]>
git.gir.st - solVItaire.git/blob - sol.c
1 #define _DEFAULT_SOURCE
14 #define MAX_HIDDEN 6 /*how many cards are turned over at most in a tableu pile*/
15 #define MAX_STOCK 24 /*how many cards can be in the stock at most (=@start)*/
17 #define PILE_SIZE MAX_HIDDEN+NUM_RANKS
21 #define MAX_STOCK 50 /*how many cards can be dealt onto the piles*/
23 #define PILE_SIZE DECK_SIZE*NUM_DECKS /* no maximum stack size in spider :/ */
26 #define get_suit(card) \
27 ((card-1) % NUM_SUITS)
28 #define get_rank(card) \
29 ((card-1) / NUM_SUITS)
30 #define get_color(card) \
31 ((get_suit(card) ^ get_suit(card)>>1) & 1)
33 #define is_tableu(where) (where < STOCK)
36 card_t s
[MAX_STOCK
]; /* stock */
37 int z
; /* stock size */
38 int w
; /* waste; index into stock (const -1 in spider) */
39 card_t f
[NUM_DECKS
*NUM_SUITS
][PILE_SIZE
]; /* foundation */
40 card_t t
[NUM_PILES
][PILE_SIZE
]; /* tableu piles */
42 int f
; /* pile cards were taken from */
43 int t
; /* pile cards were moved to */
44 int n
; /* if tableu: number of cards moved */
45 /* else: index into stock/foundation */
52 int m
; /* difficulty mode */
54 const struct scheme
* s
;
58 /* stores a function pointer for every takeable action; called by game loop */
59 int (*action
[NUM_PLACES
][10])(int,int,int) = {
61 /* 1 2 3 4 5 6 7 stk wst fnd*/
62 /* 1 */ { t2f
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
63 /* 2 */ { t2t
, t2f
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
64 /* 3 */ { t2t
, t2t
, t2f
, t2t
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
65 /* 4 */ { t2t
, t2t
, t2t
, t2f
, t2t
, t2t
, t2t
, nop
, nop
, t2f
},
66 /* 5 */ { t2t
, t2t
, t2t
, t2t
, t2f
, t2t
, t2t
, nop
, nop
, t2f
},
67 /* 6 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2f
, t2t
, nop
, nop
, t2f
},
68 /* 7 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2f
, nop
, nop
, t2f
},
69 /*stk*/ { nop
, nop
, nop
, nop
, nop
, nop
, nop
, nop
, s2w
, nop
},
70 /*wst*/ { w2t
, w2t
, w2t
, w2t
, w2t
, w2t
, w2t
, w2s
, w2f
, w2f
},
71 /*fnd*/ { f2t
, f2t
, f2t
, f2t
, f2t
, f2t
, f2t
, nop
, nop
, nop
},
73 /* 1 2 3 4 5 6 7 8 9 10*/
74 /* 1 */ { nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
75 /* 2 */ { t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
76 /* 3 */ { t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
77 /* 4 */ { t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
},
78 /* 5 */ { t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
, t2t
},
79 /* 6 */ { t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
, t2t
},
80 /* 7 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
, t2t
},
81 /* 8 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
, t2t
},
82 /* 9 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
, t2t
},
83 /*10 */ { t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, t2t
, nop
},
84 /*stk*/ { s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
, s2t
},
89 int main(int argc
, char** argv
) {
90 (void) argc
;(void) argv
;
91 op
.s
= &unicode_large_color
;
93 op
.m
= MEDIUM
; //TODO: make configurable
97 sol(); //TODO: restart, etc.
107 switch (get_cmd(&from
, &to
, &opt
)) {
109 switch (action
[from
][to
](from
,to
,opt
)) {
111 case ERR
: visbell(); break;
115 getchar(); /* consume char left by win_anim() */
122 case CMD_QUIT
: return;
128 int find_top(card_t
* pile
) {
130 for(i
=PILE_SIZE
-1; i
>=0 && !pile
[i
]; i
--);
133 void turn_over(card_t
* pile
) {
134 int top
= find_top(pile
);
135 if (pile
[top
] < 0) pile
[top
] *= -1;
137 int check_won(void) {
138 for (int pile
= 0; pile
< NUM_DECKS
*NUM_SUITS
; pile
++)
139 if (f
.f
[pile
][NUM_RANKS
-1] == NO_CARD
) return 0;
143 int is_consecutive (card_t
* pile
, int pos
) {
145 (void) pile
; (void) pos
; //XXX
146 return 0; //TODO XXX XXX TODO IMPORTANT!!!
