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freecell: fix direct addressing 'take from cell'
[solVItaire.git] / sol.c
1 #define _DEFAULT_SOURCE /* for getopt, sigaction, usleep */
2 #include <poll.h>
3 #include <signal.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <sys/ioctl.h>
7 #include <time.h>
8 #include <termios.h>
9 #include <unistd.h>
10
11 #include "sol.h"
12 #include "schemes.h"
13
14 struct playfield f;
15 struct opts op;
16
17 // action table {{{
18 /* stores a function pointer for every takeable action; called by game loop */
19 int (*action[NUM_PLACES][10])(int,int,int) = {
20 #ifdef KLONDIKE
21 /* 1 2 3 4 5 6 7 stk wst fnd*/
22 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
23 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
24 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
25 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
26 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
27 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
28 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
29 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
30 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
31 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
32 #elif defined SPIDER
33 /* 1 2 3 4 5 6 7 8 9 10*/
34 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
35 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
36 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
37 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t },
38 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t },
39 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t },
40 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t },
41 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t },
42 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t },
43 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f },
44 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
45 #elif defined FREECELL
46 /* 1 2 3 4 5 6 7 8 cll fnd*/
47 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
48 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
49 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
50 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2c, t2f },
51 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2c, t2f },
52 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2c, t2f },
53 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2c, t2f },
54 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2c, t2f },
55 /*cll*/ { c2t, c2t, c2t, c2t, c2t, c2t, c2t, c2t, c2f, c2f },
56 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, f2t, f2c, nop },
57 #endif
58 };
59 // }}}
60
61 // argv parsing, game loops, cleanup {{{
62 int main(int argc, char** argv) {
63 /* opinionated defaults: */
64 op.s = &unicode_large_color;
65 op.v = 1; /* enable fake visbell by default */
66 #ifdef SPIDER
67 op.m = MEDIUM;
68 #endif
69
70 int optget;
71 opterr = 0; /* don't print message on unrecognized option */
72 while ((optget = getopt (argc, argv, "+:hs:vbcmMV")) != -1) {
73 switch (optget) {
74 #ifdef SPIDER
75 case 's': /* number of suits */
76 switch (optarg[0]) {
77 case '1': op.m = EASY; break;
78 case '2': op.m = MEDIUM; break;
79 case '4': op.m = NORMAL; break;
80 default: goto error;
81 } break;
82 #endif
83 case 'b': op.s = &unicode_large_mono; break;
84 case 'c': op.s = &unicode_large_color; break;
85 case 'm': op.s = &unicode_small_mono; break; /* "mini, monochrome" */
86 case 'M': op.s = &unicode_small_color; break; /* "mini, colorful" */
87 case 'V': op.v = 0; break; /* WARN: experimental; might change */
88 case 'h': default: goto error;
89 error:
90 fprintf (stderr, SHORTHELP LONGHELP KEYHELP, argv[0]);
91 return optget != 'h';
92 }
93 }
94
95 signal_setup();
96 atexit (*quit);
97
98 signal_handler(SIGWINCH); /* initialize window size */
99
100 newgame:
101 screen_setup(1);
102
103 switch(sol()) {
104 case GAME_NEW: goto newgame;
105 case GAME_WON:
106 print_table(NO_HI, NO_HI);
107 win_anim();
108 if (getch(NULL)=='q') return 0;
109 goto newgame;
110 case GAME_QUIT: return 0;
111 }
112 }
113
114 #define is_tableu(where) (where <= TAB_MAX) /* "card games helper functions" */
115
116 int sol(void) {
117 long seed = time(NULL);
118 restart:
119 free_undo(f.u);
120 deal(seed);
121
122 int from, to, opt;
123 int ret;
124 for(;;) {
125 switch (get_cmd(&from, &to, &opt)) {
126 case CMD_MOVE:
127 ret = action[from][to](from,to,opt);
128 #ifdef FREECELL
129 if (ret == ERR && is_tableu(from) && to == from)
130 /* t2f failed? try t2c! */
131 ret = t2c(from, STOCK, 0);
132 #endif
133 #ifdef INVERSE_MOVE
134 if (ret == ERR && is_tableu(from) && is_tableu(to))
135 /* try again with from/to swapped: */
136 ret = action[to][from](to,from,opt);
137 #endif
138 switch (ret) {
139 case OK: break;
140 case ERR: visbell(); break;
141 case WON: return GAME_WON;
142 }
143 break;
144 case CMD_JOIN:
145 switch (join(to)) {
146 case OK: break;
147 case ERR: visbell(); break;
148 case WON: return GAME_WON;
149 }
150 break;
151 case CMD_HINT: break;//TODO: show a possible (and sensible) move. if possible, involve active cursor
152 case CMD_FIND:
153 f.h[0] = getchar(); /* NOTE: not using getch(), so f,esc clears hls */
154 f.h[1] = '\0';
155 break;
156 case CMD_SEARCH:
157 raw_mode(0);
158 printf("\r/"); fflush(stdout);
159 fgets(f.h, 3, stdin);
160 if (f.h[0] != '\n' && f.h[1] != '\n') while(getchar()!='\n'); // note: when we read 1 byte, it is followed by CR, NUL. if we read two bytes (or more), it is only followed by NUL, since there is no space for the CR. TODO: cleanup
161 raw_mode(1);
162 f.h[2] = '\0';
163 break;
164 case CMD_UNDO: undo_pop(f.u); break;
165 case CMD_INVAL: visbell(); break;
166 case CMD_NEW: return GAME_NEW;
167 case CMD_AGAIN: goto restart;
168 case CMD_QUIT: return GAME_QUIT;
169 case CMD_HELP:
170 printf (KEYHELP "\nPress any key to continue.");
171 getch(NULL);
172 break;
173 }
174 }
175 }
176
177 void quit(void) {
178 screen_setup(0);
179 free_undo(f.u);
180 }
181 //}}}
182
183 // card games helper functions {{{
184 #define get_suit(card) \
185 ((card-1) % NUM_SUITS)
186 #define get_rank(card) \
187 ((card-1) / NUM_SUITS)
188 #define get_color(card) \
189 ((get_suit(card) ^ get_suit(card)>>1) & 1)
190
191 int find_top(card_t* pile) {
192 int i;
193 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
194 return i;
195 }
196 int first_movable(card_t* pile) {
197 /* NOTE: in FREECELL this does not take max_move into account! */
198 int i = 0;
199 for (;pile[i] && !is_movable(pile, i); i++);
200 return i;
201 }
202 int turn_over(card_t* pile) {
203 int top = find_top(pile);
204 if (pile[top] < 0) {
205 pile[top] *= -1;
206 return 1;
207 } else return 0;
208 }
209 int check_won(void) {
210 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
211 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
212
213 return 1;
214 }
215 int rank_next (card_t a, card_t b) {
216 return get_rank(a) == get_rank(b)-1;
217 }
218 int color_ok (card_t a, card_t b) {
219 #if defined KLONDIKE || defined FREECELL
220 /* color opposite? */
221 return (get_color(a) != get_color(b));
222 #elif defined SPIDER
223 /* same suit? */
224 return (get_suit(a) == get_suit(b));
225 #endif
226 }
227 int is_consecutive (card_t* pile, int pos) {
228 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
229 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
230
231 /* ranks consecutive? */
232 if (!rank_next(pile[pos+1], pile[pos])) return 0;
233 /* color/suit OK? */
234 if (!color_ok(pile[pos+1], pile[pos])) return 0;
235
236 return 1;
237 }
238
239 int is_movable(card_t* pile, int n) {
240 #ifdef KLONDIKE
241 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
242 #elif defined SPIDER || defined FREECELL
243 int top = find_top(pile);
244 for (int i = top; i >= 0; i--) {
245 if (pile[i] <= NO_CARD) return 0; /*no card or card face down?*/
246 if (!is_consecutive(pile, i)) return 0;
247 if (i == n) return 1; /* card reached, must be movable */
248 }
249 return 0;
250 #endif
251 }
252
253 int hls(card_t card, char* hi) {
254 /* checks if a card matches a highlight search. a hilight search might be a rank, a suit, a color or both. */
255 // TODO: now we use rankletters in keyboard input and here. that's ugly.
