
79
80 signal_setup();
81 atexit (*quit);
82
83 signal_handler(SIGWINCH); /* initialize window size */
84
85 newgame:
86 screen_setup(1);
87
88 switch(sol()) {
89 case GAME_NEW: goto newgame;
90 case GAME_WON:
91 print_table(NO_HI, NO_HI);
92 win_anim();
93 if (getch(NULL)=='q') return 0;
94 goto newgame;
95 case GAME_QUIT: return 0;
96 }
97 }
98
99 int sol(void) {
100 int ret;
101 long seed = time(NULL);
102 restart:
103 free_undo(f.u);
104 deal(seed);
105
106 int from, to, opt;
107 for(;;) {
108 switch (get_cmd(&from, &to, &opt)) {
109 case CMD_MOVE:
110 ret = action[from][to](from,to,opt);
111 if (ret == ERR) /* try again with from/to swapped: */
112 ret = action[to][from](to,from,opt);
113 switch (ret) {
114 case OK: break;
115 case ERR: visbell(); break;
116 case WON: return GAME_WON;
117 }
118 break;
119 case CMD_JOIN:
120 switch (join(to)) {
121 case OK: break;
122 case ERR: visbell(); break;
123 case WON: return GAME_WON;
124 }
125 break;
126 case CMD_HINT: break;//TODO: show a possible (and sensible) move. if possible, involve active cursor
127 case CMD_UNDO: undo_pop(f.u); break;
128 case CMD_INVAL: visbell(); break;
129 case CMD_NEW: return GAME_NEW;
130 case CMD_AGAIN: goto restart;
131 case CMD_QUIT: return GAME_QUIT;
132 }
133 }
134 }
135
136 void quit(void) {
137 screen_setup(0);
138 free_undo(f.u);
139 }
140 //}}}
141
142 // card games helper functions {{{
143 #define get_suit(card) \
144 ((card-1) % NUM_SUITS)
145 #define get_rank(card) \
146 ((card-1) / NUM_SUITS)
147 #define get_color(card) \
148 ((get_suit(card) ^ get_suit(card)>>1) & 1)
149
150 #define is_tableu(where) (where <= TAB_MAX)
151
152 int find_top(card_t* pile) {
153 int i;
154 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
155 return i;
156 }
157 int first_movable(card_t* pile) {
158 int i = 0;
159 for (;pile[i] && !is_movable(pile, i); i++);
160 return i;
161 }
162 int turn_over(card_t* pile) {
163 int top = find_top(pile);
164 if (pile[top] < 0) {
165 pile[top] *= -1;
166 return 1;
167 } else return 0;
168 }
169 int check_won(void) {
170 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
171 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
172
173 return 1;
174 }
175 int rank_next (card_t a, card_t b) {
176 return get_rank(a) == get_rank(b)-1;
177 }
178 int is_consecutive (card_t* pile, int pos) {
179 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
180 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
181
182 #ifdef KLONDIKE
183 /* ranks consecutive? */
184 if (!rank_next(pile[pos+1], pile[pos])) return 0;
185 /* color opposite? */
186 if (get_color(pile[pos+1]) == get_color(pile[pos])) return 0;
187 #elif defined SPIDER
188 /* ranks consecutive? */
189 if (!rank_next(pile[pos+1], pile[pos])) return 0;
190 /* same suit? */
191 if (get_suit(pile[pos+1]) != get_suit(pile[pos])) return 0;
192 #endif
193
194 return 1;
195 }
196
197 int is_movable(card_t* pile, int n) {
198 #ifdef KLONDIKE
199 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
200 #elif defined SPIDER
201 int top = find_top(pile);
202 for (int i = top; i >= 0; i--) {
203 if (pile[i] <= NO_CARD) return 0; /*no card or card face down?*/
204 if (!is_consecutive(pile, i)) return 0;
205 if (i == n) return 1; /* card reached, must be movable */
206 }
207 return 0;
208 #endif
209 }
210 //}}}
211
212 // takeable actions {{{
213 #ifdef KLONDIKE
214 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
215 card_t card = f.s[f.w];
216 /* move stack one over, so there are no gaps in it: */
217 for (int i = f.w; i < f.z-1; i++)
218 f.s[i] = f.s[i+1];
219 f.z--;
220 f.w--; /* make previous card visible again */
221 return card;
222 }
223 int t2f(int from, int to, int opt) { /* tableu to foundation */
224 (void) to; (void) opt; /* don't need */
225 int top_from = find_top(f.t[from]);
226 to = get_suit(f.t[from][top_from]);
227 int top_to = find_top(f.f[to]);
228 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
229 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
230 f.f[to][top_to+1] = f.t[from][top_from];
231 f.t[from][top_from] = NO_CARD;
232 undo_push(from, FOUNDATION, to,
233 turn_over(f.t[from]));
234 if (check_won()) return WON;
235 return OK;
236 } else return ERR;
237 }
238 int w2f(int from, int to, int opt) { /* waste to foundation */
239 (void) from; (void) to; (void) opt; /* don't need */
240 if (f.w < 0) return ERR;
241 to = get_suit(f.s[f.w]);
242 int top_to = find_top(f.f[to]);
243 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
244 || (top_to >= 0 && rank_next(f.f[to][top_to], f.s[f.w]))) {