148 if (pos
+1 >= PILE_SIZE
) return 1; /* card is last */
149 if (pile
[pos
+1] == NO_CARD
) return 1; /* card is first */
151 /* ranks consecutive? */
152 if (get_rank(pile
[pos
+1]) != get_rank(pile
[pos
])-1) return 0;
154 if (get_suit(pile
[pos
+1]) != get_suit(pile
[pos
])) return 0;
159 void win_anim(void) {
160 printf ("\033[?25l"); /* hide cursor */
162 /* set cursor to random location */
163 int row
= 1+random()%(24-op
.s
->width
);
164 int col
= 1+random()%(80-op
.s
->height
);
166 /* draw random card */
167 int face
= 1 + random() % 52;
168 for (int l
= 0; l
< op
.s
->height
; l
++) {
169 printf ("\033[%d;%dH", row
+l
, col
);
170 printf ("%s", op
.s
->card
[face
][l
]);
174 /* exit on keypress */
175 struct pollfd p
= {STDIN_FILENO
, POLLIN
, 0};
176 if (poll (&p
, 1, 80)) goto fin
;
179 printf ("\033[?25h"); /* show cursor */
182 // takeable actions {{{
183 //TODO XXX: deduplicate code (e.g. rank_consecutive() macro)
185 card_t
stack_take(void) { /*NOTE: assert(f.w >= 0) */
186 card_t card
= f
.s
[f
.w
];
187 /* move stack one over, so there are no gaps in it: */
188 for (int i
= f
.w
; i
< f
.z
-1; i
++)
191 f
.w
--; /* make previous card visible again */
194 int t2f(int from
, int to
, int opt
) { /* tableu to foundation */
195 (void) to
; (void) opt
; /* don't need */
196 int top_from
= find_top(f
.t
[from
]);
197 to
= get_suit(f
.t
[from
][top_from
]);
198 int top_to
= find_top(f
.f
[to
]);
199 if ((top_to
< 0 && get_rank(f
.t
[from
][top_from
]) == RANK_A
)
200 || (top_to
>= 0 && get_rank(f
.f
[to
][top_to
]) == get_rank(f
.t
[from
][top_from
])-1)) {
201 f
.f
[to
][top_to
+1] = f
.t
[from
][top_from
];
202 f
.t
[from
][top_from
] = NO_CARD
;
203 turn_over(f
.t
[from
]);
204 if (check_won()) return WON
;
208 int w2f(int from
, int to
, int opt
) { /* waste to foundation */
209 (void) from
; (void) to
; (void) opt
; /* don't need */
210 if (f
.w
< 0) return ERR
;
211 to
= get_suit(f
.s
[f
.w
]);
212 int top_to
= find_top(f
.f
[to
]);
213 if ((top_to
< 0 && get_rank(f
.s
[f
.w
]) == RANK_A
)
214 || (top_to
>= 0 && get_rank(f
.f
[to
][top_to
]) == get_rank(f
.s
[f
.w
])-1)) {
215 f
.f
[to
][top_to
+1] = stack_take();
216 if (check_won()) return WON
;
221 int s2w(int from
, int to
, int opt
) { /* stock to waste */
222 (void) from
; (void) to
; (void) opt
; /* don't need */
223 if (f
.z
== 0) return ERR
;
225 if (f
.w
== f
.z
) f
.w
= -1;
228 int w2s(int from
, int to
, int opt
) { /* waste to stock (undo stock to waste) */
229 (void) from
; (void) to
; (void) opt
; /* don't need */
230 if (f
.z
== 0) return ERR
;
232 if (f
.w
< -1) f
.w
= f
.z
-1;
235 int f2t(int from
, int to
, int opt
) { /* foundation to tableu */
236 (void) from
; /* don't need */
237 int top_to
= find_top(f
.t
[to
]);
239 int top_from
= find_top(f
.f
[from
]);
241 if ((get_color(f
.t
[to
][top_to
]) != get_color(f
.f
[from
][top_from
]))
242 && (get_rank(f
.t
[to
][top_to
]) == get_rank(f
.f
[from
][top_from
])+1)) {
243 f
.t
[to
][top_to
+1] = f
.f
[from
][top_from
];
244 f
.f
[from
][top_from
] = NO_CARD
