]>
git.gir.st - solVItaire.git/blob - sol.c
1 #define _DEFAULT_SOURCE
14 #define MAX_HIDDEN 6 /*how many cards are turned over at most in a tableu pile*/
15 #define MAX_STOCK 24 /*how many cards can be in the stock at most (=@start)*/
17 #define PILE_SIZE MAX_HIDDEN+NUM_RANKS
21 #define MAX_STOCK 50 /*how many cards can be dealt onto the piles*/
23 #define PILE_SIZE DECK_SIZE*NUM_DECKS /* no maximum stack size in spider :/ */
26 #define get_suit(card) \
27 ((card-1) % NUM_SUITS)
28 #define get_rank(card) \
29 ((card-1) / NUM_SUITS)
30 #define get_color(card) \
31 ((get_suit(card) ^ get_suit(card)>>1) & 1)
33 #define is_tableu(where) (where <= TAB_MAX)
36 card_t s
[MAX_STOCK
]; /* stock */
37 int z
; /* stock size */
38 int w
; /* waste; index into stock (const -1 in spider) */
39 card_t f
[NUM_DECKS
*NUM_SUITS
][PILE_SIZE
]; /* foundation */
40 card_t t
[NUM_PILES
][PILE_SIZE
]; /* tableu piles */
42 int f
; /* pile cards were taken from */
43 int t
; /* pile cards were moved to */
44 int n
; /* if tableu: number of cards moved */
45 /* else: index into stock/foundation */
52 int m
; /* difficulty mode */
54 const struct scheme
* s
;
58 /* stores a function pointer for every takeable action; called by game loop */
59 int (*action
[NUM_PLACES
][10])(int,int,int) = {
61 /* 1 2 3 4 5 6 7 stk wst fnd*/
62 /* 1 */ { t2f
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
63 /* 2 */ { t2t
, t2f
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
64 /* 3 */ { t2t
, t2t
, t2f
, t2t
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
65 /* 4 */ { t2t
, t2t
, t2t
, t2f
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
66 /* 5 */ { t2t
, t2t
, t2t
, t2t
, t2f
, t2t
, t2t
, nop
, nop
, t2f
},
67 /* 6 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2f
, t2t
, nop
, nop
, t2f
},
68 /* 7 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2f
, nop
, nop
, t2f
},
69 /*stk*/ { nop
, nop
, nop
, nop
, nop
, nop
, nop
, nop
, s2w
, nop
},
70 /*wst*/ { w2t
, w2t
, w2t
, w2t
, w2t
, w2t
, w2t
, w2s
, w2f
, w2f
},
71 /*fnd*/ { f2t
, f2t
, f2t
, f2t
, f2t
, f2t
, f2t
, nop
, nop
, nop
},
73 /* 1 2 3 4 5 6 7 8 9 10*/
74 /* 1 */ { nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
75 /* 2 */ { t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
76 /* 3 */ { t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
77 /* 4 */ { t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
78 /* 5 */ { t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
},
79 /* 6 */ { t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
},
80 /* 7 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
},
81 /* 8 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
},
82 /* 9 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
},
83 /*10 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
},
84 /*stk*/ { s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
},
89 int main(int argc
, char** argv
) {
90 (void) argc
;(void) argv
;
91 op
.s
= &unicode_large_color
;
93 op
.m
= MEDIUM
; //TODO: make configurable
97 sol(); //TODO: restart, etc.
105 print_table(NO_HI
, NO_HI
);
107 switch (get_cmd(&from
, &to
, &opt
)) {
109 switch (action
[from
][to
](from
,to
,opt
)) {
111 case ERR
: visbell(); break;
113 print_table(NO_HI
, NO_HI
);
115 getchar(); /* consume char left by win_anim() */
122 case CMD_QUIT
: return;
124 print_table(NO_HI
, NO_HI
);
128 int find_top(card_t
* pile
) {
130 for(i
=PILE_SIZE
-1; i
>=0 && !pile
[i
]; i
--);
133 void turn_over(card_t
* pile
) {
134 int top
= find_top(pile
);
135 if (pile
[top
] < 0) pile
[top
] *= -1;
137 int check_won(void) {
138 for (int pile
= 0; pile
< NUM_DECKS
*NUM_SUITS
; pile
++)
139 if (f
.f
[pile
][NUM_RANKS
-1] == NO_CARD
) return 0;
143 int is_consecutive (card_t
* pile
, int pos
) {
145 (void) pile
; (void) pos
; //XXX
146 return 0; //TODO XXX XXX TODO IMPORTANT!!!