256 int ok = 0; /* prevent an invalid highlight from matching everything */
257 for (; *hi; hi++) {
258 switch(*hi) {
259 /* letter ranks: */
260 case 'a': case 'A': if (get_rank(card)!=RANK_A) return 0; ok++; break;
261 case '0':
262 case 'x': case 'X': if (get_rank(card)!=RANK_X) return 0; ok++; break;
263 case 'j': case 'J': if (get_rank(card)!=RANK_J) return 0; ok++; break;
264 case 'q': case 'Q': if (get_rank(card)!=RANK_Q) return 0; ok++; break;
265 case 'k': case 'K': if (get_rank(card)!=RANK_K) return 0; ok++; break;
266
267 /* suits: */
268 case 'c': case 'C': if (get_suit(card)!=CLUBS) return 0; ok++; break;
269 case 'd': case 'D': if (get_suit(card)!=DIAMONDS)return 0;ok++; break;
270 case 'h': case 'H': if (get_suit(card)!=HEARTS) return 0; ok++; break;
271 case 's': case 'S': if (get_suit(card)!=SPADES) return 0; ok++; break;
272
273 /* colours: */
274 case 'r': case 'R': if (get_color(card)!=RED) return 0; ok++; break;
275 case 'b': case 'B': if (get_color(card)!=BLK) return 0; ok++; break;
276
277 /* special: */
278 #if defined KLONDIKE || defined FREECELL
279 case 'f': case 'F': { /* highlight cards that go on the foundation next */
280 card_t* foundation = f.f[get_suit(card)];
281 int top = find_top(foundation);
282 if (foundation[top]) {
283 if (rank_next(foundation[top], card) &&
284 get_suit(card) == get_suit(foundation[top]))
285 return 1;
286 } else {
287 if (get_rank(card) == RANK_A) return 1;
288 }
289 return 0;}
290 #endif // NOTE: makes no sense in SPIDER
291
292 /* number ranks: */
293 default:
294 if (*hi < '1' || *hi > '9') continue;
295 if (get_rank(card) != *hi - '1') return 0;
296 ok++;
297 }
298 }
299
300 return ok;
301 }
302 //}}}
303
304 // takeable actions {{{
305 #ifdef KLONDIKE
306 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
307 card_t card = f.s[f.w];
308 /* move stack one over, so there are no gaps in it: */
309 for (int i = f.w; i < f.z-1; i++)
310 f.s[i] = f.s[i+1];
311 f.z--;
312 f.w--; /* make previous card visible again */
313 return card;
314 }
315 int t2f(int from, int to, int opt) { /* tableu to foundation */
316 (void) to; (void) opt; /* don't need */
317 int top_from = find_top(f.t[from]);
318 to = get_suit(f.t[from][top_from]);
319 int top_to = find_top(f.f[to]);
320 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
321 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
322 f.f[to][top_to+1] = f.t[from][top_from];
323 f.t[from][top_from] = NO_CARD;
324 undo_push(from, FOUNDATION, to,
325 turn_over(f.t[from]));
326 if (check_won()) return WON;
327 return OK;
328 } else return ERR;
329 }
330 int w2f(int from, int to, int opt) { /* waste to foundation */
331 (void) from; (void) to; (void) opt; /* don't need */
332 if (f.w < 0) return ERR;
333 to = get_suit(f.s[f.w]);
334 int top_to = find_top(f.f[to]);
335 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
336 || (top_to >= 0 && rank_next(f.f[to][top_to], f.s[f.w]))) {
337 undo_push(WASTE, FOUNDATION, f.w | to<<16, 0);//ugly encoding :|
338 f.f[to][top_to+1] = stack_take();
339 if (check_won()) return WON;
340 return OK;
341 } else return ERR;
342
343 }
344 int s2w(int from, int to, int opt) { /* stock to waste */
345 (void) from; (void) to; (void) opt; /* don't need */
346 if (f.z == 0) return ERR;
347 f.w++;
348 if (f.w == f.z) f.w = -1;
349 return OK;
350 }
351 int w2s(int from, int to, int opt) { /* waste to stock (undo stock to waste) */
352 (void) from; (void) to; (void) opt; /* don't need */
353 if (f.z == 0) return ERR;
354 f.w--;
355 if (f.w < -1) f.w = f.z-1;
356 return OK;
357 }
358 int f2t(int from, int to, int opt) { /* foundation to tableu */
359 (void) from; /* don't need */
360 int top_to = find_top(f.t[to]);
361 from = opt;
362 int top_from = find_top(f.f[from]);
363
364 if (color_ok(f.t[to][top_to], f.f[from][top_from])
365 && (rank_next(f.f[from][top_from], f.t[to][top_to]))) {
366 f.t[to][top_to+1] = f.f[from][top_from];
367 f.f[from][top_from] = NO_CARD;
368 undo_push(FOUNDATION, to, from, 0);
369 return OK;
370 } else return ERR;
371 }
372 int w2t(int from, int to, int opt) { /* waste to tableu */
373 (void) from; (void) opt; /* don't need */
374 if (f.w < 0) return ERR;
375 int top_to = find_top(f.t[to]);
376 if ((color_ok(f.t[to][top_to], f.s[f.w])
377 && (rank_next(f.s[f.w], f.t[to][top_to])))
378 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
379 undo_push(WASTE, to, f.w, 0);
380 f.t[to][top_to+1] = stack_take();
381 return OK;
382 } else return ERR;
383 }
384 int t2t(int from, int to, int opt) { /* tableu to tableu */
385 (void) opt; /* don't need */
386 int top_to = find_top(f.t[to]);
387 int top_from = find_top(f.t[from]);
388 for (int i = top_from; i >=0; i--) {
389 if ((color_ok(f.t[to][top_to], f.t[from][i])
390 && (rank_next(f.t[from][i], f.t[to][top_to]))
391 && f.t[from][i] > NO_CARD) /* card face up? */
392 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
393 /* move cards [i..top_from] to their destination */
394 int count = 0;
395 for (;i <= top_from; i++) {
396 top_to++;
397 f.t[to][top_to] = f.t[from][i];
398 f.t[from][i] = NO_CARD;
399 count++;
400 }
401 undo_push(from, to, count,
402 turn_over(f.t[from]));
403 return OK;
404 }
405 }
406 return ERR; /* no such move possible */
407 }
408 #elif defined SPIDER
409 int remove_if_complete (int pileno) { //cleanup!
410 card_t* pile = f.t[pileno];
411 /* test if K...A complete; move to foundation if so */
412 int top_from = find_top(pile);
413 if (get_rank(pile[top_from]) != RANK_A) return 0;
414 for (int i = top_from; i>=0; i--) {
415 if (!is_consecutive (pile, i)) return 0;
416 if (i+RANK_K == top_from /* if ace to king: remove it */
417 && get_rank(pile[top_from-RANK_K]) == RANK_K) {
418 for(int i=top_from, j=0; i>top_from-NUM_RANKS; i--,j++){
419 f.f[f.w][j] = pile[i];
420 pile[i] = NO_CARD;
421 }
422 undo_push(pileno, FOUNDATION, f.w,
423 turn_over(pile));
424 f.w++;
425 return 1;
426 }
427 }
428
429 return 0;
430 }
431 int t2t(int from, int to, int opt) { //in dire need of cleanup
432 int top_from = find_top(f.t[from]);
433 int top_to = find_top(f.t[to]);
434 int empty_to = (top_to < 0)? opt: -1; /* empty pile? */
435
436 for (int i = top_from; i >= 0; i--) {
437 if (!is_consecutive(f.t[from], i)) break;
438
439 /* is consecutive OR to empty pile and rank ok? */
440 if (rank_next(f.t[from][i], f.t[to][top_to])
441 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) {
442 int count = 0;
443 for (;i <= top_from; i++) {
444 top_to++;
445 f.t[to][top_to] = f.t[from][i];
446 f.t[from][i] = NO_CARD;
447 count++;
448 }
449 undo_push(from, to, count,
450 turn_over(f.t[from]));
451 remove_if_complete(to);
452 if (check_won()) return WON;
453 return OK;
454 }
455 }
456
457 return ERR; /* no such move possible */
458 }
459 int s2t(int from, int to, int opt) {
460 (void) from; (void) to; (void) opt; /* don't need */
461 if (f.z <= 0) return ERR; /* stack out of cards */
462 for (int pile = 0; pile < NUM_PILES; pile++)
463 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
464
465 undo_push(STOCK, TABLEU, 1, 0); /* NOTE: before remove_if_complete()! */
466 for (int pile = 0; pile < NUM_PILES; pile++) {
467 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
468 remove_if_complete(pile);
469 if (check_won()) return WON;
470 }
471 return OK;
472 }
473 int t2f(int from, int to, int opt) {
474 (void) to; (void) opt; /* don't need */
475 /* manually retrigger remove_if_complete() (e.g. after undo_pop) */
476 return remove_if_complete(from)?OK:ERR;
477 }
478 #elif defined FREECELL
479 int max_move(int from, int to) {
480 /* returns the maximum number of cards that can be moved */
481 /* see also: https://boardgames.stackexchange.com/a/45157/26498 */
482 int free_tabs = 0, free_cells = 0;
483 for (int i = 0; i < NUM_PILES; i++) free_tabs += f.t[i][0] == NO_CARD;
484 for (int i = 0; i < NUM_CELLS; i++) free_cells += f.s[i] == NO_CARD;
485
486 /* don't count the tableau we are moving to: */
487 if (to >= 0 && f.t[to][0] == NO_CARD) free_tabs--;
488
489 /* theoretic maximum is limited by the number of cards on the pile */
490 int max_theory = (1<<free_tabs) * (free_cells + 1);
491 int max_effective = 1 + find_top(f.t[from]) - first_movable(f.t[from]);
492 return max_effective < max_theory? max_effective : max_theory;
493 }
494 //TODO FREECELL: auto move to tableu after each move (not all cards possible, only when it is the smallest rank still on the board)
495 int t2t(int from, int to, int opt) {
496 int top_to = find_top(f.t[to]);
497 int top_from = find_top(f.t[from]);
