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freecell: respect max_move() in cursor selection
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1 # solVItaire
2
3 Play klondike and spider solitaire in your unicode terminal.
4
5 Supports `vi` style keybindings (hjkl), cursor keys and the mouse. Press `J` to
6 'join' a well-suited pile to the cursor. `Space` locks in a selection, and
7 `Return` pulls cards from the stack in spider solitaire. Piles can also be
8 *directly addressed* by the number below them (or 8, 9, 0 for stack, waste and
9 foundation in klondike).
10 See `$PROGNAME -h` for details.
11
12 ## Details
13
14 For details and screenshots see the project homepage at
15 **https://gir.st/sol.htm**
16
17 ## Makefile Options
18
19 By default the character set uses an `X` to for the 10 card. Compile with `make
20 DECIMAL_TEN=1` to display the letters `10` instead.
21
22 ## License
23
24 You can use, study, share and improve this software under the terms of the GNU
25 General Public License, version 3. Copyright 2019 Tobias Girstmair. For
26 licensing details, see `LICENSE`.
27
28 <details><summary>
29 <h2>TODO</h2>
30 </summary>
31
32 ### P1
33 <!-- * none! \o/-->
34 * TODO FREECELL: autodetect possible moves (card selector choice dialog)
35 ### P2
36 * TODO: suggest moves (`h` => hint)
37 * TODO: cleanup: in `x2y()` functions there is a lot of replication and noise
38 when calculating legal moves, top cards, etc.
39 ### P3
40 * TODO: visbell changes: instead of screen, flash active {cursor,card} {red,twice}?
41 * TODO: differential drawing mode (at least for highlighting cards)
42 * TODO: `.` command (repeat last action)
43 * TODO: FreeCell (/u/CFWhitman) - req' algorithm for moving multiple cards around
44 for first multicardmove impl.: allow moving (n+1) cards where n is empty spaces
45 ### P4
46 * TODO: ellipsis overlap: if more than three cards in a row overlap, replace
47 middle ones with an ellipsis
48 * TODO: differentiate foundation placeholder from cells ph. (freecell)
49 * TODO: mouse mode improvements:
50 - spider: detect how many cards to move to empty pile
51 (must find exact position despite `extreme_overlap`)
52 * TODO: scores, variants: draw 3, max. n overturns
53 * TODO: vt220 mode (problems: charset, slow baudrate and no differential drawing mode)
54 * TODO: ed(1) mode (solEDaire): playable on a line printer; ascii/ibm only?
55
56 ### DONE
57 * DONE: use `#ifdef`s to differentiate games (sol, spider, ed-sol, ed-spider)
58 * DONE: keyboard alias: twice same key == waste/pile -> foundation
59 * DONE: spider keyboard: `<from><to>` stacks; 1-9,0=tableu, return=draw
60 * DONE: spider: easy/medium difficulty: only deal 1/2 suits instead of 4 -> deal()
61 * DONE: patience: allow taking from 0(foundation)
62 * DONE: highlight `from` pile, so users can see at what input stage they are
63 * DONE: make piles 0-indexed in klondike as well
64 * DONE: duplicate card ♠A found in tableu: added check at start to monitor this
65 Cannot reproduce, removed check
66 * DONE: bugs in spider's t2t()
67 * once segfaulted on large column
68 * sometimes doesn't work (ERR when it should be OK)
69 Cannot reproduce
70 * DONE: some input functions are in `x2y()` -- move them to `get_cmd()` (req.
71 for mouse, hjkl modes)
72 * DONE: sigint, sigcont handler! atexit() to avoid inconsistent term state
73 * DONE: hjkl keyboard mode
74 * DONE: more vim mode keys (first/last tableu)
75 * DONE: online (key-)help `?`, `-h`, `-v` (NOTE: implemented -h, rest deemed
76 not usedul)
77 * DONE: extreme overlapping: if we are printing a sequence or multiple face down
78 cards, only print `.overlap` lines of the ends, and `1` line for the
79 middle cards
80 * DONE: in direct addressing 'up to' dialog: make return/space select the lowest/highest option
81 * DONE: undo:
82 - insert append_undo() in x2y() functions
83 - to encode stack position we need to overload `f.u.n` as index.
84 (similar for foundation: overload `f.u.n` as foundation id)
85 - w2f(): have to encode both stock index and foundation id
86 don't want to add a struct field for this one case;
87 for the time being (i.e. forever) I'm ORing waste index and
88 (foundation id<<16). ugly but works :/
89 - turning over cards: this needs to be encoded, because the card might
90 be consecutive and there's no way to tell what its previous state was.
91 * indicate that a card was turned (can be at most 1) by negating u.n
92 pros: no wasted space (it's just a boolean value), negation pattern
93 already used for closed cards
94 cons: dirty C hack, less obvious than in other places, no need to
95 conserve memory this tightly
96 * DONE: screen size > stack height => rendering issues!
97 as good as it's going to get, since we can't just not draw cards at all
98 * DONE: 'join to here' command (should take longest chain available)
99 * DONE: expose deal() seed for restarting the game
100 * DONE: make portable (clang on FreeBSD)
101 makefile's `$<` refuses to work if prequisite name != target name
102 Fix:
103 ln -s sol.c. spider.c
104 sed -i 's/^spider: sol.c/spider: spider.c/' Makefile
105 * DONE: escape sequences (for real cursor keys)
106 * DONE: inverted moves (if A->B doesn't work, try B->A)
107 * DONE: - allow dragging the mouse
108 * DONE: use `10` instead of `X` on card face (/u/Valley6660)
109 * DONE: `:help` to show keyhelp (/u/Valley6660)
110 * DONE: don't show cursor-highlight when inputting directly or with the mouse (/u/TooEarlyForMe)
111 * DONE: remove sysmlink trickery and just call sol.c explicitly
112 * DONE FREECELL: t2t() multi card move and accompanying pop_undo()
113 * DONE: - mouse (term2pile() cell encoding, set_mouse(), wait_mouse_up())
114 * DONE FREECELL: don't allow selecting more cards than movable (`DO_HI, TOP_HI, cursor_{up,down}`)
115 </details>
116
117 ## Notes
118
119 - terminology:
120 ```
121 {stock}[waste] [4*foundation]
122
123 [] {} {} {} {} {} {}
124 [] (tableu piles) {} {}
125 [] {} {} {} {}
126 [] {} {} {}
127 [] {} {}
128 [] {}
129 []
130 ```
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