245 undo_push(WASTE, FOUNDATION, f.w | to<<16, 0);//ugly encoding :|
246 f.f[to][top_to+1] = stack_take();
247 if (check_won()) return WON;
248 return OK;
249 } else return ERR;
250
251 }
252 int s2w(int from, int to, int opt) { /* stock to waste */
253 (void) from; (void) to; (void) opt; /* don't need */
254 if (f.z == 0) return ERR;
255 f.w++;
256 if (f.w == f.z) f.w = -1;
257 return OK;
258 }
259 int w2s(int from, int to, int opt) { /* waste to stock (undo stock to waste) */
260 (void) from; (void) to; (void) opt; /* don't need */
261 if (f.z == 0) return ERR;
262 f.w--;
263 if (f.w < -1) f.w = f.z-1;
264 return OK;
265 }
266 int f2t(int from, int to, int opt) { /* foundation to tableu */
267 (void) from; /* don't need */
268 int top_to = find_top(f.t[to]);
269 from = opt;
270 int top_from = find_top(f.f[from]);
271
272 if ((get_color(f.t[to][top_to]) != get_color(f.f[from][top_from]))
273 && (rank_next(f.f[from][top_from], f.t[to][top_to]))) {
274 f.t[to][top_to+1] = f.f[from][top_from];
275 f.f[from][top_from] = NO_CARD;
276 undo_push(FOUNDATION, to, from, 0);
277 return OK;
278 } else return ERR;
279 }
280 int w2t(int from, int to, int opt) { /* waste to tableu */
281 (void) from; (void) opt; /* don't need */
282 int top_to = find_top(f.t[to]);
283 if (((get_color(f.t[to][top_to]) != get_color(f.s[f.w]))
284 && (rank_next(f.s[f.w], f.t[to][top_to])))
285 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
286 undo_push(WASTE, to, f.w, 0);
287 f.t[to][top_to+1] = stack_take();
288 return OK;
289 } else return ERR;
290 }
291 int t2t(int from, int to, int opt) { /* tableu to tableu */
292 (void) opt; /* don't need */
293 int top_to = find_top(f.t[to]);
294 int top_from = find_top(f.t[from]);
295 int count = 0; //NOTE: could probably be factored out
296 for (int i = top_from; i >=0; i--) {
297 if (((get_color(f.t[to][top_to]) != get_color(f.t[from][i]))
298 && (rank_next(f.t[from][i], f.t[to][top_to]))
299 && f.t[from][i] > NO_CARD) /* card face up? */
300 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
301 /* move cards [i..top_from] to their destination */
302 for (;i <= top_from; i++) {
303 top_to++;
304 f.t[to][top_to] = f.t[from][i];
305 f.t[from][i] = NO_CARD;
306 count++;
307 }
308 undo_push(from, to, count,
309 turn_over(f.t[from]));
310 return OK;
311 }
312 }
313 return ERR; /* no such move possible */
314 }
315 #elif defined SPIDER
316 int remove_if_complete (int pileno) { //cleanup!
317 card_t* pile = f.t[pileno];
318 /* test if K...A complete; move to foundation if so */
319 int top_from = find_top(pile);
320 if (get_rank(pile[top_from]) != RANK_A) return 0;
321 for (int i = top_from; i>=0; i--) {
322 if (!is_consecutive (pile, i)) return 0;
323 if (i+RANK_K == top_from /* if ace to king: remove it */
324 && get_rank(pile[top_from-RANK_K]) == RANK_K) {
325 for(int i=top_from, j=0; i>top_from-NUM_RANKS; i--,j++){
326 f.f[f.w][j] = pile[i];
327 pile[i] = NO_CARD;
328 }
329 undo_push(pileno, FOUNDATION, f.w,
330 turn_over(pile));
331 f.w++;
332 return 1;
333 }
334 }
335
336 return 0;
337 }
338 int t2t(int from, int to, int opt) { //in dire need of cleanup
339 int top_from = find_top(f.t[from]);
340 int top_to = find_top(f.t[to]);
341 int empty_to = (top_to < 0)? opt: -1; /* empty pile? */
342 int count = 0; //NOTE: could probably be factored out
343
344 for (int i = top_from; i >= 0; i--) {
345 if (!is_consecutive(f.t[from], i)) break;
346
347 /* is consecutive OR to empty pile and rank ok? */
348 if (rank_next(f.t[from][i], f.t[to][top_to])
349 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) {
350 for (;i <= top_from; i++) {
351 top_to++;
352 f.t[to][top_to] = f.t[from][i];
353 f.t[from][i] = NO_CARD;
354 count++;
355 }
356 undo_push(from, to, count,
357 turn_over(f.t[from]));
358 remove_if_complete(to);
359 if (check_won()) return WON;
360 return OK;
361 }
362 }
363
364 return ERR; /* no such move possible */
365 }
366 int s2t(int from, int to, int opt) {
367 (void) from; (void) to; (void) opt; /* don't need */
368 if (f.z <= 0) return ERR; /* stack out of cards */
369 for (int pile = 0; pile < NUM_PILES; pile++)
370 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
371 for (int pile = 0; pile < NUM_PILES; pile++) {
372 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
373 remove_if_complete(pile);
374 if (check_won()) return WON;
375 }
376 undo_push(STOCK, TABLEU, 1, 0); /*NOTE: puts 1 card on each tableu pile*/
377 return OK;
378 }
379 int t2f(int from, int to, int opt) {
380 (void) to; (void) opt; /* don't need */
381 /* manually retrigger remove_if_complete() (e.g. after undo_pop) */