;
248 int w2t(int from
, int to
, int opt
) { /* waste to tableu */
249 (void) from
; (void) opt
; /* don't need */
250 int top_to
= find_top(f
.t
[to
]);
251 if (((get_color(f
.t
[to
][top_to
]) != get_color(f
.s
[f
.w
]))
252 && (get_rank(f
.t
[to
][top_to
]) == get_rank(f
.s
[f
.w
])+1))
253 || (top_to
< 0 && get_rank(f
.s
[f
.w
]) == RANK_K
)) {
254 f
.t
[to
][top_to
+1] = stack_take();
258 int t2t(int from
, int to
, int opt
) { /* tableu to tableu */
259 (void) opt
; /* don't need */
260 int top_to
= find_top(f
.t
[to
]);
261 int top_from
= find_top(f
.t
[from
]);
262 for (int i
= top_from
; i
>=0; i
--) {
263 if (((get_color(f
.t
[to
][top_to
]) != get_color(f
.t
[from
][i
]))
264 && (get_rank(f
.t
[to
][top_to
]) == get_rank(f
.t
[from
][i
])+1)
265 && f
.t
[from
][i
] > NO_CARD
) /* card face up? */
266 || (top_to
< 0 && get_rank(f
.t
[from
][i
]) == RANK_K
)) {
267 /* move cards [i..top_from] to their destination */
268 for (;i
<= top_from
; i
++) {
270 f
.t
[to
][top_to
] = f
.t
[from
][i
];
271 f
.t
[from
][i
] = NO_CARD
;
273 turn_over(f
.t
[from
]);
277 return ERR
; /* no such move possible */
280 void remove_if_complete (card_t
* pile
) { //TODO: cleanup
281 static int foundation
= 0; /* where to put pile onto (1 set per stack)*/
282 /* test if K...A complete; move to foundation if so */
283 int top_from
= find_top(pile
);
284 if (get_rank(pile
[top_from
]) != RANK_A
) return;
285 for (int i
= top_from
; i
>=0; i
--) {
286 if (!is_consecutive (pile
, i
)) return;
287 if (i
+RANK_K
== top_from
/* if ace to king: remove it */
288 && get_rank(pile
[top_from
-RANK_K
]) == RANK_K
) {
289 for(int i
=top_from
, j
=0; i
>top_from
-NUM_RANKS
; i
--,j
++){
290 f
.f
[foundation
][j
] = pile
[i
];
299 int t2t(int from
, int to
, int opt
) { //TODO: in dire need of cleanup
300 //TODO: segfaulted once on large column
301 //TODO: sometimes moving doesn't work (ERR when it should be OK) XXX
303 int top_from
= find_top(f
.t
[from
]);
304 int top_to
= find_top(f
.t
[to
]);
305 int empty_to
= (top_to
< 0)? opt
: -1; /* empty pile? */
307 for (int i
= top_from
; i
>= 0; i
--) {
308 if (!is_consecutive(f
.t
[from
], i
)) break;
310 /* is consecutive OR to empty pile and rank ok? */
311 if ((get_rank(f
.t
[from
][i
]) == get_rank(f
.t
[to
][top_to
])-1)
312 || (empty_to
>= RANK_A
&& get_rank(f
.t
[from
][i
]) == empty_to
)) {
313 for (;i
<= top_from
; i
++) {
315 f
.t
[to
][top_to
] = f
.t
[from
][i
];
316 f
.t
[from
][i
] = NO_CARD
;
318 turn_over(f
.t
[from
]);
319 remove_if_complete (f
.t
[to
]);
320 if (check_won()) return WON
;
325 return ERR
; /* no such move possible */
327 int s2t(int from
, int to
, int opt
) {
328 (void) from
; (void) to
; (void) opt
; /* don't need */
329 if (f
.z
<= 0) return ERR
; /* stack out of cards */
330 for (int pile
= 0; pile
< NUM_PILES
; pile
++)
331 if (f
.t
[pile
][0]==NO_CARD
) return ERR
; /*no piles may be empty*/
332 for (int pile
= 0; pile
< NUM_PILES
; pile
++) {
333 f
.t
[pile
][find_top(f
.t
[pile
])+1] = f
.s
[--f
.z
];
334 remove_if_complete (f
.t
[pile