148 if (pos
+1 >= PILE_SIZE
) return 1; /* card is last */
149 if (pile
[pos
+1] == NO_CARD
) return 1; /* card is first */
151 /* ranks consecutive? */
152 if (get_rank(pile
[pos
+1]) != get_rank(pile
[pos
])-1) return 0;
154 if (get_suit(pile
[pos
+1]) != get_suit(pile
[pos
])) return 0;
159 void win_anim(void) {
160 printf ("\033[?25l"); /* hide cursor */
162 /* set cursor to random location */
163 int row
= 1+random()%(24-op
.s
->width
);
164 int col
= 1+random()%(80-op
.s
->height
);
166 /* draw random card */
167 int face
= 1 + random() % 52;
168 for (int l
= 0; l
< op
.s
->height
; l
++) {
169 printf ("\033[%d;%dH", row
+l
, col
);
170 printf ("%s", op
.s
->card
[face
][l
]);
174 /* exit on keypress */
175 struct pollfd p
= {STDIN_FILENO
, POLLIN
, 0};
176 if (poll (&p
, 1, 80)) goto fin
;
179 printf ("\033[?25h"); /* show cursor */
182 // takeable actions {{{
183 //TODO XXX: deduplicate code (e.g. rank_consecutive() macro)
185 card_t
stack_take(void) { /*NOTE: assert(f.w >= 0) */
186 card_t card
= f
.s
[f
.w
];
187 /* move stack one over, so there are no gaps in it: */
188 for (int i
= f
.w
; i
< f
.z
-1; i
++)
191 f
.w
--; /* make previous card visible again */
194 int t2f(int from
, int to
, int opt
) { /* tableu to foundation */
195 (void) to
; (void) opt
; /* don't need */
196 int top_from
= find_top(f
.t
[from
]);
197 to
= get_suit(f
.t
[from
][top_from
]);
198 int top_to
= find_top(f
.f
[to
]);
199 if ((top_to
< 0 && get_rank(f
.t
[from
][top_from
]) == RANK_A
)
200 || (top_to
>= 0 && get_rank(f
.f
[to
][top_to
]) == get_rank(f
.t
[from
][top_from
])-1)) {
201 f
.f
[to
][top_to
+1] = f
.t
[from
][top_from
];
202 f
.t
[from
][top_from
] = NO_CARD
;
203 turn_over(f
.t
[from
]);
204 if (check_won()) return WON
;
208 int w2f(int from
, int to
, int opt
) { /* waste to foundation */
209 (void) from
; (void) to
; (void) opt
; /* don't need */
210 if (f
.w
< 0) return ERR
;
211 to
= get_suit(f
.s
[f
.w
]);
212 int top_to
= find_top(f
.f
[to
]);
213 if ((top_to
< 0 && get_rank(f
.s
[f
.w
]) == RANK_A
)
214 || (top_to
>= 0 && get_rank(f
.f
[to
][top_to
]) == get_rank(f
.s
[f
.w
])-1)) {
215 f
.f
[to
][top_to
+1] = stack_take();
216 if (check_won()) return WON
;
221 int s2w(int from
, int to
, int opt
) { /* stock to waste */
222 (void) from
; (void) to
; (void) opt
; /* don't need */
223 if (f
.z
== 0) return ERR
;
225 if (f
.w
== f
.z
) f
.w
= -1;
228 int w2s(int from
, int to
, int opt
) { /* waste to stock (undo stock to waste) */
229 (void) from
; (void) to
; (void) opt
; /* don't need */
230 if (f
.z
== 0) return ERR
;
232 if (f
.w
< -1) f
.w
= f
.z
-1;
235 int f2t(int from
, int to
, int opt
) { /* foundation to tableu */
236 (void) from
; /* don't need */
237 int top_to
= find_top(f
.t
[to
]);
239 int top_from
= find_top(f
.f
[from
]);
241 if ((get_color(f
.t
[to
][top_to
]) != get_color(f
.f
[from
][top_from
]))
242 && (get_rank(f
.t
[to
][top_to
]) == get_rank(f
.f
[from
][top_from
])+1)) {
243 f
.t
[to
][top_to
+1] = f
.f
[from
][top_from
];
244 f
.f
[from
][top_from
] = NO_CARD
;
248 int w2t(int from
, int to
, int opt
) { /* waste to tableu */
249 (void) from
; (void) opt
; /* don't need */
250 int top_to
= find_top(f
.t
[to
]);