382 return remove_if_complete(from)?OK:ERR;
383 }
384 #endif
385 //TODO: which pile to take from should form the basis of CMD_HINT
386 #define would_complete(pile) \
387 (get_rank(f.t[pile][r[pile].top]) == RANK_A)
388
389 int join(int to) {
390 int top_to = find_top(f.t[to]);
391
392 #ifdef KLONDIKE
393 if (to == FOUNDATION) {
394 int status = ERR;
395 for (int i = 0; i <= TAB_MAX; i++)
396 switch ((i?t2f:w2f)(i-1, FOUNDATION, 0)) {
397 case WON: return WON;
398 case OK: status = OK;
399 case ERR: /* nop */;
400 }
401 return status;
402 }
403
404 if (top_to < 0) { /* move a king to empty pile: */
405 for (int i = 0; i < TAB_MAX; i++) {
406 if (f.t[i][0] < 0) /* i.e. would turn? */
407 if (t2t(i, to, 0) == OK) return OK;
408 }
409 return w2t(WASTE, to, 0);
410 }
411 #elif defined SPIDER
412 if (top_to < 0) { //TODO: would-turn or longest stack to empty pile
413 }
414 #endif
415
416 struct rating {
417 int ok:1; /* card to move in pile? */
418 int above; /* number of movable cards above */
419 int below; /* number of cards below ours */
420 int pos; /* where the card to move is in the pile */
421 int top; /* find_top() */
422 } r[NUM_PILES] = {{0}};
423 int complete = 0;/* SPIDER: true if any pile would complete a stack */
424
425 /* 1. rate each pile: */
426 for (int pile = 0; pile < NUM_PILES; pile++) {
427 r[pile].top = r[pile].pos = find_top(f.t[pile]);
428 /* backtrack until we find a compatible-to-'to'-pile card: */
429 while (r[pile].pos >= 0 && is_movable(f.t[pile], r[pile].pos)) {
430 int rankdiff = get_rank(f.t[pile][r[pile].pos])
431 - get_rank(f.t[to][top_to]);
432 if (rankdiff >= 0) break; /* past our card */
433 if (rankdiff == -1 /* rank matches */
434 #ifdef KLONDIKE
435 && get_color(f.t[pile][r[pile].pos]) /* color OK */
436 != get_color(f.t[to][top_to])
437 #elif defined SPIDER
438 && get_suit(f.t[pile][r[pile].pos]) /* color OK */
439 == get_suit(f.t[to][top_to])
440 #endif
441 ) {
442 r[pile].ok++;
443 complete |= would_complete(pile);
444 for (int i = r[pile].pos; i >= 0; i--)
445 if (is_movable(f.t[pile], i-1))
446 r[pile].above++;
447 else break;
448 break;
449 }
450 r[pile].pos--;
451 r[pile].below++;
452 }
453 }
454
455 /* 2. find optimal pile: (optimized for spider) */
456 int from = -1;
457 int turn = 0;
458 for (int pile = 0, above = 99, empty = 0, below = 99, e = 0, t = 0;
459 pile < NUM_PILES; pile++) {
460 if (!r[pile].ok) continue;
461 #ifdef SPIDER
462 /* don't bother if another pile could complete */
463 if (complete && !would_complete(pile)) continue;
464 #endif
465
466 if ((e=(r[pile].pos == 0)) /* will become empty */
467 || ((t=(f.t[pile][r[pile].pos-1] < 0)) && !empty) /*turn_over?*/
468 || (r[pile].above < above && !empty) /* less cards above */
469 || (r[pile].above == above && !empty && !turn /* if tied, ... */
470 && r[pile].below < below)) { /* ... use shorter pile */
471 from = pile;
472 above = r[pile].above;
473 below = r[pile].below;
474 empty |= e;
475 turn |= t;
476 }
477 }
478
479 /* 3. move cards over and return: */
480 #ifdef KLONDIKE
481 /* prefer waste if it wouldn't turn_over: */
482 if (!turn && w2t(WASTE, to, 0) == OK)
483 return OK;
484 if (from < 0) /* nothing found */
485 return ERR;
486 return t2t(from, to, 0);
487 #elif defined SPIDER
488 if (from < 0) /* nothing found */
489 return ERR;
490 int bottom = first_movable(f.t[from]);
491 return t2t(from, to, get_rank(f.t[from][bottom]));
492 #endif
493 }
494 #undef would_complete
495 int nop(int from, int to, int opt) { (void)from;(void)to;(void)opt;return ERR; }
496 // }}}
497
498 // keyboard input handling {{{
499 // cursor functions{{{
500 #ifdef KLONDIKE
501 void cursor_left (struct cursor* cursor) {
502 if (is_tableu(cursor->pile)) {
503 if (cursor->pile > 0) cursor->pile--;
504 cursor->opt = 0;
505 } else { /* stock/waste/foundation*/
506 switch (cursor->pile) {
507 case WASTE: cursor->pile = STOCK; cursor->opt = 0; break;
508 case FOUNDATION:
509 if (cursor->opt <= 0)
510 cursor->pile = WASTE;
511 else
512 cursor->opt--;
513 }
514 }
515 }
516 void cursor_down (struct cursor* cursor) {
517 if (!is_tableu(cursor->pile)) {
518 switch (cursor->pile) {
519 case STOCK: cursor->pile = TAB_1; break;
520 case WASTE: cursor->pile = TAB_2; break;
521 case FOUNDATION:
522 cursor->pile = TAB_4 + cursor->opt;
523 }
524 cursor->opt = 0;
525 }
526 }
527 void cursor_up (struct cursor* cursor) {
528 if (is_tableu(cursor->pile)) {
529 switch (cursor->pile) { //ugly :|
530 case TAB_1: cursor->pile = STOCK; break;
531 case TAB_2: cursor->pile = WASTE; break;
532 case TAB_3: cursor->pile = WASTE; break;