]); //XXX: needs testing
335 if (check_won()) return WON
;
340 int nop(int from
, int to
, int opt
) { (void)from
;(void)to
;(void)opt
;return ERR
; }
343 int get_cmd (int* from
, int* to
, int* opt
) {
344 //TODO: escape sequences (mouse, cursor keys)
345 //TODO: don't allow taking from empty piles
350 /* direct addressing: */
351 case '1': *from
= TAB_1
; break;
352 case '2': *from
= TAB_2
; break;
353 case '3': *from
= TAB_3
; break;
354 case '4': *from
= TAB_4
; break;
355 case '5': *from
= TAB_5
; break;
356 case '6': *from
= TAB_6
; break;
357 case '7': *from
= TAB_7
; break;
359 case '8': *from
= TAB_8
; break;
360 case '9': *from
= TAB_9
; break;
361 case '0': *from
= TAB_10
;break;
362 #elif defined KLONDIKE
363 case '9': *from
= WASTE
; break;
364 case '0': *from
= FOUNDATION
; break;
365 case '8': /* fallthrough */
367 case '\n': /* shortcut for dealing from stock */
371 /* cursor keys addressing: */
373 case 'q': return CMD_QUIT
;
374 case 'r': return CMD_NEW
; //TODO
375 case 'h': return CMD_HINT
; //TODO
376 case '?': return CMD_HELP
; //TODO
377 case '/': return CMD_FIND
; //TODO: highlight card of given rank (even non-movable)
378 case '\033': return CMD_INVAL
; //TODO: cntlseq
379 default: return CMD_INVAL
;
381 if (is_tableu(*from
) && f
.t
[*from
][0] == NO_CARD
) return CMD_INVAL
;
385 if (t
== ' ') return CMD_NONE
; /* cancel a command (without visbell) */
386 if (t
< '0' || t
> '9') return CMD_INVAL
;
396 if (*from
== FOUNDATION
) {
397 int top
= find_top(f
.t
[*to
]);
398 if (top
< 0) return CMD_INVAL
;
399 int color
= get_color(f
.t
[*to
][top
]);
400 int choice_1
= 1-color
; /* selects piles of */
401 int choice_2
= 2+color
; /* the opposite color */
402 int top_c1
= find_top(f
.f
[choice_1
]);
403 int top_c2
= find_top(f
.f
[choice_2
]);
405 switch ((top_c1
>= 0 && get_rank(f
.t
[*to
][top
])-1
406 == get_rank(f
.f
[choice_1
][top_c1
])) << 0 |
407 (top_c2
>= 0 && get_rank(f
.t
[*to
][top
])-1
408 == get_rank(f
.f
[choice_2
][top_c2
])) << 1) {
409 case ( 1<<0): *opt
= choice_1
; break; /* choice_1 only */
410 case (1<<1 ): *opt
= choice_2
; break; /* choice_2 only */
411 case (1<<1 | 1<<0): /* both, ask user which to pick from */
412 printf ("take from (1-4): "); fflush (stdout
);
413 *opt
= getchar() - '1';
414 if (*opt
< 0 || *opt
> 3) return CMD_INVAL
;
416 default: return CMD_INVAL
; /* none matched */
418 /* `opt` is the foundation index (0..3) */
421 /* moving to empty tableu? */
422 if (is_tableu(*to
) && f
.t
[*to
][0] == NO_CARD
) {
423 int top
= find_top(f
.t
[*from
]);
424 if (top
< 0) return CMD_INVAL
;
425 if (top
>= 0 && !is_movable(f
.t
[*from
], top
-1)) {
426 *opt
= get_rank(f
.t
[*from
][top
]);
427 } else { /* only ask the user if it's unclear: */
428 printf ("\rup to (a23456789xjqk): ");
431 case 'a': case 'A': *opt
= RANK_A
; break;
432 case '0': /* fallthrough */
433 case 'x': case 'X': *opt
= RANK_X
; break;
434 case 'j': case 'J': *opt
= RANK_J
; break;
435 case 'q': case 'Q': *opt
= RANK_Q
; break;
436 case 'k': case 'K': *opt
= RANK_K
; break;