498 int cards = max_move(from, to);
499 if (top_to < 0) { /* moving to empty pile? */
500 if (opt > cards)
501 return ERR; /* cannot execute move */
502 cards = opt; /* user wants to move n cards*/
503 }
504
505 for (int i = top_from; i >=0; i--) {
506 if (cards-->0/*enough space and not more attempted than wanted*/
507 && ((top_to >= 0 /* if destn. not empty: check rank/color */
508 && (color_ok(f.t[to][top_to], f.t[from][i])
509 && (rank_next(f.t[from][i], f.t[to][top_to]))))
510 || (top_to < 0 && !cards))) {/*if dest empty and right # cards*/
511 /* move cards [i..top_from] to their destination */
512 int count = 0;
513 for (;i <= top_from; i++) {
514 top_to++;
515 f.t[to][top_to] = f.t[from][i];
516 f.t[from][i] = NO_CARD;
517 count++;
518 }
519 undo_push(from, to, count, 0);
520 return OK;
521 }
522 }
523 return ERR; /* no such move possible */
524 }
525 int t2f(int from, int to, int opt) { /* 1:1 copy from KLONDIKE */
526 (void) to; (void) opt; /* don't need */
527 int top_from = find_top(f.t[from]);
528 to = get_suit(f.t[from][top_from]);
529 int top_to = find_top(f.f[to]);
530 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
531 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
532 f.f[to][top_to+1] = f.t[from][top_from];
533 f.t[from][top_from] = NO_CARD;
534 undo_push(from, FOUNDATION, to, 0);
535 if (check_won()) return WON;
536 return OK;
537 } else return ERR;
538 }
539 int f2t(int from, int to, int opt) {
540 (void) from; /* don't need */
541 int top_to = find_top(f.t[to]);
542 from = opt;
543 int top_from = find_top(f.f[from]);
544
545 if (top_to < 0 /* empty tableu? */
546 ||(color_ok(f.t[to][top_to], f.f[from][top_from])
547 && (rank_next(f.f[from][top_from], f.t[to][top_to])))) {
548 f.t[to][top_to+1] = f.f[from][top_from];
549 f.f[from][top_from] = NO_CARD;
550 undo_push(FOUNDATION, to, from, 0);
551 return OK;
552 } else return ERR;
553 }
554 int t2c(int from, int to, int opt) {
555 (void) to; (void) opt; /* don't need */
556 /* is a cell free? */
557 if (f.w == (1<<NUM_CELLS)-1)
558 return ERR;
559 for (to = 0; to < NUM_CELLS; to++)
560 if (!(f.w>>to&1)) break;
561 /* move 1 card */
562 int top_from = find_top(f.t[from]);
563 f.s[to] = f.t[from][top_from];
564 f.t[from][top_from] = NO_CARD;
565 f.w |= 1<<to; /* mark cell as occupied */
566 undo_push(from, STOCK, to, 0);
567
568 return OK;
569 }
570 int c2t(int from, int to, int opt) {
571 (void) from; /* don't need */
572 int top_to = find_top(f.t[to]);
573 from = opt;
574
575 if (top_to < 0 /* empty tableu? */
576 ||(color_ok(f.t[to][top_to], f.s[from])
577 && (rank_next(f.s[from], f.t[to][top_to])))) {
578 f.t[to][top_to+1] = f.s[from];
579 f.s[from] = NO_CARD;
580 f.w &= ~(1<<from); /* mark cell as free */
581 undo_push(STOCK, to, from, 0);
582 return OK;
583 } else return ERR;
584 return ERR;
585 }
586 int c2f(int from, int to, int opt) {
587 (void) from; (void) to; /* don't need */
588 from = opt;
589 if (f.s[from] == NO_CARD) return ERR;
590 to = get_suit(f.s[from]);
591 int top_to = find_top(f.f[to]);
592 if ((top_to < 0 && get_rank(f.s[from]) == RANK_A)
593 || (top_to >= 0 && rank_next(f.f[to][top_to],f.s[from]))) {
594 f.f[to][top_to+1] = f.s[from];
595 f.s[from] = NO_CARD;
596 f.w &= ~(1<<from); /* mark cell as free */
597 undo_push(STOCK, FOUNDATION, from | to<<16, 0);
598 if (check_won()) return WON;
599 return OK;
600 } else return ERR;
601 }
602 int f2c(int from, int to, int opt) {
603 (void) from; (void) to; /* don't need */
604 /* is a cell free? */
605 if (f.w == (1<<NUM_CELLS)-1)
606 return ERR;
607 for (to = 0; to < NUM_CELLS; to++)
608 if (!(f.w>>to&1)) break;
609 /* move 1 card */
610 from = opt;
611 int top_from = find_top(f.f[from]);
612 f.s[to] = f.f[from][top_from];
613 f.f[from][top_from] = NO_CARD;
614 f.w |= 1<<to; /* mark cell as occupied */
615 undo_push(FOUNDATION, STOCK, from | to<<16, 0);
616
617 return OK;
618 }
619 #define w2f c2f /* for join()'s "to foundation" */
620 #endif
621
622 //TODO: generalize prediction engine for CMD_HINT
623 #ifdef KLONDIKE
624 #define would_complete(pile) 0
625 #elif defined SPIDER
626 #define would_complete(pile) \
627 (get_rank(f.t[pile][r[pile].top]) == RANK_A \
628 && get_rank(f.t[to][bottom_to]) == RANK_K)
629 #elif defined FREECELL
630 #define would_complete(pile) 0
631 #endif
632 #define would_turn(pile) \
633 (f.t[pile][r[pile].pos-1] < 0)
634 #define would_empty(pile) \
635 (r[pile].pos == 0)
636
637 int join(int to) {
638 int top_to = find_top(f.t[to]);
639 #ifdef SPIDER
640 int bottom_to = first_movable(f.t[to]);
641 #endif
642
643 #if defined KLONDIKE || defined FREECELL
644 if (to == WASTE || to == STOCK) return ERR; /*why would you do that!?*/
645
646 if (to == FOUNDATION) {
647 int status = ERR;
648 for (int i = 0; i < NUM_PILES+NUM_CELLS; i++)
649 switch (is_tableu(i)?t2f(i, FOUNDATION, 0)
650 :w2f(STOCK,FOUNDATION,i-NUM_PILES)){
651 case WON: return WON;
652 case OK: status = OK;
653 case ERR: /* nop */;
654 }
655 return status;
656 }
657 #endif
658
659 #ifdef KLONDIKE
660 if (top_to < 0) { /* move a king to empty pile: */
661 for (int i = 0; i <= TAB_MAX; i++) {
662 if (f.t[i][0] < 0) /* i.e. would turn? */
663 if (t2t(i, to, 0) == OK) return OK;
664 }
665 return w2t(WASTE, to, 0);
666 }
667 #elif defined FREECELL
668 if (top_to < 0) { /* move longest cascade to empty tableu: */ //TODO FREECELL:
669 int longest = -1;
670 int length = -1;
671 for (int i = 0; i <= TAB_MAX; i++) {
672 int m = max_move(i, to);
673 /*longest cascade that won't uncover another free pile*/
674 //TODO: don't rip apart cascades
675 if (m >= length && m <= find_top(f.t[i]))
676 length = m, longest = i;
677 }
678 if (longest < 0) return ERR;
679 return t2t(longest, to, length);
680 }
681 #endif
682
683 struct rating {
684 int ok:1; /* card to move in pile? */
685 int above; /* number of movable cards above */
686 int below; /* number of cards below ours */
687 int pos; /* where the card to move is in the pile */
688 int top; /* find_top() */
689 } r[NUM_PILES] = {{0}};
690 int complete = 0;/* SPIDER: true if any pile would complete a stack */
691 int turn = 0; /* SPIDER: true if any pile would turn_over */
692 int empty = 0; /* true if any pile would become empty */
693
694 /* 1. rate each pile: */
695 #ifdef SPIDER
696 if (top_to < 0) {
697 for (int pile = 0; pile < NUM_PILES; pile++) {
698 if (pile == to) continue;
699 int top = find_top(f.t[pile]);
700 int bottom = first_movable(f.t[pile]);
701 r[pile].pos = bottom; /* need for would_empty */
702
703 if (top < 0) continue; /* no cards to move */
704 if (would_empty(pile)) continue; /* doesn't help */
705
706 r[pile].ok++;
707 r[pile].above = 0; /* always take as many as possible */
708 r[pile].below = top - bottom;
709 r[pile].top = top;
710 complete |= would_complete(pile); /* never happens */
711 turn |= would_turn(pile);
712 empty |= would_empty(pile);
713 }
714 } else
715 #endif
716 for (int pile = 0; pile < NUM_PILES; pile++) {
717 r[pile].top = r[pile].pos = find_top(f.t[pile]);
718 /* backtrack until we find a compatible-to-'to'-pile card: */
719 #ifdef FREECELL
720 int maxmove = max_move(pile, -1);
721 #endif
722 while (r[pile].pos >= 0 && is_movable(f.t[pile], r[pile].pos)) {
723 int rankdiff = get_rank(f.t[pile][r[pile].pos])
724 - get_rank(f.t[to][top_to]);
725 if (rankdiff >= 0) break; /* past our card */
726 #ifdef FREECELL
727 if (!maxmove--) break; /* can't move this many cards */
728 #endif
729 if (rankdiff == -1 && /* rank matches */
730 color_ok(f.t[pile][r[pile].pos], f.t[to][top_to])
731 ) {
732 r[pile].ok++;
733 complete |= would_complete(pile);
734 turn |= would_turn(pile);
735 empty |= would_empty(pile);
736 for (int i = r[pile].pos; i >= 0; i--)
737 if (is_movable(f.t[pile], i-1))
738 r[pile].above++;
739 else break;
740 break;
741 }
742 r[pile].pos--;
743 r[pile].below++;
744 }
745 }
746
747 /* 2. find optimal pile: (optimized for spider) */
748 //todo: in spider, prefer longest piles if above==0 (faster completions)
749 int from = -1;
750 for (int pile = 0, above = 99, below = 99; pile < NUM_PILES; pile++) {
751 if (!r[pile].ok) continue;
752 /* don't bother if another pile would be better: prefer ... */
753 /* ... to complete a stack: */
754 if (!would_complete(pile) && complete) continue;
755 /* ... emptying piles: */
756 if (!would_empty(pile) && empty && !complete) continue;
757 /* ... to turn_over: */
758 if (!would_turn(pile) && turn && !complete && !empty) continue;
759 /* ... not to rip apart too many cards: */
760 if (r[pile].above > above) continue;
761 /* if tied, prefer ... */