533 case TAB_4: case TAB_5: case TAB_6: case TAB_7:
534 cursor->opt=cursor->pile-TAB_4;
535 cursor->pile = FOUNDATION;
536 break;
537 }
538 }
539 }
540 void cursor_right (struct cursor* cursor) {
541 if (is_tableu(cursor->pile)) {
542 if (cursor->pile < TAB_MAX) cursor->pile++;
543 } else {
544 switch (cursor->pile) {
545 case STOCK: cursor->pile = WASTE; break;
546 case WASTE: cursor->pile = FOUNDATION;cursor->opt = 0; break;
547 case FOUNDATION:
548 if (cursor->opt < NUM_SUITS-1)
549 cursor->opt++;
550 }
551 }
552 }
553 #elif defined SPIDER
554 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
555 void cursor_left (struct cursor* cursor) {
556 if (cursor->pile > 0) cursor->pile--;
557 cursor->opt = 0;
558 }
559 void cursor_down (struct cursor* cursor) {
560 int first = first_movable(f.t[cursor->pile]);
561 int top = find_top(f.t[cursor->pile]);
562 if (first + cursor->opt < top)
563 cursor->opt++;
564 }
565 void cursor_up (struct cursor* cursor) {
566 if (cursor->opt > 0) cursor->opt--;
567 }
568 void cursor_right (struct cursor* cursor) {
569 if (cursor->pile < TAB_MAX) cursor->pile++;
570 cursor->opt = 0;
571 }
572 #endif
573 void cursor_to (struct cursor* cursor, int pile) {
574 cursor->pile = pile;
575 cursor->opt = 0;
576 }
577 //}}}
578 int get_cmd (int* from, int* to, int* opt) {
579 /*XXX*/unsigned char mouse[3];
580 //TODO: escape sequences (mouse, cursor keys)
581 int _f, t;
582 struct cursor inactive = {-1,-1};
583 static struct cursor active = {0,0};
584 active.opt = 0; /* always reset offset, but keep pile */
585
586 /***/
587 from_l: print_table(&active, &inactive);
588 _f = getch(mouse);
589
590 switch (_f) {
591 /* direct addressing: */
592 case '1': *from = TAB_1; break;
593 case '2': *from = TAB_2; break;
594 case '3': *from = TAB_3; break;
595 case '4': *from = TAB_4; break;
596 case '5': *from = TAB_5; break;
597 case '6': *from = TAB_6; break;
598 case '7': *from = TAB_7; break;
599 #ifdef SPIDER
600 case '8': *from = TAB_8; break;
601 case '9': *from = TAB_9; break;
602 case '0': *from = TAB_10;break;
603 #elif defined KLONDIKE
604 case '9': *from = WASTE; break;
605 case '0': *from = FOUNDATION; break;
606 case '8': /* fallthrough */
607 #endif
608 case '\n': /* shortcut for dealing from stock */
609 *from = STOCK;
610 *to = WASTE;
611 return CMD_MOVE;
612 /* cursor keys addressing: */
613 case KEY_LEFT:
614 case 'h': cursor_left (&active); goto from_l;
615 case KEY_DOWN:
616 case 'j': cursor_down (&active); goto from_l;
617 case KEY_UP:
618 case 'k': cursor_up (&active); goto from_l;
619 case KEY_RIGHT:
620 case 'l': cursor_right(&active); goto from_l;
621 case KEY_HOME:
622 case 'H': cursor_to(&active,TAB_1); goto from_l; /* leftmost tableu */
623 case KEY_END:
624 case 'L': cursor_to(&active,TAB_MAX);goto from_l; /* rigthmost tableu */
625 case KEY_INS:
626 case 'M': cursor_to(&active,TAB_MAX/2); goto from_l; /* center tableu */
627 //TODO: real cursor keys, home/end
628 case ' ': /* continue with second cursor */
629 *from = active.pile;
630 if (*from == STOCK) {
631 *to = WASTE;
632 return CMD_MOVE;
633 }
634 #ifdef KLONDIKE
635 *opt = active.opt; /* when FOUNDATION */
636 #endif
637 inactive = active;
638 break;
639 /* misc keys: */
640 case ':':
641 {char buf[256];
642 fprintf (stderr, ":");
643 raw_mode(0); /* turn on echo */
644 fgets (buf, 256, stdin);
645 raw_mode(1);
646 switch(buf[0]) {
647 case 'q': return CMD_QUIT;
648 case 'n': return CMD_NEW;
649 case 'r': return CMD_AGAIN;
650 default: return CMD_INVAL;
651 }}
652 case 'J':
653 *to = active.pile;
654 #ifdef KLONDIKE
655 if (*to == FOUNDATION) return CMD_JOIN;
656 #endif
657 if (*to > TAB_MAX) return CMD_INVAL;
658 return CMD_JOIN;
659 case 'K': /* fallthrough */
660 case '?': return CMD_HINT;
661 case 'u': return CMD_UNDO;
662 case EOF: return CMD_NONE; /* sent by SIGCONT */
663 default: return CMD_INVAL;
664 }
665 inactive.pile = *from; /* for direct addressing highlighting */
666 if (is_tableu(*from) && f.t[*from][0] == NO_CARD) return CMD_INVAL;
667
668 /***/
669 to_l: print_table(&active, &inactive);
670 t = getch(mouse);
671
672 switch (t) {
673 case KEY_LEFT:
674 case 'h': cursor_left (&active); goto to_l;
675 case KEY_DOWN:
676 case 'j': cursor_down (&active); goto to_l;
677 case KEY_UP:
678 case 'k': cursor_up (&active); goto to_l;
679 case KEY_RIGHT:
680 case 'l': cursor_right(&active); goto to_l;
681 case KEY_HOME:
682 case 'H': cursor_to(&active,TAB_1); goto to_l;
683 case KEY_END:
684 case 'L': cursor_to(&active,TAB_MAX); goto to_l;
685 case KEY_INS:
686 case 'M': cursor_to(&active,TAB_MAX/2); goto to_l;