251 if (((get_color(f
.t
[to
][top_to
]) != get_color(f
.s
[f
.w
]))
252 && (get_rank(f
.t
[to
][top_to
]) == get_rank(f
.s
[f
.w
])+1))
253 || (top_to
< 0 && get_rank(f
.s
[f
.w
]) == RANK_K
)) {
254 f
.t
[to
][top_to
+1] = stack_take();
258 int t2t(int from
, int to
, int opt
) { /* tableu to tableu */
259 (void) opt
; /* don't need */
260 int top_to
= find_top(f
.t
[to
]);
261 int top_from
= find_top(f
.t
[from
]);
262 for (int i
= top_from
; i
>=0; i
--) {
263 if (((get_color(f
.t
[to
][top_to
]) != get_color(f
.t
[from
][i
]))
264 && (get_rank(f
.t
[to
][top_to
]) == get_rank(f
.t
[from
][i
])+1)
265 && f
.t
[from
][i
] > NO_CARD
) /* card face up? */
266 || (top_to
< 0 && get_rank(f
.t
[from
][i
]) == RANK_K
)) {
267 /* move cards [i..top_from] to their destination */
268 for (;i
<= top_from
; i
++) {
270 f
.t
[to
][top_to
] = f
.t
[from
][i
];
271 f
.t
[from
][i
] = NO_CARD
;
273 turn_over(f
.t
[from
]);
277 return ERR
; /* no such move possible */
280 void remove_if_complete (card_t
* pile
) { //TODO: cleanup
281 static int foundation
= 0; /* where to put pile onto (1 set per stack)*/
282 /* test if K...A complete; move to foundation if so */
283 int top_from
= find_top(pile
);
284 if (get_rank(pile
[top_from
]) != RANK_A
) return;
285 for (int i
= top_from
; i
>=0; i
--) {
286 if (!is_consecutive (pile
, i
)) return;
287 if (i
+RANK_K
== top_from
/* if ace to king: remove it */
288 && get_rank(pile
[top_from
-RANK_K
]) == RANK_K
) {
289 for(int i
=top_from
, j
=0; i
>top_from
-NUM_RANKS
; i
--,j
++){
290 f
.f
[foundation
][j
] = pile
[i
];
299 int t2t(int from
, int to
, int opt
) { //TODO: in dire need of cleanup
300 //TODO: segfaulted once on large column
301 //TODO: sometimes moving doesn't work (ERR when it should be OK) XXX
303 int top_from
= find_top(f
.t
[from
]);
304 int top_to
= find_top(f
.t
[to
]);
305 int empty_to
= (top_to
< 0)? opt
: -1; /* empty pile? */
307 for (int i
= top_from
; i
>= 0; i
--) {
308 if (!is_consecutive(f
.t
[from
], i
)) break;
310 /* is consecutive OR to empty pile and rank ok? */
311 if ((get_rank(f
.t
[from
][i
]) == get_rank(f
.t
[to
][top_to
])-1)
312 || (empty_to
>= RANK_A
&& get_rank(f
.t
[from
][i
]) == empty_to
)) {
313 for (;i
<= top_from
; i
++) {
315 f
.t
[to
][top_to
] = f
.t
[from
][i
];
316 f
.t
[from
][i
] = NO_CARD
;
318 turn_over(f
.t
[from
]);
319 remove_if_complete (f
.t
[to
]);
320 if (check_won()) return WON
;
325 return ERR
; /* no such move possible */
327 int s2t(int from
, int to
, int opt
) {
328 (void) from
; (void) to
; (void) opt
; /* don't need */
329 if (f
.z
<= 0) return ERR
; /* stack out of cards */
330 for (int pile
= 0; pile
< NUM_PILES
; pile
++)
331 if (f
.t
[pile
][0]==NO_CARD
) return ERR
; /*no piles may be empty*/
332 for (int pile
= 0; pile
< NUM_PILES
; pile
++) {
333 f
.t
[pile
][find_top(f
.t
[pile
])+1] = f
.s
[--f
.z
];
334 remove_if_complete (f
.t
[pile
]); //XXX: needs testing
335 if (check_won()) return WON
;
340 int nop(int from
, int to
, int opt
) { (void)from
;(void)to
;(void)opt
;return ERR
; }
343 #pragma GCC diagnostic ignored "-Wswitch" //not ideal :|
345 void cursor_left (struct cursor
* cursor
) {
346 if (is_tableu(cursor
->pile
)) {
347 if (cursor
