3 Play klondike and spider solitaire in your unicode terminal.
5 Supports `vi` style keybindings (hjkl), cursor keys and the mouse. Press `J` to
6 'join' a well-suited pile to the cursor. `Space` locks in a selection, and
7 `Return` pulls cards from the stack in spider solitaire. Piles can also be
8 *directly addressed* by the number below them (or 8, 9, 0 for stack, waste and
9 foundation in klondike).
10 See `$PROGNAME -h` for details.
12 Keybindings are documented at the project homepage and in `./$PROGNAME -h`.
16 For details and screenshots see the project homepage at
17 **https://gir.st/sol.htm**
21 By default the character set uses an `X` to for the 10 card. Compile with `make
22 DECIMAL_TEN=1` to display the letters `10` instead.
26 You can use, study, share and improve this software under the terms of the GNU
27 General Public License, version 3. Copyright 2019 Tobias Girstmair. For
28 licensing details, see `LICENSE`.
36 * TODO: suggest moves (`h` => hint)
37 * TODO: cleanup: in `x2y()` functions there is a lot of replication and noise
38 when calculating legal moves, top cards, etc.
40 * TODO: differential drawing mode (at least for highlighting cards)
41 * TODO: `.` command (repeat last action)
43 * TODO: mouse mode improvements:
44 - spider: detect how many cards to move to empty pile
45 (must find exact position despite `extreme_overlap`)
46 * TODO: scores, variants: draw 3, max. n overturns
47 * TODO: vt220 mode (problems: charset, slow baudrate and no differential drawing mode)
48 * TODO: ed(1) mode (solEDaire): playable on a line printer; ascii/ibm only?
51 * DONE: use `#ifdef`s to differentiate games (sol, spider, ed-sol, ed-spider)
52 * DONE: keyboard alias: twice same key == waste/pile -> foundation
53 * DONE: spider keyboard: `<from><to>` stacks; 1-9,0=tableu, return=draw
54 * DONE: spider: easy/medium difficulty: only deal 1/2 suits instead of 4 -> deal()
55 * DONE: patience: allow taking from 0(foundation)
56 * DONE: highlight `from` pile, so users can see at what input stage they are
57 * DONE: make piles 0-indexed in klondike as well
58 * DONE: duplicate card ♠A found in tableu: added check at start to monitor this
59 Cannot reproduce, removed check
60 * DONE: bugs in spider's t2t()
61 * once segfaulted on large column
62 * sometimes doesn't work (ERR when it should be OK)
64 * DONE: some input functions are in `x2y()` - - move them to `get_cmd()` (req.
65 for mouse, hjkl modes)
66 * DONE: sigint, sigcont handler! atexit() to avoid inconsistent term state
67 * DONE: hjkl keyboard mode
68 * DONE: more vim mode keys (first/last tableu)
69 * DONE: online (key-)help `?`, `-h`, `-v` (NOTE: implemented -h, rest deemed
71 * DONE: extreme overlapping: if we are printing a sequence or multiple face down
72 cards, only print `.overlap` lines of the ends, and `1` line for the
74 * DONE: in direct addressing 'up to' dialog: make return/space select the lowest/highest option
76 - insert append_undo() in x2y() functions
77 - to encode stack position we need to overload `f.u.n` as index.
78 (similar for foundation: overload `f.u.n` as foundation id)
79 - w2f(): have to encode both stock index and foundation id
80 don't want to add a struct field for this one case;
81 for the time being (i.e. forever) I'm ORing waste index and
82 (foundation id<<16). ugly but works :/
83 - turning over cards: this needs to be encoded, because the card might
84 be consecutive and there's no way to tell what its previous state was.
85 * indicate that a card was turned (can be at most 1) by negating u.n
86 pros: no wasted space (it's just a boolean value), negation pattern
87 already used for closed cards
88 cons: dirty C hack, less obvious than in other places, no need to
89 conserve memory this tightly
90 * DONE: screen size > stack height => rendering issues!
91 as good as it's going to get, since we can't just not draw cards at all
92 * DONE: 'join to here' command (should take longest chain available)
93 * DONE: expose deal() seed for restarting the game
94 * DONE: make portable (clang on FreeBSD)
95 makefile's `$<` refuses to work if prequisite name != target name
98 sed -i 's/^spider: sol.c/spider: spider.c/' Makefile
99 * DONE: escape sequences (for real cursor keys)
100 * DONE: inverted moves (if A->B doesn't work, try B->A)
101 * DONE: - allow dragging the mouse
102 * DONE: use `10` instead of `X` on card face (/u/Valley6660)
103 * DONE: `:help` to show keyhelp (/u/Valley6660)
104 * DONE: don't show cursor-highlight when inputting directly or with the mouse (/u/TooEarlyForMe)
111 {stock}[waste] [4*foundation]
114 [] (tableu piles) {} {}
122 <!-- NOTE: these were written during the early stages of development and are no
123 longer 100% accurate.
125 - enum for each card (e.g. `SPADES_ACE`, `HEARTS_10`)
126 - each pile is an array holding (13 open cards + up to 6 closed)
127 [0] is the "northmost"/bottom-most card; unoccupied are NULL/NO_CARD
128 - a single card is represented in the 'cards' enum; if it is closed, it is negated.
129 - the foundation are 4 arrays of size 13
130 - the stock pile is an array holding n cards and an index to the one to display
131 when removing, decrement stack size and move all cards above index 1 over
132 - previous states array: where to move which cards to get back to the state before
134 double-linked list (follow `.prev` to undo, `.next` to redo)
135 "N cards were moved from X to Y" (do Y->X to undo)
136 allows jumping forwards in time as well (by repeating X->Y)
137 warn: when appending state, must check if `.next` was non-NULL and free rest of chain if so.
138 - multiple card sizes: schemes.h will store cards like below. if we want to draw a card
139 that has one or more other cards below it, we only draw the first `.overlap` lines,
140 otherwise if it is the last one, we draw the whole one.
141 this will give a look like in `~/solitaire-tests`
143 .grid=7, /*vertical alignment*/
160 "closed": face down card