]> git.gir.st - solVItaire.git/blob - sol.c
don't allow taking from empty piles (ugly)
[solVItaire.git] / sol.c
1 #define _DEFAULT_SOURCE
2 #include <poll.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <time.h>
6 #include <termios.h>
7 #include <unistd.h>
8
9 #include "sol.h"
10 #include "schemes.h"
11
12 #ifdef KLONDIKE
13 #define NUM_PILES 7
14 #define MAX_HIDDEN 6 /*how many cards are turned over at most in a tableu pile*/
15 #define MAX_STOCK 24 /*how many cards can be in the stock at most (=@start)*/
16 #define NUM_DECKS 1
17 #define PILE_SIZE MAX_HIDDEN+NUM_RANKS
18 #elif defined SPIDER
19 #define MAX_HIDDEN 5
20 #define NUM_PILES 10
21 #define MAX_STOCK 50 /*how many cards can be dealt onto the piles*/
22 #define NUM_DECKS 2
23 #define PILE_SIZE DECK_SIZE*NUM_DECKS /* no maximum stack size in spider :/ */
24 #endif
25
26 #define get_suit(card) \
27 ((card-1) % NUM_SUITS)
28 #define get_rank(card) \
29 ((card-1) / NUM_SUITS)
30 #define get_color(card) \
31 ((get_suit(card) ^ get_suit(card)>>1) & 1)
32
33 struct playfield {
34 card_t s[MAX_STOCK]; /* stock */
35 int z; /* stock size */
36 int w; /* waste; index into stock (const -1 in spider) */
37 card_t f[NUM_DECKS*NUM_SUITS][PILE_SIZE]; /* foundation */
38 card_t t[NUM_PILES][PILE_SIZE]; /* tableu piles */
39 struct undo {
40 int f; /* pile cards were taken from */
41 int t; /* pile cards were moved to */
42 int n; /* number of cards moved (if tableu; else index of stock/foundation) */
43 struct undo* prev;
44 struct undo* next;
45 }* u;
46 } f;
47 struct opts {
48 #ifdef SPIDER
49 int m; /* difficulty mode */
50 #endif
51 const struct scheme* s;
52 } op;
53
54 // action table {{{
55 /* stores a function pointer for every takeable action; called by game loop */
56 int (*action[NUM_PLACES][10])(int,int) = {
57 #ifdef KLONDIKE
58 /* 1 2 3 4 5 6 7 stk wst fnd*/
59 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
60 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
61 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
62 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
63 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
64 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
65 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
66 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
67 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
68 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
69 #elif defined SPIDER
70 /* 1 2 3 4 5 6 7 8 9 10*/
71 /* 1 */ { nop, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
72 /* 2 */ { t2t, nop, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
73 /* 3 */ { t2t, t2t, nop, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
74 /* 4 */ { t2t, t2t, t2t, nop, t2t, t2t, t2t, t2t, t2t, t2t },
75 /* 5 */ { t2t, t2t, t2t, t2t, nop, t2t, t2t, t2t, t2t, t2t },
76 /* 6 */ { t2t, t2t, t2t, t2t, t2t, nop, t2t, t2t, t2t, t2t },
77 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, nop, t2t, t2t, t2t },
78 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, nop, t2t, t2t },
79 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, nop, t2t },
80 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, nop },
81 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
82 #endif
83 };
84 // }}}
85
86 int main(int argc, char** argv) {
87 (void) argc;(void) argv;
88 op.s = &unicode_large_color;
89 #ifdef SPIDER
90 op.m = MEDIUM; //TODO: make configurable
91 op.m = EASY;
92 #endif
93 screen_setup(1);
94 sol(); //TODO: restart, etc.