->pile
> 0) cursor
->pile
--;
349 } else { /* stock/waste/foundation*/
350 switch (cursor
->pile
) {
351 case WASTE
: cursor
->pile
= STOCK
; cursor
->offset
= 0; break;
353 if (cursor
->offset
<= 0)
354 cursor
->pile
= WASTE
;
360 void cursor_down (struct cursor
* cursor
) {
361 if (!is_tableu(cursor
->pile
)) {
362 switch (cursor
->pile
) {
363 case STOCK
: cursor
->pile
= TAB_1
; break;
364 case WASTE
: cursor
->pile
= TAB_2
; break;
366 cursor
->pile
= TAB_4
+ cursor
->offset
;
371 void cursor_up (struct cursor
* cursor
) {
372 if (is_tableu(cursor
->pile
)) {
373 switch (cursor
->pile
) { //ugly :|
374 case TAB_1
: cursor
->pile
= STOCK
; break;
375 case TAB_2
: cursor
->pile
= WASTE
; break;
376 case TAB_3
: cursor
->pile
= WASTE
; break;
377 case TAB_4
: case TAB_5
: case TAB_6
: case TAB_7
:
378 cursor
->offset
=cursor
->pile
-TAB_4
;
379 cursor
->pile
= FOUNDATION
;
384 void cursor_right (struct cursor
* cursor
) {
385 if (is_tableu(cursor
->pile
)) {
386 if (cursor
->pile
< TAB_MAX
) cursor
->pile
++;
388 switch (cursor
->pile
) {
389 case STOCK
: cursor
->pile
= WASTE
; break;
390 case WASTE
: cursor
->pile
= FOUNDATION
;cursor
->offset
= 0; break;
392 if (cursor
->offset
< NUM_DECKS
*NUM_SUITS
)
398 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
399 void cursor_left (struct cursor
* cursor
) {
400 if (cursor
->pile
> 0) cursor
->pile
--;
403 void cursor_down (struct cursor
* cursor
) {
404 //XXX: if more than 1 card selected: (offset < number-of-movable-cards)
407 void cursor_up (struct cursor
* cursor
) {
408 if (cursor
->offset
> 0) cursor
->offset
--;
410 void cursor_right (struct cursor
* cursor
) {
411 if (cursor
->pile
< TAB_MAX
) cursor
->pile
++;
415 #pragma GCC diagnostic pop
416 int get_cmd (int* from
, int* to
, int* opt
) {
417 //TODO: escape sequences (mouse, cursor keys)
418 //TODO: don't allow taking from empty piles
419 //XXX TODO: set offset to -1 if it was done with direct addressing!
421 struct cursor inactive
= {-1,-1};
422 static struct cursor active
= {0,0};
423 active
.offset
= 0; /* always reset offset, but not other values */
424 start
: print_table(&active
, &inactive
);
428 /* direct addressing: */
429 case '1': *from
= TAB_1
; break;
430 case '2': *from
= TAB_2
; break;
431 case '3': *from
= TAB_3
; break;
432 case '4': *from
= TAB_4
; break;
433 case '5': *from
= TAB_5
; break;
434 case '6': *from
= TAB_6
; break;
435 case '7': *from
= TAB_7
; break;
437 case '8': *from
= TAB_8
; break;
438 case '9': *from
= TAB_9
; break;
439 case '0': *from
= TAB_10
;break;
440 #elif defined KLONDIKE
441 case '9': *from
= WASTE
; break;
442 case '0': *from
= FOUNDATION
; break;
443 case '8': /* fallthrough */
445 case '\n': /* shortcut for dealing from stock */
449 /* cursor keys addressing: */
450 case 'h': cursor_left (&active
); goto start
;
451 case 'j': cursor_down (&active
); goto start
;
452 case 'k': cursor_up (&active
); goto start
;
453 case 'l': cursor_right(&active
); goto start
;
454 case ' ': /* continue with second cursor */
456 if (*from
== STOCK
) {
461 *opt
= active
.offset
; /* when FOUNDATION */
466 case 'q': return CMD_QUIT
;
467 case 'r': return CMD_NEW
; //TODO
468 case 'H': return CMD_HINT