762 if (r[pile].above == above
763 /* ... larger pile if destination is empty */
764 && (top_to < 0? r[pile].below < below
765 /* ... shorter pile otherwise */
766 : r[pile].below > below))
767 continue;
768
769 from = pile;
770 above = r[pile].above;
771 below = r[pile].below;
772 }
773
774 /* 3. move cards over and return: */
775 #ifdef KLONDIKE
776 /* prefer waste if it wouldn't turn_over: */
777 /* NOTE: does not attempt to take from froundation */
778 if (!empty && !turn && w2t(WASTE, to, 0) == OK)
779 return OK;
780 if (from < 0) /* nothing found */
781 return ERR;
782 return t2t(from, to, 0);
783 #elif defined SPIDER
784 if (from < 0) /* nothing found */
785 return ERR;
786 int bottom = first_movable(f.t[from]);
787 return t2t(from, to, get_rank(f.t[from][bottom]));
788 #elif defined FREECELL
789 //TODO: if would rip apart, try freecells first (instead after)
790 if (from < 0) /* no tableu move found */ {
791 /* try all free cells before giving up: */
792 for (int i = 0; i < NUM_CELLS; i++)
793 if (c2t(STOCK, to, i) == OK) return OK;
794 return ERR;
795 }
796 return t2t(from, to, 0);
797 #endif
798 }
799 #undef would_empty
800 #undef would_turn
801 #undef would_complete
802 int nop(int from, int to, int opt) { (void)from;(void)to;(void)opt;return ERR; }
803 // }}}
804
805 // keyboard input handling {{{
806 // cursor functions{{{
807 #ifdef KLONDIKE
808 void cursor_left (struct cursor* cursor) {
809 op.h = 1;
810 if (is_tableu(cursor->pile)) {
811 if (cursor->pile > 0) cursor->pile--;
812 cursor->opt = 0;
813 } else { /* stock/waste/foundation*/
814 switch (cursor->pile) {
815 case WASTE: cursor->pile = STOCK; cursor->opt = 0; break;
816 case FOUNDATION:
817 if (cursor->opt <= 0)
818 cursor->pile = WASTE;
819 else
820 cursor->opt--;
821 }
822 }
823 }
824 void cursor_down (struct cursor* cursor) {
825 op.h = 1;
826 if (!is_tableu(cursor->pile)) {
827 switch (cursor->pile) {
828 case STOCK: cursor->pile = TAB_1; break;
829 case WASTE: cursor->pile = TAB_2; break;
830 case FOUNDATION:
831 cursor->pile = TAB_4 + cursor->opt;
832 }
833 cursor->opt = 0;
834 }
835 }
836 void cursor_up (struct cursor* cursor) {
837 op.h = 1;
838 if (is_tableu(cursor->pile)) {
839 switch (cursor->pile) { //ugly :|
840 case TAB_1: cursor->pile = STOCK; break;
841 case TAB_2: cursor->pile = WASTE; break;
842 case TAB_3: cursor->pile = WASTE; break;
843 case TAB_4: case TAB_5: case TAB_6: case TAB_7:
844 cursor->opt=cursor->pile-TAB_4;
845 cursor->pile = FOUNDATION;
846 break;
847 }
848 }
849 }
850 void cursor_right (struct cursor* cursor) {
851 op.h = 1;
852 if (is_tableu(cursor->pile)) {
853 if (cursor->pile < TAB_MAX) cursor->pile++;
854 cursor->opt = 0;
855 } else {
856 switch (cursor->pile) {
857 case STOCK: cursor->pile = WASTE; break;
858 case WASTE: cursor->pile = FOUNDATION;cursor->opt = 0; break;
859 case FOUNDATION:
860 if (cursor->opt < NUM_SUITS-1)
861 cursor->opt++;
862 }
863 }
864 }
865 #elif defined SPIDER
866 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
867 void cursor_left (struct cursor* cursor) {
868 op.h = 1;
869 if (cursor->pile > 0) cursor->pile--;
870 cursor->opt = 0;
871 }
872 void cursor_down (struct cursor* cursor) {
873 op.h = 1;
874 int first = first_movable(f.t[cursor->pile]);
875 int top = find_top(f.t[cursor->pile]);
876 if (first + cursor->opt < top)
877 cursor->opt++;
878 }
879 void cursor_up (struct cursor* cursor) {
880 op.h = 1;
881 if (cursor->opt > 0) cursor->opt--;
882 }
883 void cursor_right (struct cursor* cursor) {
884 op.h = 1;
885 if (cursor->pile < TAB_MAX) cursor->pile++;
886 cursor->opt = 0;
887 }
888 #elif defined FREECELL
889 void cursor_left (struct cursor* cursor) {
890 op.h = 1;
891 if (is_tableu(cursor->pile)) {
892 if (cursor->pile > 0) cursor->pile--;
893 cursor->opt = 0;
894 } else { /* cells/foundation*/
895 switch (cursor->pile) {
896 case STOCK:
897 if (cursor->opt > 0)
898 cursor->opt--;
899 break;
900 case FOUNDATION:
901 if (cursor->opt <= 0) {
902 cursor->pile = STOCK;
903 cursor->opt = 3;
904 } else {
905 cursor->opt--;
906 }
907 }
908 }
909 }
910 void cursor_down (struct cursor* cursor) {
911 op.h = 1;
912 if (is_tableu(cursor->pile)) {
913 if (cursor->opt < max_move(cursor->pile, -1)-1)
914 cursor->opt++;
915 } else {
916 cursor->pile = cursor->opt+NUM_CELLS*(cursor->pile==FOUNDATION);
917 cursor->opt = 0;
918 }
919 }
920 void cursor_up (struct cursor* cursor) {
921 op.h = 1;
922 if (is_tableu(cursor->pile)) {
923 if (cursor->opt > 0) {
924 cursor->opt--;
925 } else {
926 switch (cursor->pile) {
927 case TAB_1: case TAB_2: case TAB_3: case TAB_4:
928 cursor->opt = cursor->pile; /*assumes TAB_1==0*/
929 cursor->pile = STOCK;
930 break;
931 case TAB_5: case TAB_6: case TAB_7: case TAB_8:
932 cursor->opt = cursor->pile - NUM_CELLS;
933 cursor->pile = FOUNDATION;
934 }
935 }
936 }
937 }
938 void cursor_right (struct cursor* cursor) {
939 op.h = 1;
940 if (is_tableu(cursor->pile)) {
941 if (cursor->pile < TAB_MAX) cursor->pile++;
942 cursor->opt = 0;
943 } else {
944 switch (cursor->pile) {
945 case STOCK:
946 if (cursor->opt < NUM_SUITS-1) {
947 cursor->opt++;
948 } else {
949 cursor->pile = FOUNDATION;
950 cursor->opt = 0;
951 } break;
952 case FOUNDATION:
953 if (cursor->opt < NUM_SUITS-1)
954 cursor->opt++;
955 }
956 }
957 }
958 #endif
959 void cursor_to (struct cursor* cursor, int pile) {
960 op.h = 1;
961 cursor->pile = pile;
962 cursor->opt = 0;
963 }
964 int set_mouse(int pile, int* main, int* opt) {
965 //TODO: this should set cursor.opt, so card selector choice dialog does not trigger!
966 op.h = 0;
967 if (pile < 0) return 1;
968 *main = pile;
969 #ifdef KLONDIKE
970 if (pile >= FOUNDATION)//TODO: check upper bound!
971 *main = FOUNDATION,
972 *opt = pile - FOUNDATION;
973 #elif defined SPIDER
974 (void)opt;
975 #elif defined FREECELL
976 if (pile > TAB_MAX) {
977 *main = pile-STOCK < NUM_CELLS? STOCK : FOUNDATION;
978 *opt = (pile-STOCK) % 4;
979 }
980 #endif
981 return 0;
982 }
983 //}}}
984 int get_cmd (int* from, int* to, int* opt) {
985 int _f, t;
986 unsigned char mouse[6] = {0}; /* must clear [3]! */
987 struct cursor inactive = {-1,-1};
988 static struct cursor active = {0,0};
989 static char last_successful_action[2] = {0,0}; //TODO: dot implementation should be in main game loop (CMD_AGAIN)
990 if (is_tableu(active.pile))
991 active.opt = 0;
992
993 /***/
994 from_l: print_table(&active, &inactive);
995 _f = getch(mouse);
996
997 switch (_f) {
998 /* direct addressing: */
999 case '1': *from = TAB_1; break;
1000 case '2': *from = TAB_2; break;
1001 case '3': *from = TAB_3; break;
1002 case '4': *from = TAB_4; break;
1003 case '5': *from = TAB_5; break;
1004 case '6': *from = TAB_6; break;
1005 case '7': *from = TAB_7; break;
1006 #ifdef SPIDER
1007 case '8': *from = TAB_8; break;
1008 case '9': *from = TAB_9; break;
1009 case '0': *from = TAB_10;break;
1010 #elif defined FREECELL
1011 case '8': *from = TAB_8; break;
1012 case '9': *from = STOCK; break;
1013 case '0': *from = FOUNDATION; break;
1014 #elif defined KLONDIKE
1015 case '9': *from = WASTE; break;
1016 case '0': *from = FOUNDATION; break;
1017 case '8': /* fallthrough */
1018 #endif
1019 #ifndef FREECELL
1020 case '\n': *from = STOCK; break;
1021 #endif
1022 /* cursor keys addressing: */
1023 case KEY_LEFT:
1024 case 'h': cursor_left (&active); goto from_l;
1025 case KEY_DOWN:
1026 case 'j': cursor_down (&active); goto from_l;
1027 case KEY_UP:
1028 case 'k': cursor_up (&active); goto from_l;
1029 case KEY_RIGHT:
1030 case 'l': cursor_right(&active); goto from_l;
1031 case KEY_HOME:
1032 case 'H': cursor_to(&active,TAB_1); goto from_l; /* leftmost tableu */
1033 case KEY_END:
1034 case 'L': cursor_to(&active,TAB_MAX);goto from_l; /* rigthmost tableu */
1035 case KEY_INS:
1036 case 'M': cursor_to(&active,TAB_MAX/2); goto from_l; /* center tableu */
1037 case ' ': /* continue with second cursor */
1038 *from = active.pile;
1039 #ifdef KLONDIKE
1040 *opt = active.opt; /* when FOUNDATION */
1041 #endif
1042 inactive = active;
1043 break;
1044 /* mouse addressing: */
1045 case MOUSE_MIDDLE: return CMD_NONE;
1046 case MOUSE_RIGHT:
1047 if (set_mouse(term2pile(mouse), to, opt))
1048 return CMD_INVAL;
1049 return CMD_JOIN;
1050 case MOUSE_LEFT:
1051 if (set_mouse(term2pile(mouse), from, opt))
1052 return CMD_INVAL;
1053 if (!is_tableu(*from))
1054 inactive.opt = *opt; /* prevents card selector dialog */
1055 break;
1056 /* misc keys: */
1057 case '.':
1058 ungetc(last_successful_action[1], stdin);
1059 ungetc(last_successful_action[0], stdin); //XXX: 2nd ungetc() not portable!