95 screen_setup(0);
96 }
97
98 void sol(void) {
99 deal();
100
101 int from, to;
102 print_table(NO_HI);
103 for(;;) {
104 switch (get_cmd(&from, &to)) {
105 case CMD_MOVE:
106 switch (action[from][to](from,to)) {
107 case OK: break;
108 case ERR: visbell(); break;
109 case WON:
110 print_table(NO_HI);
111 win_anim();
112 getchar(); /* consume char left by win_anim() */
113 return;
114 }
115 break;
116 case CMD_INVAL:
117 visbell();
118 break;
119 case CMD_QUIT: return;
120 }
121 print_table(NO_HI);
122 }
123 }
124
125 int find_top(card_t* pile) {
126 int i;
127 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
128 return i;
129 }
130 void turn_over(card_t* pile) {
131 int top = find_top(pile);
132 if (pile[top] < 0) pile[top] *= -1;
133 }
134 int check_won(void) {
135 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
136 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
137
138 return 1;
139 }
140 void win_anim(void) {
141 printf ("\033[?25l"); /* hide cursor */
142 for (;;) {
143 /* set cursor to random location */
144 int row = 1+random()%(24-op.s->width);
145 int col = 1+random()%(80-op.s->height);
146
147 /* draw random card */
148 int face = 1 + random() % 52;
149 for (int l = 0; l < op.s->height; l++) {
150 printf ("\033[%d;%dH", row+l, col);
151 printf ("%s", op.s->card[face][l]);
152 }
153 fflush (stdout);
154
155 /* exit on keypress */
156 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
157 if (poll (&p, 1, 80)) goto fin;
158 }
159 fin:
160 printf ("\033[?25h"); /* show cursor */
161 return;
162 }
163 // takeable actions {{{
164 #ifdef KLONDIKE
165 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
166 card_t card = f.s[f.w];
167 /* move stack one over, so there are no gaps in it: */
168 for (int i = f.w; i < f.z-1; i++)
169 f.s[i] = f.s[i+1];
170 f.z--;
171 f.w--; /* make previous card visible again */
172 return card;
173 }
174 int t2f(int from, int to) { /* tableu to foundation */
175 (void) to; //don't need
176 int top_from = find_top(f.t[from]);
177 to = get_suit(f.t[from][top_from]);
178 int top_to = find_top(f.f[to]);
179 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
180 || (top_to >= 0 && get_rank(f.f[to][top_to]) == get_rank(f.t[from][top_from])-1)) {
181 f.f[to][top_to+1] = f.t[from][top_from];
182 f.t[from][top_from] = NO_CARD;
183 turn_over(f.t[from]);
184 if (check_won()) return WON;
185 return OK;
186 } else return ERR;
187 }
188 int w2f(int from, int to) { /* waste to foundation */
189 (void) from; (void) to; //don't need
190 if (f.w < 0) return ERR;
191 to = get_suit(f.s[f.w]);
192 int top_to = find_top(f.f[to]);
193 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
194 || (top_to >= 0 && get_rank(f.f[to][top_to]) == get_rank(f.s[f.w])-1)) {
195 f.f[to][top_to+1] = stack_take();
196 if (check_won()) return WON;
197 return OK;
198 } else return ERR;
199
200 }
201 int s2w(int from, int to) { /* stock to waste */
202 (void) from; (void) to; //don't need
203 if (f.z == 0) return ERR;
204 f.w++;
205 if (f.w == f.z) f.w = -1;
206 return OK;
207 }
208 int w2s(int from, int to) { /* waste to stock (undoes stock to waste) */
209 (void) from; (void) to; //don't need
210 if (f.z == 0) return ERR;
211 f.w--;
212 if (f.w < -1) f.w = f.z-1;
213 return OK;
214 }
215 int f2t(int from, int to) { /* foundation to tableu */
216 int top_to = find_top(f.t[to]);
217 printf ("take from (1-4): "); fflush (stdout);
218 from = getchar() - '1';
219 if (from < 0 || from > 3) return ERR;
220 int top_from = find_top(f.f[from]);
221
222 if ((get_color(f.t[to][top_to]) != get_color(f.f[from][top_from]))
223 && (get_rank(f.t[to][top_to]) == get_rank(f.f[from][top_from])+1)) {
224 f.t[to][top_to+1] = f.f[from][top_from];
225 f.f[from][top_from] = NO_CARD;
226 return OK;
227 } else return ERR;
228 }
229 int w2t(int from, int to) { /* waste to tableu */
230 (void) from; //don't need
231 int top_to = find_top(f.t[to]);
232 if (((get_color(f.t[to][top_to]) != get_color(f.s[f.w]))