; //TODO
469 case '?': return CMD_HELP
; //TODO
470 case '/': return CMD_FIND
; //TODO: highlight card of given rank (even non-movable)
471 case '\033': return CMD_INVAL
; //TODO: cntlseq
472 default: return CMD_INVAL
;
474 inactive
.pile
= *from
; /* make direct addressing highlight still work */ //TODO: all-foundation highlight broken
475 if (is_tableu(*from
) && f
.t
[*from
][0] == NO_CARD
) return CMD_INVAL
;
476 second
: print_table(&active
, &inactive
);
479 if (t
== 'h') { cursor_left (&active
); goto second
; }
480 if (t
== 'j') { cursor_down (&active
); goto second
; }
481 if (t
== 'k') { cursor_up (&active
); goto second
; }
482 if (t
== 'l') { cursor_right(&active
); goto second
; }
483 if (t
== ' ') {//NOTE: behaviour change--return CMD_NONE; /* cancel a command (without visbell) */
486 //TODO: moving cards from a directly addressed pile onto a cursor addressed empty pile does not work
487 if (is_tableu(*to
) && f
.t
[*to
][0] == NO_CARD
) {
489 for (;f
.t
[*from
][i
] && !is_movable(f
.t
[*from
], i
); i
++);
490 *opt
= get_rank(f
.t
[*from
][i
+inactive
.offset
]);
495 if (t
< '0' || t
> '9') return CMD_INVAL
;
505 if (*from
== FOUNDATION
) {
506 int top
= find_top(f
.t
[*to
]);
507 if (top
< 0) return CMD_INVAL
;
508 int color
= get_color(f
.t
[*to
][top
]);
509 int choice_1
= 1-color
; /* selects piles of */
510 int choice_2
= 2+color
; /* the opposite color */
511 int top_c1
= find_top(f
.f
[choice_1
]);
512 int top_c2
= find_top(f
.f
[choice_2
]);
514 switch ((top_c1
>= 0 && get_rank(f
.t
[*to
][top
])-1
515 == get_rank(f
.f
[choice_1
][top_c1
])) << 0 |
516 (top_c2
>= 0 && get_rank(f
.t
[*to
][top
])-1
517 == get_rank(f
.f
[choice_2
][top_c2
])) << 1) {
518 case ( 1<<0): *opt
= choice_1
; break; /* choice_1 only */
519 case (1<<1 ): *opt
= choice_2
; break; /* choice_2 only */
520 case (1<<1 | 1<<0): /* both, ask user which to pick from */
521 printf ("take from (1-4): "); fflush (stdout
);
522 *opt
= getchar() - '1';
523 if (*opt
< 0 || *opt
> 3) return CMD_INVAL
;
525 default: return CMD_INVAL
; /* none matched */
527 /* `opt` is the foundation index (0..3) */
530 /* moving to empty tableu? */
531 if (is_tableu(*to
) && f
.t
[*to
][0] == NO_CARD
) {
532 int top
= find_top(f
.t
[*from
]);
533 if (top
< 0) return CMD_INVAL
;
534 if (top
>= 0 && !is_movable(f
.t
[*from
], top
-1)) {
535 *opt
= get_rank(f
.t
[*from
][top
]);
536 } else { /* only ask the user if it's unclear: */
537 printf ("\rup to (a23456789xjqk): ");
540 case 'a': case 'A': *opt
= RANK_A
; break;
541 case '0': /* fallthrough */
542 case 'x': case 'X': *opt
= RANK_X
; break;
543 case 'j': case 'J': *opt
= RANK_J
; break;
544 case 'q': case 'Q': *opt
= RANK_Q
; break;
545 case 'k': case 'K': *opt
= RANK_K
; break;
546 default: *opt
-= '1';
548 if (*opt
< RANK_A
|| *opt
> RANK_K
) return ERR
;
550 /* `opt` is the rank of the highest card to move */
557 f
= (const struct playfield
){0}; /* clear playfield */
558 card_t deck
[DECK_SIZE
*NUM_DECKS
];
559 int avail
= DECK_SIZE
*NUM_DECKS
;
560 for (int i
= 0; i
< DECK_SIZE
*NUM_DECKS
; i
++) deck
[i
] = (i
%DECK_SIZE
)+1;
562 if (op
.m
!= NORMAL
) for (int i
= 0; i
< DECK_SIZE
*NUM_DECKS
; i
++) {
563 if (op
.m
== MEDIUM