1060 goto from_l;
1061 case ':':
1062 {char buf[256];
1063 fprintf (stderr, ":");
1064 raw_mode(0); /* turn on echo */
1065 fgets (buf, 256, stdin);
1066 raw_mode(1);
1067 switch(buf[0]) {
1068 case 'q': return CMD_QUIT;
1069 case 'n': return CMD_NEW;
1070 case 'r': return CMD_AGAIN;
1071 case 'h': return CMD_HELP;
1072 default: return CMD_INVAL;
1073 }}
1074 case 'J':
1075 *to = active.pile;
1076 return CMD_JOIN;
1077 case 'K': /* fallthrough */
1078 case '?': return CMD_HINT;
1079 case 'f': return CMD_FIND;
1080 case '/': return CMD_SEARCH;
1081 case 'u': return CMD_UNDO;
1082 case 002: return CMD_NONE; /* sent by SIGWINCH */
1083 case EOF: return CMD_NONE; /* sent by SIGCONT */
1084 default: return CMD_INVAL;
1085 }
1086 inactive.pile = *from; /* for direct addressing highlighting */
1087
1088 /* prevent taking from empty tableu pile: */
1089 if (is_tableu(*from) && f.t[*from][0] == NO_CARD) return CMD_INVAL;
1090
1091 #ifdef FREECELL
1092 /* basic test and direct addressing: */
1093 if (*from == STOCK && !(f.s[0]||f.s[1]||f.s[2]||f.s[3]))
1094 return CMD_INVAL;
1095 /* cursor keys addressing: */
1096 if (active.pile == STOCK && f.s[active.opt] == NO_CARD)
1097 return CMD_INVAL;
1098 /* mouse addressing: */
1099 if (inactive.pile == STOCK && inactive.opt > -1 && f.s[inactive.opt] == NO_CARD)
1100 return CMD_INVAL;
1101 #endif
1102
1103 #ifndef FREECELL
1104 if (*from == STOCK) {
1105 *to = WASTE;
1106 return CMD_MOVE;
1107 }
1108 #endif
1109
1110 /***/
1111 to_l: print_table(&active, &inactive);
1112 t = getch(mouse);
1113
1114 switch (t) {
1115 case KEY_LEFT:
1116 case 'h': cursor_left (&active); goto to_l;
1117 case KEY_DOWN:
1118 case 'j': cursor_down (&active); goto to_l;
1119 case KEY_UP:
1120 case 'k': cursor_up (&active); goto to_l;
1121 case KEY_RIGHT:
1122 case 'l': cursor_right(&active); goto to_l;
1123 case KEY_HOME:
1124 case 'H': cursor_to(&active,TAB_1); goto to_l;
1125 case KEY_END:
1126 case 'L': cursor_to(&active,TAB_MAX); goto to_l;
1127 case KEY_INS:
1128 case 'M': cursor_to(&active,TAB_MAX/2); goto to_l;
1129 case 'J': /* fallthrough; just join selected pile */
1130 case ' ':
1131 *to = active.pile;
1132 break; /* continues with the foundation/empty tableu check */
1133 case MOUSE_MIDDLE:
1134 case MOUSE_RIGHT: return CMD_NONE;
1135 case MOUSE_LEFT:
1136 if (set_mouse(term2pile(mouse), to, opt))
1137 return CMD_INVAL;
1138 break;
1139 case 'K': /* fallthrough */
1140 case '?': return CMD_HINT;
1141 case 'f': return CMD_FIND; // XXX: will cancel from-card
1142 case '/': return CMD_SEARCH; //ditto.
1143 case 'u': return CMD_NONE; /* cancel selection */
1144 case EOF: return CMD_NONE; /* sent by SIGCONT */
1145 default:
1146 if (t < '0' || t > '9') return CMD_INVAL;
1147 if (t == '0')
1148 #ifdef KLONDIKE
1149 *to = FOUNDATION;
1150 #elif defined SPIDER
1151 *to = TAB_10;
1152 #elif defined FREECELL
1153 *to = FOUNDATION;
1154 else if (t == '9')
1155 *to = STOCK;
1156 #endif
1157 else
1158 *to = t-'1';
1159 }
1160 last_successful_action[0] = _f;
1161 last_successful_action[1] = t;
1162
1163 /***/
1164 /* direct addressing post-processing stage:
1165 because foundations/freecells share the same key (and you can't select
1166 partial piles) there are sometimes ambiguous situations where it isn't
1167 clear from which pile (or how many cards) to take. the code below will
1168 only ask the user if there are at least two possible moves and
1169 automatically choose otherwise. */
1170 #ifdef FREECELL
1171 /* if it was selected with a cursor, it's obvious: */
1172 if (inactive.opt >= 0) {
1173 if (is_tableu(*from)) {
1174 /* NOTE: max_move same as in cursor_down() */
1175 *opt = max_move(*from, -1) - inactive.opt;
1176 } else {
1177 *opt = inactive.opt;
1178 }
1179 /* moving from tableu to empty tableu? */
1180 } else if(is_tableu(*from) && is_tableu(*to) && f.t[*to][0] == NO_CARD){
1181 int top = find_top(f.t[*from]);
1182 int max = max_move(*from, *to);
1183 int rank;
1184 if (top < 0) return CMD_INVAL;
1185 if (max == 1) { /* only 1 movable? */
1186 return *opt = 1, CMD_MOVE;
1187 } else { /* only ask the user if it's unclear: */
1188 int bottom = top - (max-1);
1189 printf ("\rup to ([a23456789xjqk] or space/return): ");
1190 rank = getch(NULL);
1191 switch (rank) {
1192 case ' ': rank = get_rank(f.t[*from][top]); break;
1193 case'\n': rank = get_rank(f.t[*from][bottom]); break;
1194 case 'a': case 'A': rank = RANK_A; break;
1195 case '0': /* fallthrough */
1196 case 'x': case 'X': rank = RANK_X; break;
1197 case 'j': case 'J': rank = RANK_J; break;
1198 case 'q': case 'Q': rank = RANK_Q; break;
1199 case 'k': case 'K': rank = RANK_K; break;
1200 default: rank -= '1';
1201 }
1202 if (rank < RANK_A || rank > RANK_K) return CMD_INVAL;
1203
1204 for (int i = 0; max--; i++)
1205 if (get_rank(f.t[*from][top-i]) == rank)
1206 return *opt = 1+i, CMD_MOVE;
1207
1208 return CMD_INVAL;
1209 }
1210 /* `opt` is the number of cards to move */
1211 /* moving between stock/foundation? */
1212 } else if (*from == FOUNDATION && *to == FOUNDATION) {
1213 return CMD_INVAL; /* nonsensical */
1214 } else if (*from == FOUNDATION && *to == STOCK) {
1215 if (f.w == (1<<NUM_CELLS)-1) return CMD_INVAL; /*no free cells*/
1216 int ok_foundation; /* find compatible (non-empty) foundations:*/
1217 int used_fs=0; for (int i = 0; i < NUM_SUITS; i++)
1218 if (!!f.f[i][0]) ok_foundation = i, used_fs++;
1219
1220 if (used_fs == 0) return CMD_INVAL; /* nowhere to take from */
1221 if (used_fs == 1) { /* take from the only one */
1222 return *opt = ok_foundation, CMD_MOVE;
1223 } else { /* ask user */
1224 printf ("take from (1-4): "); fflush (stdout);
1225 *opt = getch(NULL) - '1';
1226 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1227 }
1228 /* `opt` is the foundation index (0..3) */
1229 } else if (*from == STOCK) { /* cell -> foundation/tableu */
1230 if (!f.w) return CMD_INVAL; /* no cell to take from */
1231 int ok_cell; /* find compatible (non-empty) cells: */
1232 int tab = is_tableu(*to);
1233 int used_cs=0; for (int i = 0; i < NUM_CELLS; i++) {
1234 card_t* pile = (tab?f.t[*to]:f.f[get_suit(f.s[i])]);
1235 int top_to = find_top(pile);
1236 if (tab? /* to tableu? */
1237 ((top_to<0 && f.s[i] > NO_CARD)
1238 ||(top_to>=0 && rank_next(f.s[i], pile[top_to])
1239 && color_ok(f.s[i], pile[top_to])))
1240 : /* to foundation? */
1241 ((top_to<0 && get_rank(f.s[i]) == RANK_A)
1242 ||(top_to>=0 && rank_next(pile[top_to],f.s[i])))
1243 )
1244 ok_cell = i, used_cs++;
1245 }
1246
1247 if (used_cs == 0) return CMD_INVAL; /* nowhere to take from */
1248 if (used_cs == 1) { /* take from the only one */
1249 return *opt = ok_cell, CMD_MOVE;
1250 } else { /* ask user */
1251 printf ("take from (1-4): "); fflush (stdout);
1252 *opt = getch(NULL) - '1';
1253 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1254 }
1255 /* `opt` is the cell index (0..3) */
1256 } else
1257 #endif
1258 //TODO: mouse-friendly "up to?" dialog
1259 #if defined KLONDIKE || defined FREECELL
1260 if (*from == FOUNDATION) {
1261 if (inactive.opt >= 0) {
1262 *opt = inactive.opt;
1263 return CMD_MOVE;
1264 }
1265 int top = find_top(f.t[*to]);
1266 if (top < 0) return CMD_INVAL;
1267 int color = get_color(f.t[*to][top]);
1268 int choice_1 = 1-color; /* selects piles of */
1269 int choice_2 = 2+color; /* the opposite color */
1270 int top_c1 = find_top(f.f[choice_1]);
1271 int top_c2 = find_top(f.f[choice_2]);
1272
1273 switch ((rank_next(f.f[choice_1][top_c1], f.t[*to][top])
1274 && top_c1 >= 0 ) << 0
1275 |(rank_next(f.f[choice_2][top_c2], f.t[*to][top])
1276 && top_c2 >= 0 ) << 1) {
1277 case ( 1<<0): *opt = choice_1; break; /* choice_1 only */
1278 case (1<<1 ): *opt = choice_2; break; /* choice_2 only */
1279 case (1<<1 | 1<<0): /* both, ask user which to pick from */