233 && (get_rank(f.t[to][top_to]) == get_rank(f.s[f.w])+1))
234 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
235 f.t[to][top_to+1] = stack_take();
236 return OK;
237 } else return ERR;
238 }
239 int t2t(int from, int to) { /* tableu to tableu */
240 int top_to = find_top(f.t[to]);
241 int top_from = find_top(f.t[from]);
242 for (int i = top_from; i >=0; i--) {
243 if (((get_color(f.t[to][top_to]) != get_color(f.t[from][i]))
244 && (get_rank(f.t[to][top_to]) == get_rank(f.t[from][i])+1)
245 && f.t[from][i] > NO_CARD) /* card face up? */
246 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
247 /* move cards [i..top_from] to their destination */
248 for (;i <= top_from; i++) {
249 top_to++;
250 f.t[to][top_to] = f.t[from][i];
251 f.t[from][i] = NO_CARD;
252 }
253 turn_over(f.t[from]);
254 return OK;
255 }
256 }
257 return ERR; /* no such move possible */
258 }
259 #elif defined SPIDER
260 int is_consecutive (card_t* pile, int pos) {
261 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
262 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
263
264 if (get_rank(pile[pos+1]) != get_rank(pile[pos])-1) return 0; /*rank consecutive?*/
265 if (get_suit(pile[pos+1]) != get_suit(pile[pos])) return 0; /*same suit?*/
266
267 return 1;
268 }
269 void remove_if_complete (card_t* pile) { //TODO: cleanup
270 static int foundation = 0; /* where to put pile onto (1 set per stack)*/
271 /* test if K...A complete; move to foundation if so */
272 int top_from = find_top(pile);
273 if (get_rank(pile[top_from]) != RANK_A) return;
274 for (int i = top_from; i>=0; i--) {
275 if (!is_consecutive (pile, i)) return;
276 if (i+RANK_K == top_from
277 && get_rank(pile[top_from-RANK_K]) == RANK_K) { //ace to king ok, remove it
278 for (int i = top_from, j = 0; i > top_from-NUM_RANKS; i--, j++) {
279 f.f[foundation][j] = pile[i];
280 pile[i] = NO_CARD;
281 }
282 foundation++;
283 turn_over(pile);
284 return;
285 }
286 }
287 }
288 int t2t(int from, int to) { //TODO: in dire need of cleanup
289 //TODO: segfaulted once on large column
290 //TODO: sometimes moving doesn't work (ERR when it should be OK) XXX
291
292 int top_from = find_top(f.t[from]);
293 int top_to = find_top(f.t[to]);
294 int empty_to = -1; //awful, nondescriptive name :/
295 if (top_to < 0) { /* empty pile? */
296 printf ("\rup to (a23456789xjqk): "); //TODO: automatically do it if only 1 card movable
297 empty_to = getchar();
298 switch (empty_to) {
299 case 'a': case 'A': empty_to = RANK_A; break;
300 case '0': /* fallthrough */
301 case 'x': case 'X': empty_to = RANK_X; break;
302 case 'j': case 'J': empty_to = RANK_J; break;
303 case 'q': case 'Q': empty_to = RANK_Q; break;
304 case 'k': case 'K': empty_to = RANK_K; break;
305 default: empty_to -= '1';
306 }
307 if (empty_to < RANK_A || empty_to > RANK_K) return ERR;
308 }
309 for (int i = top_from; i >= 0; i--) {
310 if (!is_consecutive(f.t[from], i)) break;
311
312 if ((get_rank(f.t[from][i]) == get_rank(f.t[to][top_to])-1) // consecutive?
313 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) { //to empty pile and rank ok?
314 for (;i <= top_from; i++) {
315 top_to++;
316 f.t[to][top_to] = f.t[from][i];
317 f.t[from][i] = NO_CARD;
318 }
319 turn_over(f.t[from]);
320 remove_if_complete (f.t[to]);
321 if (check_won()) return WON;
322 return OK;
323 }
324 }
325
326 return ERR; /* no such move possible */
327 }
328 int s2t(int from, int to) { //TODO: check remove, won
329 (void) from; (void) to; //don't need
330 if (f.z <= 0) return ERR; /* stack out of cards */
331 for (int pile = 0; pile < NUM_PILES; pile++)
332 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
333 for (int pile = 0; pile < NUM_PILES; pile++) {
334 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
335 }
336 return OK;
337 }
338 #endif
339 int nop(int from, int to) { (void)from;(void)to; return ERR; }
340 // }}}
341
342 int get_cmd (int* from, int* to) {
343 //returns 0 on success or an error code indicating game quit, new game,...