687 case 'J': /* fallthrough; just join selected pile */
688 case ' ':
689 *to = active.pile;
690 break; /* continues with the foundation/empty tableu check */
691 case 'K': /* fallthrough */
692 case '?': return CMD_HINT;
693 case 'u': return CMD_NONE; /* cancel selection */
694 case EOF: return CMD_NONE; /* sent by SIGCONT */
695 default:
696 if (t < '0' || t > '9') return CMD_INVAL;
697 if (t == '0')
698 #ifdef KLONDIKE
699 *to = FOUNDATION;
700 #elif defined SPIDER
701 *to = TAB_10;
702 #endif
703 else
704 *to = t-'1';
705 }
706
707 /***/
708 #ifdef KLONDIKE
709 if (*from == FOUNDATION) {
710 int top = find_top(f.t[*to]);
711 if (top < 0) return CMD_INVAL;
712 int color = get_color(f.t[*to][top]);
713 int choice_1 = 1-color; /* selects piles of */
714 int choice_2 = 2+color; /* the opposite color */
715 int top_c1 = find_top(f.f[choice_1]);
716 int top_c2 = find_top(f.f[choice_2]);
717
718 switch ((rank_next(f.f[choice_1][top_c1], f.t[*to][top])
719 && top_c1 >= 0 ) << 0
720 |(rank_next(f.f[choice_2][top_c2], f.t[*to][top])
721 && top_c2 >= 0 ) << 1) {
722 case ( 1<<0): *opt = choice_1; break; /* choice_1 only */
723 case (1<<1 ): *opt = choice_2; break; /* choice_2 only */
724 case (1<<1 | 1<<0): /* both, ask user which to pick from */
725 printf ("take from (1-4): "); fflush (stdout);
726 *opt = getch(NULL) - '1';
727 if (*opt < 0 || *opt > 3) return CMD_INVAL;
728 break;
729 default: return CMD_INVAL; /* none matched */
730 }
731 /* `opt` is the foundation index (0..3) */
732 }
733 #elif defined SPIDER
734 /* moving to empty tableu? */
735 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
736 int bottom = first_movable(f.t[*from]);
737 if (inactive.opt >= 0) { /*if from was cursor addressed: */
738 *opt = get_rank(f.t[*from][bottom + inactive.opt]);
739 return CMD_MOVE;
740 }
741 int top = find_top(f.t[*from]);
742 if (top < 0) return CMD_INVAL;
743 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
744 *opt = get_rank(f.t[*from][top]);
745 } else { /* only ask the user if it's unclear: */
746 printf ("\rup to ([a23456789xjqk] or space/return): ");
747 *opt = getch(NULL);
748 switch (*opt) {
749 case ' ': *opt = get_rank(f.t[*from][top]); break;
750 case'\n': *opt = get_rank(f.t[*from][bottom]); break;
751 case 'a': case 'A': *opt = RANK_A; break;
752 case '0': /* fallthrough */
753 case 'x': case 'X': *opt = RANK_X; break;
754 case 'j': case 'J': *opt = RANK_J; break;
755 case 'q': case 'Q': *opt = RANK_Q; break;
756 case 'k': case 'K': *opt = RANK_K; break;
757 default: *opt -= '1';
758 }
759 if (*opt < RANK_A || *opt > RANK_K) return ERR;
760 }
761 /* `opt` is the rank of the highest card to move */
762 }
763 #endif
764 return CMD_MOVE;
765 }
766
767 int getctrlseq(unsigned char* buf) {
768 int c;
769 enum esc_states {
770 START,
771 ESC_SENT,
772 CSI_SENT,
773 MOUSE_EVENT,
774 } state = START;
775 int offset = 0x20; /* never sends control chars as data */
776 while ((c = getchar()) != EOF) {
777 switch (state) {
778 case START:
779 switch (c) {
780 case '\033': state=ESC_SENT; break;
781 default: return c;
782 }
783 break;
784 case ESC_SENT:
785 switch (c) {
786 case '[': state=CSI_SENT; break;
787 default: return KEY_INVAL;
788 }
789 break;
790 case CSI_SENT:
791 switch (c) {
792 case 'A': return KEY_UP;
793 case 'B': return KEY_DOWN;
794 case 'C': return KEY_RIGHT;
795 case 'D': return KEY_LEFT;
796 /*NOTE: home/end send ^[[x~ . no support for modifiers*/
797 case 'H': return KEY_HOME;
798 case 'F': return KEY_END;
799 case '2': getchar(); return KEY_INS;
800 case '5': getchar(); return KEY_PGUP;
801 case '6': getchar(); return KEY_PGDN;
802 case 'M': state=MOUSE_EVENT; break;
803 default: return KEY_INVAL;
804 }
805 break;
806 case MOUSE_EVENT:
807 if (buf == NULL) return KEY_INVAL;
808 buf[0] = c - offset;
809 buf[1] = getchar() - offset;
810 buf[2] = getchar() - offset;
811 return MOUSE_ANY;
812 default:
813 return KEY_INVAL;
814 }
815 }
816 return 2;
817 }
818 int wait_mouse_up(int l, int c) {
819 unsigned char mouse2[3];
820 int level = 1;
821 int l2, c2;
822
823 /* TODO: show a pushed-in button if cursor is on minefield */
824
825 while (level > 0) {
826 if (getctrlseq (mouse2) == MOUSE_ANY) {
827 /* ignore mouse wheel events: */
828 if (mouse2[0] & 0x40) continue;
829
830 else if((mouse2[0]&3) == 3) level--; /* release event */
831 else level++; /* another button pressed */
832 }
833 }
834
835 /* TODO: show normal button */
836
837 c2 = /*screen2field_c*/(mouse2[1]);
838 l2 = /*screen2field_l*/(mouse2[2]);
839 return ((l2 == l) && (c2 == c));
840 }
841
842 int getch(unsigned char* buf) {