1280 printf ("take from (1-4): "); fflush (stdout);
1281 *opt = getch(NULL) - '1';
1282 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1283 break;
1284 default: return CMD_INVAL; /* none matched */
1285 }
1286 /* `opt` is the foundation index (0..3) */
1287 }
1288 #elif defined SPIDER
1289 /* moving to empty tableu? */
1290 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
1291 int bottom = first_movable(f.t[*from]);
1292 if (inactive.opt >= 0) { /*if from was cursor addressed: */
1293 *opt = get_rank(f.t[*from][bottom + inactive.opt]);
1294 return CMD_MOVE;
1295 }
1296 int top = find_top(f.t[*from]);
1297 if (top < 0) return CMD_INVAL;
1298 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
1299 *opt = get_rank(f.t[*from][top]);
1300 } else { /* only ask the user if it's unclear: */
1301 printf ("\rup to ([a23456789xjqk] or space/return): ");
1302 *opt = getch(NULL);
1303 switch (*opt) {
1304 case ' ': *opt = get_rank(f.t[*from][top]); break;
1305 case'\n': *opt = get_rank(f.t[*from][bottom]); break;
1306 case 'a': case 'A': *opt = RANK_A; break;
1307 case '0': /* fallthrough */
1308 case 'x': case 'X': *opt = RANK_X; break;
1309 case 'j': case 'J': *opt = RANK_J; break;
1310 case 'q': case 'Q': *opt = RANK_Q; break;
1311 case 'k': case 'K': *opt = RANK_K; break;
1312 default: *opt -= '1';
1313 }
1314 if (*opt < RANK_A || *opt > RANK_K) return CMD_INVAL;
1315 }
1316 /* `opt` is the rank of the highest card to move */
1317 }
1318 #endif
1319 return CMD_MOVE;
1320 }
1321
1322 int getctrlseq(unsigned char* buf) {
1323 int c;
1324 enum esc_states {
1325 START,
1326 ESC_SENT,
1327 CSI_SENT,
1328 MOUSE_EVENT,
1329 } state = START;
1330 int offset = 0x20; /* never sends control chars as data */
1331 while ((c = getchar()) != EOF) {
1332 switch (state) {
1333 case START:
1334 switch (c) {
1335 case '\033': state=ESC_SENT; break;
1336 default: return c;
1337 }
1338 break;
1339 case ESC_SENT:
1340 switch (c) {
1341 case '[': state=CSI_SENT; break;
1342 default: return KEY_INVAL;
1343 }
1344 break;
1345 case CSI_SENT:
1346 switch (c) {
1347 case 'A': return KEY_UP;
1348 case 'B': return KEY_DOWN;
1349 case 'C': return KEY_RIGHT;
1350 case 'D': return KEY_LEFT;
1351 /*NOTE: home/end send ^[[x~ . no support for modifiers*/
1352 case 'H': return KEY_HOME;
1353 case 'F': return KEY_END;
1354 case '2': getchar(); return KEY_INS;
1355 case '5': getchar(); return KEY_PGUP;
1356 case '6': getchar(); return KEY_PGDN;
1357 case 'M': state=MOUSE_EVENT; break;
1358 default: return KEY_INVAL;
1359 }
1360 break;
1361 case MOUSE_EVENT:
1362 if (buf == NULL) return KEY_INVAL;
1363 buf[0] = c - offset;
1364 buf[1] = getchar() - offset;
1365 buf[2] = getchar() - offset;
1366 return MOUSE_ANY;
1367 default:
1368 return KEY_INVAL;
1369 }
1370 }
1371 return 2;
1372 }
1373 int term2pile(unsigned char *mouse) {
1374 int line = (mouse[2]-1);
1375 int column = (mouse[1]-1) / op.s->width;
1376
1377 if (line < op.s->height) { /* first line */
1378 #ifdef KLONDIKE
1379 switch (column) {
1380 case 0: return STOCK;
1381 case 1: return WASTE;
1382 case 2: return -1; /* spacer */
1383 case 3: return FOUNDATION+0;
1384 case 4: return FOUNDATION+1;
1385 case 5: return FOUNDATION+2;
1386 case 6: return FOUNDATION+3;
1387 }
1388 #elif defined SPIDER
1389 if (column < 3) return STOCK;
1390 return -1;
1391 #elif defined FREECELL
1392 if (column < NUM_SUITS + NUM_CELLS) return STOCK+column;
1393 return -1;
1394 #endif
1395 } else if (line > op.s->height) { /* tableu */
1396 if (column <= TAB_MAX) return column;
1397 }
1398 return -1;
1399 }
1400 int wait_mouse_up(unsigned char* mouse) {
1401 //TODO: mouse drag: start gets inactive, hovering gets active cursors
1402 struct cursor cur = {-1,-1};
1403 int level = 1;
1404 /* note: if dragged [3]==1 and second position is in mouse[0,4,5] */
1405
1406 /* display a cursor while mouse button is pushed: */
1407 int pile = term2pile(mouse);
1408 cur.pile = pile;
1409 #ifdef KLONDIKE
1410 if (pile >= FOUNDATION) {
1411 cur.pile = FOUNDATION;
1412 cur.opt = pile-FOUNDATION;
1413 }
1414 #elif defined FREECELL
1415 if (pile > TAB_MAX) {
1416 cur.pile = pile-STOCK < NUM_CELLS? STOCK : FOUNDATION;
1417 cur.opt = (pile-STOCK) % 4;
1418 }
1419 #endif
1420 /* need to temporarily show the cursor, then revert to last state: */
1421 int old_show_cursor_hi = op.h; //TODO: ARGH! that's awful!
1422 op.h = 1;
1423 print_table(&cur, NO_HI); //TODO: should not overwrite inactive cursor!
1424 op.h = old_show_cursor_hi;
1425
1426 while (level > 0) {
1427 if (getctrlseq (mouse+3) == MOUSE_ANY) {
1428 /* ignore mouse wheel events: */
1429 if (mouse[3] & 0x40) continue;
1430
1431 else if((mouse[3]&3) == 3) level--; /* release event */
1432 else level++; /* another button pressed */
1433 }
1434 }
1435
1436 int success = mouse[1] == mouse[4] && mouse[2] == mouse[5];
1437 if (success) {
1438 mouse[3] = 0;
1439 }
1440 return success;
1441 }
1442
1443 int getch(unsigned char* buf) {
1444 //TODO: if buf==NULL disable mouse input
1445 /* returns a character, EOF, or constant for an escape/control sequence - NOT
1446 compatible with the ncurses implementation of same name */
1447 int action;
1448 if (buf && buf[3]) {
1449 /* mouse was dragged; return 'ungetted' previous destination */
1450 action = MOUSE_DRAG;
1451 /* keep original [0], as [3] only contains release event */
1452 buf[1] = buf[4];
1453 buf[2] = buf[5];
1454 buf[3] = 0;
1455 } else {
1456 action = getctrlseq(buf);
1457 }
1458
1459 switch (action) {
1460 case MOUSE_ANY:
1461 if (buf[0] > 3) break; /* ignore wheel events */
1462 wait_mouse_up(buf);
1463 /* fallthrough */
1464 case MOUSE_DRAG:
1465 switch (buf[0]) {
1466 case 0: return MOUSE_LEFT;
1467 case 1: return MOUSE_MIDDLE;
1468 case 2: return MOUSE_RIGHT;
1469 }
1470 }
1471
1472 return action;
1473 }
1474 // }}}
1475
1476 // shuffling and dealing {{{
1477 void deal(long seed) {
1478 //TODO: clear hls/f.h
1479 f = (const struct playfield){0}; /* clear playfield */
1480 card_t deck[DECK_SIZE*NUM_DECKS];
1481 int avail = DECK_SIZE*NUM_DECKS;
1482 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
1483 #ifdef SPIDER
1484 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
1485 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
1486 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
1487 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
1488 }
1489 #endif
1490 srand (seed);
1491 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { /* fisher-yates */
1492 int j = rand() % (i+1);
1493 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
1494 }
1495
1496 /* deal cards: */
1497 for (int i = 0; i < NUM_PILES; i++) {
1498 #ifdef KLONDIKE
1499 #define SIGN -
1500 int count = i; /* pile n has n closed cards, then 1 open */
1501 #elif defined SPIDER
1502 #define SIGN -
1503 int count = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
1504 #elif defined FREECELL
1505 #define SIGN +
1506 int count = i<4?6:5;/*like spider, but cards are dealt face-up*/
1507 #endif
1508 /* "SIGN": face down cards are negated */
1509 for (int j = 0; j < count; j++) f.t[i][j] = SIGN deck[--avail];
1510 f.t[i][count] = deck[--avail]; /* the face-up card */
1511 #undef SIGN
1512 }
1513 /* rest of the cards to the stock: */
1514 /* NOTE: assert(avail==50) for spider, assert(avail==0) for freecell */
1515 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
1516 #ifdef KLONDIKE
1517 f.w = -1; /* @start: nothing on waste */
1518 #elif defined SPIDER
1519 f.w = 0; /* number of used foundations */
1520 #elif defined FREECELL
1521 f.w = 0; /* bitmask of used free cells */
1522 #endif
1523
1524 f.u = &undo_sentinel;
1525 }
1526 //}}}
1527
1528 // screen drawing routines {{{
