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1 # solVItaire
2
3 Play klondike and spider solitaire in your unicode terminal.
4
5 Supports `vi` style keybindings (hjkl), cursor keys and the mouse. Press `J` to
6 'join' a well-suited pile to the cursor. `Space` locks in a selection, and
7 `Return` pulls cards from the stack in spider solitaire. Piles can also be
8 *directly addressed* by the number below them (or 8, 9, 0 for stack, waste and
9 foundation in klondike).
10 See `$PROGNAME -h` for details.
11
12 ## Details
13
14 For details and screenshots see the project homepage at
15 **https://gir.st/sol.htm**
16
17 ## Makefile Options
18
19 By default the character set uses an `X` to for the 10 card. Compile with `make
20 DECIMAL_TEN=1` to display the letters `10` instead.
21
22 ## License
23
24 You can use, study, share and improve this software under the terms of the GNU
25 General Public License, version 3. Copyright 2019 Tobias Girstmair. For
26 licensing details, see `LICENSE`.
27
28 <details><summary>
29 <h2>TODO</h2>
30 </summary>
31
32 ### P1
33 * none! \o/
34 ### P2
35 * TODO: suggest moves (`h` => hint)
36 * TODO: cleanup: in `x2y()` functions there is a lot of replication and noise
37 when calculating legal moves, top cards, etc.
38 ### P3
39 * TODO: visbell changes: instead of screen, flash active {cursor,card} {red,twice}?
40 * TODO: differential drawing mode (at least for highlighting cards)
41 * TODO: `.` command (repeat last action)
42 read data fron undo-head?
43 * TODO: `wait_mouse_up()` sometimes hangs in kde konsole (trash the `level++`
44 and just return an error)
45 ### P4
46 * TODO: ellipsis overlap: if more than three cards in a row overlap, replace
47 middle ones with an ellipsis
48 * TODO: mouse mode improvements:
49 - spider/freecell: detect how many cards to move to empty pile
50 (must find exact position despite `extreme_overlap`)
51 * TODO: scores, variants: draw 3, max. n overturns
52 * TODO: klondike/freecell: auto-move to foundation (optional)
53 workaround: multiple joins to foundation
54 * TODO: vt220 mode (problems: charset, slow baudrate and no differential drawing mode)
55 * TODO: ed(1) mode (solEDaire): playable on a line printer; ascii/ibm only?
56
57 ### DONE
58 * DONE: use `#ifdef`s to differentiate games (sol, spider, ed-sol, ed-spider)
59 * DONE: keyboard alias: twice same key == waste/pile -> foundation
60 * DONE: spider keyboard: `<from><to>` stacks; 1-9,0=tableu, return=draw
61 * DONE: spider: easy/medium difficulty: only deal 1/2 suits instead of 4 -> deal()
62 * DONE: patience: allow taking from 0(foundation)
63 * DONE: highlight `from` pile, so users can see at what input stage they are
64 * DONE: make piles 0-indexed in klondike as well
65 * DONE: duplicate card ♠A found in tableu: added check at start to monitor this
66 Cannot reproduce, removed check
67 * DONE: bugs in spider's t2t()
68 * once segfaulted on large column
69 * sometimes doesn't work (ERR when it should be OK)
70 Cannot reproduce
71 * DONE: some input functions are in `x2y()` -- move them to `get_cmd()` (req.
72 for mouse, hjkl modes)
73 * DONE: sigint, sigcont handler! atexit() to avoid inconsistent term state
74 * DONE: hjkl keyboard mode
75 * DONE: more vim mode keys (first/last tableu)
76 * DONE: online (key-)help `?`, `-h`, `-v` (NOTE: implemented -h, rest deemed
77 not usedul)
78 * DONE: extreme overlapping: if we are printing a sequence or multiple face down
79 cards, only print `.overlap` lines of the ends, and `1` line for the
80 middle cards
81 * DONE: in direct addressing 'up to' dialog: make return/space select the lowest/highest option
82 * DONE: undo:
83 - insert append_undo() in x2y() functions
84 - to encode stack position we need to overload `f.u.n` as index.
85 (similar for foundation: overload `f.u.n` as foundation id)
86 - w2f(): have to encode both stock index and foundation id
87 don't want to add a struct field for this one case;
88 for the time being (i.e. forever) I'm ORing waste index and
89 (foundation id<<16). ugly but works :/
90 - turning over cards: this needs to be encoded, because the card might
91 be consecutive and there's no way to tell what its previous state was.
92 * indicate that a card was turned (can be at most 1) by negating u.n
93 pros: no wasted space (it's just a boolean value), negation pattern
94 already used for closed cards
95 cons: dirty C hack, less obvious than in other places, no need to
96 conserve memory this tightly
97 * DONE: screen size > stack height => rendering issues!
98 as good as it's going to get, since we can't just not draw cards at all
99 * DONE: 'join to here' command (should take longest chain available)
100 * DONE: expose deal() seed for restarting the game
101 * DONE: make portable (clang on FreeBSD)
102 makefile's `$<` refuses to work if prequisite name != target name
103 Fix:
104 ln -s sol.c. spider.c
105 sed -i 's/^spider: sol.c/spider: spider.c/' Makefile
106 * DONE: escape sequences (for real cursor keys)
107 * DONE: inverted moves (if A->B doesn't work, try B->A)
108 * DONE: - allow dragging the mouse
109 * DONE: use `10` instead of `X` on card face (/u/Valley6660)
110 * DONE: `:help` to show keyhelp (/u/Valley6660)
111 * DONE: don't show cursor-highlight when inputting directly or with the mouse (/u/TooEarlyForMe)
112 * DONE: remove sysmlink trickery and just call sol.c explicitly
113 * DONE FREECELL: t2t() multi card move and accompanying pop_undo()
114 * DONE: - mouse (term2pile() cell encoding, set_mouse(), wait_mouse_up())
115 * DONE FREECELL: don't allow selecting more cards than movable (`DO_HI, TOP_HI, cursor_{up,down}`)
116 * DONE: differentiate foundation placeholder from cells ph. (freecell)
117 * DONE FREECELL: join()
118 * DONE FREECELL: autodetect possible moves (card selector choice dialog)
119 </details>
120
121 ## Notes
122
123 - terminology:
124 ```
125 {stock}[waste] [4*foundation]
126
127 [] {} {} {} {} {} {}
128 [] (tableu piles) {} {}
129 [] {} {} {} {}
130 [] {} {} {}
131 [] {} {}
132 [] {}
133 []
134 ```
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