843 /* returns a character, EOF, or constant for an escape/control sequence - NOT
844 compatible with the ncurses implementation of same name */
845 int action = getctrlseq(buf);
846 int l, c;
847 switch (action) {
848 case MOUSE_ANY:
849 l = /*screen2field_l*/ (buf[2]);
850 c = /*screen2field_c*/ (buf[1]);
851
852 if (buf[0] > 3) break; /* ignore all but left/middle/right/up */
853 int success = wait_mouse_up(l, c);
854
855 /* mouse moved while pressed: */
856 if (!success) return KEY_INVAL;
857
858 switch (buf[0]) {
859 case 0: return MOUSE_LEFT;
860 case 1: return MOUSE_MIDDLE;
861 case 2: return MOUSE_RIGHT;
862 }
863 }
864
865 return action;
866 }
867 // }}}
868
869 // shuffling and dealing {{{
870 void deal(long seed) {
871 f = (const struct playfield){0}; /* clear playfield */
872 card_t deck[DECK_SIZE*NUM_DECKS];
873 int avail = DECK_SIZE*NUM_DECKS;
874 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
875 #ifdef SPIDER
876 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
877 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
878 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
879 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
880 }
881 #endif
882 srand (seed);
883 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { /* fisher-yates */
884 int j = rand() % (i+1);
885 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
886 }
887
888 /* deal cards: */
889 for (int i = 0; i < NUM_PILES; i++) {
890 #ifdef KLONDIKE
891 int closed = i; /* pile n has n closed cards, then 1 open */
892 #elif defined SPIDER
893 int closed = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
894 #endif
895 /* face down cards are negated: */
896 for (int j = 0; j < closed; j++) f.t[i][j] = -deck[--avail];
897 f.t[i][closed] = deck[--avail]; /* the face-up card */
898 }
899 /* rest of the cards to the stock; NOTE: assert(avail==50) for spider */
900 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
901 #ifdef KLONDIKE
902 f.w = -1; /* @start: nothing on waste */
903 #elif defined SPIDER
904 f.w = 0; /* number of used foundations */
905 #endif
906
907 f.u = &undo_sentinel;
908 }
909 //}}}
910
911 // screen drawing routines {{{
912 void print_hi(int invert, int grey_bg, int bold, char* str) {
913 if (bold && op.s == &unicode_large_color){//ARGH! awful hack for bold with faint
914 int offset = str[3]==017?16:str[4]==017?17:0;
915 printf ("%s%s%s""%.*s%s%s""%s%s%s",
916 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"",
917 offset, str, bold?"\033[1m":"", str+offset,
918 grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
919 return;
920 }
921 printf ("%s%s%s%s%s%s%s",
922 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"",
923 str,
924 grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
925 }
926 void print_table(const struct cursor* active, const struct cursor* inactive) {
927 printf("\033[2J\033[H"); /* clear screen, reset cursor */
928 #ifdef KLONDIKE
929 /* print stock, waste and foundation: */
930 for (int line = 0; line < op.s->height; line++) {
931 /* stock: */
932 print_hi (active->pile == STOCK, inactive->pile == STOCK, 1, (
933 (f.w < f.z-1)?op.s->facedown
934 :op.s->placeholder)[line]);
935 /* waste: */
936 print_hi (active->pile == WASTE, inactive->pile == WASTE, 1, (
937 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
938 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
939 :op.s->placeholder)[line]);
940 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
941 /* foundation: */
942 for (int pile = 0; pile < NUM_SUITS; pile++) {
943 int card = find_top(f.f[pile]);
944 print_hi (active->pile==FOUNDATION && active->opt==pile,
945 inactive->pile==FOUNDATION && (
946 /* cursor addr. || direct addr. */
947 inactive->opt==pile || inactive->opt < 0
948 ), 1,
949 (card < 0)?op.s->placeholder[line]
950 :op.s->card[f.f[pile][card]][line]);
951 }
952 printf("\n");
953 }
954 printf("\n");
955 #elif defined SPIDER
956 int fdone; for (fdone = NUM_DECKS*NUM_SUITS; fdone; fdone--)
957 if (f.f[fdone-1][RANK_K]) break; /*number of completed stacks*/
958 int spacer_from = f.z?(f.z/10-1) * op.s->halfwidth[0] + op.s->width:0;
959 int spacer_to = NUM_PILES*op.s->width -
960 ((fdone?(fdone-1) * op.s->halfwidth[1]:0)+op.s->width);
961 for (int line = 0; line < op.s->height; line++) {
962 /* available stock: */
963 for (int i = f.z/10; i; i--) {
964 if (i==1) printf ("%s", op.s->facedown[line]);
965 else printf ("%s", op.s->halfstack[line]);
966 }
967 /* spacer: */
968 for (int i = spacer_from; i < spacer_to; i++) printf (" ");
969 /* foundation (overlapping): */