1529 void print_hi(int invert, int grey_bg, int bold, int blink, char* str) {
1530 if (!op.h) invert = 0; /* don't show invert if we used the mouse last */
1531 if (bold && op.s == &unicode_large_color){ //awful hack for bold + faint
1532 int offset = str[3]==017?16:str[4]==017?17:0;
1533 printf ("%s%s%s%s""%.*s%s%s""%s%s%s%s",
1534 "\033[1m", invert?"\033[7m":"", grey_bg?"\033[100m":"", blink?"\033[5m":"",
1535 offset, str, bold?"\033[1m":"", str+offset,
1536 blink?"\033[25m":"", grey_bg?"\033[49m":"", invert?"\033[27m":"","\033[22m");
1537 return;
1538 }
1539 printf ("%s%s%s%s%s%s%s%s%s",
1540 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"", blink?"\033[5m":"",
1541 str,
1542 blink?"\033[25m":"", grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
1543 }
1544 void print_table(const struct cursor* active, const struct cursor* inactive) {
1545 printf("\033[2J\033[H"); /* clear screen, reset cursor */
1546 #ifdef KLONDIKE
1547 /* print stock, waste and foundation: */
1548 for (int line = 0; line < op.s->height; line++) {
1549 /* stock: */
1550 print_hi (active->pile == STOCK, inactive->pile == STOCK, 1, 0, (
1551 (f.w < f.z-1)?op.s->facedown
1552 :op.s->placeholder)[line]);
1553 /* waste: */
1554 int do_blink = hls(f.s[f.w], f.h); //xxx: unnecessarily recalculating
1555 print_hi (active->pile == WASTE, inactive->pile == WASTE, 1, do_blink, (
1556 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
1557 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
1558 :op.s->placeholder)[line]);
1559 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
1560 /* foundation: */
1561 for (int pile = 0; pile < NUM_SUITS; pile++) {
1562 int card = find_top(f.f[pile]);
1563 print_hi (active->pile==FOUNDATION && active->opt==pile,
1564 inactive->pile==FOUNDATION && (
1565 /* cursor addr. || direct addr. */
1566 inactive->opt==pile || inactive->opt < 0
1567 ), !!f.f[pile][0], 0,
1568 (card < 0)?op.s->foundation[line]
1569 :op.s->card[f.f[pile][card]][line]);
1570 }
1571 printf("\n");
1572 }
1573 printf("\n");
1574 #elif defined SPIDER
1575 int fdone; for (fdone = NUM_DECKS*NUM_SUITS; fdone; fdone--)
1576 if (f.f[fdone-1][RANK_K]) break; /*number of completed stacks*/
1577 int spacer_from = f.z?(f.z/10-1) * op.s->halfwidth[0] + op.s->width:0;
1578 int spacer_to = NUM_PILES*op.s->width -
1579 ((fdone?(fdone-1) * op.s->halfwidth[1]:0)+op.s->width);
1580 for (int line = 0; line < op.s->height; line++) {
1581 /* available stock: */
1582 for (int i = f.z/10; i; i--) {
1583 if (i==1) printf ("%s", op.s->facedown[line]);
1584 else printf ("%s", op.s->halfstack[line]);
1585 }
1586 /* spacer: */
1587 for (int i = spacer_from; i < spacer_to; i++) printf (" ");
1588 /* foundation (overlapping): */
1589 for (int i = NUM_DECKS*NUM_SUITS-1, half = 0; i >= 0; i--) {
1590 int overlap = half? op.s->halfcard[line]: 0;
1591 if (f.f[i][RANK_K]) printf ("%.*s", op.s->halfwidth[2],
1592 op.s->card[f.f[i][RANK_K]][line]+overlap),
1593 half++;
1594 }
1595 printf("\n");
1596 }
1597 printf("\n");
1598 #elif defined FREECELL
1599 /* print open cells, foundation: */
1600 for (int line = 0; line < op.s->height; line++) {
1601 for (int pile = 0; pile < NUM_CELLS; pile++) {
1602 int do_blink = hls(f.s[pile], f.h);
1603 print_hi (active->pile==STOCK && active->opt==pile,
1604 inactive->pile==STOCK && (
1605 /* cursor addr. || direct addr. */
1606 inactive->opt==pile || inactive->opt < 0
1607 ), !!f.s[pile], do_blink,
1608 ((f.s[pile])?op.s->card[f.s[pile]]
1609 :op.s->placeholder)[line]);
1610 }
1611 for (int pile = 0; pile < NUM_SUITS; pile++) {
1612 int card = find_top(f.f[pile]);
1613 print_hi (active->pile==FOUNDATION && active->opt==pile,
1614 inactive->pile==FOUNDATION && (
1615 /* cursor addr. || direct addr. */
1616 inactive->opt==pile || inactive->opt < 0
1617 ), !!f.f[pile][0], 0,
1618 (card < 0)?op.s->foundation[line]
1619 :op.s->card[f.f[pile][card]][line]);
1620 }
1621 printf("\n");
1622 }
1623 printf("\n");
1624 #endif
1625 #ifdef KLONDIKE
1626 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty))
1627 #define TOP_HI(c) 1 /* can't select partial stacks in KLONDIKE */
1628 #elif defined SPIDER || defined FREECELL
1629 int offset[NUM_PILES]={0}; /* first card to highlight */
1630 # ifdef FREECELL
1631 int bottom[NUM_PILES]; /* first movable card */
1632 for (int i=0; i<NUM_PILES; i++)
1633 bottom[i] = find_top(f.t[i]) - max_move(i,-1);
1634 # endif
1635 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty) \
1636 && offset[pile] >= cursor->opt)
1637 #define TOP_HI(cursor) (cursor->pile == pile && movable \
1638 && offset[pile] == cursor->opt)
1639 #endif
1640 /* print tableu piles: */
1641 int row[NUM_PILES] = {0};
1642 int line[NUM_PILES]= {0};
1643 int label[NUM_PILES]={0};
1644 int line_had_card;
1645 int did_placeholders = 0;
1646 do {
1647 line_had_card = 0;
1648 for (int pile = 0; pile < NUM_PILES; pile++) {
1649 card_t card = f.t[pile][row[pile]];
1650 card_t next = f.t[pile][row[pile]+1];
1651 int movable = is_movable(f.t[pile], row[pile]);
1652 int do_blink = hls(card, f.h);
1653 #ifdef FREECELL
1654 if(row[pile] <= bottom[pile]) movable = 0;
1655 #endif
1656 int empty = !card && row[pile] == 0;
1657
1658 print_hi (DO_HI(active), DO_HI(inactive), movable, do_blink, (
1659 (!card && row[pile] == 0)?op.s->placeholder
1660 :(card<0)?op.s->facedown
1661 :op.s->card[card]
1662 )[line[pile]]);
1663
1664 int extreme_overlap = ( 3 /* spacer, labels, status */
1665 + 2 * op.s->height /* stock, top tableu card */
1666 + find_top(f.t[pile]) * op.s->overlap) >op.w[0];
1667 /* normal overlap: */
1668 if (++line[pile] >= (next?op.s->overlap:op.s->height)
1669 /* extreme overlap on closed cards: */
1670 || (extreme_overlap &&
1671 line[pile] >= 1 &&
1672 f.t[pile][row[pile]] < 0 &&
1673 f.t[pile][row[pile]+1] <0)
1674 /* extreme overlap on sequences: */
1675 || (extreme_overlap &&
1676 !TOP_HI(active) && /*always show top selected card*/
1677 line[pile] >= 1 && row[pile] > 0 &&
1678 f.t[pile][row[pile]-1] > NO_CARD &&
1679 is_consecutive (f.t[pile], row[pile]) &&
1680 is_consecutive (f.t[pile], row[pile]-1) &&
1681 f.t[pile][row[pile]+1] != NO_CARD)
1682 ) {
1683 line[pile]=0;
1684 row[pile]++;
1685 #if defined SPIDER || defined FREECELL
1686 if (movable) offset[pile]++;
1687 #endif
1688 }
1689 /* tableu labels: */
1690 if(!card && !label[pile] && row[pile]>0&&line[pile]>0) {
1691 label[pile] = 1;
1692 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
1693 }
1694 line_had_card |= !!card;
1695 did_placeholders |= row[pile] > 0;
1696 }
1697 printf ("\n");
1698 } while (line_had_card || !did_placeholders);
1699 }
1700
1701 void visbell (void) {
1702 if (!op.v) return;
1703 printf ("\033[?5h"); fflush (stdout);
1704 usleep (100000);
1705 printf ("\033[?5l"); fflush (stdout);
1706 }
1707 void win_anim(void) {
1708 printf ("\033[?25l"); /* hide cursor */
1709 for (;;) {
1710 /* set cursor to random location */
1711 int row = 1+rand()%(1+op.w[0]-op.s->height);
1712 int col = 1+rand()%(1+op.w[1]-op.s->width);
1713
1714 /* draw random card */
1715 int face = 1 + rand() % 52;
1716 for (int l = 0; l < op.s->height; l++) {
1717 printf ("\033[%d;%dH", row+l, col);
1718 printf ("%s", op.s->card[face][l]);
1719 }
1720 fflush (stdout);
1721
1722 /* exit on keypress */
1723 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
1724 if (poll (&p, 1, 80)) goto fin;
1725 }
1726 fin:
1727 printf ("\033[?25h"); /* show cursor */
1728 return;
1729 }
1730 //}}}
1731
1732 // undo logic {{{
1733 void undo_push (int _f, int t, int n, int o) {
1734 struct undo* new = malloc(sizeof(struct undo));
1735 new->f = _f;
1736 new->t = t;
1737 new->n = n;
1738 new->o = o;
1739 new->prev = f.u;
1740 new->next = NULL;
1741 f.u->next = new;
1742 f.u = f.u->next;
1743 }