344 //TODO: escape sequences (mouse, cursor keys)
345 //TODO: don't allow taking from empty piles
346 int _f, t;
347 _f = getchar();
348
349 switch (_f) {
350 /* direct addressing: */ //TODO: cleanup empty pile check
351 case '1': if (!f.t[0][0]) return CMD_INVAL; *from = TAB_1; break;
352 case '2': if (!f.t[1][0]) return CMD_INVAL; *from = TAB_2; break;
353 case '3': if (!f.t[2][0]) return CMD_INVAL; *from = TAB_3; break;
354 case '4': if (!f.t[3][0]) return CMD_INVAL; *from = TAB_4; break;
355 case '5': if (!f.t[4][0]) return CMD_INVAL; *from = TAB_5; break;
356 case '6': if (!f.t[5][0]) return CMD_INVAL; *from = TAB_6; break;
357 case '7': if (!f.t[6][0]) return CMD_INVAL; *from = TAB_7; break;
358 #ifdef SPIDER
359 case '8': if (!f.t[7][0]) return CMD_INVAL; *from = TAB_8; break;
360 case '9': if (!f.t[8][0]) return CMD_INVAL; *from = TAB_9; break;
361 case '0': if (!f.t[9][0]) return CMD_INVAL; *from = TAB_10;break;
362 #elif defined KLONDIKE
363 case '9': if (f.w < 0) return CMD_INVAL; *from = WASTE; break;
364 case '0': *from = FOUNDATION; break;
365 case '8': /* fallthrough */
366 #endif
367 case '\n': /* shortcut for dealing from stock */
368 *from = STOCK;
369 *to = WASTE;
370 return CMD_MOVE;
371 /* cursor keys addressing: */
372 //TODO
373 case 'q': return CMD_QUIT;
374 case 'r': return CMD_NEW; //TODO
375 case 'h': return CMD_HINT; //TODO
376 case '?': return CMD_HELP; //TODO
377 case '/': return CMD_FIND; //TODO: highlight card of given rank (even non-movable)
378 case '\033': return CMD_INVAL; //TODO: cntlseq
379 default: return CMD_INVAL;
380 }
381 print_table(*from);
382
383 t = getchar();
384 if (t < '0' || t > '9') return CMD_INVAL;
385 if (t == '0')
386 #ifdef KLONDIKE
387 *to = FOUNDATION;
388 #elif defined SPIDER
389 *to = TAB_10;
390 #endif
391 else
392 *to = t-'1';
393 return CMD_MOVE;
394 }
395
396 void deal(void) {
397 f = (const struct playfield){0}; /* clear playfield */
398 card_t deck[DECK_SIZE*NUM_DECKS];
399 int avail = DECK_SIZE*NUM_DECKS;
400 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
401 #ifdef SPIDER
402 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
403 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
404 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
405 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
406 }
407 #endif
408 srandom (time(NULL));
409 /*XXX*/ long seed = time(NULL);
410 /*XXX*/ srandom (seed);
411 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { //fisher-yates
412 int j = random() % (i+1);
413 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
414 }
415
416 /* deal cards: */
417 for (int i = 0; i < NUM_PILES; i++) {
418 #ifdef KLONDIKE
419 int closed = i; /* pile n has n closed cards, then 1 open */
420 #elif defined SPIDER
421 int closed = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
422 #endif
423 /* face down cards are negated: */
424 for (int j = 0; j < closed; j++) f.t[i][j] = -deck[--avail];
425 f.t[i][closed] = deck[--avail]; /* the face-up card */
426 }
427 /* rest of the cards to the stock; NOTE: assert(avail==50) for spider */
428 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
429 f.w = -1; /* @start: nothing on waste (no waste in spider -> const) */
430 }
431
432 int is_movable(card_t* pile, int n) { //TODO cleanup, code deduplication, needs entry in sol.h
433 #ifdef KLONDIKE
434 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
435 #elif defined SPIDER
436 int top = find_top(pile);
437 for (int i = top; i >= 0; i--) {
438 if (pile[i] <= NO_CARD) return 0; //card face down?
439 if (!is_consecutive(pile, i)) return 0;
440 if (i == n) return 1; //card reached, must be movable
441 }
442 return 0;
443 #endif
444 }
445 #define print_hi(invert, bold, str) /* for highlighting during get_cmd() */ \
446 printf ("%s%s%s%s%s", (bold)?"\033[1m":"", (invert)?"\033[7m":"", str, \
447 (invert)?"\033[27m":"", (bold)?"\033[22m":"")
448 void print_table(int highlight) { //{{{
449 printf("\033[2J\033[H"); /* clear screen, reset cursor */
450 #ifdef KLONDIKE
451 /* print stock, waste and foundation: */
452 for (int line = 0; line < op.s->height; line++) {
453 /* stock: */
454 print_hi (highlight == STOCK, 1, (
455 (f.w < f.z-1)?op.s->facedown
456 :op.s->placeholder)[line]);
457 /* waste: */
458 print_hi (highlight == WASTE, 1, (
459 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
460 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
461 :op.s->placeholder)[line]);
462 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
463 /* foundation: */
464 for (int pile = 0; pile < NUM_SUITS; pile++) {
465 int card = find_top(f.f[pile]);
466 print_hi (highlight == FOUNDATION, 1,
467 (card < 0)?op.s->placeholder[line]
468 :op.s->card[f.f[pile][card]][line]);
469 }
470 printf("\n");
471 }
472 printf("\n");
473 #elif SPIDER
474 for (int line = 0; line < op.s->height; line++) {
475 /* available stock: */
476 for (int i = f.z/10; i; i--) {
477 if (i==1) printf ("%s", op.s->facedown[line]);
478 else printf ("%s", op.s->halfstack[line]);
479 }
480 /* spacer: */ //TODO: urgh! cleanup!
