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1 # solVItaire
2
3 Play klondike and spider solitaire in your unicode terminal.
4
5 Supports `vi` style keybindings (hjkl), cursor keys and the mouse. Press `J` to
6 'join' a well-suited pile to the cursor. `Space` locks in a selection, and
7 `Return` pulls cards from the stack in spider solitaire. Piles can also be
8 *directly addressed* by the number below them (or 8, 9, 0 for stack, waste and
9 foundation in klondike).
10 See `$PROGNAME -h` for details.
11
12 ## Details
13
14 For details and screenshots see the project homepage at
15 **https://gir.st/sol.htm**
16
17 ## Makefile Options
18
19 By default the character set uses an `X` to for the 10 card. Compile with `make
20 DECIMAL_TEN=1` to display the letters `10` instead.
21
22 ## License
23
24 You can use, study, share and improve this software under the terms of the GNU
25 General Public License, version 3. Copyright 2019 Tobias Girstmair. For
26 licensing details, see `LICENSE`.
27
28 <details><summary>
29 <h2>TODO</h2>
30 </summary>
31
32 ### P1
33 <!-- * none! \o/-->
34 * TODO FREECELL: autodetect possible moves (card selector choice dialog)
35 ### P2
36 * TODO: klondike/freecell: auto-move to foundation (optional)
37 * TODO: suggest moves (`h` => hint)
38 * TODO: cleanup: in `x2y()` functions there is a lot of replication and noise
39 when calculating legal moves, top cards, etc.
40 ### P3
41 * TODO: visbell changes: instead of screen, flash active {cursor,card} {red,twice}?
42 * TODO: differential drawing mode (at least for highlighting cards)
43 * TODO: `.` command (repeat last action)
44 ### P4
45 * TODO: ellipsis overlap: if more than three cards in a row overlap, replace
46 middle ones with an ellipsis
47 * TODO: mouse mode improvements:
48 - spider/freecell: detect how many cards to move to empty pile
49 (must find exact position despite `extreme_overlap`)
50 * TODO: scores, variants: draw 3, max. n overturns
51 * TODO: vt220 mode (problems: charset, slow baudrate and no differential drawing mode)
52 * TODO: ed(1) mode (solEDaire): playable on a line printer; ascii/ibm only?
53
54 ### DONE
55 * DONE: use `#ifdef`s to differentiate games (sol, spider, ed-sol, ed-spider)
56 * DONE: keyboard alias: twice same key == waste/pile -> foundation
57 * DONE: spider keyboard: `<from><to>` stacks; 1-9,0=tableu, return=draw
58 * DONE: spider: easy/medium difficulty: only deal 1/2 suits instead of 4 -> deal()
59 * DONE: patience: allow taking from 0(foundation)
60 * DONE: highlight `from` pile, so users can see at what input stage they are
61 * DONE: make piles 0-indexed in klondike as well
62 * DONE: duplicate card ♠A found in tableu: added check at start to monitor this
63 Cannot reproduce, removed check
64 * DONE: bugs in spider's t2t()
65 * once segfaulted on large column
66 * sometimes doesn't work (ERR when it should be OK)
67 Cannot reproduce
68 * DONE: some input functions are in `x2y()` -- move them to `get_cmd()` (req.
69 for mouse, hjkl modes)
70 * DONE: sigint, sigcont handler! atexit() to avoid inconsistent term state
71 * DONE: hjkl keyboard mode
72 * DONE: more vim mode keys (first/last tableu)
73 * DONE: online (key-)help `?`, `-h`, `-v` (NOTE: implemented -h, rest deemed
74 not usedul)
75 * DONE: extreme overlapping: if we are printing a sequence or multiple face down
76 cards, only print `.overlap` lines of the ends, and `1` line for the
77 middle cards
78 * DONE: in direct addressing 'up to' dialog: make return/space select the lowest/highest option
79 * DONE: undo:
80 - insert append_undo() in x2y() functions
81 - to encode stack position we need to overload `f.u.n` as index.
82 (similar for foundation: overload `f.u.n` as foundation id)
83 - w2f(): have to encode both stock index and foundation id
84 don't want to add a struct field for this one case;
85 for the time being (i.e. forever) I'm ORing waste index and
86 (foundation id<<16). ugly but works :/
87 - turning over cards: this needs to be encoded, because the card might
88 be consecutive and there's no way to tell what its previous state was.
89 * indicate that a card was turned (can be at most 1) by negating u.n
90 pros: no wasted space (it's just a boolean value), negation pattern
91 already used for closed cards
92 cons: dirty C hack, less obvious than in other places, no need to
93 conserve memory this tightly
94 * DONE: screen size > stack height => rendering issues!
95 as good as it's going to get, since we can't just not draw cards at all
96 * DONE: 'join to here' command (should take longest chain available)
97 * DONE: expose deal() seed for restarting the game
98 * DONE: make portable (clang on FreeBSD)
99 makefile's `$<` refuses to work if prequisite name != target name
100 Fix:
101 ln -s sol.c. spider.c
102 sed -i 's/^spider: sol.c/spider: spider.c/' Makefile
103 * DONE: escape sequences (for real cursor keys)
104 * DONE: inverted moves (if A->B doesn't work, try B->A)
105 * DONE: - allow dragging the mouse
106 * DONE: use `10` instead of `X` on card face (/u/Valley6660)
107 * DONE: `:help` to show keyhelp (/u/Valley6660)
108 * DONE: don't show cursor-highlight when inputting directly or with the mouse (/u/TooEarlyForMe)
109 * DONE: remove sysmlink trickery and just call sol.c explicitly
110 * DONE FREECELL: t2t() multi card move and accompanying pop_undo()
111 * DONE: - mouse (term2pile() cell encoding, set_mouse(), wait_mouse_up())
112 * DONE FREECELL: don't allow selecting more cards than movable (`DO_HI, TOP_HI, cursor_{up,down}`)
113 * DONE: differentiate foundation placeholder from cells ph. (freecell)
114 * DONE FREECELL: join()
115 </details>
116
117 ## Notes
118
119 - terminology:
120 ```
121 {stock}[waste] [4*foundation]
122
123 [] {} {} {} {} {} {}
124 [] (tableu piles) {} {}
125 [] {} {} {} {}
126 [] {} {} {}
127 [] {} {}
128 [] {}
129 []
130 ```
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