437 default: *opt
-= '1';
439 if (*opt
< RANK_A
|| *opt
> RANK_K
) return ERR
;
441 /* `opt` is the rank of the highest card to move */
448 f
= (const struct playfield
){0}; /* clear playfield */
449 card_t deck
[DECK_SIZE
*NUM_DECKS
];
450 int avail
= DECK_SIZE
*NUM_DECKS
;
451 for (int i
= 0; i
< DECK_SIZE
*NUM_DECKS
; i
++) deck
[i
] = (i
%DECK_SIZE
)+1;
453 if (op
.m
!= NORMAL
) for (int i
= 0; i
< DECK_SIZE
*NUM_DECKS
; i
++) {
454 if (op
.m
== MEDIUM
) deck
[i
] = 1+((deck
[i
]-1) | 2);
455 if (op
.m
== EASY
) deck
[i
] = 1+((deck
[i
]-1) | 2 | 1);
456 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
459 srandom (time(NULL
));
460 long seed
= time(NULL
);
462 for (int i
= DECK_SIZE
*NUM_DECKS
-1; i
> 0; i
--) { /* fisher-yates */
463 int j
= random() % (i
+1);
464 if (j
-i
) deck
[i
]^=deck
[j
],deck
[j
]^=deck
[i
],deck
[i
]^=deck
[j
];
468 for (int i
= 0; i
< NUM_PILES
; i
++) {
470 int closed
= i
; /* pile n has n closed cards, then 1 open */
472 int closed
= i
<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
474 /* face down cards are negated: */
475 for (int j
= 0; j
< closed
; j
++) f
.t
[i
][j
] = -deck
[--avail
];
476 f
.t
[i
][closed
] = deck
[--avail
]; /* the face-up card */
478 /* rest of the cards to the stock; NOTE: assert(avail==50) for spider */
479 for (f
.z
= 0; avail
; f
.z
++) f
.s
[f
.z
] = deck
[--avail
];
480 f
.w
= -1; /* @start: nothing on waste (no waste in spider -> const) */
483 int is_movable(card_t
* pile
, int n
) {
485 return(pile
[n
] > NO_CARD
); /*non-movable cards don't exist in klondike*/
487 int top
= find_top(pile
);
488 for (int i
= top
; i
>= 0; i
--) {
489 if (pile
[i
] <= NO_CARD
) return 0; /*no card or card face down?*/
490 if (!is_consecutive(pile
, i
)) return 0;
491 if (i
== n
) return 1; /* card reached, must be movable */
496 #define print_hi(invert, bold, str) /* for highlighting during get_cmd() */ \
497 printf ("%s%s%s%s%s", (bold)?"\033[1m":"", (invert)?"\033[7m":"", str, \
498 (invert)?"\033[27m":"", (bold)?"\033[22m":"")
499 void print_table(int highlight
) { //{{{
500 printf("\033[2J\033[H"); /* clear screen, reset cursor */
502 /* print stock, waste and foundation: */
503 for (int line
= 0; line
< op
.s
->height
; line
++) {
505 print_hi (highlight
== STOCK
, 1, (
506 (f
.w
< f
.z
-1)?op
.s
->facedown
507 :op
.s
->placeholder
)[line
]);
509 print_hi (highlight
== WASTE
, 1, (
510 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
511 ((short)f
.w
>= 0)?op
.s
->card
[f
.s
[f
.w
]]
512 :op
.s
->placeholder
)[line
]);
513 printf ("%s", op
.s
->card
[NO_CARD
][line
]); /* spacer */
515 for (int pile
= 0; pile
< NUM_SUITS
; pile
++) {
516 int card
= find_top(f
.f
[pile
]);
517 print_hi (highlight
== FOUNDATION
, 1,
518 (card
< 0)?op
.s
->placeholder
[line
]
519 :op
.s
->card
[f
.f
[pile
][card
]][line
]);
525 int fdone
; for (fdone
= NUM_DECKS
*NUM_SUITS
; fdone
; fdone
--)
526 if (f
.f
[fdone
-1][RANK_K
]) break; /*number of completed stacks*/
527 int spacer_from
= f
.z
?(f
.z
/10-1) * op
.s
->halfwidth
[0] + op
.s
->width