481 int xx = 0; for(int i=0;i<NUM_DECKS*NUM_SUITS;i++)if(f.f[i][RANK_K])xx++;
482 int HALFWIDTH = 2; int RIGHTWIDTH = 3;
483 for (int i = f.z?(f.z/10-1)*HALFWIDTH + op.s->width:0;
484 i < NUM_PILES*op.s->width - ((xx?(xx-1)*RIGHTWIDTH:0)+op.s->width);
485 i++)
486 printf (" ");
487 /* foundation (overlapping): */
488 for (int i = 0; i < NUM_DECKS*NUM_SUITS; i++) {
489 int overlap = i? op.s->halfcard[line]: 0;
490 if (f.f[i][RANK_K]) printf ("%s",
491 op.s->card[f.f[i][RANK_K]][line]+overlap);
492 }
493 printf("\n");
494 }
495 printf("\n");
496 #endif
497 /* print tableu piles: */
498 int row[NUM_PILES] = {0};
499 int line[NUM_PILES]= {0};
500 int label[NUM_PILES]={0};// :|
501 int line_had_card; // :|
502 do {
503 line_had_card = 0;
504 for (int pile = 0; pile < NUM_PILES; pile++) {
505 card_t card = f.t[pile][row[pile]];
506 card_t next = f.t[pile][row[pile]+1];
507 int movable = is_movable(f.t[pile], row[pile]);
508
509 print_hi (highlight == pile && movable, movable, (
510 (card<0)?op.s->facedown
511 :op.s->card[card]
512 )[line[pile]]);
513
514 if (++line[pile] >= (next?op.s->overlap:op.s->height) //normal overlap
515 #if 0 //XXX
516 || (line[pile] >= 1 &&
517 f.t[pile][row[pile]] < 0 &&
518 f.t[pile][row[pile]+1] <0) //extreme overlap on closed
519 || (0) //extreme overlap on sequence TODO
520 #endif
521 ) {
522 line[pile]=0;
523 row[pile]++;
524 }
525 if(!card && !label[pile]) { /* tableu labels: */
526 label[pile] = 1;
527 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
528 }
529 line_had_card |= !!card;
530 }
531 printf ("\n");
532 } while (line_had_card);
533 }//}}}
534
535 void visbell (void) {
536 printf ("\033[?5h"); fflush (stdout);
537 usleep (100000);
538 printf ("\033[?5l"); fflush (stdout);
539 }
540
541 void append_undo (int n, int f, int t) {
542 (void)n;(void)f;(void)t;
543 //check if we have to free redo buffer (.next)
544 //malloc
545 //update pointers
546 //TODO: undo; needs operations to be written by x2y()
547 }
548
549 void screen_setup (int enable) {
550 if (enable) {
551 raw_mode(1);
552 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
553 printf ("\033[H\033[J"); /* reset cursor, clear screen */
554 //TODO//printf ("\033[?1000h\033[?25l"); /* enable mouse, hide cursor */
555 } else {
556 //TODO//printf ("\033[?9l\033[?25h"); /* disable mouse, show cursor */
557 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
558 raw_mode(0);
559 }
560 }
561
562 void raw_mode(int enable) { //{{{
563 static struct termios saved_term_mode;
564 struct termios raw_term_mode;
565
566 if (enable) {
567 tcgetattr(STDIN_FILENO, &saved_term_mode);
568 raw_term_mode = saved_term_mode;
569 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
570 raw_term_mode.c_cc[VMIN] = 1 ;
571 raw_term_mode.c_cc[VTIME] = 0;
572 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
573 } else {
574 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
575 }
576 } //}}}
577
578 //vim: foldmethod=marker
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