) deck
[i
] = 1+((deck
[i
]-1) | 2);
564 if (op
.m
== EASY
) deck
[i
] = 1+((deck
[i
]-1) | 2 | 1);
565 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
568 srandom (time(NULL
));
569 long seed
= time(NULL
);
571 for (int i
= DECK_SIZE
*NUM_DECKS
-1; i
> 0; i
--) { /* fisher-yates */
572 int j
= random() % (i
+1);
573 if (j
-i
) deck
[i
]^=deck
[j
],deck
[j
]^=deck
[i
],deck
[i
]^=deck
[j
];
577 for (int i
= 0; i
< NUM_PILES
; i
++) {
579 int closed
= i
; /* pile n has n closed cards, then 1 open */
581 int closed
= i
<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
583 /* face down cards are negated: */
584 for (int j
= 0; j
< closed
; j
++) f
.t
[i
][j
] = -deck
[--avail
];
585 f
.t
[i
][closed
] = deck
[--avail
]; /* the face-up card */
587 /* rest of the cards to the stock; NOTE: assert(avail==50) for spider */
588 for (f
.z
= 0; avail
; f
.z
++) f
.s
[f
.z
] = deck
[--avail
];
589 f
.w
= -1; /* @start: nothing on waste (no waste in spider -> const) */
592 int is_movable(card_t
* pile
, int n
) {
594 return(pile
[n
] > NO_CARD
); /*non-movable cards don't exist in klondike*/
596 int top
= find_top(pile
);
597 for (int i
= top
; i
>= 0; i
--) {
598 if (pile
[i
] <= NO_CARD
) return 0; /*no card or card face down?*/
599 if (!is_consecutive(pile
, i
)) return 0;
600 if (i
== n
) return 1; /* card reached, must be movable */
605 #define print_hi(invert, grey_bg, bold, str) /* for highlighting during get_cmd() */ \
606 printf ("%s%s%s%s%s%s%s", \
607 (bold)?"\033[1m":"", (invert)?"\033[7m":"", (grey_bg)?"\033[100m":"", \
609 (grey_bg)?"\033[49m":"", (invert)?"\033[27m":"", (bold)?"\033[22m":"")
610 //TODO: empty highlight (for cursor mode) doesn't show anything (highlight pile number?)
611 void print_table(const struct cursor
* active
, const struct cursor
* inactive
) { //{{{
612 printf("\033[2J\033[H"); /* clear screen, reset cursor */
614 /* print stock, waste and foundation: */
615 for (int line
= 0; line
< op
.s
->height
; line
++) {
617 print_hi (active
->pile
== STOCK
, inactive
->pile
== STOCK
, 1, (
618 (f
.w
< f
.z
-1)?op
.s
->facedown
619 :op
.s
->placeholder
)[line
]);
621 print_hi (active
->pile
== WASTE
, inactive
->pile
== WASTE
, 1, (
622 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
623 ((short)f
.w
>= 0)?op
.s
->card
[f
.s
[f
.w
]]
624 :op
.s
->placeholder
)[line
]);
625 printf ("%s", op
.s
->card
[NO_CARD
][line
]); /* spacer */
627 for (int pile
= 0; pile
< NUM_SUITS
; pile
++) {
628 int card
= find_top(f
.f
[pile
]);
629 print_hi (active
->pile
== FOUNDATION
&& active
->offset
== pile
, inactive
->pile
== FOUNDATION
&& inactive
->offset
== pile
, 1,
630 (card
< 0)?op
.s
->placeholder
[line
]
631 :op
.s
->card
[f
.f
[pile
][card
]][line
]);
637 int fdone
; for (fdone
= NUM_DECKS
*NUM_SUITS
; fdone
; fdone
--)
638 if (f
.f
[fdone
-1][RANK_K
]) break; /*number of completed stacks*/
639 int spacer_from
= f
.z
?(f
.z
/10-1) * op
.s
->halfwidth
[0] + op
.s
->width
:0;
640 int spacer_to
= NUM_PILES
*op
.s
->width
-
641 ((fdone
?(fdone
-1) * op
.s
->halfwidth
[1]:0)+op
.s
->width
);
642 for (int line
= 0; line
< op
.s
->height
; line
++) {
643 /* available stock: */
644 for (int i
= f
.z
/10; i
; i
--) {
645 if (i