970 for (int i = 0; i < NUM_DECKS*NUM_SUITS; i++) { //TODO: print in revrse order (otherwise new piles get put 'below' older ones)
971 int overlap = i? op.s->halfcard[line]: 0;
972 if (f.f[i][RANK_K]) printf ("%.*s", op.s->halfwidth[2],
973 op.s->card[f.f[i][RANK_K]][line]+overlap);
974 }
975 printf("\n");
976 }
977 printf("\n");
978 #endif
979 #ifdef KLONDIKE
980 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty))
981 #define TOP_HI(c) 1 /* can't select partial stacks in KLONDIKE */
982 #define INC_OFFSET
983 #elif defined SPIDER
984 int offset[NUM_PILES]={1,1,1,1,1,1,1,1,1,1}; // :|
985 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty) \
986 && offset[pile] > cursor->opt)
987 #define TOP_HI(cursor) (cursor->pile == pile && movable \
988 && offset[pile]-1 == cursor->opt)
989 #define INC_OFFSET if (movable) offset[pile]++
990 #endif
991 /* print tableu piles: */
992 int row[NUM_PILES] = {0};
993 int line[NUM_PILES]= {0};
994 int label[NUM_PILES]={0};
995 int line_had_card;
996 int did_placeholders = 0;
997 do {
998 line_had_card = 0;
999 for (int pile = 0; pile < NUM_PILES; pile++) {
1000 card_t card = f.t[pile][row[pile]];
1001 card_t next = f.t[pile][row[pile]+1];
1002 int movable = is_movable(f.t[pile], row[pile]);
1003 int empty = !card && row[pile] == 0;
1004
1005 print_hi (DO_HI(active), DO_HI(inactive), movable, (
1006 (!card && row[pile] == 0)?op.s->placeholder
1007 :(card<0)?op.s->facedown
1008 :op.s->card[card]
1009 )[line[pile]]);
1010
1011 int extreme_overlap = ( 3 /* spacer, labels, status */
1012 + 2 * op.s->height /* stock, top tableu card */
1013 + find_top(f.t[pile]) * op.s->overlap) >op.w[0];
1014 /* normal overlap: */
1015 if (++line[pile] >= (next?op.s->overlap:op.s->height)
1016 /* extreme overlap on closed cards: */
1017 || (extreme_overlap &&
1018 line[pile] >= 1 &&
1019 f.t[pile][row[pile]] < 0 &&
1020 f.t[pile][row[pile]+1] <0)
1021 /* extreme overlap on sequences: */
1022 || (extreme_overlap &&
1023 !TOP_HI(active) && /*always show top selected card*/
1024 line[pile] >= 1 && row[pile] > 0 &&
1025 f.t[pile][row[pile]-1] > NO_CARD &&
1026 is_consecutive (f.t[pile], row[pile]) &&
1027 is_consecutive (f.t[pile], row[pile]-1) &&
1028 f.t[pile][row[pile]+1] != NO_CARD)
1029 ) {
1030 line[pile]=0;
1031 row[pile]++;
1032 INC_OFFSET;
1033 }
1034 /* tableu labels: */
1035 if(!card && !label[pile] && row[pile]>0&&line[pile]>0) {
1036 label[pile] = 1;
1037 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
1038 }
1039 line_had_card |= !!card;
1040 did_placeholders |= row[pile] > 0;
1041 }
1042 printf ("\n");
1043 } while (line_had_card || !did_placeholders);
1044 }
1045
1046 void visbell (void) {
1047 printf ("\033[?5h"); fflush (stdout);
1048 usleep (100000);
1049 printf ("\033[?5l"); fflush (stdout);
1050 }
1051 void win_anim(void) {
1052 printf ("\033[?25l"); /* hide cursor */
1053 for (;;) {
1054 /* set cursor to random location */
1055 int row = 1+rand()%(24-op.s->width);
1056 int col = 1+rand()%(80-op.s->height);
1057
1058 /* draw random card */
1059 int face = 1 + rand() % 52;
1060 for (int l = 0; l < op.s->height; l++) {
1061 printf ("\033[%d;%dH", row+l, col);
1062 printf ("%s", op.s->card[face][l]);
1063 }
1064 fflush (stdout);
1065
1066 /* exit on keypress */
1067 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
1068 if (poll (&p, 1, 80)) goto fin;
1069 }
1070 fin:
1071 printf ("\033[?25h"); /* show cursor */
1072 return;
1073 }
1074 //}}}
1075
1076 // undo logic {{{
1077 void undo_push (int _f, int t, int n, int o) {
1078 struct undo* new = malloc(sizeof(struct undo));
1079 new->f = _f;
1080 new->t = t;
1081 new->n = n;
1082 new->o = o;
1083 new->prev = f.u;
1084 new->next = NULL;
1085 f.u->next = new;
1086 f.u = f.u->next;
1087 }
1088 void undo_pop (struct undo* u) {
1089 if (u == &undo_sentinel) return;
1090
1091 #ifdef KLONDIKE
1092 if (u->f == FOUNDATION) {
1093 /* foundation -> tableu */
1094 int top_f = find_top(f.f[u->n]);
1095 int top_t = find_top(f.t[u->t]);
1096 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1097 f.t[u->t][top_t] = NO_CARD;
1098 } else if (u->f == WASTE && u->t == FOUNDATION) {
1099 /* waste -> foundation */
1100 /* split u->n into wst and fnd: */
1101 int wst = u->n & 0xffff;
1102 int fnd = u->n >> 16;
1103 /* move stock cards one position up to make room: */
1104 for (int i = f.z; i >= wst; i--) f.s[i+1] = f.s[i];
1105 /* move one card from foundation to waste: */
1106 int top = find_top(f.f[fnd]);
1107 f.s[wst] = f.f[fnd][top];
1108 f.f[fnd][top] = NO_CARD;
1109 f.z++;
1110 f.w++;
1111 } else if (u->f == WASTE) {
1112 /* waste -> tableu */