:0;
528 int spacer_to
= NUM_PILES
*op
.s
->width
-
529 ((fdone
?(fdone
-1) * op
.s
->halfwidth
[1]:0)+op
.s
->width
);
530 for (int line
= 0; line
< op
.s
->height
; line
++) {
531 /* available stock: */
532 for (int i
= f
.z
/10; i
; i
--) {
533 if (i
==1) printf ("%s", op
.s
->facedown
[line
]);
534 else printf ("%s", op
.s
->halfstack
[line
]);
537 for (int i
= spacer_from
; i
< spacer_to
; i
++) printf (" ");
538 /* foundation (overlapping): */
539 for (int i
= 0; i
< NUM_DECKS
*NUM_SUITS
; i
++) {
540 int overlap
= i
? op
.s
->halfcard
[line
]: 0;
541 if (f
.f
[i
][RANK_K
]) printf ("%.*s", op
.s
->halfwidth
[2],
542 op
.s
->card
[f
.f
[i
][RANK_K
]][line
]+overlap
);
548 /* print tableu piles: */
549 int row
[NUM_PILES
] = {0};
550 int line
[NUM_PILES
]= {0};
551 int label
[NUM_PILES
]={0};
555 for (int pile
= 0; pile
< NUM_PILES
; pile
++) {
556 card_t card
= f
.t
[pile
][row
[pile
]];
557 card_t next
= f
.t
[pile
][row
[pile
]+1];
558 int movable
= is_movable(f
.t
[pile
], row
[pile
]);
560 print_hi (highlight
== pile
&& movable
, movable
, (
561 (card
<0)?op
.s
->facedown
565 int extreme_overlap
= 0; //TODO: activate iff space constrained (per pile)
566 /* normal overlap: */
567 if (++line
[pile
] >= (next
?op
.s
->overlap
:op
.s
->height
)
568 /* extreme overlap on closed cards: */
569 || (extreme_overlap
&&
571 f
.t
[pile
][row
[pile
]] < 0 &&
572 f
.t
[pile
][row
[pile
]+1] <0)
573 /* extreme overlap on sequences: */
574 || (extreme_overlap
&&
575 line
[pile
] >= 1 && row
[pile
] > 0 &&
576 f
.t
[pile
][row
[pile
]-1] > NO_CARD
&&
577 is_consecutive (f
.t
[pile
], row
[pile
]) &&
578 is_consecutive (f
.t
[pile
], row
[pile
]-1) &&
579 f
.t
[pile
][row
[pile
]+1] != NO_CARD
)
584 if(!card
&& !label
[pile
]) { /* tableu labels: */
586 printf ("\b\b%d ", (pile
+1) % 10); //XXX: hack
588 line_had_card
|= !!card
;
591 } while (line_had_card
);
594 void visbell (void) {
595 printf ("\033[?5h"); fflush (stdout
);
597 printf ("\033[?5l"); fflush (stdout
);
600 void append_undo (int n
, int f
, int t
) {
601 (void)n
;(void)f
;(void)t
;
602 //check if we have to free redo buffer (.next)
605 //TODO: undo; needs operations to be written by x2y()
608 void screen_setup (int enable
) {
611 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
612 printf ("\033[H\033[J"); /* reset cursor, clear screen */
613 //TODO//printf ("\033[?1000h\033[?25l"); /* enable mouse, hide cursor */
615 //TODO//printf ("\033[?9l\033[?25h"); /* disable mouse, show cursor */
616 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
621 void raw_mode(int enable
) { //{{{
622 static struct termios saved_term_mode
;
623 struct termios raw_term_mode
;
626 tcgetattr(STDIN_FILENO
, &saved_term_mode
);
627 raw_term_mode
= saved_term_mode
;
628 raw_term_mode
.c_lflag
&= ~(ICANON
| ECHO
);
629 raw_term_mode
.c_cc
[VMIN
] = 1 ;
630 raw_term_mode
.c_cc
[VTIME
] = 0;
631 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &raw_term_mode
);
633 tcsetattr(STDIN_FILENO
, TCSAFLUSH
, &saved_term_mode
);
637 //vim: foldmethod=marker