1744 void undo_pop (struct undo* u) {
1745 if (u == &undo_sentinel) return;
1746
1747 #ifdef KLONDIKE
1748 if (u->f == FOUNDATION) {
1749 /* foundation -> tableu */
1750 int top_f = find_top(f.f[u->n]);
1751 int top_t = find_top(f.t[u->t]);
1752 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1753 f.t[u->t][top_t] = NO_CARD;
1754 } else if (u->f == WASTE && u->t == FOUNDATION) {
1755 /* waste -> foundation */
1756 /* split u->n into wst and fnd: */
1757 int wst = u->n & 0xffff;
1758 int fnd = u->n >> 16;
1759 /* move stock cards one position up to make room: */
1760 for (int i = f.z; i >= wst; i--) f.s[i+1] = f.s[i];
1761 /* move one card from foundation to waste: */
1762 int top = find_top(f.f[fnd]);
1763 f.s[wst] = f.f[fnd][top];
1764 f.f[fnd][top] = NO_CARD;
1765 f.z++;
1766 f.w++;
1767 } else if (u->f == WASTE) {
1768 /* waste -> tableu */
1769 /* move stock cards one position up to make room: */
1770 for (int i = f.z-1; i >= u->n; i--) f.s[i+1] = f.s[i];
1771 /* move one card from tableu to waste: */
1772 int top = find_top(f.t[u->t]);
1773 f.s[u->n] = f.t[u->t][top];
1774 f.t[u->t][top] = NO_CARD;
1775 f.z++;
1776 f.w++;
1777 } else if (u->t == FOUNDATION) {
1778 /* tableu -> foundation */
1779 int top_f = find_top(f.t[u->f]);
1780 int top_t = find_top(f.f[u->n]);
1781 /* close topcard if previous action caused turn_over(): */
1782 if (u->o) f.t[u->f][top_f] *= -1;
1783 /* move one card from foundation to tableu: */
1784 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1785 f.f[u->n][top_t] = NO_CARD;
1786 } else {
1787 /* tableu -> tableu */
1788 int top_f = find_top(f.t[u->f]);
1789 int top_t = find_top(f.t[u->t]);
1790 /* close topcard if previous action caused turn_over(): */
1791 if (u->o) f.t[u->f][top_f] *= -1;
1792 /* move n cards from tableu[f] to tableu[t]: */
1793 for (int i = 0; i < u->n; i++) {
1794 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1795 f.t[u->t][top_t-i] = NO_CARD;
1796 }
1797 }
1798 #elif defined SPIDER
1799 if (u->f == STOCK) {
1800 /* stock -> tableu */
1801 /*remove a card from each pile and put it back onto the stock:*/
1802 for (int pile = NUM_PILES-1; pile >= 0; pile--) {
1803 int top = find_top(f.t[pile]);
1804 f.s[f.z++] = f.t[pile][top];
1805 f.t[pile][top] = NO_CARD;
1806 }
1807 } else if (u->t == FOUNDATION) {
1808 /* tableu -> foundation */
1809 int top = find_top(f.t[u->f]);
1810 /* close topcard if previous action caused turn_over(): */
1811 if (u->o) f.t[u->f][top] *= -1;
1812 /* append cards from foundation to tableu */
1813 for (int i = RANK_K; i >= RANK_A; i--) {
1814 f.t[u->f][++top] = f.f[u->n][i];
1815 f.f[u->n][i] = NO_CARD;
1816 }
1817 f.w--; /* decrement complete-foundation-counter */
1818
1819 } else {
1820 /* tableu -> tableu */
1821 int top_f = find_top(f.t[u->f]);
1822 int top_t = find_top(f.t[u->t]);
1823 /* close topcard if previous action caused turn_over(): */
1824 if (u->o) f.t[u->f][top_f] *= -1;
1825 /* move n cards from tableu[f] to tableu[t]: */
1826 for (int i = 0; i < u->n; i++) {
1827 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1828 f.t[u->t][top_t-i] = NO_CARD;
1829 }
1830 }
1831 #elif defined FREECELL
1832 /*NOTE: if from and to are both stock/foundation, opt = from | to<<16 */
1833 if (u->f == STOCK && u->t == FOUNDATION) {
1834 /* free cells -> foundation */
1835 /* split u->n into cll and fnd: */
1836 int cll = u->n & 0xffff;
1837 int fnd = u->n >> 16;
1838 /* move one card from foundation to free cell: */
1839 int top = find_top(f.f[fnd]);
1840 f.s[cll] = f.f[fnd][top];
1841 f.f[fnd][top] = NO_CARD;
1842 f.w |= 1<<cll; /* mark cell as occupied */
1843 } else if (u->f == STOCK) {
1844 /* free cells -> cascade */
1845 int top_t = find_top(f.t[u->t]);
1846 f.s[u->n] = f.t[u->t][top_t];
1847 f.t[u->t][top_t] = NO_CARD;
1848 f.w |= 1<<u->n; /* mark cell as occupied */
1849 } else if (u->f == FOUNDATION && u->t == STOCK) {
1850 /* foundation -> free cells */
1851 /* split u->n into cll and fnd: */
1852 int cll = u->n >> 16;
1853 int fnd = u->n & 0xffff;
1854 /* move 1 card from free cell to foundation: */
1855 int top_f = find_top(f.f[fnd]);
1856 f.f[fnd][top_f+1] = f.s[cll];
1857 f.s[cll] = NO_CARD;
1858 f.w &= ~(1<<cll); /* mark cell as free */
1859 } else if (u->f == FOUNDATION) {
1860 /* foundation -> cascade */
1861 int top_f = find_top(f.f[u->n]);
1862 int top_t = find_top(f.t[u->t]);
1863 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1864 f.t[u->t][top_t] = NO_CARD;
1865 } else if (u->t == STOCK) {
1866 /* cascade -> free cells */
1867 int top_f = find_top(f.t[u->f]);
1868 f.t[u->f][top_f+1] = f.s[u->n];
1869 f.s[u->n] = NO_CARD;
1870 f.w &= ~(1<<u->n); /* mark cell as free */
1871 } else if (u->t == FOUNDATION) {
1872 /* cascade -> foundation */
1873 int top_f = find_top(f.t[u->f]);
1874 int top_t = find_top(f.f[u->n]);
1875 /* move one card from foundation to cascade: */
1876 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1877 f.f[u->n][top_t] = NO_CARD;
1878 } else {
1879 /* cascade -> cascade */
1880 int top_f = find_top(f.t[u->f]);
1881 int top_t = find_top(f.t[u->t]);
1882 /* move n cards from tableu[f] to tableu[t]: */
1883 for (int i = 0; i < u->n; i++) {
1884 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1885 f.t[u->t][top_t-i] = NO_CARD;
1886 }
1887 }
1888 #endif
1889
1890 void* old = f.u;
1891 f.u = f.u->prev;
1892 free(old);
1893 }
1894 void free_undo (struct undo* u) {
1895 while (u && u != &undo_sentinel) {
1896 void* old = u;
1897 u = u->prev;
1898 free (old);
1899 }
1900 }
1901 //}}}
1902
1903 // initialization stuff {{{
1904 void screen_setup (int enable) {
1905 if (enable) {
1906 raw_mode(1);
1907 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
1908 printf ("\033[H\033[J"); /* reset cursor, clear screen */
1909 printf ("\033[?1000h"); /* enable mouse */
1910 } else {
1911 printf ("\033[?1000l"); /* disable mouse */
1912 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
1913 raw_mode(0);
1914 }
1915 }
1916
1917 void raw_mode(int enable) {
1918 static struct termios saved_term_mode;
1919 struct termios raw_term_mode;
1920
1921 if (enable) {
1922 if (saved_term_mode.c_lflag == 0)/*don't overwrite stored mode*/
1923 tcgetattr(STDIN_FILENO, &saved_term_mode);
1924 raw_term_mode = saved_term_mode;
1925 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
1926 raw_term_mode.c_cc[VMIN] = 1 ;
1927 raw_term_mode.c_cc[VTIME] = 0;
1928 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
1929 } else {
1930 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
1931 }
1932 }
1933
1934 void signal_handler (int signum) {
1935 struct winsize w;
1936 switch (signum) {
1937 case SIGTSTP:
1938 screen_setup(0);
1939 signal(SIGTSTP, SIG_DFL); /* NOTE: assumes SysV semantics! */
1940 raise(SIGTSTP);
1941 break;
1942 case SIGCONT:
1943 screen_setup(1);
1944 print_table(NO_HI, NO_HI);
1945 break;
1946 case SIGINT: //TODO: don't exit; just warn like vim does
1947 exit(128+SIGINT);
1948 case SIGWINCH:
1949 ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
1950 op.w[0] = w.ws_row;
1951 op.w[1] = w.ws_col;
1952 break;
1953 }
1954 }
1955 void signal_setup(void) {
1956 struct sigaction saction;
1957
1958 saction.sa_handler = signal_handler;
1959 sigemptyset(&saction.sa_mask);
1960 saction.sa_flags = 0;
1961 if (sigaction(SIGTSTP, &saction, NULL) < 0) {
1962 perror ("SIGTSTP");
1963 exit (1);
1964 }
1965 if (sigaction(SIGCONT, &saction, NULL) < 0) {
1966 perror ("SIGCONT");
1967 exit (1);
1968 }
1969 if (sigaction(SIGINT, &saction, NULL) < 0) {
1970 perror ("SIGINT");
1971 exit (1);
1972 }
1973 if (sigaction(SIGWINCH, &saction, NULL) < 0) {
1974 perror ("SIGWINCH");
1975 exit (1);
1976 }
1977 }
1978 //}}}
1979
1980 //vim: foldmethod=marker
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