1113 /* move stock cards one position up to make room: */
1114 for (int i = f.z; i >= u->n; i--) f.s[i+1] = f.s[i];
1115 /* move one card from tableu to waste: */
1116 int top = find_top(f.t[u->t]);
1117 f.s[u->n] = f.t[u->t][top];
1118 f.t[u->t][top] = NO_CARD;
1119 f.z++;
1120 f.w++;
1121 } else if (u->t == FOUNDATION) {
1122 /* tableu -> foundation */
1123 int top_f = find_top(f.t[u->f]);
1124 int top_t = find_top(f.f[u->n]);
1125 /* close topcard if previous action caused turn_over(): */
1126 if (u->o) f.t[u->f][top_f] *= -1;
1127 /* move one card from foundation to tableu: */
1128 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1129 f.f[u->n][top_t] = NO_CARD;
1130 } else {
1131 /* tableu -> tableu */
1132 int top_f = find_top(f.t[u->f]);
1133 int top_t = find_top(f.t[u->t]);
1134 /* close topcard if previous action caused turn_over(): */
1135 if (u->o) f.t[u->f][top_f] *= -1;
1136 /* move n cards from tableu[f] to tableu[t]: */
1137 for (int i = 0; i < u->n; i++) {
1138 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1139 f.t[u->t][top_t-i] = NO_CARD;
1140 }
1141 }
1142 #elif defined SPIDER
1143 if (u->f == STOCK) {
1144 /* stock -> tableu */
1145 /*remove a card from each pile and put it back onto the stock:*/
1146 for (int pile = NUM_PILES-1; pile >= 0; pile--) {
1147 int top = find_top(f.t[pile]);
1148 f.s[f.z++] = f.t[pile][top];
1149 f.t[pile][top] = NO_CARD;
1150 }
1151 } else if (u->t == FOUNDATION) {
1152 /* tableu -> foundation */
1153 int top = find_top(f.t[u->f]);
1154 /* close topcard if previous action caused turn_over(): */
1155 if (u->o) f.t[u->f][top] *= -1;
1156 /* append cards from foundation to tableu */
1157 for (int i = RANK_K; i >= RANK_A; i--) {
1158 f.t[u->f][++top] = f.f[u->n][i];
1159 f.f[u->n][i] = NO_CARD;
1160 }
1161 f.w--; /* decrement complete-foundation-counter */
1162
1163 } else {
1164 /* tableu -> tableu */
1165 int top_f = find_top(f.t[u->f]);
1166 int top_t = find_top(f.t[u->t]);
1167 /* close topcard if previous action caused turn_over(): */
1168 if (u->o) f.t[u->f][top_f] *= -1;
1169 /* move n cards from tableu[f] to tableu[t]: */
1170 for (int i = 0; i < u->n; i++) {
1171 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1172 f.t[u->t][top_t-i] = NO_CARD;
1173 }
1174 }
1175 #endif
1176
1177 void* old = f.u;
1178 f.u = f.u->prev;
1179 free(old);
1180 }
1181 void free_undo (struct undo* u) {
1182 while (u && u != &undo_sentinel) {
1183 void* old = u;
1184 u = u->prev;
1185 free (old);
1186 }
1187 }
1188 //}}}
1189
1190 // initialization stuff {{{
1191 void screen_setup (int enable) {
1192 if (enable) {
1193 raw_mode(1);
1194 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
1195 printf ("\033[H\033[J"); /* reset cursor, clear screen */
1196 //TODO//printf ("\033[?1000h\033[?25l"); /* enable mouse, hide cursor */
1197 } else {
1198 //TODO//printf ("\033[?9l\033[?25h"); /* disable mouse, show cursor */
1199 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
1200 raw_mode(0);
1201 }
1202 }
1203
1204 void raw_mode(int enable) {
1205 static struct termios saved_term_mode;
1206 struct termios raw_term_mode;
1207
1208 if (enable) {
1209 if (saved_term_mode.c_lflag == 0)/*don't overwrite stored mode*/
1210 tcgetattr(STDIN_FILENO, &saved_term_mode);
1211 raw_term_mode = saved_term_mode;
1212 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
1213 raw_term_mode.c_cc[VMIN] = 1 ;
1214 raw_term_mode.c_cc[VTIME] = 0;
1215 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
1216 } else {
1217 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
1218 }
1219 }
1220
1221 void signal_handler (int signum) {
1222 struct winsize w;
1223 switch (signum) {
1224 case SIGCONT:
1225 screen_setup(0);
1226 screen_setup(1);
1227 print_table(NO_HI, NO_HI);
1228 break;
1229 case SIGINT: //TODO: don't exit; just warn like vim does
1230 exit(128+SIGINT);
1231 case SIGWINCH:
1232 ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
1233 op.w[0] = w.ws_row;
1234 op.w[1] = w.ws_col;
1235 break;
1236 }
1237 }
1238 void signal_setup(void) {
1239 struct sigaction saction;
1240
1241 saction.sa_handler = signal_handler;
1242 sigemptyset(&saction.sa_mask);
1243 saction.sa_flags = 0;
1244 if (sigaction(SIGCONT, &saction, NULL) < 0) {
1245 perror ("SIGCONT");
1246 exit (1);
1247 }
1248 if (sigaction(SIGINT, &saction, NULL) < 0) {
1249 perror ("SIGINT");
1250 exit (1);
1251 }
1252 if (sigaction(SIGWINCH, &saction, NULL) < 0) {
1253 perror ("SIGWINCH");
1254 exit (1);
1255 }
1256 }
1257 //}}}
1258
1259 //vim: foldmethod=marker
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