==1) printf ("%s", op
.s
->facedown
[line
]);
646 else printf ("%s", op
.s
->halfstack
[line
]);
649 for (int i
= spacer_from
; i
< spacer_to
; i
++) printf (" ");
650 /* foundation (overlapping): */
651 for (int i
= 0; i
< NUM_DECKS
*NUM_SUITS
; i
++) {
652 int overlap
= i
? op
.s
->halfcard
[line
]: 0;
653 if (f
.f
[i
][RANK_K
]) printf ("%.*s", op
.s
->halfwidth
[2],
654 op
.s
->card
[f
.f
[i
][RANK_K
]][line
]+overlap
);
661 #define DO_HI(cursor) cursor->pile == pile && (movable || empty)
664 int offset
[NUM_PILES
]={1,1,1,1,1,1,1,1,1,1}; // :|
665 #define DO_HI(cursor) cursor->pile == pile && (movable || empty) \
666 && offset[pile] > cursor->offset
667 #define INC_OFFSET if (movable) offset[pile]++
669 /* print tableu piles: */
670 int row
[NUM_PILES
] = {0};
671 int line
[NUM_PILES
]= {0};
672 int label
[NUM_PILES
]={0};
676 for (int pile
= 0; pile
< NUM_PILES
; pile
++) {
677 card_t card
= f
.t
[pile
][row
[pile
]];
678 card_t next
= f
.t
[pile
][row
[pile
]+1];
679 int movable
= is_movable(f
.t
[pile
], row
[pile
]);
680 int empty
= !card
&& row
[pile
] == 0;
682 print_hi (DO_HI(active
), DO_HI(inactive
), movable
, (
683 (!card
&& row
[pile
] == 0)?op
.s
->placeholder
684 :(card
<0)?op
.s
->facedown
688 int extreme_overlap
= 0; //TODO: activate iff space constrained (per pile)
689 /* normal overlap: */
690 if (++line
[pile
] >= (next
?op
.s
->overlap
:op
.s
->height
)
691 /* extreme overlap on closed cards: */
692 || (extreme_overlap
&&
694 f
.t
[pile
][row
[pile
]] < 0 &&
695 f
.t
[pile
][row
[pile
]+1] <0)
696 /* extreme overlap on sequences: */
697 || (extreme_overlap
&&
698 line
[pile
] >= 1 && row
[pile
] > 0 &&
699 f
.t
[pile
][row
[pile
]-1] > NO_CARD
&&
700 is_consecutive (f
.t
[pile
], row
[pile
]) &&
701 is_consecutive (f
.t
[pile
], row
[pile
]-1) &&
702 f
.t
[pile
][row
[pile
]+1] != NO_CARD
)
709 if(!card
&& !label
[pile
] && row
[pile
]>0&&line
[pile
]>0) {
711 printf ("\b\b%d ", (pile
+1) % 10); //XXX: hack
713 line_had_card
|= !!card
;
716 } while (line_had_card
);
719 void visbell (void) {
720 printf ("\033[?5h"); fflush (stdout
);
722 printf ("\033[?5l"); fflush (stdout
);
725 void append_undo (int n
, int f
, int t
) {
726 (void)n
;(void)f
;(void)t
;
727 //check if we have to free redo buffer (.next)
730 //TODO: undo; needs operations to be written by x2y()
733 void screen_setup (int enable
) {
736 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
737 printf ("\033[H\033[J"); /* reset cursor, clear screen */
738 //TODO//printf ("\033[?1000h\033[?25l"); /* enable mouse, hide cursor */
740 //TODO//printf ("\033[?9l\033[?25h"); /* disable mouse, show cursor */
741 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
746 void raw_mode(int enable
) { //{{{
747 static struct termios saved_term_mode
;
748 struct termios raw_term_mode
;
751 tcgetattr(STDIN_FILENO
, &saved_term_mode
);
752 raw_term_mode
= saved_term_mode
;
753 raw_term_mode
.c_lflag
&= ~(ICANON
| ECHO
);
754 raw_term_mode
.c_cc
[VMIN
] = 1 ;
755 raw_term_mode
.c_cc
[VTIME
] = 0;
756 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &raw_term_mode
);
758 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &saved_term_mode
);
762 //vim: foldmethod=marker